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[[image:Rimworld-01-HD.png|500px|center]]
[[image:Rimworld-01-HD.png|500px|center]]
[[Image:Mental Patient.jpg|thumb|The universe maybe completely different from Dwarf Fortress, but the inhabitants are just as equally retarded.]]
[[Image:Mental Patient.jpg|thumb|The universe maybe completely different from Dwarf Fortress, but the inhabitants are just as equally retarded.]]
'''Rimworld''' is what happens when [[Dwarf Fortress]], [[Firefly]], [[Dune]], [[WH40k]] (think somewhere between Age of Terra and Dark Age of technology), and several other space operas had an intense orgy and this is the result. She's prettier their her predecessor, but doesn't necessarily have the same depth...at least at first. Playable alphas were released sometime in 2013, and the game was released in full late 2018. Primarily designed by Tynan Sylvester (who wants you to buy his book). The main objective of the game is to manage a <s>dwarven fortress</s> space colony until one can escape the hellhole in a spaceship. Or they can choose to make there colony viable enough that it can participate in galactic society at large.
'''Rimworld''' is what happens when [[Dwarf Fortress]], [[Firefly]], [[Dune]], [[WH40k]] (think somewhere between Age of Terra and Dark Age of technology), and several other space operas had an intense orgy and this is the result. She's prettier their her predecessor, but doesn't necessarily have the same depth...at least at first. Playable alphas were released sometime in 2013, and the game was released in full late 2018. Primarily designed by Tynan Sylvester (who wants you to buy his book). The main objective of the game is to manage a <s>dwarven fortress</s> space colony until one can escape the hellhole in a spaceship. Or they can choose to make their colony viable enough that it can participate in galactic society at large.


The sci-fi setting allows for elements that dwarf fortress can't have (though the toady one can find a way to include most of them). Some of these elements include but are not limited to:  
The sci-fi setting allows for elements that dwarf fortress can't have (though the toady one can find a way to include most of them). Some of these elements include but are not limited to:  
forceful organ harvesting, cannibalism, catching carcinomas from toxic fallout, cargo pods dropping on your favorite thing, swarms of super beavers capable of leveling entire forests, exploding deer, exploding rats, people going on murder sprees simply because they have no bed, and pirate killing turkeys.
forceful organ harvesting, cannibalism, catching carcinomas from toxic fallout, cargo pods dropping on your favorite thing, swarms of super beavers capable of leveling entire forests, exploding deer, exploding rats, people going on murder sprees simply because they have no bed, and pirate-killing turkeys.
And that is with just the vanilla game!
And that is with just the vanilla game!


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==Overview==
==Overview==
As of release, you have 4 scenarios to choose from, each with their own set of challenges and starting resources;
By default, you start with 3 colonists out of 8 potential choices, and tweak your chosen rimworld and landing site to your liking. Along with a pet and just enough resources to build some rudimentary shelter, your main objective is to build a spaceship and return to the stars, or you can just rough it in the wilderness and try to flourish. Later updates added some additional starting scenarios;
#'''Crashlanded''': the vanilla scenario. Three colonists of your choosing, a pet, and just enough supplies and weapons to start building a colony, gathering more resources and researching new tech, potentially building a ship to get off the planet... or not.
*A quintet of tribals who barely survive an attack from murderous machines (a couple of extra hands sure, but you'll be stuck with a research speed penalty for the rest of the run),
#'''Lost Tribe''': for a more "local" flavor. Five tribals of your choosing who barely survive an attack by rampaging machines, and seek to rebuild. A tad more difficult as you start off with less valuable resources and a research penalty.
*A single colonist who leaves the comfort of high technology to strike it rich in the rim (only one guy, but at least you can build gun turrets right off the bat and start with a blaster rifle), or
#'''Rich Explorer''': sorta hard mode. You only start with one guy, trying his luck on some random rimworld. The good news is that you start the run with gun turrets researched. The bad news is that, with only one person in your control, mistakes in the earlygame are punished harshly.
*One unfortunate schmuck who's left for dead in his birthday suit and nothing else (unless you count the scraps of your droppod "something else").
#'''Naked Brutality''': ''true'' hard mode. You go under for a minor surgery, and the next thing you know you crashland onto a rimworld in your birthday suit and nothing else (unless you count the scraps of your droppod "something else"). Depending on what biome/planet you choose to land on, this can range from "very hard, but doable" to "really fucking hard" to "[[Dwarf Fortress|Fun]] within the first 12 hours".


After that you choose between 3 [[GM|AI Storyteller]]s and their level of <s>sadism</s> difficulty, ranging from [[This Guy|showering your colony with gifts and significantly reducing the likelihood of colony assaults]] to [[That Guy|kicking you in the unmentionables and, once you're down, everywhere else]]. Your choices are;
In addition you have a scenario editor that lets you tailor-make a scenario. One particular option is the presence of a [[Exterminatus|Planet Killer]], which blows up your planet after enough days has passed, making time of the essence.
#'''Cassandra Classic''': the vanilla storyteller. Ramps up the threat level based on your playtime and colony wealth. Great for beginners;
 
After that you choose between 3 [[GM|AI Storyteller]]s and their level of <s>sadism</s> difficulty, ranging from [[This Guy|showering your colony with gifts and significantly reducing the likelihood of colony assaults]] to [[That Guy|kicking you till you're down, kicking you while you're down, and kicking you ''all'' the way down]]. Your choices are;
#'''Cassandra Classic''': the vanilla storyteller. A gradual ramp-up of threat level based on the difficulty. Great for beginners;
#'''Phoebe Chillax''': the tsundere storyteller. Peaceful periods for colony-building broken up by threats, she can hit just as hard as Cass given the right difficulty so make sure you've [[Rogal Dorn|fortified your positions]]; and
#'''Phoebe Chillax''': the tsundere storyteller. Peaceful periods for colony-building broken up by threats, she can hit just as hard as Cass given the right difficulty so make sure you've [[Rogal Dorn|fortified your positions]]; and
#'''Randy Random''': [[Derp|the random storyteller]]. Sneers at concepts such as "logical progression" and "fair play" and sets off whatever event he fucking wants. One moment, you receive a surprise cargo drop of bearskin trousers, the next moment he sics [[Boatmurdered|a herd of manhunting elephants]] onto your colony. [[Rape|All that potentially at the start of the game too!]] Will most likely be your primary storyteller once you've gotten the hang of the game.
#'''Randy Random''': [[Derp|the random storyteller]]. Sneers at concepts such as "logical progression" and "fair play" and sets off whatever event he fucking wants. One moment, you receive a surprise cargo drop of bearskin trousers, the next moment he sics [[Boatmurdered|a herd of manhunting elephants]] onto your colony. All this at ''any'' point in your playthrough, be it [[Rape|potentially at the start of the game]] or [[Wat|when you're well stocked on textiles and food]]. Will most likely be your primary storyteller once you've gotten the hang of the game.


From there you set up your planet's properties, the colony's landing site, your starting colonists and start surviving. Have fun.
Once you're planet has loaded up, you basically direct your colonists in gathering supplies, researching, and just generally surviving. Of course, you're not the only humans on this planet;
*'''Outlander Unions''': Remnants of whatever used to be the dominant ruling power, now fragmented and trying to survive much like you. Will generally use contemporary tactics like firearm usage or, if you've really cheesed them off, artillery bombardment and droppod launches;
*'''Tribes''': Humans who decided to take a step back in technology for whatever reason. Weak equipment (unless you're dealing with [[Spear#Spears_at_Long_Range|spearthrowers]] or [[Bows_and_Arrows#Types_of_bows_and_arrows|longbowmen]], who can easily take off a limb or vital organ with a well-placed shot unless you're armored up) but make up for it via sheer numbers;
*'''[[Bandit|Pirates]]''': permanently hostile assholes. Will generally raid your base for shits and giggles, and come in Outlander and Tribe flavors; and
*'''Mechanoids''': those above-mentioned killing machines, who cannot be bargained with nor reasoned with. [[Aspect Warrior|Incredibly potent within their chosen combat role]], [[Primaris Marine|but near-helpless outside of it]].


This page is still being worked on, mind you.
This page is still being worked on, mind you.

Revision as of 11:42, 16 December 2020

This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.
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The universe maybe completely different from Dwarf Fortress, but the inhabitants are just as equally retarded.

Rimworld is what happens when Dwarf Fortress, Firefly, Dune, WH40k (think somewhere between Age of Terra and Dark Age of technology), and several other space operas had an intense orgy and this is the result. She's prettier their her predecessor, but doesn't necessarily have the same depth...at least at first. Playable alphas were released sometime in 2013, and the game was released in full late 2018. Primarily designed by Tynan Sylvester (who wants you to buy his book). The main objective of the game is to manage a dwarven fortress space colony until one can escape the hellhole in a spaceship. Or they can choose to make their colony viable enough that it can participate in galactic society at large.

The sci-fi setting allows for elements that dwarf fortress can't have (though the toady one can find a way to include most of them). Some of these elements include but are not limited to: forceful organ harvesting, cannibalism, catching carcinomas from toxic fallout, cargo pods dropping on your favorite thing, swarms of super beavers capable of leveling entire forests, exploding deer, exploding rats, people going on murder sprees simply because they have no bed, and pirate-killing turkeys. And that is with just the vanilla game!

WIP

Overview

By default, you start with 3 colonists out of 8 potential choices, and tweak your chosen rimworld and landing site to your liking. Along with a pet and just enough resources to build some rudimentary shelter, your main objective is to build a spaceship and return to the stars, or you can just rough it in the wilderness and try to flourish. Later updates added some additional starting scenarios;

  • A quintet of tribals who barely survive an attack from murderous machines (a couple of extra hands sure, but you'll be stuck with a research speed penalty for the rest of the run),
  • A single colonist who leaves the comfort of high technology to strike it rich in the rim (only one guy, but at least you can build gun turrets right off the bat and start with a blaster rifle), or
  • One unfortunate schmuck who's left for dead in his birthday suit and nothing else (unless you count the scraps of your droppod "something else").

In addition you have a scenario editor that lets you tailor-make a scenario. One particular option is the presence of a Planet Killer, which blows up your planet after enough days has passed, making time of the essence.

After that you choose between 3 AI Storytellers and their level of sadism difficulty, ranging from showering your colony with gifts and significantly reducing the likelihood of colony assaults to kicking you till you're down, kicking you while you're down, and kicking you all the way down. Your choices are;

  1. Cassandra Classic: the vanilla storyteller. A gradual ramp-up of threat level based on the difficulty. Great for beginners;
  2. Phoebe Chillax: the tsundere storyteller. Peaceful periods for colony-building broken up by threats, she can hit just as hard as Cass given the right difficulty so make sure you've fortified your positions; and
  3. Randy Random: the random storyteller. Sneers at concepts such as "logical progression" and "fair play" and sets off whatever event he fucking wants. One moment, you receive a surprise cargo drop of bearskin trousers, the next moment he sics a herd of manhunting elephants onto your colony. All this at any point in your playthrough, be it potentially at the start of the game or when you're well stocked on textiles and food. Will most likely be your primary storyteller once you've gotten the hang of the game.

Once you're planet has loaded up, you basically direct your colonists in gathering supplies, researching, and just generally surviving. Of course, you're not the only humans on this planet;

  • Outlander Unions: Remnants of whatever used to be the dominant ruling power, now fragmented and trying to survive much like you. Will generally use contemporary tactics like firearm usage or, if you've really cheesed them off, artillery bombardment and droppod launches;
  • Tribes: Humans who decided to take a step back in technology for whatever reason. Weak equipment (unless you're dealing with spearthrowers or longbowmen, who can easily take off a limb or vital organ with a well-placed shot unless you're armored up) but make up for it via sheer numbers;
  • Pirates: permanently hostile assholes. Will generally raid your base for shits and giggles, and come in Outlander and Tribe flavors; and
  • Mechanoids: those above-mentioned killing machines, who cannot be bargained with nor reasoned with. Incredibly potent within their chosen combat role, but near-helpless outside of it.

This page is still being worked on, mind you.