Skills: Difference between revisions
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Skills are most commonly representation of training or [[Bear Lore|knowledge]] your character has gained through his or her life. In most systems, skills are used to represent actions in the game that the designers have thought are important or may come up in to play. In a stat based system, skills often provide a bonus to the [[stats|stat]] that "governs" the skill; For instance Strength governs climb in [[Dungeons & Dragons|DnD]]. In those systems, the skill acts as bonus to the dice roll in addition to the base given by the governing stat. | Skills are most commonly representation of training or [[Bear Lore|knowledge]] your character has gained through his or her life. In most systems, skills are used to represent actions in the game that the designers have thought are important or may come up in to play. In a stat based system, skills often provide a bonus to the [[stats|stat]] that "governs" the skill; For instance Strength governs climb in [[Dungeons & Dragons|DnD]]. In those systems, the skill acts as bonus to the dice roll in addition to the base given by the governing stat. | ||
Certain games use a "cascade" system, whereby one general skill links to many more specialised skills. For example, "Pilot" can lead to "Small Craft", "Large Craft", Shuttles", etc. In some cascade systems, every skill cascades, and in some systems not every skill does. | |||
'''YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM.''' | '''YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM.''' | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 11:23, 18 April 2011
Skills are most commonly representation of training or knowledge your character has gained through his or her life. In most systems, skills are used to represent actions in the game that the designers have thought are important or may come up in to play. In a stat based system, skills often provide a bonus to the stat that "governs" the skill; For instance Strength governs climb in DnD. In those systems, the skill acts as bonus to the dice roll in addition to the base given by the governing stat.
Certain games use a "cascade" system, whereby one general skill links to many more specialised skills. For example, "Pilot" can lead to "Small Craft", "Large Craft", Shuttles", etc. In some cascade systems, every skill cascades, and in some systems not every skill does.
YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM. YOU DO NOT HAVE THEM.