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(Again, I don't know a lot about Scro, so a Spelljammer expert needs to fill this in more.)
 
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The '''Scro''' are a variant race of [[orc]]s native to the [[Dungeons & Dragons]] setting of [[Spelljammer]].
The '''Scro''' are a variant race of [[orc]]s native to the [[Dungeons & Dragons]] setting of [[Spelljammer]].


Basically, long ago, the Imperial Elven Fleet kicked the asses of orcs and goblinoids all over the Prime Material. One band of orcs swore that this time, they would learn from their defeat and overcome their weaknesses, so they could crush the hated elves. Forsaking [[Gruumsh]] as a bloodthirsty idiot whose teachings would lead them nowhere, the Scro founded a new society, one based on strict martial discipline and dedicated unity. Essentially, they went from being stereotypical [[barbarian]]s to being orc [[nazi]]s. Your typical scro is much taller, stronger and healthier than a typical orc, neatly dressed, and conducts himself with almost elf-like tact and decorum (and arrogance) when interacting with others - they see it as demonstrating their superiority by not lowering themselves to the level of other beings.
Basically, long ago, the Imperial Elven Fleet kicked the asses of orcs and goblinoids all over the Prime Material. One band of orcs swore that this time, they would learn from their defeat and overcome their weaknesses, so they could crush the hated elves. Forsaking [[Gruumsh]] as a bloodthirsty idiot whose teachings would lead them nowhere, the Scro founded a new society, one based on strict martial discipline and dedicated unity, under the leadership of a venerated orcish savant named Dukgash. Essentially, they went from being stereotypical [[barbarian]]s to being orc [[nazi]]s. Your typical scro is much taller, stronger and healthier than a typical orc, neatly dressed, and conducts himself with almost elf-like tact and decorum (and arrogance) when interacting with others - they see it as demonstrating their superiority by not lowering themselves to the level of other beings.
 
The Scro first appeared as a PC option in the Complete Spacefarer's Handbook for [[Advanced Dungeons & Dragons]], where they were unique in being the only new PC race who weren't some flavor of [[furry]]. Their stats were as follows:
::Ability Score Modifiers: +1 Strength, -2 Charisma
::Minimum Ability Scores: Strength 8, Dexterity 3, Constitution 8, Intelligence 3, Wisdom 3, Charisma 3
::Maximum Ability Scores: Strength 18, Dexterity 18, Constitution 18, Intelligence 17, Wisdom 16, Charisma 18
::Class & Level Limits: [[Cleric]] (5th level), [[Fighter]] (15th level), [[Wizard]] (5th level), [[Rogue]] (5th level)
::Scro "Warpriests" are always multi-classed Cleric/Wizards
::Warpriests have access to the Spheres of All, Charm, Combat, Elemental, Guardian, Healing, Protection and Summoning
::Infravision 60 feet
::Bite attack for 1d3 damage


3.5 stats for Scro appear in [[Dragon Magazine]] #339:
With Spelljammer falling into obscurity, 3.5 stats for Scro didn't appear until [[Dragon Magazine]] #339:
::+4 Strength, +2 Dexterity, +2 Constitution
::+4 Strength, +2 Dexterity, +2 Constitution
::Medium
::Medium

Revision as of 04:41, 20 May 2017

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The Scro are a variant race of orcs native to the Dungeons & Dragons setting of Spelljammer.

Basically, long ago, the Imperial Elven Fleet kicked the asses of orcs and goblinoids all over the Prime Material. One band of orcs swore that this time, they would learn from their defeat and overcome their weaknesses, so they could crush the hated elves. Forsaking Gruumsh as a bloodthirsty idiot whose teachings would lead them nowhere, the Scro founded a new society, one based on strict martial discipline and dedicated unity, under the leadership of a venerated orcish savant named Dukgash. Essentially, they went from being stereotypical barbarians to being orc nazis. Your typical scro is much taller, stronger and healthier than a typical orc, neatly dressed, and conducts himself with almost elf-like tact and decorum (and arrogance) when interacting with others - they see it as demonstrating their superiority by not lowering themselves to the level of other beings.

The Scro first appeared as a PC option in the Complete Spacefarer's Handbook for Advanced Dungeons & Dragons, where they were unique in being the only new PC race who weren't some flavor of furry. Their stats were as follows:

Ability Score Modifiers: +1 Strength, -2 Charisma
Minimum Ability Scores: Strength 8, Dexterity 3, Constitution 8, Intelligence 3, Wisdom 3, Charisma 3
Maximum Ability Scores: Strength 18, Dexterity 18, Constitution 18, Intelligence 17, Wisdom 16, Charisma 18
Class & Level Limits: Cleric (5th level), Fighter (15th level), Wizard (5th level), Rogue (5th level)
Scro "Warpriests" are always multi-classed Cleric/Wizards
Warpriests have access to the Spheres of All, Charm, Combat, Elemental, Guardian, Healing, Protection and Summoning
Infravision 60 feet
Bite attack for 1d3 damage

With Spelljammer falling into obscurity, 3.5 stats for Scro didn't appear until Dragon Magazine #339:

+4 Strength, +2 Dexterity, +2 Constitution
Medium
Base speed 30 feet
Darkvision 60 feet
Orc Blood: Treat as being Orc for any effect related to race.
+1 racial bonus on attack rolls against elves.
Favored Class: Monk, although Scro traditions means that most multiclass as Monk/Fighters, and casters multiclass between divine and arcane casters.
Level Adjustment: +2