Scrollhammer: Artifacts of Tamriel: Difference between revisions
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Sacred to the Altmer is the bow said to be forged by great Auri'el, God of Time, king of the Mer. This aetheric weapon, millennia old, brings strikes fiercely and lethally upon its wielder's foes. Mighty heroes throughout the history of Tamriel have sought this weapon, and many have found it and conquered. | Sacred to the Altmer is the bow said to be forged by great Auri'el, God of Time, king of the Mer. This aetheric weapon, millennia old, brings strikes fiercely and lethally upon its wielder's foes. Mighty heroes throughout the history of Tamriel have sought this weapon, and many have found it and conquered. | ||
Auriel's Bow is a shooting weapon. Artifact, Elven Bow. S6, ignores armor saves, Regular 1, range 48". Auriel's Bow deals shock damage, and a unit struck by it loses d6 mana dice next turn. Wielder gains that amount of mana dice on his next turn. +50 pts. | Auriel's Bow is a shooting weapon. Artifact, Elven Bow. S6, ignores armor saves, Regular 1, range 48". Auriel's Bow deals shock damage, and a unit struck by it loses d6 mana dice next turn. Wielder gains that amount of mana dice on his next turn. | ||
+50 pts. | |||
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Alongside the great bow, a second mighty instrument of war is attributed to Auri'el. The great Shield of Auri'el is made of forged ebony, and is said to make its wielder impervious to all blows. | Alongside the great bow, a second mighty instrument of war is attributed to Auri'el. The great Shield of Auri'el is made of forged ebony, and is said to make its wielder impervious to all blows. | ||
Artifact, Shield. All hits against bearer roll to wound at -1 Strength. Bearer is immune to Instant Death from spells and cannot take more than 1 wound from a single spell. +40 pts. | Artifact, Shield. All hits against bearer roll to wound at -1 Strength. Bearer is immune to Instant Death from spells and cannot take more than 1 wound from a single spell. | ||
+40 pts. | |||
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with a great blessing: her Star. A strange yet harmless trinket in appearance, it is in reality a powerful tool: a conduit by which the energies of souls departing to Oblivion may be stored and made use of. | with a great blessing: her Star. A strange yet harmless trinket in appearance, it is in reality a powerful tool: a conduit by which the energies of souls departing to Oblivion may be stored and made use of. | ||
Daedric Artifact. A successful Soul Trap grants bearer d6 rerolls for hits or wounds with enchanted weapons, instead of just one. +15 pts. | Daedric Artifact. A successful Soul Trap grants bearer d6 rerolls for hits or wounds with enchanted weapons, instead of just one. | ||
+15 pts. | |||
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Daedric Artifact, Consumable, Potion. The Bitter Cup may be taken in addition to a model's normal allotment of potions. When the Bitter Cup is imbibed, compare the drinkers WS, BS, S, T, I, Ld, and Mg. The highest of these stats is increased by 2 (to maximum of 10) and the lowest is decreased by 2(to a minimum of 1) for the remainder of the game. Leadership is divided by two(rounded up) for this comparison. If there is a tie for the lowest and highest, randomly determine which is chosen. | Daedric Artifact, Consumable, Potion. The Bitter Cup may be taken in addition to a model's normal allotment of potions. When the Bitter Cup is imbibed, compare the drinkers WS, BS, S, T, I, Ld, and Mg. The highest of these stats is increased by 2 (to maximum of 10) and the lowest is decreased by 2(to a minimum of 1) for the remainder of the game. Leadership is divided by two(rounded up) for this comparison. If there is a tie for the lowest and highest, randomly determine which is chosen. | ||
+20 pts. | |||
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Bizarre in appearance, the Bloodworm Helm is a construct of eldritch bone. Forged through the dark magic of Mannimarco, King of Worms, it grants dark powers of sorcery to its wearer. Whoever bears it on his head becomes immersed in the black rites of the King of Worms, and the dead beckon to his command from their graves. | Bizarre in appearance, the Bloodworm Helm is a construct of eldritch bone. Forged through the dark magic of Mannimarco, King of Worms, it grants dark powers of sorcery to its wearer. Whoever bears it on his head becomes immersed in the black rites of the King of Worms, and the dead beckon to his command from their graves. | ||
The Bloodworm Helm is a Helm(only one of this type may be taken per model). Artifact. The bearer of the Helm of Worms may reroll failed mana dice to cast Necromancy spells. Undead he summons have +1WS +1S. +25 pts. | The Bloodworm Helm is a Helm(only one of this type may be taken per model). Artifact. The bearer of the Helm of Worms may reroll failed mana dice to cast Necromancy spells. Undead he summons have +1WS +1S. | ||
+25 pts. | |||
===Boots of the Apostle=== | ===Boots of the Apostle=== | ||
The Boots of the Apostle are but a whisper in the many tales of legendary artifacts. Little is known of them, and few have witnessed their power. Those who wear them are rumored to have the power to walk on air as though it were land, to climb the skies like a tower. | |||
The Boots of the Apostle are Boots(only one of this type may be taken per model). Artifact. The bearer of the Boots of the Apostle is a Flier as long as he is not mounted. | |||
+30 pts | |||
===The Bow of Shadows=== | ===The Bow of Shadows=== |
Revision as of 21:08, 7 April 2012
Scrollhammer Supplement: Artifacts of Tamriel
by Lolpwnt
Introduction
The myths of Tamriel are myriad. Mighty heroes, vile sorcerors, and mantled gods shape the world around them and bring forth era after era of great deeds. But many legends are not associated with gods and men, but with the weapons they wield. This supplement provides the rules necessary for your Scrollhammer heroes to field legendary weapons and powers.
The Basics
This section covers the general rules for Artifacts in your games.
The Artifacts included in this book are legendary weapons which have appeared throughout the history of Tamriel. Depending on which army you intend to play, certain Artifacts from this book will be noted as available to certain models in that army's rules. This book lists the Artifacts and the number of points required to take them. If an army book specifies that the points cost of an Artifact is different than the one given here, the book's cost takes precedence. If a model has a limit to the number points he can spend on items, Artifacts which cost more than his limit can obviously not be taken.
Artifact (included variants such as Daedric Artifact) is a keyword. Artifacts are unique: you may only have one of it in your army. In addition, certain effects may specifically interact with artifacts.
Artifacts which are specific to a single army may not be included in this supplement. An item listed as an Artifact which does not appear in this book still uses the rules for being an Artifact mentioned above.
List of Artifacts
Auri'el's Bow
Sacred to the Altmer is the bow said to be forged by great Auri'el, God of Time, king of the Mer. This aetheric weapon, millennia old, brings strikes fiercely and lethally upon its wielder's foes. Mighty heroes throughout the history of Tamriel have sought this weapon, and many have found it and conquered.
Auriel's Bow is a shooting weapon. Artifact, Elven Bow. S6, ignores armor saves, Regular 1, range 48". Auriel's Bow deals shock damage, and a unit struck by it loses d6 mana dice next turn. Wielder gains that amount of mana dice on his next turn.
+50 pts.
Auri'el's Shield
Alongside the great bow, a second mighty instrument of war is attributed to Auri'el. The great Shield of Auri'el is made of forged ebony, and is said to make its wielder impervious to all blows.
Artifact, Shield. All hits against bearer roll to wound at -1 Strength. Bearer is immune to Instant Death from spells and cannot take more than 1 wound from a single spell.
+40 pts.
Azura's Star
Azura, Goddess of Dusk and Dawn, covets the worship of mortals, and rewards heroes are faithful to her commands with a great blessing: her Star. A strange yet harmless trinket in appearance, it is in reality a powerful tool: a conduit by which the energies of souls departing to Oblivion may be stored and made use of.
Daedric Artifact. A successful Soul Trap grants bearer d6 rerolls for hits or wounds with enchanted weapons, instead of just one.
+15 pts.
The Bitter Cup
The nectar of the bitter cup is imbued with the magics of Clavicus Vile, Daedric Prince of Deals. To partake of the Bitter Cup is make a pact with Lord Vile, to grasp greatness at the cost of sure disaster.
Daedric Artifact, Consumable, Potion. The Bitter Cup may be taken in addition to a model's normal allotment of potions. When the Bitter Cup is imbibed, compare the drinkers WS, BS, S, T, I, Ld, and Mg. The highest of these stats is increased by 2 (to maximum of 10) and the lowest is decreased by 2(to a minimum of 1) for the remainder of the game. Leadership is divided by two(rounded up) for this comparison. If there is a tie for the lowest and highest, randomly determine which is chosen.
+20 pts.
Bloodworm Helm
Bizarre in appearance, the Bloodworm Helm is a construct of eldritch bone. Forged through the dark magic of Mannimarco, King of Worms, it grants dark powers of sorcery to its wearer. Whoever bears it on his head becomes immersed in the black rites of the King of Worms, and the dead beckon to his command from their graves.
The Bloodworm Helm is a Helm(only one of this type may be taken per model). Artifact. The bearer of the Helm of Worms may reroll failed mana dice to cast Necromancy spells. Undead he summons have +1WS +1S.
+25 pts.
Boots of the Apostle
The Boots of the Apostle are but a whisper in the many tales of legendary artifacts. Little is known of them, and few have witnessed their power. Those who wear them are rumored to have the power to walk on air as though it were land, to climb the skies like a tower.
The Boots of the Apostle are Boots(only one of this type may be taken per model). Artifact. The bearer of the Boots of the Apostle is a Flier as long as he is not mounted.
+30 pts