Poxwalkers: Difference between revisions

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Poxwalkers can be affected by a few buffs that turn them from a meh tarpit unit into one that's actually kinda good. The first is that if a Poxwalker unit contains 10 or more models it adds +1 to its attack roles, making them hit on a 4. Another is Typhus; if he's within 6" Poxwalkers gain +1 S/T. Casting Miasma of Pestilence makes enemy shooting rolls -1, and all can be combined, along with Disgustingly Resilient ignoring wounds on 5+ and Curse of the Walking Pox adding models every time enemies are slain, to turn this into a shockingly effective blob unit. 20 of these will cost about the same as 5 Plague Marines (not counting Typhus' cost for the S/T boost).
Poxwalkers can be affected by a few buffs that turn them from a meh tarpit unit into one that's actually kinda good. The first is that if a Poxwalker unit contains 10 or more models it adds +1 to its attack roles, making them hit on a 4. Another is Typhus; if he's within 6" Poxwalkers gain +1 S/T. Casting Miasma of Pestilence makes enemy shooting rolls -1, and all can be combined, along with Disgustingly Resilient ignoring wounds on 5+ and Curse of the Walking Pox adding models every time enemies are slain, to turn this into a shockingly effective blob unit. 20 of these will cost about the same as 5 Plague Marines (not counting Typhus' cost for the S/T boost).


In the [[fluff]], [[Plaguebearers]] are actually mortals who have fully succumbed to Nurgle's Rot, so Poxwalkers may represent someone midway through that process, after they've died but before the Rot has completely transformed them and before they get their dirty tetanus swords. Since [[Plague Zombies]] haven't been mentioned in any of 8th edition's materiel (including [[Typhus]]' entry, which does specify Poxwalkers), and the fact that Poxwalkers for all intents and purposes have the same rules as Zombies, AND can add newly-murdered enemies to their units just like a Zombie unit should, Zombies may have just been retconned into Poxwalkers altogether. Considering that plain old zombies honestly have precious little going for them compared to these goofy pusbags, that's not necessarily a bad thing either.
In the [[fluff]], Poxwalkers are in fact Plague Zombies of a specific strain. The Walking Pox, as it's called, is spread specifically to those who engage the [[Death Guard]] in battle and has the especially cruel effect of preserving the victim's consciousness even after their death and transformation. This leaves the Poxwalker [[Grimdark|fully aware of its surroundings and condition, but incapable of controlling the actions of its decaying, increasingly mutated body]]. The Ordo Sepulturum think the Walking Pox may be a modified form of Nurgle's Rot, as even after the Poxwalker's death its flesh mutates in the same way as a [[Plaguebearer]]'s.  
 
{{Chaos Space Marines}}
{{Chaos Space Marines}}

Revision as of 02:06, 23 June 2017

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Look at their shit-eating grins. You know they just popped a whoopee cushion filled with all of the Galaxy's known STD's somewhere in the house.

There's a new kid in town and these shambling plague hosts are represented by the repugnant and varied Poxwalkers, each draped in scraps of clothing from their former lives. Poxwalkers are the new breed of Nurgle's rotting legions and sit somewhere between your basic Nurgle follower/cultist and Plaguebearers in Papa Nurgle's food chain. Crunch wise, Poxwalkers are smelly grognards with pretty terrible stats and no shooting weapons (flashlights make better clubs than guns tho to be honest), are slower than even Plague Marines, but can do Advance moves and get two base melee attacks. They also get the same Feel No Pain Disgustingly Resilient ability as Plague Marines so ignore any wound on a 5+, along with a 7+ armor save because that's a thing (since cover is a modifier now this can be improved). One of their only remarkable traits is that enemies slain in combat by Poxwalkers will themselves become a Poxwalker (sadly, they actually become a Poxwalker and not an undead version of themselves).

Poxwalkers can be affected by a few buffs that turn them from a meh tarpit unit into one that's actually kinda good. The first is that if a Poxwalker unit contains 10 or more models it adds +1 to its attack roles, making them hit on a 4. Another is Typhus; if he's within 6" Poxwalkers gain +1 S/T. Casting Miasma of Pestilence makes enemy shooting rolls -1, and all can be combined, along with Disgustingly Resilient ignoring wounds on 5+ and Curse of the Walking Pox adding models every time enemies are slain, to turn this into a shockingly effective blob unit. 20 of these will cost about the same as 5 Plague Marines (not counting Typhus' cost for the S/T boost).

In the fluff, Poxwalkers are in fact Plague Zombies of a specific strain. The Walking Pox, as it's called, is spread specifically to those who engage the Death Guard in battle and has the especially cruel effect of preserving the victim's consciousness even after their death and transformation. This leaves the Poxwalker fully aware of its surroundings and condition, but incapable of controlling the actions of its decaying, increasingly mutated body. The Ordo Sepulturum think the Walking Pox may be a modified form of Nurgle's Rot, as even after the Poxwalker's death its flesh mutates in the same way as a Plaguebearer's.

Forces of the Traitor Legions of Chaos
Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle
Master of Execution - Sorcerer - Master of Possession - Lord Discordant
Unaligned: Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad - Chaos Spawn - Chaos Terminators
Cultist - Havocs - Mutilators - Obliterators - Possessed - Tech-Assassin - Warp Talons - Warpsmith
Negavolt Cultist - Greater Possessed - Dark Disciple - Heretek
Faction Aligned: Khorne Berzerkers - Plague Marines - Noise Marines - Rubric Marines
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad - Esoterist Consul - Legiones Decurion
Legion Herald - Legion Outrider Squad - Legion Vigilator - Moritat - Master of the Signal - Praetor
Reconnaissance Squad - Seeker Squad - Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Noctilith Crown - Skull Altar
Walkers: Chaos Dreadnought (Ferrum Infernus - Chaos Contemptor
Hellforged Leviathan - Hellforged Deredeo
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider (Land Raider Hades Diabolus) - Infernal Relic Predator
Kratos Heavy Assault Tank - Mastodon - Predator Tank - Rhino Transport - Sicaran Battle Tank
Stalk Tank - Vindicator - Typhon Heavy Siege Tank - Spartan Assault Tank - Rapier Armoured Carrier
Whirlwind Scorpius - Termite - Cerberus Destroyer - Fellblade
Flyers: Harbinger - Hell Blade - Hell Talon - Fire Raptor
Storm Eagle - Xiphon Interceptor - Thunderhawk - Stormbird
Spacecraft: Dreadclaw Assault Pod - Kharybdis - Doomfire Bomber - Swiftdeath Fighter
Titans: Daemon Knights - Chaos Emperor Titan - Feral Scout Titan
Ravager Battle Titan - Chaos Warlord Titan - Woe Machine
Unaligned
Daemon Engines:
Decimator - Defiler - Death Wheel - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Wirewolf - Venomcrawler - Helstalker
Daemon Engines
of Khorne:
Blood Reaper - Blood Slaughterer - Brass Scorpion - Cauldron of Blood - Death Dealer
Doom Blaster - Kytan - Lord of Skulls - Skull Reaper - Tower of Skulls
Daemon Engines
of Nurgle:
Blight Drone - Contagion - Foetid Bloat-Drone - Myphitic Blight-Hauler
Nurgle Plague Tower - Plague Hulk - Plagueburst Crawler
Daemon Engines
of Slaanesh:
Hell-Scourge - Hell-Knight - Hell-Strider
Questor Scout Titan - Slaanesh Subjugator
Daemon Engines
of Tzeentch:
Aether Ray - Doom Wing - Fire Lord of Tzeentch
Mirrorfiend - Silver Tower of Tzeentch - The Auruntaur
Auxiliaries: Chaos Daemons - Death Guard - Thousand Sons - Emperor's Children - World Eaters - Fallen Angels