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The '''Siege of Terra''' was the end of the [[Horus Heresy]] in [[Warhammer 40,000]]. If the Horus Heresy can be considered the most important series of events in the 40k universe, then the Siege of Terra itself could be considered the single most important event.
The '''Siege of Terra''' was the end of the [[Horus Heresy]] in [[Warhammer 40,000]]. If the Horus Heresy can be considered the most important series of events in the 40k universe, then the Siege of Terra itself could be considered the single most important event.


It was [[Horus]]'s big attempt to off his daddy and so be the true Emperor of the galaxy (for chaos of course!). He bought a load of his traitor legions, millions of corrupt Imperial army personnel and mutants, the part of the Mechanicus that had gone over to his side and a whole load of daemons to boot. On his side the Emperor had three legions, his custodians and the loyal imperial army regiments of Terra and you know what? The Emperor went and won anyway (granted it was because the Emperor offed Horus before his legions could crack the Imperial palace but still, victory for the home team!).
It was [[Horus]]'s big attempt to off his daddy and so be the true Emperor of the galaxy (for [[Chaos]] of course!). He bought a load of his traitor legions, millions of corrupt Imperial army personnel and mutants, the part of the Mechanicus that had gone over to his side and a whole load of daemons to boot. On his side the [[Emperor]] had three legions, his custodians and the loyal imperial army regiments of Terra and you know what? The Emperor went and won anyway (granted it was because the Emperor offed Horus before his legions could crack the Imperial palace but still, victory for the home team!).


Horus's side: Sons of Horus; Emperor's Children; Death Guard; World Eaters; Lost and the Damned; Several chaos titan legions
Horus's side: Sons of Horus; [[Emperor's Children]]; [[Death Guard]]; [[World Eaters]]; [[Lost and the Damned]]; Several chaos titan legions


Emperor's side: Blood Angels; Imperial Fists; White Scars; loyalist imperial army regiments; Legio Custodians
Emperor's side: [[Blood Angels]]; [[Imperial Fists]]; [[White Scars]]; loyalist imperial army regiments; Legio Custodians


==/tg/ Connection==
==/tg/ Connection==

Revision as of 18:41, 4 July 2014

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The Siege of Terra was the end of the Horus Heresy in Warhammer 40,000. If the Horus Heresy can be considered the most important series of events in the 40k universe, then the Siege of Terra itself could be considered the single most important event.

It was Horus's big attempt to off his daddy and so be the true Emperor of the galaxy (for Chaos of course!). He bought a load of his traitor legions, millions of corrupt Imperial army personnel and mutants, the part of the Mechanicus that had gone over to his side and a whole load of daemons to boot. On his side the Emperor had three legions, his custodians and the loyal imperial army regiments of Terra and you know what? The Emperor went and won anyway (granted it was because the Emperor offed Horus before his legions could crack the Imperial palace but still, victory for the home team!).

Horus's side: Sons of Horus; Emperor's Children; Death Guard; World Eaters; Lost and the Damned; Several chaos titan legions

Emperor's side: Blood Angels; Imperial Fists; White Scars; loyalist imperial army regiments; Legio Custodians

/tg/ Connection

What, besides the fact that it's the most important event in the 40k universe? Fine.

The Siege of Terra is also the theme for the Horus Heresy board game, in which you reenact the Siege itself. There. Happy?

Not really.