Ravnica: Difference between revisions

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; The Golgari Swarm: Black and Green.  Bugs, critters, moss, and zombies, zombies everywhere. Functions as the waste management guild.
; The Golgari Swarm: Black and Green.  Bugs, critters, moss, and zombies, zombies everywhere. Functions as the waste management guild.
; House Dimir: Blue and Black.  [[Necromancer]]s, ghosts, and such. The spies and subversive, troubleshooting guild, so secretive that its very existence was considered a myth until a big storyline reveal.
; House Dimir: Blue and Black.  [[Necromancer]]s, ghosts, and such. The spies and subversive, troubleshooting guild, so secretive that its very existence was considered a myth until a big storyline reveal.
; The Orzhov Syndicate: White and Black. They act like a church, but they're really all about the money and function as a debt-collecting, guilt-inducing mafia. So they act like a church.
; The Orzhov Syndicate: White and Black. They act like a church, but they're really all about the money and function as a debt-collecting, guilt-inducing mafia. So they act like a church (minus the benevolent aspects and replace them with murder and black magic).
; The Gruul Clans: Red and Green. Not so much a unified faction as a bunch of clans of [[Chaotic Neutral]] anarchists. They were formally in charge of Parks and Recreation. Really.
; The Gruul Clans: Red and Green. Not so much a unified faction as a bunch of clans of [[Chaotic Neutral]] anarchists. They were formally in charge of Parks and Recreation. Really.
; The Izzet League: Blue and Red.  Mad scientists, [[wizard]]s, and inventors, ruled by a [[dragon]]. They're a little fuzzy on the idea of "safety", while also being tasked with maintaining and improving the city's infrastructural. This leads to [[Dwarf Fortress]] style FUN.
; The Izzet League: Blue and Red.  Mad scientists, [[wizard]]s, and inventors, ruled by a [[dragon]]. They're a little fuzzy on the idea of "safety", while also being tasked with maintaining and improving the city's infrastructural. This leads to [[Dwarf Fortress]] style FUN.

Revision as of 00:56, 30 April 2013

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Ravnica is a plane in the universe of Magic: The Gathering. It's essentially a giant city (in fact, its tagline is "City of Guilds"), continuously expanding outward and upward (rather like the hives of Warhammer 40,000). It is vaguely Eastern-European in flavor, with Russian, Polish, Hungarian, and Serbo-Croatian influences on its design, names, and phonetics of its made-up words.

Guilds

Ravnica is run by ten guilds, each of which embodies two of Magic's colors:

The Boros Legion
Red and White. THEY ARE THE LAW!
The Selesnya Conclave
Green and White. A nature cult that brainwashes people who join it.
The Golgari Swarm
Black and Green. Bugs, critters, moss, and zombies, zombies everywhere. Functions as the waste management guild.
House Dimir
Blue and Black. Necromancers, ghosts, and such. The spies and subversive, troubleshooting guild, so secretive that its very existence was considered a myth until a big storyline reveal.
The Orzhov Syndicate
White and Black. They act like a church, but they're really all about the money and function as a debt-collecting, guilt-inducing mafia. So they act like a church (minus the benevolent aspects and replace them with murder and black magic).
The Gruul Clans
Red and Green. Not so much a unified faction as a bunch of clans of Chaotic Neutral anarchists. They were formally in charge of Parks and Recreation. Really.
The Izzet League
Blue and Red. Mad scientists, wizards, and inventors, ruled by a dragon. They're a little fuzzy on the idea of "safety", while also being tasked with maintaining and improving the city's infrastructural. This leads to Dwarf Fortress style FUN.
The Azorius Senate
White and Blue. Boros may be THE LAW, but the Azorius Senate is the legislature and court system.
The Cult of Rakdos
Black and Red. They're a Chaotic Evil pleasure cult (cf. Slaanesh), but the other guilds keep them around for cleaning up loose ends (they're an assassins guild/carnival).
The Simic Combine
Green and Blue. Like Selesnya and (formerly) the Gruul, the Combine maintains what remains of nature on Ravnica, but instead of letting nature take its course, they adapt it to fit with industry and civilization.

Tabletop

Ravnica was first featured in the card game with the Ravnica block in 2005 and 2006, which was in turn composed of the "City of Guilds", "Guildpact", and "Dissension" sets. The block was accompanied by the "Ravnica Cycle" trilogy of books, one for each set.

More recently, Wizards of the Coast has released the "Return to Ravnica" block, with the "Return to Ravnica" set released in October 2012 and "Gatecrash" in February 2013.