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(→‎On the Backs of Gods: Massive rewriting of the "Other Details article (Renamed to "About the world") because the original was a hard to read clusterfuck.)
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=On the Backs of Gods=
=On the Backs of Gods=


On 6<sup>th</sup> February 2012, /tg/ was greeted by yet ''another'' "see this, wat do" thread, featuring a picture of a craggy colossus seemingly raping a giantess in a valley.
On 6th February 2012, /tg/ was greeted by yet ''another'' "see this, wat do" thread, featuring a picture of a craggy colossus seemingly raping a giantess in a valley.


Being naturally awesome, /tg/ took the idea and ran with it for multiple threads, developing a setting in which humans colonise the bodies of sentient giants and aid them in elaborate mating rituals whilst trying to survive the perils of living on a massive, unknowable being that's barely aware of them.
Since /tg/ is naturally awesome, it took the idea and ran with it for multiple threads, developing a setting in which humans colonize the bodies of sentient giants and aid them in elaborate mating rituals whilst trying to survive the perils of living on a massive, unknowable being that's barely aware of them.




Setting Directions currently include: Probably quadruped giants, but bipeds also included, some giants exhibit herding behaviours, forming mobile nations, ground dwelling people are hardy and nomadic, possibly spider-riding mongols, builders of mighty walking castles etc, a little bit of writefaggotry about finding mates for the giants, the offspring of which will have a new city built on their back as they develop, and general talking about how giants boning would affect the cities on their backs. Also Wanderer is confirmed for possible BBEG concept.
Setting Directions currently include: Probably quadruped giants, but bipeds also included, some giants exhibit herding behaviors, forming mobile nations, ground dwelling people are hardy and nomadic, possibly spider-riding mongols, builders of mighty walking castles etc, a little bit of writefaggotry about finding mates for the giants, the offspring of which will have a new city built on their back as they develop, and general talking about how giants boning would affect the cities on their backs. Also Wanderer is confirmed for possible BBEG concept.


==About the world==


Other details:
There are three kinds of giant beings.
*'''World Walkers''' - The largest of the two and the largest beings in the setting, they are inhabited by entire nation-states. They are aware of humans in roughly the same way that humans are aware of the bacteria living on our skin. Humans preform a similar role to bacteria - to use up space and resources so that "pathogens" can't. Humans are essentially incapable of communicating with the them. The population ranges from roughly one to four dozen at a time, and the world is big enough so that they may only meet another once every few years, despite that they're far and away the largest things in the setting. World Walkers are divided into two sub-types:
**'''Colossi''' - Typically non-humanoid and made out of stone, metal and other inert materials. Their populations often carve cities right into their bodies.
**'''Titans''' - Made out of flesh and are generally more humanoid than their cousins. They wear clothing that its people inhabit. Female Titans tend to have their cities inside hollow jewelry, on anything that can be discarded or won't be damaged, considering the dangers involved in the foundation of your country suddenly being mounted by another one.  Also because people living on the inside of spheres and toroids is cool.
*'''Giants''' - Significantly smaller than World Walkers and aren't actually related to the them. They support much smaller populations than the World Walkers, generally around only a few households at most. Due to their smaller size however it's possible for them to communicate with each other to a certain degree. When it becomes apparent that the Giant is looking for something, be it food, a mate or any other number of desires, it's population will send out scouts to try and find it. When it comes to mates, this involves making inhabitants of other Giants aware that there is one out looking and to prepare themselves.  When they return, the inhabitants preform a ritual to make the Giant aware of their findings. They're never quite sure if it has any real effect, but they do it regardless because it is good for the community.
*'''The Nightmare''' - The one apex predator of the world. It is the only thing capable of threatening a World Walker, aside from other Walkers. The Nightmare actually named The World-Shaper. But but it's more commonly called The Nightmare, which is a lot more fitting name, as it's basically the scariest fucking thing to ever exist to the people of the setting. It is a large, uninhabited monstrosity that preys on World Walkers, and is basically the scariest fucking thing to ever exist to the regular people of the setting. It does actually serve a useful purpose in that it is the only thing that can kill a Walker. Since the world can only support a few dozen Walkers at a time, and while a successful breeding happens rarely, it does happen (And they don't really age and die either), so The Nightmare works as a kind of population control.


- Three types of giant beings - World Walkers are inhabited by entire nation-states and are subdivided into two types:  Colossi (made of stone/metal/other inert material, and are typically nonhumanoid), which have cities carned right into their bodies; and Titans (made of flesh, and are typically more humanoid), which wear clothing that its people inhabit.  World Walkers are the largest things in the setting, are effectively immortal, and don't seem to register the existence of humans (and are certainly incapable of communicating directly with them).  Giants are not actually related to the World Walkers and are significantly smaller, but look up to them with a sort of reverence.  Giants are small enough to be inhabited by roughly one household of humans, and can and will communicate with them.


- World Walkers are roughly as aware of humans as humans are aware of the bacteria living on their skin.  Humans perform a similar role to normal commensal bacteria - use up space and resources so "pathogens" can't.
Humanity's tech-level is at a fantasy standard (peasants, farming, etc.), but with a dash of steampunk (airships, dirigibles and whatnot for trade and contact between Walkers).
 
- Humans assist Giants in more of a subconscious manner.  When it becomes apparent that the giant is looking for something (food, a mate, any other desires they can figure out) they'll send out scouts to find some (when it comes to mates, this involves making inhabitants of other cities aware that there's one out looking and to prepare themselves).  They then return and the giant suddenly "knows" where to look.  This is done via a community ritual performed by the nation (think Roman holidays), which they're never quite sure has any real effect, but they do it regardless because it's good for community.
 
- Female Titans tend to have their cities in their clothing/inside hollow jewelry/on anything that can be discarded or won't be damaged, considering the dangers involved in the foundation of your country suddenly being mounted by another one.  Also, because people living on the inside of spheres and toroids is cool.
 
- Tech-level is at a fantasy standard (peasants and farming, etc.), but with a dash of steampunk (airships, dirigibles and whatnot for trade and contact between Walkers).
 
- One apex predator that's the only thing capable of threatening a Walker aside from other Walkers - the Nightmare.  The Nightmare is a large, uninhabited monstrosity that preys on World Walkers, and is basically the scariest fucking thing to ever exist to the regular people of the setting.  It does actually serve a useful purpose in basically being the only thing that can kill a Walker.  The world can only support a few dozen Walkers at a time, and while they only successfully breed rarely, it does happen (and they don't really age and die, so there's no death rate aside from the Nightmare).  Its actual name is the World-Shaper (in practice it's called the Nightmare as it's absolutely terrifying).
 
- World Walker population generally ranges from roughly 1-4 dozen, and the world is big enough that they may only meet another once every few years, despite that they're far and away the largest things in the setting (aside from the Nightmare)


==Writefaggotry==
==Writefaggotry==

Revision as of 16:03, 2 May 2014

This article contains PROMOTIONS! Don't say we didn't warn you.
The image that spawned the setting

On the Backs of Gods

On 6th February 2012, /tg/ was greeted by yet another "see this, wat do" thread, featuring a picture of a craggy colossus seemingly raping a giantess in a valley.

Since /tg/ is naturally awesome, it took the idea and ran with it for multiple threads, developing a setting in which humans colonize the bodies of sentient giants and aid them in elaborate mating rituals whilst trying to survive the perils of living on a massive, unknowable being that's barely aware of them.


Setting Directions currently include: Probably quadruped giants, but bipeds also included, some giants exhibit herding behaviors, forming mobile nations, ground dwelling people are hardy and nomadic, possibly spider-riding mongols, builders of mighty walking castles etc, a little bit of writefaggotry about finding mates for the giants, the offspring of which will have a new city built on their back as they develop, and general talking about how giants boning would affect the cities on their backs. Also Wanderer is confirmed for possible BBEG concept.

About the world

There are three kinds of giant beings.

  • World Walkers - The largest of the two and the largest beings in the setting, they are inhabited by entire nation-states. They are aware of humans in roughly the same way that humans are aware of the bacteria living on our skin. Humans preform a similar role to bacteria - to use up space and resources so that "pathogens" can't. Humans are essentially incapable of communicating with the them. The population ranges from roughly one to four dozen at a time, and the world is big enough so that they may only meet another once every few years, despite that they're far and away the largest things in the setting. World Walkers are divided into two sub-types:
    • Colossi - Typically non-humanoid and made out of stone, metal and other inert materials. Their populations often carve cities right into their bodies.
    • Titans - Made out of flesh and are generally more humanoid than their cousins. They wear clothing that its people inhabit. Female Titans tend to have their cities inside hollow jewelry, on anything that can be discarded or won't be damaged, considering the dangers involved in the foundation of your country suddenly being mounted by another one. Also because people living on the inside of spheres and toroids is cool.
  • Giants - Significantly smaller than World Walkers and aren't actually related to the them. They support much smaller populations than the World Walkers, generally around only a few households at most. Due to their smaller size however it's possible for them to communicate with each other to a certain degree. When it becomes apparent that the Giant is looking for something, be it food, a mate or any other number of desires, it's population will send out scouts to try and find it. When it comes to mates, this involves making inhabitants of other Giants aware that there is one out looking and to prepare themselves. When they return, the inhabitants preform a ritual to make the Giant aware of their findings. They're never quite sure if it has any real effect, but they do it regardless because it is good for the community.
  • The Nightmare - The one apex predator of the world. It is the only thing capable of threatening a World Walker, aside from other Walkers. The Nightmare actually named The World-Shaper. But but it's more commonly called The Nightmare, which is a lot more fitting name, as it's basically the scariest fucking thing to ever exist to the people of the setting. It is a large, uninhabited monstrosity that preys on World Walkers, and is basically the scariest fucking thing to ever exist to the regular people of the setting. It does actually serve a useful purpose in that it is the only thing that can kill a Walker. Since the world can only support a few dozen Walkers at a time, and while a successful breeding happens rarely, it does happen (And they don't really age and die either), so The Nightmare works as a kind of population control.


Humanity's tech-level is at a fantasy standard (peasants, farming, etc.), but with a dash of steampunk (airships, dirigibles and whatnot for trade and contact between Walkers).

Writefaggotry

Boogie Knights

As a Boogie Knight, I often get called upon to set out in search of a mate for Our Goddess, The Walker Lelina. It is no easy task, let me assure you.

At dawn on the day of my quest's beginning, I set off for the Feet, a journey of many days that is traditionally undertaken on foot without rest. There, I recuperate for a day after a week's hard travelling, before donning the ceremonial armour and robes of station and setting off on the voyage proper.

I cast off from the Feet on an airship, a small two-person dirigible. The other "person" is actually just enough supplies and Disposable Locomotion Enchantments to see me through to another Walker, and so the journey is a lonely one.

Once I eventually find another Walker, I dock at the Feet (or equivalent). I am greeted with the respect my station as a Boogie Knight deserves, and then I set off for the capital of this new God.

I am brought to the capital and presented to the King or Queen of the Walker. This person, part head of state and part religious leader, listens to my message: Our Goddess is fertile, able to bear children. We would like a union between our nations, between our Walker Gods, such that new fruit can be seeded, new land grown and a new Walker - a new nation - born.

Oftentimes, I am rejected. Resources are scarce, or the public is in turmoil, or one of any number of inauspicious signs. Only when a community is in a moment of perfect harmony can the King of the Walker spare the lengthy amount of time needed to communicate with their God.

If these conditions are met, I am welcomed to a room in the royal quarters. I quickly make myself at home; when the King communes with his Walker, it can take months for the conversation to advance to the necessary point. Eventually, the two come to an accord - most usually in my favour, though some Walkers have been known to refuse, though none can guess as to why - and the Walker ponderously halts. I then journey to the Feet, this time accompanied by a royal procession that lasts for months and travels to every major settlement between there and the Crown.

I take off with new supplies and a response to my message, and after many more months of journeying alone, I arrive, finally, at Our Goddes, the Walker Lelina. There, I am greeted as a hero; I am permitted to dock at the Crown itself (the only time such a thing is ever permitted), and I then speak to the Queen of the Walker.

"My lady," I would say. "Your Boogie Knight has returned, and he bears good news. The Walker Ospileth has accepted Our Goddess, the Walker Lelina's offer of courtship, and the nation of Ospileth will join with ours for a time. A new Walker shall come of this union, and a new nation shall be born!"

At my proclamation, much jubilation arises, but the preparations for an even greater jubilation (and, more importantly, for The Mounting) begin.

The Threads

[[1]] (a number of posts are missing as the thread was deleted without the archived version being updated, [[2]] foolz archive) Thread 1

[[3]] Thread 2

[[4]] Thread 3

[[5]] Thread 4