Progenitors: Difference between revisions
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Which is frankly a shockingly well done bit of subtlety for a gameline that was once so deep in its alternative-medicine cups that it tried to make a faction of ''doctors'' the bad guys. | Which is frankly a shockingly well done bit of subtlety for a gameline that was once so deep in its alternative-medicine cups that it tried to make a faction of ''doctors'' the bad guys. | ||
Hilariously, they've managed to make inroads with, of all people, the [[Glass Walkers]]. Which makes a kind of sense; as werewolves go the Glass Walkers are reasonably progressive and forward-thinking too, but... I mean, even the most progressive faction in a gameline of [[Werewolf: The Apocalypse| reactionary fanatics]] is still a strange bedfellow for such equally-fanatical disciples of progress. | |||
{{WoD-Conventions}} | {{WoD-Conventions}} |
Revision as of 14:05, 3 September 2022
The Progenitors are one of the five remaining Conventions of the Technocratic Union in Mage: The Ascension. They are the Union's dedicated biological scientists. Organic chemistry, agriculture, genetics, and medicine all fall under their auspices.
The 1e Progenitor fluff was stupid, even by the standards of the 1e Technocracy. It included things like professors feeding students to extradimensional dragons for the kicks, pollen allergies being invented to prevent humans from "communing with nature", and an attempt to destroy the human capacity to Awaken via tainted medication. One of their divisions was literally devoted entirely into drugging the masses into sleepy, dull-witted compliance so the New World Order and its ilk could work with less resistance. Some real /pol/-tier conspiracy shit, basically.
By 2e and beyond, the Progenitors had actually become pretty Awesome. The 1e nonsense had been retconned away as the hysterical fearmongering it obviously was and the Convention became focused on actually helping the world, ie, trying to convince the Verbena to VACCINATE THEIR GODDAMN KIDS, albeit still with uplifted velociraptors, living spaceships, and having a werewolf arm grafted to your torso. Because Mage. Revised outright made them heroes, doctors trying to bind up and heal the wounds of their faction and an ailing world.
Their major flaws are intolerance and hypocrisy: they hate alternative medicine, the poison-pedalling quacks who sell it, and the Reality Deviants who make the Masses believe it's a thing. Their fanatic conservatism about the ideas of progress and how it exists in opposition to (ironically) conservative and traditional forces in the world drives them to hate anything that reminds them of the past too, like vampires. (Not that vampires are usually pretty sympathetic anyway, but, you know, some of them're trying, genocide is always wrong, etc.)
This makes them the most obviously gung-ho Convention about restarting war with the Traditions, which the rest of the Technocracy don't exactly want due to the colossal mess this would cause; they also tend to quietly ignore that they're the ones who made altmed stop working via the Technocracy's control over the Consensus. Yes, this is supposed to make them less sympathetic because White Wolf are fucking hippies with a bias against the Man, but exactly whether or not it does is up to the reader due to White Wolf's characteristic heavy-handedness and the IRL dangers of altmed's bullshit woo meaning there's an immediate and justified bias in favour of the Progenitors for many.
Infamously, in a mirror to their rivals in the Verbena who did much the same, they enthusiastically supported the Nazis before evidence of mass Nephandus involvement in the Third Reich became impossible to ignore, and while the Progenitors sincerely believe they've purged themselves of the toxic philosophies like eugenics that led them down that dark road, they are indirectly repeating their forbearers' mistakes by (directly or otherwise) supporting an ideology that preaches genocide (this time of Reality Deviants) as a solution to all the world's problems.
Which is frankly a shockingly well done bit of subtlety for a gameline that was once so deep in its alternative-medicine cups that it tried to make a faction of doctors the bad guys.
Hilariously, they've managed to make inroads with, of all people, the Glass Walkers. Which makes a kind of sense; as werewolves go the Glass Walkers are reasonably progressive and forward-thinking too, but... I mean, even the most progressive faction in a gameline of reactionary fanatics is still a strange bedfellow for such equally-fanatical disciples of progress.
Members of the Technocratic Conventions | ||||
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Iteration X |
New World Order |
Progenitors |
The Syndicate |
Void Engineers |