Poxwalkers: Difference between revisions
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Poxwalkers can be affected by a few buffs that turn them from a meh tarpit unit into one that's actually kinda good. The first is that if a Poxwalker unit contains 10 or more models it adds +1 to its attack roles, making them hit on a 4. Another is Typhus; if he's within 6" Poxwalkers gain +1 S/T. Casting Miasma of Pestilence makes enemy shooting rolls -1, and all can be combined, along with Disgustingly Resilient ignoring wounds on 5+ and Curse of the Walking Pox adding models every time enemies are slain, to turn this into a shockingly effective blob unit. 20 of these will cost about the same as 5 Plague Marines (not counting Typhus' cost for the S/T boost). | Poxwalkers can be affected by a few buffs that turn them from a meh tarpit unit into one that's actually kinda good. The first is that if a Poxwalker unit contains 10 or more models it adds +1 to its attack roles, making them hit on a 4. Another is Typhus; if he's within 6" Poxwalkers gain +1 S/T. Casting Miasma of Pestilence makes enemy shooting rolls -1, and all can be combined, along with Disgustingly Resilient ignoring wounds on 5+ and Curse of the Walking Pox adding models every time enemies are slain, to turn this into a shockingly effective blob unit. 20 of these will cost about the same as 5 Plague Marines (not counting Typhus' cost for the S/T boost). | ||
In the [[fluff]], | In the [[fluff]], Poxwalkers are in fact Plague Zombies of a specific strain. The Walking Pox, as it's called, is spread specifically to those who engage the [[Death Guard]] in battle and has the especially cruel effect of preserving the victim's consciousness even after their death and transformation. This leaves the Poxwalker [[Grimdark|fully aware of its surroundings and condition, but incapable of controlling the actions of its decaying, increasingly mutated body]]. The Ordo Sepulturum think the Walking Pox may be a modified form of Nurgle's Rot, as even after the Poxwalker's death its flesh mutates in the same way as a [[Plaguebearer]]'s. | ||
{{Chaos Space Marines}} | {{Chaos Space Marines}} |
Revision as of 02:06, 23 June 2017
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There's a new kid in town and these shambling plague hosts are represented by the repugnant and varied Poxwalkers, each draped in scraps of clothing from their former lives. Poxwalkers are the new breed of Nurgle's rotting legions and sit somewhere between your basic Nurgle follower/cultist and Plaguebearers in Papa Nurgle's food chain. Crunch wise, Poxwalkers are smelly grognards with pretty terrible stats and no shooting weapons (flashlights make better clubs than guns tho to be honest), are slower than even Plague Marines, but can do Advance moves and get two base melee attacks. They also get the same Feel No Pain Disgustingly Resilient ability as Plague Marines so ignore any wound on a 5+, along with a 7+ armor save because that's a thing (since cover is a modifier now this can be improved). One of their only remarkable traits is that enemies slain in combat by Poxwalkers will themselves become a Poxwalker (sadly, they actually become a Poxwalker and not an undead version of themselves).
Poxwalkers can be affected by a few buffs that turn them from a meh tarpit unit into one that's actually kinda good. The first is that if a Poxwalker unit contains 10 or more models it adds +1 to its attack roles, making them hit on a 4. Another is Typhus; if he's within 6" Poxwalkers gain +1 S/T. Casting Miasma of Pestilence makes enemy shooting rolls -1, and all can be combined, along with Disgustingly Resilient ignoring wounds on 5+ and Curse of the Walking Pox adding models every time enemies are slain, to turn this into a shockingly effective blob unit. 20 of these will cost about the same as 5 Plague Marines (not counting Typhus' cost for the S/T boost).
In the fluff, Poxwalkers are in fact Plague Zombies of a specific strain. The Walking Pox, as it's called, is spread specifically to those who engage the Death Guard in battle and has the especially cruel effect of preserving the victim's consciousness even after their death and transformation. This leaves the Poxwalker fully aware of its surroundings and condition, but incapable of controlling the actions of its decaying, increasingly mutated body. The Ordo Sepulturum think the Walking Pox may be a modified form of Nurgle's Rot, as even after the Poxwalker's death its flesh mutates in the same way as a Plaguebearer's.