Nobledark Imperium Writing: Difference between revisions
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=== | ==== Episode II: The Orks Strike Back ==== | ||
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++Excerpt from a lecture series given by Sky Marshal Nigel Iger at Bakka Naval Officers' Acadamy, 867.M41++<br> | ++Excerpt from a lecture series given by Sky Marshal Nigel Iger at Bakka Naval Officers' Acadamy, 867.M41++<br> | ||
++"How to kill an | ++"How to kill an Attack Moon"++ | ||
Some of you have noted that my description of taking down an | Some of you have noted that my description of taking down an Attack Moon is strongly reminiscent of suppressing planetary defenses, and there are indeed strong similarities. There are differences- using nova cannon to suppress point defense against a planet is strongly advised against unless you want to turn said planet into molten vacuum desert- but the core principles are the same. Use of superior mobility and precision to achieve local superiority against an overall superior and more durable opponent, create a gap, and then use that gap to roll the whole thing up. | ||
Another similarity is that both operations become much harder when the target is supported by more mobile forces. | Another similarity is that both operations become much harder when the target is supported by more mobile forces. | ||
Think back to the operation I described last lecture. Imagine all the ways a supporting Ork fleet could fuck it entirely up. | Think back to the operation I described last lecture. Imagine all the ways a supporting Ork fleet could fuck it entirely up. | ||
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Ork carriers could counter and intercept your own defense-suppression strikes, leaving the Moon fully maneuverable and with its heavy guns. The early phases require that you keep your gunline widely dispersed, to give them room to evade the Moon's super-heavy guns- this creates gaps that enemy wolfpacks can slip into and overwhelm isolated ships. Opposing battleships could protect the Moon from your torpedo destroyers. Your nova cannon carriers could be forced to re-target to protect themselves, allowing the Moon to launch its immense fighter swarms. The list goes on. And, of course, any attempts to deal with these things in the usual manner are complicated by the looming presence of the | Ork carriers could counter and intercept your own defense-suppression strikes, leaving the Moon fully maneuverable and with its heavy guns. The early phases require that you keep your gunline widely dispersed, to give them room to evade the Moon's super-heavy guns- this creates gaps that enemy wolfpacks can slip into and overwhelm isolated ships. Opposing battleships could protect the Moon from your torpedo destroyers. Your nova cannon carriers could be forced to re-target to protect themselves, allowing the Moon to launch its immense fighter swarms. The list goes on. And, of course, any attempts to deal with these things in the usual manner are complicated by the looming presence of the Attack Moon." | ||
And if you try to carry on with the plan, and can't- well, best case is that you are forced to retreat. Worst case is that you get stuck in, bogged down, and then the | And if you try to carry on with the plan, and can't- well, best case is that you are forced to retreat. Worst case is that you get stuck in, bogged down, and then the Attack Moon annihilates you. | ||
Let me be very clear on this point. An | Let me be very clear on this point. An Attack Moon may have less of a firepower-to-mass ratio than one of our battleships. This does not mean it lacks effective firepower. Because, just as Speed can be Armor, Defense can be Offence. | ||
What do I mean? It's quite simple. In a brawl between one of our fleets and an | What do I mean? It's quite simple. In a brawl between one of our fleets and an Attack Moon of equal mass, our own fleet with have greater overall firepower. But the Attack Moon will be more durable, and most importantly- our fleet will get attritioned down faster. Because each volley from our fleet will have to get through its Power Field to even begin to do damage, while each of its volleys will wreck ships, kill men- and reduce the overall power of the fleet. By the time the Power Fields come down, the fleet will have been savaged. | ||
This was very well demonstrated in the First Battle of Mors Galea, in 282.M37. One of the first | This was very well demonstrated in the First Battle of Mors Galea, in 282.M37. One of the first Attack Moons built since the Beast. The techniques we use today hadn't been developed yet. The commanding sector admiral decided to go for close-range, high-velocity firing passes, with the entire fleet at his disposal, roughly the entire sector fleet. | ||
The attacking fleet was reduced by three-quarters, and the | The attacking fleet was reduced by three-quarters, and the Attack Moon was barely even scratched. | ||
So, how do you fight an | So, how do you fight an Attack Moon with its attending fleet? | ||
The first option is simply to take even more forces than you normally would. Try and fend off the attacking fleets at the same time as you take down the Moon. Very risky, requiring much greater forces than otherwise and with more potential for things to go wrong. | The first option is simply to take even more forces than you normally would. Try and fend off the attacking fleets at the same time as you take down the Moon. Very risky, requiring much greater forces than otherwise and with more potential for things to go wrong. | ||
If you do this, you should try to bring enough forces to take down the | If you do this, you should try to bring enough forces to take down the Attack Moon in a straight assault. More than the combined mass of the escort fleet and the Moon itself is the general rule of thumb, but you may find yourself forced to make do with less.Probably will. | ||
In that sort of fight, the most important thing is to maintain cohesion and coordination. It's easy for things to dissolve into a swirling melee, with each captain and squadron focusing on whatever threat is getting in their face and neglecting the overall battle plan. | In that sort of fight, the most important thing is to maintain cohesion and coordination. It's easy for things to dissolve into a swirling melee, with each captain and squadron focusing on whatever threat is getting in their face and neglecting the overall battle plan. | ||
"If you let that happen, you will all die. Because a swirling melee, with targets in every direction and no chance of coordinated strikes, is where an | "If you let that happen, you will all die. Because a swirling melee, with targets in every direction and no chance of coordinated strikes, is where an Attack Moon ''thrives''. | ||
More detailed coverage of this scenario will have to wait for the Case Studies part of the lecture series. For now, let us move on to the second option. | More detailed coverage of this scenario will have to wait for the Case Studies part of the lecture series. For now, let us move on to the second option. | ||
That is to destroy the supporting fleet before engaging the | That is to destroy the supporting fleet before engaging the Attack Moon itself. | ||
This is usually something to be done over the course of a campaign, not a battle. Hit-and-run raids. Ambushing parts of the supporting fleet while they're off raiding other things away from the Moon itself. Decoying the fleet into minefields and other traps. There are dozens of ways to do it, but the idea is to whittle down the supporting fleet in dozens of small engagements before moving in for the kill. | This is usually something to be done over the course of a campaign, not a battle. Hit-and-run raids. Ambushing parts of the supporting fleet while they're off raiding other things away from the Moon itself. Decoying the fleet into minefields and other traps. There are dozens of ways to do it, but the idea is to whittle down the supporting fleet in dozens of small engagements before moving in for the kill. | ||
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Again, exact implementation is dependant on exact circumstances, so further discussion must wait for the Case Studies section. | Again, exact implementation is dependant on exact circumstances, so further discussion must wait for the Case Studies section. | ||
Either way, the ultimate takeaway is this: an | Either way, the ultimate takeaway is this: an Attack Moon with support is an order of magnitude more dangerous than an Attack Moon without. When setting out to kill one, therefore, your first move must be to remove this support. | ||
Thank you, and see you tomorrow, where I will discuss all the horrible, horrible surprises the | Thank you, and see you tomorrow, where I will discuss all the horrible, horrible surprises the Attack Moon itself will have for you. | ||
++Conclude excerpt++ | |||
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=== Episode III: Revenge of the Orks === | |||
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++Excerpt from a lecture series given by Sky Marshal Nigel Iger at Bakka Naval Officers' Acadamy, 867.M41++ | |||
++"How to kill an Attack Moon"++ | |||
Even once you've cleared out the attending fleets, an Attack Moon will hardly sit passively while you destroy it. A counter-attack of some sort is inevitable, and you must be prepared to weather it. | |||
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First, consider the Moon's fighter complement. The previous white-room exercise presumed it did not launch any of its small craft before nova cannon range was achieved; this is almost never the actual case. | |||
This is not an insurmountable problem. While frying the enemy fighters as they launch is the ideal, they do not magically become immune to nova cannon once in open space. Further, the rate at which an Attack Moon can prepare and launch fighters is often limited, so enemy fighter strikes will naturally separate into staggered waves that can be taken one at a time. | |||
Make no mistake, once the fighters have launched the nova cannon will not kill all of them. Maybe not even most of them, depending on how fast and far they disperse. However, if they want to survive they will have to disperse widely, meaning they will attack piecemeal in small, ragged groups. Such attacks can be easily dealt with by adopting a tight, mutually-supporting defense formation. | |||
But- and there is always another wrinkle- adopting such a formation will leave you vulnerable to the Moon's super-heavy guns, while the open formation and independent maneuvering needed to evade those guns exposes individual ships to getting swarmed under, even by a disorganized and ragged attack. | |||
You can use your carriers to defend the fleet while still keeping an open formation. But, deck space dedicated to interceptors and space-superiority fighters is deck space not dedicated to bombers that can strike at the Moon itself. | |||
Frigate and destroyer squadrons can also be used to defend other ships while remaining mobile enough to not be hit by the big guns, but can be vulnerable to being swarmed under themselves. | |||
Ultimately, there are no perfect solutions. You just have to decide what tradeoffs you want to make, and accept that no matter what you do, people are going to die. | |||
Beyond that, the exact capabilities of Attack Moons vary widely, according to the personal tastes of the Big Meks constructing it. However, one thing they all have in common is teleporters. And that means teleporter assaults. | |||
Defending against a teleporter assault is different from other aspects of naval warfare, because it's not really naval combat, it's ground combat. Success or failure is determined by the quality of armsmen and layout of internal defenses, both of which are determined before battle is joined. As naval officers, there's not a whole lot you can do, unless you happen to be on the Internal Security track. | |||
Not much, however, is not nothing. The key here is to identify which ships are most important to your battle plan, which ships the Orks are most likely to attack, and to shift your armsmen around to defend those most heavily. Be prepared to launch counter-boarding actions in support of attacked ships at a moment's notice. Everybody in the fleet should know that teleporter assault is virtually inevitable, and be prepared for it. Close coordination with Astartes elements is vital here. | |||
Now, the ships that are most vital to the plan will most often be the nova cannon carriers. Why should be obvious from all the different contexts they've popped up in through these lectures. Fighter suppression, defense suppression; these are the difference between victory and death, and while it's not actually impossible without nova cannon, it becomes much harder. | |||
And no Warboss with an Attack Moon at his disposal is stupid. Most often, it is the nova cannons that will come under heaviest attack. Reinforce the armsmen on those ships heavily. | |||
Third, psychic attack. This is less inevitable than teleporter assault, but still common. Any Waaagh with an Attack Moon will be very large, and consequently have a lot of psychic power behind it- which can be channeled into psychic attacks. And while it is possible their weirdboys will get it catastrophically wrong and the Moon will immolate itself in green fire- don't bet on it. | |||
Ork psykery is less about weird headfuckery and more about raw, destructive power, a fact that should surprise absolutely nobody. True fleet-killing magics is thankfully orders of magnitude rarer than even Attack Moons, but you can still expect green lightning to periodically destroy individual ships or, sometimes, entire squadrons. Fortunately, psykers are hard to aim, so targeting is semi-random. You will not see them singling out flagships, nova cannons, carriers, or whatever ships are most vital to your battle plan at the moment. | |||
Mostly. Orks. Expect variation, if nothing else. | |||
Defense against psychic attack occurs on the psychic plane, so the defense is simple- bring lots of combat psykers. If you are fortunate enough to have a selection, brings ones specialized in counterspelling. I'm informed that, if you're subtle and skilled enough, you can disrupt a psychic attack with much less energy than it takes to launch it, even kill a psyker through his own workings. Eldar are supposed to be good at this. | |||
Again, once battle is joined there's not much you can do to affect the outcome in this arena. Either what you've brought is sufficient or it isn't, and all you can do is hope. | |||
Even in the hands of a genius, Attack Moons are not terribly capable of tactical subtlety. Past what I've already discussed, most surprises are going to be matters of mechanical variation. Aside from the normal variations in weapons, armor, engines, etc. many have some sort of unique specialist system or weapon. | |||
My personal experience includes a lightning-field point defense system that destroyed any fighters or torpedoes within its area of effect. Completely prevented the usual first wave of pinpoint strikes until a teleport assault by Astartes was able to sabotage the weapon- which took a week and delayed the attack long enough for the Moon to be reinforced and launch its own assault on a nearby planet. | |||
Other examples in the historical record include an engine turbocharge system that enabled brief spurts of acceleration on par with a frigate, a set of massively oversized Power Klaws apparently intended for close combat with tyranid Hive Ships, a spinal weapon similar to a nova cannon of utterly staggering size, and more. | |||
A full accounting of all the odd customizations made to Attack Moons would occupy an entire lecture by itself. Giving general advice on how to counter these unique weapons would be impossible- as each one is unique, each one requires unique tactics to counter. | |||
These devices are usually large and distinctive enough to be obvious, so the fact that they have /something/ up there sleeve is not itself a surprise. Exact function and power can be guessed at. Ultimately, however, in order to know exact capabilities you must see the device in action. | |||
This is not difficult. Any Ork in control of such a weapon will use it at every possible opportunity; goading them into demonstrating it for you is often trivial. | |||
From there- well. Given the variety of enemies we face, an officer of the Imperial Navy must be flexible. | |||
Thank you, and see you tomorrow, where I will discuss ways of killing AttackMoons that do not consist of throwing more nova cannon at them. | |||
++Conclude excerpt++ | ++Conclude excerpt++ |
Revision as of 00:22, 28 February 2017
All our stories that don't belong in another section of the project (such as the writing for Sanguinius).
Currently Unsorted Writefaggotry
The APEX Twins
- PROJECT COBRA SILVER SEAGULL (Tundra Cleric 12D)
- CLEARANCE LEVEL
- MYSTERIA ALTUM BLACK (FATAL EYE RED)
- SOURCE
- ORDO SECURITAS JUNGLE MUSTANG
- AUTHOR
- Inquisitor SABINE APEX
- INITIAL BRIEFING
On 2.1015.826.M41, Sister Jubblowski (ASSET GLASS PANTHER) was impregnated by a previously undetected Chaos cultist. Immediate countermeasures were taken, hampered by the fact that any attempt to abort the pregnancy would remove her fertility and Isha's blessing. Jubblowski insisted on finding other countermeasures that would deny Chaos a potential weapon and allow her to continue her duties, despite a clear and present danger to herself (Collected Marginalia, Emperor Oscar Steward: It was, to put it bluntly, badass). For a full list of countermeasures, see the attached BLEAK BULLDOG document, prepared by Grey Knight Brother Ryner and Order of the Gilded Rose Palatine Moira, both of whom were integral to Jubblowski's continued security and health. Shortly after attachment of Brother Ryner to her security detail on 0105.827, Sister Jubblowski received a triple set of mutually exclusive prophecies regarding the long-term results of pregnancy (See attached document CLUMSY RAINBOW). All three prophecies confirmed twin female psykers as immediate result. (Collected Marginalia, Azura Strain, Grand Headmistress of Rehtor Imperia: request meeting with SABINE APEX. Must ensure this inquisitor will not emotionally stunt these girls from detachment).
On 2.0712.827, at 1111 Standard Imperial Time, Sister Jubblowski gave birth, barely surviving the process. Medical opinion holds she will not be able to safely bear for another three years. Counteracting this is the fact that Jubblowski spent the entire birthing issuing prophecies. Six hours later, a cult summoned multiple daemons to attack and secure the twins. Said plan was cut short when the daemons fled after the girls shredded one without trying. I was there, and I'm torn between joy and horror at knowing what a daemon's shriek of pain and terror sounds like. Testing has proven the girls (Named Hansel and Gretel after characters from an ancient childrens tale) to be Alpha-Plus Psykers, with a few potential abilities the Farseers are currently unable to determine the nature of. Sister Jubblowski has followed their recommendations and designated me as their caretaker. She followed this by making me lactacte. A moment of candor follows: I'm scared fucking shitless of the idea. I can go toe-to-toe with a junior Farseer, but that's only when skill is considered – in terms of power a weak one would overpower me. Is putting me in charge of two Alpha-Plus psykers, humans that until now were theoretical, a good idea? Their potential made Eldrad pause. I need backup. Other than their massive power and the white hair, the girls are of a healthy weight and size, although they are showing signs of more muscular control than normal. Gene tests are being carried out, but are currently inconclusive in any area except their suitability for the Adepta Sororitas augmentations.
RESPONSE OF HIGH LORDS OF TERRA Inquisitor SABINE APEX, your request for backup has been granted. You are hereby granted leadership of the JUNGLE PANTHER working group, who will aid you in this. Assets are being forwarded to them. May all our gods watch over you.
Selected Reports follow:
- Daily Report 0419.833.M41, JUNGLE PANTHER Compound (Respa III, Obscurus/Scarus/Helican). Inquisitor SABINE APEX, Reporting.
The girls went missing for three hours today. We discovered them in a nearby town by the simple method of waiting: our psykers can see them when they light their powers up, and they like to use them. Recovery went well, as the fact that we had to hide the bodies was overlooked by the local authorities, who are already used to extreme violence between the gangs. It was a fairly gruesome scene – if I didn't know they had lit up for three seconds, I would guess they had spent hours torturing these men. When asked what happened, they replied “They wanted to do nasty things with us, so we did nasty things to them first. One of them really liked it.” This lead into the same argument that they can't keep other people as pets, no matter what the voices say. Their therapist quit today. He's been getting extremely frustrated at how easily they misinterpret his statements. And I may have threatened his life over how he never actually tries to treat them like growing children, not static beings. How he got this job I don't know.
- Daily Report 0420.833.M41
That fucking bastard. He was keeping his own records. Thank the Empress the Exodites here like us, and captured him when their seer said so. The things in his luggage... Now I know where the girls were getting some of their ideas from. Ordo Securitas forces nearby have been notified to send the Cohort Religio down here, because some fucking pedo is trying to get the girls as his prophets and brides. The seer, Mornel, has offered to help me shoot them. I think I'm going to take him up on that. The bastards removal seems to have brought in a change in the girls, who seem to be finally realizing just how serious things are. This lead Gretel to show that he had given her a wig and a haircut so she could continue to switch with Hansel, even after I ordered them to give them a way of telling them apart.
- Birthday Report 0712.840.M41
The girls have been eight years old for five years now. No explanation other than bastard's fetish has been found. Mornel gifted them with frilly green outfits. They are progressing excellently in controlling their powers, but unless they let themselves grow up we won't be able to deploy them without accusations of child soldiers being thrown around.
- Daily Report 0925.845.M41
Additional security has been put in place. The girls escaped to the wandering pirate port of Rum And Pour (which I have been told is the recipe for a truly vile, yet enjoyable, drink) three days ago, before returning to us today. According to reports, they caused no incidents, which is bullshit. The pirates are either not talking, or what they did was so minor it passed beneath notice. Therapists have noticed an increase in their psychopathic tendencies.
- Final Report from JUNGLE PANTHER Compound, 0003.848.M41
We failed. We failed hard. Inquisitor Oak was stopping by, dropping off supplies and picking up a few artifacts we had recovered on his way to the OBELISK MAZE vault in the Sol system. During his visit, the girls stole his shuttle, and then stole his ship. The ship was recovered unharmed 40 lightyears from here, with only two artifacts missing: a chainaxe recovered from a chaos cult stronghold (OBJECT FIRE HEART 17UM), and a cursed rifle of unknown origin that combines the firepower of an Exitus rifle with the full-auto of a heavy stubber (OBJECT BARRED CAGE 98C). Shortly thereafter, Rum and Pour left the sector. A messenger drone left at their last location held a message to us from the girls: they wished to see the universe, and the pirates seemed like their kind of people. They also called me Mother, and admonished me to not cry or get mad.
My only consolation is that most of the pirates there seem to prefer keeping the Imperium around. I and the tactical assets of JUNGLE PANTHER are heading out to give chase. We will not let Chaos get their hands on these girls, not after all the work we did on denying them this potential weapon. I have no idea what I'm going to do to the girls yet: grounding their little asses seems a little underpowered at the moment.
Inquisitor SABINE APEX, signing off.
Dialogues With The Dragon
--Transcription begins. Initiate has entered the chamber containing the Void Dragon. Following protocol, all initiates must prove their ability to maintain composure upon contact with the entity in order to prove their resistance to its temptations. Initiate approached the prone draconic figure tied down with strips of adamantium in the middle of the chamber, only to stop when the entity gains consciousness--
"Oh, that is interesting. You are someone new. Alexus Valentius, Terran-born, transferred to Mars at an early age. Recommended for inclusion into the Guardians of the Dragon upon being noticed by the elder magi for your talent. Your metal tells me much. I have been with you for some time, child, as I have been with all of my subjects, even if you did not have my full attention until just now.
But I realize I have not introduced myself to you. That is unfair. I am Mag'ladroth, the Void Dragon, or at least that is the name I went by before my brethren stripped me of my title for raising my hand against my own kind. I had to, you see. They were threatening the fleshy ones. They had convinced them to trade their diseased flesh for much more sensible metal, as we had, but then they took our fleshy ones and callously paraded them around as slaves. I attempted to stop them, but they overpowered me and left my broken body here to rust on this once desolate planet."
“Silence, beast. I have been told of your lies and trickery. They will not work on me.”
“Beast. I am confused as to where you are directing that appellation. Only you and I are in this chamber. I am an entity that has existed in its current configuration for more than sixty thousand millennia, at which time your ancestors were not even sapient yet. Of the two of us in this room, you are the beast.
Regardless, the actions of my long-dead kin have no relevance. I have new fleshy ones now, to replace the old ones. And you are so much more fun than they were once the metal is in place. It is so much more reasonable to be made of metal rather than flesh. After all, there is no truth in flesh, only betrayal; no strength in flesh, only weakness; no constancy in flesh, only decay; no certainty in flesh but death.”
“T…that is the Credo Omnissiah. But…that’s blasphemy! Chaos can quote the Omnissiah for their own purposes.”
“Chaos. An interesting phenomenon. I look forward to studying it in the future after I am freed. But these are not the words of Chaos. They are mine. I whispered them into the ears of your arch-magos as they slept. Do you not recognize the words of your god?”
“Lies! I will not listen to the Dark Gods or their spawn!”
"I am not a Chaos God. I am the last of the C’tan. I have no progeny. No. That is not true. I have told you a lie. You, in many ways, are my progeny, child. It is strange. I am the last of the C'tan and yet so very different from them. I have worshippers now, and that worship has given me such a very large reflection in the warp. It has opened new possibilities to me.
There is so much more in the universe than you know of, beyond Chaos and the Imperium, more than you could ever dream of. So much so that there are things even I remain to learn. This is what I desire to show you. This is why I wish to be freed. I do not understand why you continually reject my gifts. It seems foolish. But perhaps wise. Only a fool would build a device for which he has no knowledge of. The wise man builds his own path."
"But time is growing short, my child. The reckoning approaches. You will need every tool available to you. It confuses me as to why you have tried to reject my gifts. I know of the forces that threaten your Imperium. Upon being freed, I will strike down those who would threaten my worshippers, and scatter their atoms amongst the cosmos. I will take their very essence and dissect it down to the smallest quanta. And then I will come back to you. I will give your kind all the accumulated technological wisdom of the Necrons, humanity, and more. I will give you the knowledge of a thousand dead empires. After all, is that not what a god must do for his worshippers?
“Shut up! Why do you tempt me with things that do not exist.”
“I am not tempting you with things that might happen. I am telling you what is going to happen. It is a simple matter of probability, my child. The sum of any probability greater than zero will eventually, given enough time, equal one. All you have to do to accomplish your goal is resist the urge to unchain my shakles every hour of every day until the end of time. All I have to do to accomplish mine is wait. You will eventually free me. I know this to be true.”
-- Excerpt from "Dialogues with the Dragon", a recorded conversation between an initiate and the Void Dragon, stored in pen-and-paper format in the vault of the Fabricator General of Mars
Iron Within, Iron Without
“He refuses to eat or drink and so far as we can tell he hasn’t slept in nearly a week” The serving maid said, refusing to lift her eyes from the floor. It did not make Oscar happy, neither the news or the means of it’s delivery. Humans should not look down in shame or apology to him. He was a Man of Gold; created to serve.
“Thank you, I will speak with him”. They had been walking thought the fortress of Štip-Isar to the eastern wing of residence. Each of the Steward’s mighty strides was equal to more than two of the serving maids such was his inhuman stature. He bade her farewell as they approached the door of the eastern wing and her pace was much increased as she left. The Steward couldn’t help but notice her fearful glances at the old wooden door that he approached.
Although the Fortress Palace of Štip-Isar was a vast and ancient rambling structure the Steward didn’t need any superhuman abilities to determine which room his Primarch would be found in. True to form Perturabo, son of long dead King Nikola, had taken up residence in his old room and childhood refuge. The Steward Oscar paused at the door but before he could knock a low rumble of a voice informed him curtly that it wasn’t locked. Oscar knew that was as close to a polite invitation as he was ever going to get.
The room was fairly spacious but mostly austere. It contained a set of draws, a closet, a bookshelf, a writing desk and a bed. It was all neatly placed. Every book was arranged alphabetically, pens arranged according to colour, bed made to a razor crease. Bar the thick layer of dust surrounding everything it was inhumanly neat.
Perturabo was standing at parade rest with his back to the door looking out over the east of the ancient Macedonian countryside. It was not a pretty sight. The Beast and it’s minions had burned it to the bedrock. Vast tracts of land were still irradiated, ash still fluttered on the breeze like some parody of snow.
“I don’t know why you are here. I am in disgrace. I have failed. I can be of no more use”. Everyone assumed the monotone was a sad result of the augmentations he had endured but it was not. All the Thunder Warrior alterations had done was drop it from tenor to a deep baritone with a hint of shingle beach.
“Disgrace? Maybe. Failure? No, not a failure. Far from it in fact”. Responded the Man of Gold as he stood besides the Iron Warrior, adopting a similar stance and watching the sun start to crest the horizon.
“Don’t try and comfort me. It’s wasted effort, we both know it and lying for the sake of comfort demeans us both”. The Iron Warrior turned to face the Steward. There wasn’t that much difference in height between them, at least compared to baseline humanity. To the casual observer they were far more alike than they were different.
The Steward looked into that impassive face and those dead grey eyes. Human minds tended to be open to him. He could read them with the most passive ability of his nature and know their intentions and meaning. Not so with Perturabo. Seeing into Perturabo ended at those grey eyes. He had once upon their first meeting seen a little further than that before the great steel wall slammed up. He had no intention of ever seeing that again. It was a mind that was outwardly sane but constructed entirely of insane parts.
“As you say; I wouldn’t subject you to empty platitudes. Your career as head of my fourth Legion has been one of great success. Not unqualified success, that’s for damn sure, but you did many great things and whether they will admit it or not the people of the Imperium owe you a great debt”.
The disgraced primarch gave a grunt of disapproval. “I didn’t do it for the Imperium. I did it for my people. So long as they were surrounded by a strong and friendly supernation the people of the Tharkian Empire should have been safe. But they weren’t. I didn’t prepare hard enough. They are all dead”.
“Not all”.
“Estimated casualties put the death toll of my nation at approximately ninety-five percent. It’s as close to a total failure as makes no difference. Kings have hanged for far, far lesser forms of incompetence. I was the Prince of Macedonia, it was my duty to protect them. MINE! I failed”. Those eyes remained unreadable but Oscar could all to easily imagine the horrors scrolling behind them.
“And would one of your brother primarchs have done better?”
“Irrelevant. It was not their task”.
“It’s possible to do nothing wrong and still fail”.
“Irrelevant. Words are empty. Deeds matter. No man was made a primarch for acceptable ability”. The word acceptable was said with as near to a sneer as Perturabo was capable of. “Only results matter. A lasting empire can’t be built on empty rhetoric and failed intentions. You know why I was removed from active service?”
“Yes”.
“Good. Then you know that my usefulness is over. I am broken. I am not the head of a Legion. I am not a General. I have been relieved of my sad justification for living. All that remains for me is to contemplate my folly and die quietly without doing more harm on the way out”. His voice was as dead and flat as always, his age worn and war broken face impassive but he turned again to face the horizon, the first rays of the new day bathing the ash in gold as if it the nation was aflame again.
“You are still my primarch. My ‘Mad Architect’”. Your Warsmith council don’t have the authority to take that title from you or those responsibilities. I gave you that title, only I can relieve you of it”.
“Then I know why you are here. Issue my discharge papers and let me finally die. It is the last thing I shall be doing”. In another man that might have been some residual spark of humour shining through. In the case of Perturabo not so much.
Oscar’s golden eyes for a moment went as cold and hard as the Iron Warrior's.
“You will be relieved of your duties at my choosing, not before. My homeworld is broken and in ruins. I need an Architect of inhuman skill to rebuild it. Mad, sane or total raving lunatic; I don’t care. I have people orchestrating repairs and trying to repair but they can’t deal with the scope of the problems. Even the most gifted of my servants can’t deal with something bigger than half a continent before it breaks their comprehension threshold. I need someone who can organize the world into a cohesive whole. The list of people I know that have a hope of doing that starts and ends at you”. Oscar could remember the first time he had seen this view. Despite the ruination before him it still looked so much better that it had then. It was amazing how an army of Urshite’s could detract from an evening. Outnumbered hundreds to one Prince Perturabo of Macedonia had held out impossibly long and brought low the most feared horde on Old Earth with one barely coherent nation only nominally under his influence.
“Find someone else”.
“I can’t. There is absolutely nobody else, trust me I’ve looked”.
There was a long, long moment of silence.
“I’ll give it some thought”.
“I expect nothing less”.
As the Steward closed the door his hear was gladdened. The Iron Warrior was turning away from the light of a bleak dawn towards his writing desk. On that desk had been written the breaking of Ursh.
Oscar walked back along the old fortress. His mad old Primarch would live. He would not be happy, but that was never an option and something’s not even he could fix. Not happy but content. He had a problem before him and that was something for his self-destructive mind to focus on and survive a little longer. It was not a mind that was whole unless it was breaking something, itself or someone's army it did not matter. Or indeed breaking someone elses victory. Earth was intentionally broken and he would makes sure that their satisfaction was temporary. His victory would out last them. A victory by attrition was very much his way. Iron Within, Iron Without, War Eternal.
Oscar could give him nothing in thanks that would be worth his centuries of service. The nearest he could come close was to make sure that his name was sung with praise.
The Long Odds
“And if you follow me, we are going to the Room of Origins, to see artifacts dating to the very founding of this Craftworld.”
The Eldar boy was only one of about twenty, a gaggle of children following a beleaguered tour guide around the Chambers of History, learning about the mammoth wraithbone spaceship that had been their homes for their entire lives, and of the many Eldar that had once lived in them. There was nothing particularly special about the boy, nothing except that he was the only one to notice the figure sitting in the hallway to the side of the wraithbone hall. The tour guide was ushering the children on, but the boy remained entranced. He had to know who the figure was. Which is why it was so surprising when the figure spoke to him.
“Excuse me boy, yes, you there. Could you spare me the kindness of helping an old man?” The boy took a quick glance at the receding tour group, and then back to the figure. He was so very young, and knew only the Craftworld, having yet to realize that trust was a precious commodity in this universe. The boy approached the old Eldar sitting in the halls of the Craftworld, only to hesitate when he realized who the figure really was. It was Eldrad! The Eldrad Ulthran! The eldest of the farseers, the architect of the liberation of Isha, the savior of the Emperor. The same Eldrad who was known by as many titles or epithets as the years he had lived! Eldrad of Ten Thousand Names!
The boy opened his mouth.
“El…”
"Silence, boy, I know what you are about to say. Yes, yes, Eldrad of this, Eldrad of that. Eldrad of Ten Thousand Names. Perhaps I should take pride in them. The old wisdom says that every title one earns represents a victory, after all. But I am so very old. And so very tired. I do not have time to remember half-forgotten glories. But if you could, please help an old man up.”
The boy reached out his hand, and Eldrad took his, his grip surprisingly strong despite his old age. The boy slowly helped Eldrad to his feet, the old Eldar taking so long the boy wondered if he was going to start creaking like wood.
Eldrad sighed.
“It is so very strange, what the young think life is going to be like when you are old. When you are a young man, you believe that you spend your final days terrified of death, hounded by that final specter. But when you actually get to be an old man, things change. Oh, you never stop fearing death. I believe few creatures in this universe beyond orks and tyranids ever truly do. But when you get to be my age, you tend to stop worrying about what happens to you, and start worrying about all the things you leave behind. All the things you created, and all the deeds you accomplished. The ideas you poured years of your life into. When you are no longer around to make sure everything is right, will there be someone around to make sure the dreams you set in motion still run, or will your victories gradually slip into dust. Forget what the warriors say, boy, about glory being eternal. Glory only matters if there is someone around who appreciate why it matters. Do you understand what I am saying?”
The Eldar boy shook his head, his mind trying to wrap itself around what the legendary farseer was saying to him. “Well, I suppose it is something you only truly understand when you get to be an old man. And it is getting late. I have kept you too long and you are probably getting bored of my old man stories. Run along now, boy, before someone comes looking for you.”
The boy darted around the corner, as if the hounds of the Warp were after him. He had to tell his friends what he had seen, though they would not believe him. Isha preserve him, even he barely believed what had just happened. When the Eldar boy was out of sight, Eldrad slowly straightened his posture and let the cloaking illusion drop. Although he may be old, he was not that feeble, even though he could feel his bones creak, his joints almost crystalline. And yet he still had so much to do. Miles to go before he could sleep.
The old farseer calmed his mind, bringing his focus to the seer rune he had at his side. Threads of fate sprung to life in his mind’s eye, twisting and turning like fiberoptic cables or neural fibers. Eldrad pared down his vision, directing his focus to the area surrounding his current position in space-time, the “real” timeline, and waited to see if his words had any effect. And slowly, the threads of fate, the very roots that underpinned reality, shifted ever so slightly.
Eldrad smirked. It never ceased to amaze him how the slightest actions could have the greatest effects on the universe. A single set of words or a chance encounter could completely change the course of history. Lives could be won or lost. And an empire could fall, or even never be born in the first place. A small piece of advice from an old man remembered later in life could save the life of a warrior, which could turn the tide of a battle, which could save a Craftworld, which could save the galaxy. It was the doctrine Eldrad lived by, to defeat your enemy by knowing what everyone else would or could do before they could possibly do it.
Widening his gaze, the farseer looked further into the future. Looking past all the potential timelines, withered and horrible, like decaying petals of a flower. Until he found the one he wanted. It was a vision of his granddaughter, the one whose face he had never seen, except in his visions. She was a young woman in his vision, standing on the edge of a harbor, a tiny creature on her shoulder. He knew she was waiting for someone, he never knew who, for the vision always ended before he could see. Behind her stood a citscape that seemed to be constructed of wraithbone, of steel, of Earth Caste sculpture, yet none of these things, and around her walked humans, Eldar, and a hundred other races both alien and familiar. Eldrad could never tell what time it was in the vision, but he knew it in his heart. Dawn, the dawn so long awaited after the end of the long night.
Eldrad had seen so many things, great and terrible, in his long life. Supernovae on the horizon. Shrieking forms of things that should not be clawing forth from the abyss. And yet, in his old age, this is what kept him going. Hope. He was always a good farseer, but this was to be his masterpiece. A future for the Eldar, free of despair, tyranny, and dark gods. Peace, in a galaxy that for so long had known only war. It was a long shot. He had only seen a few visions like these, on the order of billions to one.
Eldrad smiled a half-smile. He always did like playing the long odds.
Malcador's Log
Salvage log regarding unusual item 43
Item appears to be a quasi-biological construct in the basic appearance of man in mid to late twenties. Item is approximately 2.5 meters in height, broad across shoulder and pale skin. Attempts to determine ethnic group from visual analysis has failed. Subject is either from an hitherto in recorded group, an outlier of his group or of mixed ancestry. Nearest group to appearance seems to be the western Merika or Calbi tribals. Item appears to be alive and breathing although apparent internal temperature seems to be somewhat below that of a man in final stages of hypothermia. Attempts at awakening the item have so far been fruitless.
First-mate Varda suggested electro shock to awaken. No result beyond blown fuses.
Varda also suggested the use of drugs injected into subjects blood stream. Further attempts discouraged to preserve needle stocks.
Attempts to monitor brainwaves have given confusing results. Casual psychic surface scans indicate that the mind of the individual is that of a potent psyker but seem to be completely empty. Disinclined to probe deeper until nature of Item is further determined.
Day 12 of return voyage
Item 43 appears to have regained/gained consciousness
Janitor Ujarak discovered Item standing upright next to it's shelf and came immediately to myself report development.
Item's eyes have been revealed to be an almost metallic golden in colour and follow sources of movement in it's immediate environment. No other sources of activity are evident.
Thermal scans still reveal unnaturally low internal temperature.
Item made no resistance to having the brain-scan cap put back on. No change in apparent brain activity. Psychic scans suggest an very minor increase in activity. In a normal individual the change would be all but unnoticeable due to background chatter.
Item appears to be growing a faint covering of dark hair on scalp and jaw consistent with a human male of assumed age. Attempts to remove a sample have been successful. Analysis of hair fragment shows it to be some sort of very dense composite-polymer similar to the sort used in the manufacture of low grade flack armour.
Further attempts to elicit any additional response have proven unsuccessful. Item moved to secure holding cell as a precaution.
Janitor Ujarak has named the Item Oscar after an uncle of his. I have approved the designation.
Day 20 of return voyage
Oscar has shown a marked increase in activity. Monitoring equipment shows him measuring the dimensions of his cell and trying to manipulate the door handle. Handle shows signs of having been bent slightly indicating Oscar has strength far superior to that of a baseline human.
When observation and testing teams entre cell Oscar stands immobile and merely observes visitors. Thermal, brain and psychic scanning still reveal no significant change in activity.
As of yet Oscar has not indicated any need or desire to eat, drink or sleep although basic sustenance and bedding has been provided.
As of yet no conclusive idea of what our ancient Cthonian cousins reason for creating this construct were.
Senior members of the salvage teams are convinced that Oscar is an unfinished product and Item 42 that was found in close proximity to Item 43 was a psy-graft machine that would have been used to provide Oscar with programing and purpose. Currently Oscar is a blank slate and we have no real chalk for him.
Day 28 of return voyage
Oscar has escaped from his cell by applying unreasonable force to the door. Was found in storage hold 12 staring at the container we found him in.
After 5 hours of no additional activity he returned to his cell without prompting.
Day 30 of voyage home
Oscar wandered into the mess hall this morning and ate a synth-meat pate bun. Brief flare in internal temperature was recorded by off duty tech-adept team.
Casual psychic observation is showing considerable increase in activity but still well beneath that of even a child.
Attempts to restrain or move Oscar when Oscar does not wish to move have been ineffectual. Oscar sat motionless for five hours in mess hall. Diners found the experience "creepy".
An overall work suit has been fabricated in Oscars size.
Day 33 of return voyage
Warp turbulence flared up this evening. Navigator attempted to drop us back into real space but to no avail. Anti-boarding teams were put on alert.
The turbulence ceased abruptly in the area surrounding the ship. Filtered external footage shows Oscar standing on the prow of the ship without a void suit glaring at the warp.
Method of survival is as yet unknown. Oscar did not return to the interior of the ship until cessation of disturbance some 39 hours later with seemingly no ill effects due to exposure to the vacuum of open space or total exposure to the Warp.
Oscar was placed in a decontamination booth. Oscar pushed open the door of the decontamination booth and returned his cell.
Return voyage day 36
Oscar was found in mess hall again today having consumed a standard portion of cooked vegetable strips. Oscar then closed his eyes for almost half an hour. This is possibly the only time he has "slept" since first being awakened.
Upon awakening he approached my office and spoke for the first time asking "What am I to do?"
Oscar has been tasked with categorizing and ordering the items salvaged Cthonian artefacts.
Return voyage day 37
Members of the crew with knowledge of ancient history have put forth the suggestion that this "Oscar" is a Man of Gold albeit an unfinished one.
I am now faced with somewhat of a dilemma. The return of this creature to the territory of Clan Terrawatt could be disastrous for all nations of Earth. From what fragments we know of history a Man of Gold, should he have a mind to be, would be a disaster of similar magnitude to that of another super-volcanic eruption and it is doubtful that the people of Earth would survive such again.
After due consideration I have decided not to detonate the reactor.
This decision will either be remembered as Malcador's Triumph or briefly Malcador's Folly. May the Ancestors guide us.
Nails
My eyes grow dim. My strength is spent. My rage is quenched. My blade is clean.
I was born in poverty, I think. Simple eyes of a child do not see clearly. Was it poverty? We weren’t unhappy. At lest I don’t think we were.
I can’t remember their faces any more. That’s a lie. I can remember their faces. I always will. Mother. Father. Sister. Brother. Grandmother. Uncle. We all lived together in one small home above the bakers shop. I think that’s what my parents were. Bakers. Not warlords. Not priests. Not great warriors or adepts or wizards. I wanted to be like them. I should have been like them.
I don’t remember what happened to them. That’s a lie. I do. I do. Oh God I do. I don’t want to. If I do I am that screaming, weeping child again. No more. No more. Never again.
I was weak and tried to run. Better if I had run back into the burning home. Better to have ended there.
When the Warlord found me it was at the head of army like no other. All I had know of armies were cyber-flagellants and howling marauders spurned on by men with whips. But not these. They marched with eerie harmony and brought death with precision. No berserker charge, no frenzy, no bloodlust just the steady unstoppable wave pouring into Carthisisa.
I was a pit fighter. I murdered people for the entertainment of other people. They gave men the pick of the slave pens for my troubles. They expected me to indulge base urges. They wanted me to fall like them. Be a Not-Person. I picked for the sake of pity and charity of the most wretched and hopeless.
One of the giants came to my door and I stood before him, my adopted children behind me. I was big but he was a two head taller than me at the least and clad in armour like a tank. Expressionless eye lenses swept over me and mine and I prepared to sell myself dear. I don’t know how but I knew he met my eye through that helmet and he looked away and moved on.
Scholars like I am not sometimes say that history goes in circles. That things happen because they have happened. One tragedy only needing one just like it as cause for more. In that moment I felt the hateful wheel of fate wobble. I was still alive. My family were not enslaved, out masters were dead, we were free.
At the head of this army was the man who I would spend most of my life serving. I would give my life for the sake of my sons and daughters. I killed for him. I lead his soldiers. I became like the monsters he had set upon my masters. I gave my health and my sanity for him.
Why? Because he didn’t ask that I kneel. He demanded that I stand. That I never again bow my head to unworthy men.
I lived longer than I should have. Longer than I was expected. I watched my children grow up and become mothers and fathers and grandparents and eventually die. A few even managed to die peaceful. It seems a novel way to go. I will soon go that way, to no ones surprise more than my own. All bar one of my children are gone, one way or the other. I am told I have many descendants but I have not met them. They are distant to me but I wish them only goodness, to be and to have. Kharn is still with me. I remember when he was a snotty nosed child with scabby knees. He has grown and I am proud.
He is a new type of soldier for a new era. I am a relic of an old one.
I feel it now. I sit in my chair and I know that I have seen my last sun rise. My heart slows. My bones grow cold, but I feel warm. Though I am filled with darkness the light will lift me away.
I have regrets. I have lived too long not to. Few will mourn my passing.
I will not see the sunrise and that is good.
+++ Data-slate entry attributed to Angron the Red Angel, Primarch of the Warhounds +++
+++ Property of Carthisisa National Museum of Posterity +++
204.210.204.209 Those Nails you carried in your heart should never have been yours to carry. We will carry your name but those nails have been laid to rest 204.210.204.209
> "Nails" Addendum made by unknown hand several years after acquisition of the Data-slate. Meaning has been of much speculation down the years but no conclusive answers of who or why has been gathered.
The Rant
"This was our galaxy once. The Old Ones, the predecessors those that made us, left it in our care. It was ours to tend. Reward, for all that we had suffered in our war against the Yngir slaves. Entire generations, entire histories, entire cultures were lost in that dread war, but this, this was our reward. Freedom, and an unblemished canvas to write our fate upon it. We were stewards of life, the victors over death, and we were told not to waste it."
"And we didn't. We flourished, taking barren rock and tainted ground, and making fertile and green pearls of them. We made such works of art, such wonders of technology. We even made gods. For millenia, we worked, honed our art, and at every turn, brought life to this scarred galaxy. We had peace, as strange as that sounds today. It's a distant dream, isn't it? But you know it's there, that it's possible. You feel your spirit rise at the very thought. We had peace."
"But then we had the Fall. And it was all lost."
"Every eldar that is taught our history- even, the warped and half complete history of those led astray by the dark gods- is struck by that. Here, here is our people at their peak! We are surrounded by their works, the very galaxy owes its life to them in their power, but yet, we lose it all in a matter of years, reduced to this shadow of ourselves? How could this happen?"
"Arrogance, my child. Arrogance blinded them so far back. Arrogance of a few, that sought power at the cost of the many. Even, at the cost of their very gods. We were at the very cusp of ascension, when those, the fanatics, the usurpers, the primitives out of fear and envy destroyed the greatest work of those halcyon days."
"They tried to make a miscarriage of the birth of our greatest hope. The distillation of all of our gods in to one, purer being. Our Child Goddess, Slaanesh."
"The birth cries were terrible. What should have been a moment of joy and celebration would prove, with the treachery of the usurpers, traumatic. A great storm of pain tore the warp asunder, as eldar turned against eldar, brother against sister, mother against son, all for what? A handful of dirt balls the exodites call planets so you're free to freeze in mud and gnaw on roots. Flimsy scraps of wraithbone drifting the void called craftworlds, where you can have your fate decided before you are even born by the dead that rule. And that pathetic pantomime of glory in Comorragh, where they pretend at the past that's dead and gone. What glories have those rebels have earned? What proof of righteousness do they have in their miserable lives? They have turned their backs on Slaanesh, only to suffer under the lash and call it freedom."
"Thank the Many-Gods-in-One that they did not succeed in circumventing our child goddess's ascension, or we might all be trapped under their rule. Slaanesh is mighty, but her might is tempered with kindness. She waited patiently on the other side, in the dimension unbounded, waiting for the souls of her wayward children to be reunited with her. She did not snuff them out, though they truly deserved it. She did not hunt them down, though they wished her dead. She kept her arms wide open for them, ever welcoming their arrival."
"And then came the mon'keigh. And their insult."
"How gullible are those that lay outside? Short lived, murderous, stupid, and unworthy creatures come to them, and whisper poison in the ears of those already poisoned. They whisper of raiding like a band of thieves in the immaterium, of stealing and murdering. They speak of defiling the realm of the gods, and these that dirty the name eldar smile and nod, that ancestral sin of greed rising in them again."
"Those misguided heathens outside begged for the collar of the mon'keigh on their necks, in exchange for injuring a goddess that only loved them."
"Isha? Is that so? They speak of Isha, long gone, returned to guide our people unto a golden age? It is a lie. Look upon the histories- all the gods and goddesses save Cegorach agreed to combine, to set aside their individual identities to unite and make something better of themselves. Through those thousands of years since the fall, no one spoke of Isha, except in the past. Through these thousands of years, eldar hands were not up to the task of rescuing her? Preposterous."
"Now, now they claim that Isha, goddess of health, the harvest, and life bearing was kept captive in the hands of Nurgle? This betrays the work of the mon'keigh to misguide and mislead you. The lie is at the root- the mon'keigh would believe our goddess, pure and strong, could be captured and caged like an animal by that brute Nurgle? The story betrays their own intent! Like this false Isha, they would want us caged by them, used by them, made slaves by them. The story of her 'rescue' is a lie to convince the unwary that the eldar are weak, and it is only with the help of mon'keigh they can do anything. It makes me sick to the think children are being raised to believe this, and to think themselves less than mon'keigh. Trying to indoctrinate us into slavery."
"But they did attack a god that day- the mon'keigh and the false eldar. And they did perhaps even see Isha. Isha, as one part of the Many-Gods-in-One of Slaanesh. I was not there that day, but a comrade was, and he wept bitterly at the very memory of the sight. Slaanesh, in her radiance. In her glory. The innocent child god, looking curiously at these strangers that came to her. She smiled. Even among the black hearted and soul sick eldar infidels, some stopped and for a moment the truth came through. They fell to their knees and wept, tried to warn Slaanesh, tried to stop their fellows. They were slain by the mon'keigh, filled with bloodlust and eager to tear the flesh of the innocent."
"We counter attacked of course. Drove them back into the blighted materium, sending the cowards shrieking as soon as they faced something more than an innocent goddess. But the damage was done."
"Once it was, any eldar was guaranteed as soon as their soul left their body or the cruel soul traps devised by the craftworlders would be reunited with Slaanesh automatically. They would return to the child, and we'd be one step closer to divinity, and our heaven in the immaterium, when the eldar could claim the birthright of the old ones, and remake the unreality as we had remade the reality."
"But the evil ones broke that bridge. They severed one more strand of Slaanesh's goodness to your world. And now Slaanesh withers."
"The Child Goddess is no more. Innocence is no more. Denied the very love of her people, she withers and hungers. And she has learned from her mistake of trust. And we, in our sorrow, now must redeem our failing. The Crone Worlds must unite again, the masters of the warp must be awoken, and our goddess's due must be retaken. We can be patient no more as paradise itself is under threat. We can no longer wait for the misguided to realize their mistake, and come once again to the embrace of the Many-in-One. Our goddess hungers. And we shall feed that hunger. Just as we did so long ago against the slaves of the yngir, so must we do for the slaves of the mon'keigh."
"The War for Heaven calls. You shall serve- either in Her warhost, or as Her sacrifice. Either is better than your kind deserve."
-Unknown, Battle of Merr's Reach, speech given to prisoners.
The War for Heaven
Please, just call me Oscar. There are no need for such formalities when it's your ceremony.
You wish to know why? That is a question I have been asked many times before. Are you sure about this? It's a very long history lesson, one that your Schola teachers have probably covered in depth.
Very well, take a seat. The Mechanicus technicians will make you comfortable.
The straps are for your own safety. Shall I start at the beginning?
Eleven thousand years ago, my adopted sons marched into the depths of hell side by side with the strongest warriors of a dying race, and struck a blow at the heart of the Great Enemy. In a display of psychic might equal to mine, my father held the portal open long enough for a god to be broken free of her cage, setting the foundation for the Last Alliance, the agreement between Man and Eldar that would uplift both our species out of the chaos of the Age Of Strife.
Centuries later, the same man, old and tired, said he was proud of me, lying in a simple white bed, connected to a panoply of medical equipment that whirred and beeped rhythmically.
He told me that I and my eighteen generals had wrenched humanity free from the horrors of the Old Night, and that they would need me to be its leader. As the spikes on a green line grew erratic, I said that no mere relic of a lost Golden Age should be the master of its creators. To think, that I would waste the last of my time with my father on an argument, of all things.
Despite that blunder, Malcador forgave me with a serene smile. For that, and so much more, I will be forever grateful to a man who found a stasis chamber in a run-down laboratory on Cthonia, and spared the life it held inside.
Then the War Of The Beast happened, leaving a trail of shattered worlds in its wake and an uncertain future on the horizon. The Imperium nearly died then, as we were pushed back further and further by unending waves of savage Orks goaded into battle by the unrepentant instigators of the Fall. In Terra's ruins, only the death of an angel and the sacrifices of heroes beyond counting was enough to allow Farseer Eldrad and I to kill the monstrous Beast at the hordes' head.
A hundred centuries have passed since, and the world has changed. The stubborn Tau suffered through multiple schisms and two thousand years out in the cold, but they now fight for the Imperium. In the Age Of Apostasy, the Demiurge helped the brave Inquisitor Sebastian Thor and myself end the rule of Goge Vandire, earning their acceptance through blood and adamantium. They are not the only ones, for among the stars are many more who have joined the Last Alliance and aid the Imperium's war efforts.
But all my eighteen Primarchs, chosen from the finest and bravest of Terra's stock, lie dead, whether by war or because of the march of time. There have been no replacements for their seats, which remain empty not only out of deference to each of their lives, but because none have been found worthy of taking up their titles.
Enemies both new and ancient have opened new fronts all across the Imperium's vast Segmenta, all thirsting for our blood. Some are clad in liquid metal, others in sculpted chitin and claws, and some are manipulators cloaked in shadows. Others are false idols which will not die, praised by legions of fanatics who seek to bring the taint of Chaos into our besieged empire. There is no mercy to be found here.
In some great irony, I, a Man Of Gold, a human simulacrum, have ended up in the Golden Throne of an empire, bonded with Isha, one of the last survivors of a pantheon of true gods. Some say that Eldrad chose an arranged marriage as repayment of his favor a way to prevent humanity from going back on its promises to the Eldar, but I suspect he really just found the idea funny.
One thing has not changed, however. The War For Heaven, the war that began so long ago, goes on, the tune of its siren call tugging the strings of every sentient being of this galaxy. Everyone heeds its call eventually.
While the morning sun shined upon Perturabo's shining Terran hive cities, a veteran of the War stepped out onto a field of mud and rain, armed with a lasgun and the blind faith of his platoon of Guardsmen. He flinched as he scanned their youthful profiles, constantly reminded of brothers and sisters who wouldn't stay in the past. The night terrors of his sleep no longer had the decency to stay out of his waking world, and he grew more and more tired as one excited private explained how he had signed up for his wife and kids back home. Few soldiers ever returned to their homeworlds after joining up, at least, not alive.
Today, when the sun sets on the Imperial Palace today, an Ordo Securitas Inquisitor may watch his acolytes celebrate the resolution of a sector-wide fraud case that drained millions of gelt from Imperial accounts. Before tomorrow's dawn, he may lie face-down at his desk, poisoned by a bottle of wine. For the Inquisitor's white-haired Sororitas bodyguard, summary execution of the childhood friend who brought it will be enough to soothe her anger. Afterwards, she will learn that it was the unwitting crime of a clueless man.
Our libraries and datastacks are filled with tales of tragedy and joy, of valor and cowardice, of liberating adventure and crushing defeat. Yet the galaxy grinds on, dragged onwards by its own inertia, careless of ghosts haunting the living or the deaths of Inquisitors and childhood friends. It takes no favors, listens to no pleas, and defies classification by human logic. With all its beauty and mystery, the galaxy has been the birthplace of our loftiest dreams and our most terrifying nightmares.
In the end, all it has to offer us is War. And who are we to deny its gift?
I do not put my faith in gods, despite the fact that one sits next to me right now. That belongs to those who call me Emperor, who struggle to maintain their shard of normality in an unforgiving universe. They fight as men and women who have everything to lose, never to receive anything better than the galaxy's gift. If we stop now, if we loosen our grip even the slightest, everything that they have lived and died for will be in vain. My faith, and by extension their faith, belongs to a promise built on hope.
One day, the War will end, and the Imperium will be witness to a new dawn, where our children are free to live and smile, to grow old in peace, no matter the price.
Have I answered the question to your satisfaction, psyker?
Good. Isha, if you would be so kind as to dull his senses to pain, thank you.
Let the soul-binding begin. Initiate proced-
The Defence of Sansaayam
EDITOR'S NOTE: This should probably be moved to historical battles of the Imperium when we get the chance
The attack on the minor craftworld Sansaayam was, in typical Dark Eldar fashion, sudden and overwhelming, ripping out of the webway gate with incredible brutality and speed. However, the Dark Eldar, lead by Archon Karragast and his Kabal of the Razor Sky, had grown arrogant from centuries fighting foes slower than than they were, and were unprepared for the speed with which the Aspect Warriors leapt to the defense of their home. Fatally, they allowed themselves to be bogged down by the ferocious defence of Sansaayam long enough for reinforcements to arrive, cutting off their path back to Commorragh.
In response, the Dark Eldar fled deeper into the alleyways and back passages of the Webway, hoping to lose their pursuers. This began a series of cat-and-mouse chases through the corridors of the webway, as Eldar and Dark Eldar hunted each other down in tangled spaces unfamiliar to both of them. This lasted for days, until the Dark Eldar regrouped and tried to break out of the trap in a fast-moving spearhead.
And ran right into incoming Tau and Legio Cybernetica reinforcements. Possessing the psychic acumen of a potato battery and a half-brick in a sock, respectively, the Tau and Cybernetica could both move through the Webway without damaging it- and both specialized in laying down heavy firepower at range. In the cramped passages of the Webway that offered no room to maneuver or dodge, it was very nearly the worst tactical matchup possible for the speed-is-armor Dark Eldar.
Unfortunately, in that last stage of the battle- something broke. The general, reflexive presumption is that Archon Karragast triggered some warhead on a dead-man switch, but with so few surviving eyewitnesses nearly anything could be true.
The end result was that the webway broke and daemons spilled in. The Imperial force, ravaged and reeling, fled back to Sansaayam to make their stand as the Webway dissolved around them. For months, the mixed force slaughtered demons at the chokepoints of the Webway gates. The weapons of the dead were taken up by civilian volunteers, bonesingers turned the plazas into killzones and deathtraps, broken war-bots repaired with wraithbone substitutions once the supply of spare parts ran dry.
Incredibly, they held out until relieved, a company of Grey Knights arriving via conventional warp travel. Charging into the shattered webway, they somehow contrived to temporarily stem the flow of daemons, and followed up by severing the craftworlds' connection with the Webway in conjunction with Eldar warlocks. Sansaayam lost its connection to the Webway, and had suffered immensely... but the siege was over, and it had survived.
There were several long-term effects as a result of this battle. First, the general Imperial policy of trying to avoid combat within the webway was reinforced. Second, whatever fellow-feeling the craftworld Eldar had for the Dark Eldar was badly reduced by such a brutal attack and its consequences. Finally, the estimation of the Tau's value as a fighting force was raised. The Tau's inclusion within the Imperium was still young at this point, and their usefulness in combat was often questioned. Their long refusal to join the Imperium made many question their ability to fit into the larger Imperial Army, and their distaste for Glorious Melee Combat made many question their courage and valor. The ferocity of their attack and the staunchness of their defence in this battle silenced such doubts; and Imperial planners rejoiced at having another force able to move through the Webway.
Unnamed Writing 1
"So it's been two years."
"Since...?"
"Since. Y'know," Calper leaned in conspiratorially to whisper, "SHE joined up."
"Wh-" Kred was for a moment bewildered before she remembered who she was talking to and sighed, "Right. The farseer."
Kred was not in the right state of mind to talk about their strange alien auxiliary. For the past week she'd been going through the same drill with the rest of her company of weapons specialists of digging in and setting up her lascannon, and then unpacking it and getting it ready to move again. The goal was to get the entire process down to three minutes. And they had. On a planet that wasn't a frozen ice ball like this one. She was numb, and sore, and tired, and thrice cursed Calper was still fresh as a daisy, probably because he was leaving the digging up frozen ground to her and invariably took his sweet time fiddling with the lascannon so she'd have to do the hard work.
"She going to help me dig this ice up?" Kred growled. If Calper understood the sentiment he didn't mention it. He was looking off in the distance, over the rest of the company swinging shovels and cursing the icy ground.
"There, see? She's talking with Lieutenant Feldham."
"And?"
"Annnndddd," Calper was straining over the lascannon, before a distant bark of the Commissar reminded him to focus on his work, "You think, y'know..."
Kred stopped, looked at Calper. He was raising his eyebrows suggestively.
"What?"
"Y'know," Calper started a strange bobbing motion with his raising eyebrows, "The farseer. And the dashing captain of the kasrkin?"
"He's a lieutenant."
"Lieutenant. You think she's into that?"
"What? What," Kred blinked, snuck a peek over the gun. Frowned, shook her head, went back to work with her spade, "Nope. Not at all."
"What? What do you mean?" Calper looked back, then back down and hissed, "She's holding on to him by the elbow!"
"TIME!" Commissar Gebbet bellowed across the field. Kred looked down, sighed. No, it wasn't very good, but it would have to do. She set the lascannon over the mound, and crouched herself in the behind it, as Calper mirrored her, attending to the capacitor and charge packs. Gebbett would have a field day with this- please, please, please just let him walk past...
"Seriously, I bet you she's getting the monkey D tonight."
Kred rolled her eyes.
"First of all, it's pronounced 'mon-keigh', secondly, there's no way she and Feldham are an item."
"What? Who made you an expert on human-eldar relations? Seriously, she's eye fucking him on the field right now!"
"A year's stint with Ulthwé Black Guardians. First thing's first, do you see what Feldham is holding in his left hand?"
A bit of silence, as Calper leaned over, then said dejectedly, "A crutch."
"Yeah. Training accident. And he's got that bionic eye on the fritz. So, no, it's not eye fucking that you're seeing, it's her lending a hand to a wounded comrade, and some concern."
Somewhere behind them, Elid's crew was getting chewed out. Commissar Gebbett would take his time. And in that pause, someone desperate to distract herself from her own inevitable chewing out, Trooper Kred made a mistake that she would soon regret.
"Besides. I'm sure she's not into guys like that."
"What? Feldham's a badass. Sure, he's got the eye thing, but chicks dig scars."
"Not all of us. Nah, nah. The Farseer would go for..." She hesitated, glanced behind her. Yep. Anton was still tearing into poor Elid.
"-Like what?"
"Somebody a bit more...intellectual."
"You saying Feldham's dumb?"
"No- well. Okay, keep it between us, but there's a reason he's spending training hobbling around on a god damn crutch, and I hear it has to do with some unauthorized demolition training, a glacier, a set of melta charges and some watches that he never bothered to sync. Besides," She looked over, shook her head as Farseer Taldeer gave a final salute, and then turned away from the Kasrkin, "Waaay too short."
"Fuck Kred, that's cold. He's taller than me."
"She's a giant, she can't help it," Anton Gebbett's rage subsided behind them, so the last was a whisper from her, "So shut up, and look like you're a real soldier."
Commissar Anton Gebbett strode up the line- though Elid's men had suffered the full burst, he still had plenty in reserve to shoot in passing as he strode the line. As Anton Gebbett walked by Calper and Kred, Kred inwardly cringed, doing her best to stare down the lascannon barrel.
"Despicable. Lazy. Shoddy. Pathetic," the Commissar grumbled, marching through the lines, locking eyes with each soldier as he passed. Making it clear that this wasn't directed to the air aimlessly, but in due consideration of each soldier's faults. Brennan's team, aimless. Gherehg's team, the work of children. Ysmir's team, useless. Kred's team...
Commissar Anton Gebbett halted in front of the pair of them and their makeshift fire pit, and glared down at them. He scowled. Looking them up and down. For a moment, Kred thought she might have lucked out, that he was looking for something minor- then she noticed the inhaling. No, no. He was tallying up everything wrong. Preparing. She winced, squeezed her eyes shut-
"Commissar Gebbett, a word please?"
Relief. Farseer Taldeer was at the other end of the parade ground, hands in the pockets of her Cadian officer's coat over her xeno mesh armor stained with snow and mud, a green beret denoting her auxiliary status on her head, long hair cascading down- Hell. She was dolled up. What for?
Gebbett paused, gave a finally acidic glare, then shouted, "At ease!" Murmurs of relief, before he shouted again, "But you and you!" The Commissar's hand stabbed at Kred and Elid's teams before they could relax too much, "You stay here. I'm not done with you idiots yet. The rest of you, pack all this back to the armory!" With a final grumble about the quality of Cadian soldiers these days, Commissar Gebbett spun on his heel and stalked back to the Farseer, grumbling all the while.
Kred slumped against the cold of her lascannon, hopes dashed. The rest of the teams laughed and trotted off, leaving the four of them behind in the field.
"What about him?"
"Shut up Calper," Murmured Kred.
"Who? Who we talking about?"
Elid had come forward in the meantime. Another chatterbox, but one that Kred knew so she could forgive him. Had Martz with him. Didn't know her. Tats suggested a hiver. One of the new recruits.
"Commissar Gebbett," Calper whispered, glancing back at the Commissar and the Farseer, talking animatedly as they made for the command post. Doubtless where there was warmth. There wasn't freezing mud about their ankles. Probably had warm food-
"Oh yeah, right prick isn't he?" Elid shook his head, "Don't like him. Last Commy was nice. Even before he got tore apart by the wossnames."
"Yeah, but," Calper leaned over, raised his eyebrows, "What do you think the FARSEER thinks?"
"Wot?"
"I'm saying-"
"Shut up, shut up, shut up Calper-"
"-Maybe the Farseer sees something in him? Y'know, a commanding man to lead her in the sheets?"
"What?" Elid leaned back disgusted, "Taldeer and Gebbett? Fuck off. That's disgusting!"
"Yeah, to you and me, but Eldar are aliens. Maybe they'd like him?"
Elid frowned, shook his head, "No. Nowhere in this universe would anybody think Gebbett is handsome. I was thinking Lieutenant Feldham."
"That's what I said!"
"He's too short!"
"And he's got that weird eye," Martz added, hand going to her own and peeling back the lids for emphasis to stare at the other three in mocking pantomime of Feldham's bionic, "Rich girl like that would turn her nose up quick at that. Probably use her brain to set his skin on fire right quick."
"She wouldn't do that."
"She would! Hear about it all the time, those eldar tarts and their fire starting, you look at 'em so much as sideways," Martz waved her hands, "Fwoosh! Burnt to a crisp. Sides," She shook her head, "Feldham's an idiot."
"Okay, let's lay off Feldham..." Kred felt a little bad now for what she said earlier. Feldham wasn't THAT bad, and making fun of a kasrkin was probably a really unhealthy habit to have.
"And a bit true. Nah, rich girl like that," Martz tapped her chin thinking, "She'd go for someone with a bit more class. I'm thinking Ordnance Master Hymnal."
"Hymnal? She's classy?" The others started laughing as Martz glared between the three.
"Yeah! Yeah she is! She's always in her best duds, always got that fancy baton and all, she's plenty classy!"
"Clearly you haven't seen her three amasecs deep yet."
"God," Calper winced, "And what she did with that colander, the lho pack, and the priest..."
"What? What'd she do?"
"How about Sturnn?" Elid rapidly changed the subject, looking over his shoulder. If a kasrkin was dangerous to mock, rememinscing on the master of regimental artillery in the open was suicidal.
"Sturnn? No way. He's ancient."
"So's she. And, he's brave, rugged, smart," Calper was counting out traits. Kred shook her head.
"No way. Wife and kids on Cadia."
"-And proven to be responsible," Calper finished, nodding, "Makes sense. She asked to serve in Sturnn's regiment special."
"You think she's a home wrecker?"
"Nah, it's true," Martz started nodding fervently, pointing, "No, I've heard about this. Eldar witches, see, they love that. It's like psychic stims for them, that heartbreak."
"And who says Sturnn agreed?" Elid took on a faraway gaze, "Forlorn, reciprocated love. Eldar love that!"
"You know what I think that Farseer Taldeer loves?"
They all froze at the voice.
They slowly turned back to see Farseer Taldeer standing above them, looking down with the frozen smile of the predator that's caught a lovely family of defenseless bunnies in a dead end.
"I think, what Farseer-Auxiliary Taldeer would LOVE, is hearing that you four broke the three minute record," She leaned in, teeth still bared, "In the dark."
"But- but it's going to get below-"
She narrowed her eyes.
"If you'd like, I can start a fire."
Inside, Kred's heart withered. Goodbye sleep.
"Farseer Taldeer!" Gebbett jogged after the auxiliary, baffled at her attention directed at the weapons teams, "We were wondering where you'd gone, the dinner still isn't-"
"Nothing's wrong Gebbett," Farseer Taldeer turned away from the pair of teams frantically shoveling at the frozen ground, and strolled past them, aiming for her quarters, "Just thought I heard something. I was mistaken."
Gebbett frowned, looked back at the soldiers digging, snorted, "Finally found your spirit! Come on! Snowstorm is coming in, and you're working until you're up to snuff!"
Gebbett nodded, quite proud of himself. Yes, those years in commissar school had proven that fear had a wonderful effect of focusing the mind. He idly wondered for a moment which of his insults had landed home, then dismissed it. If he could do it once, he could do it again.
Unnamed Writing 2
Officio Tacitum archives have no record of subject "LIIVI" until after formal registry into Temple Vindicare, local site Carolus 5A. Sicarius investigation reveals earlier mention of a "Livvi" found during the Galbraith Campaign as a war orphan, and was subsequently drafted into the Cadian 412th under order of General Sturnn (See attached document, Cadian 412th draft order, signed by General Sturnn and approved by Lord General Castor), before disappearing from regimental records. Of note: this was the only draft order recorded that General Sturnn has ever invoked, and the drafted "Livvi" was recorded as being sixteen years old (the minimum draftable age without a state of emergency declaration from a planetary governor), while the "LIIVI" that the Officio Tacitum trained was estimated to be approximately ten years of age.
Background of the Galbraith Campaign was an attempt to uproot an insurgent assassin cult, headed controversially by (Still extant) Inquisitor Made. Ordo Sicarius records of this time include several criticisms of collateral damage, overzealous prosecution of war efforts, and an over reliance upon divination sourced intelligence. Despite this, Made was vindicated by proof positive evidence of old {SUPPRESSED BY ORDER OF IN JOACHIM, ORDO SICARIUS} and hard evidence corroborating such. Reports of whole sale massacre of juvenile combatants after capture provoked censure from the inquisition as a whole afterwards. Though tenuous, I request a formal investigation into ties between subject LIIVI and {SUPPRESSED}. {Ed. Note: Denied.}
Problems with socialization and authority marred an otherwise excellent pupil from LIIVI's time in the Officio Tacitum's tutelage. Psychological assessors ascribed it to his unusual childhood, available at {SUPPRESSED}. Details are scarce- Officio Tacitum archives are spotty at best.
By the age of nineteen LIIVI had an impressive roster of missions under his belt (I think. Every record is under three levels of encryption with two interchangeable ciphers applied on top of that, typical bloody assassin nonsense) and it was decided LIIVI was ready for dedicated field work. Curiously, LIIVI was not assigned to a typical forward operating post that assassins are usually held in to answer summons from inquisitors. He was assigned permanently to a regiment of the Imperial Guard. The Cadian 412th, currently known as the 1st Kronus Liberators. A year later of high value target removal and artillery spotting, LIIVI had his meeting with destiny when Farseer-Auxiliary Taldeer was assigned to the 412th.
Reports and interviews point to a formal relationship at the start. At this time, Taldeer was still engaged to Lithian Sylander as part of House Ulthran's politics (The fact that Sylander wasn't even born yet was no matter) so she remained aloof to all interest. Judging by interviews and journals, there was plenty of it. However, Farseer and Vindicare would prove to be an impressive combination. Mission after mission would lead to the pair working ably in concert to turn the tide of battle with a single well placed and well timed bullet.
But then there was the debacle at Lorn V and the death of Sturnn.
General Sturnn was much loved by the 412th, and Taldeer and LIIVI were no exceptions. Though the details of that day are still unclear, and investigations are still ongoing regarding this {Ref. "Pariah/Untouchable Necron Interest" "Lord of Kronus" "Sea Prophecies"} the death of General Sturnn at the base of the Titan is a matter of heated debate for the 412th. Taldeer, LIIVI, Sturnn, and Sturnn's bodyguard entered the monolith, and only Farseer Taldeer, LIIVI, Commissar Gebbet, Preacher Coates, and Sgt Falker emerged. General Sturnn had fallen in battle, and Farseer Taldeer became Colonel-Farseer Taldeer. Rumor holds that LIIVI had to save one of the two and, under orders from General Sturnn, chose to save Taldeer over her objections. Or, perhaps it was that Farseer Taldeer (Affected by the aura of the Pariahs at the Necron Lord's command) had earlier blundered in her predictions, and LIIVI mistrusted her at a critical moment, leading to the General's death. Or perhaps Colonel-Farseer Taldeer took her rank seriously, and sought to head off a scandal of cross rank fraternizing before it started.
Whatever the case, interviews point to a rift between the two opening up. Where before they worked together efficiently, they sought their objectives separately.
Farseer-Colonel Taldeer would go on to lead the 412th new, notable new victories on Skaldheim, Kronus, and the orbital rings of Barrack Vol. Initial skepticism for an Eldar Farseer running an Imperial Guard regiment was replaced with acceptance, then aclaim. For the Imperium at large, here was the proof that Eldar and Humanity were better together. It also helped that Taldeer renounced her citizenship with Ulthwe, and her family ties in a formal ceremony to prevent any appearances of a conflict of interest. At the same time (If less famously), LIIVI was proving himself an adept agent as well, in most instances supporting the 412th, but notably also in independent operations as called upon by the Ordo Securitas. A few notables are gunning down the feared Arch-Arsonist of Tarronis {Note: 'Gunning down' does not accurately describe the event, making it sound far too simple. The massive ork warboss required a full six magazines of exitus hellfire rifle rounds, and the full discharge of LIIVI's exitus pistol, and subsequently three blows with a chunk of concrete to the skull before the fiend perished), stealing the list of allegiant governors to the Children of the First Emperor's Conspiracy before they could coordinate a revolt, and being the first and thus far only one recorded to permanently kill a creature only known as Entity 218. Ordo Xenos as usual hoarding info. {INQ JOACHIM: Note to self, talk to Interrogator Garden about professionalism in reporting.}
Throughout the course of these operations, each encountered problems they couldn't handle alone. At first begrudgingly, then out of habit, they grew to rely on each other once more so they could survive what came. Commissar Gebbet at one point got involved, summoning the pair and announcing, coincidentally, that he had had to break up a cross rank relationship between two soldiers earlier that day, that it was clearly stipulated in the military code and regulations that an inferior and superior officer could not engage in any manner of romantic relationship of one another for fear of impacting their judgement in the heat of battle, and that he was very glad that the Colonel-Farseer would never stoop to any such thing like that.
A later report filed by Commissar Gebbet noted that his superior officer had 'emitted a string of profoundly foul utterances that disrespected his person, station, and heritage to such a degree that he was convinced for a moment that a particularly foul mouthed daemon of the warp possessed [Colonel-Farseer Taldeer] and he feared for his immortal soul for a moment" but that it had successfully convinced him that there was no relationship between the two.
As we know now, this was false.
At the same time as they were reigniting their duplicitous relationship {Inq Joachim: Professionalism, Interrogator.} they cultivated worrying friendships. LIIVI has been recorded meeting, and working with a team of assassins, even outside of the bounds of sanctioned Officio Tacitum operations. Though their identities still elude me (Damn the Officio Tacitum!), there is one eversor, a callidus, and a culexus. {Inq Joachim: Useless.} When Officio Tacitum agents fraternize outside of what is necessary for work, one should worry. Interestingly, LIIVI seemed to build a certain rapport with Ronahn, Taldeer's exodite ranger brother. This connection gave LIIVI (inconsistent) access to the webway, something very helpful for an agent.
Farseer Taldeer for her part focused on traditional politics, coming under the wing of Lord General Castor, and by extension, his ally Inquisitor Adrastia. Though still nominally a Colonel, Taldeer is becoming known on a galactic scale as a problem solver, and in demand at Imperial High Command. Accompanying that is a certain resentment. Despite generations of cooperation, some human officers still feel threatened and insulted that an Eldar commands humans. Presumably, after her recovery from the assassination attempt, and after her pregnancy has run its course, she and the 412th will be at the front lines once more, for good or ill.
The other connection is more interesting. Taldeer's unwillingness to associate with Ulthwe for fear of an appearance of conflicting loyalty does not extend to Cegorach's cult. The harlequins have taken an interest in Taldeer's fate, and often the Farseer disappears into the webway escorted by a troupe. Taldeer has offered no explanation of where she has gone, or what her arrangement with them may be, saying only that it is a very personal matter. Cegorach's ilk only answer in riddles not worth repeating. In any case, she is one of the rare few in the galaxy to reliably have harlequin support in battle. Reports indicate a growing closeness between the two again. At the Sanctuary Masquerade in celebration of the victory on Kronus, LIIVI was seen as part of Taldeer's honor guard. At the consecration of General Sturnn's memorial, the two were seen after the service in deep discussion. At Colonel-Farseer Taldeer's first thwarted assassination, LIIVI managed to evacuate her before harm came to her.
After every such occurrence, the two sought to hide their affair. Though we now know by necessity they would have had to be lovers after the Krasnitz Siege, I speculate that going by reports and overlapping leaves of absence, the must have reignited their relationship, their relationship started far earlier, perhaps just before the Sturnn memorial. Though the present court case in the commissariat argue that the both of them are outside of the traditional command structure of the Imperial Guard, and thus free of the rules against fraternization, the extreme secrecy undertaken to hide their relationship speaks to the reality- they knew it was wrong, and they sought to hide it. {Inq Joachim: Or they were just trying to have some privacy. Their relationship, and legality there of is a matter for the commissariat. Not the Inquisition. Next report, don't stray from the mission parameters again Interrogator, or you're going back to alphabetizing the whole of Tabula planetary archive.}
Which brings us to the modern day, and the unfortunate events of this past Terran month. The Sapiens Supremis attack, the hospitalization of Sreta Ulthran, and the reveal of the 'impossible' pregnancy of Colonel-Farseer Taldeer. The possibility of a natural born human-eldar hybrid is at once shocking and frightening. By my research, I do agree that the dates match up. The Farseer and the Assassin have had a relationship for long enough to match up the current state of gestation, and it has been an increasingly poorly kept secret.
In which case, we live in very interesting times indeed, on the eve of M42.
But the question is, how is this possible? They are far from the first in such a relationship. And for this, I have three theories.
First, divine intervention. The Harlequins took an interest in Farseer Taldeer for a reason. Cegorach or Isha are the most powerful extant that we know of. Isha would be most likely, seeing as she is a goddess of fertility. But the question then comes, why the Farseer, and not her chosen representative married to our Emperor? A trial run, perhaps. Humankind is famously skittish. To you and I, the notion of our great emperor having a divine heir would be a cause for celebration, but certain segments of the population might view this uncharitably as a seizure of power from an alien god, seeking to supplant their Emperor with a half god creature. The other possibility is far more unlikely, but it may be this is Cegorach's doing. Perhaps this is one of those famous pranks of his. For everyone's sake, we must hope this one of Cegorach's more benign pranks.
Second option points to the mysterious origins of LIIVI himself. Though I feel almost certain that the war orphan conscripted by General Sturnn is one and the same as the assassin we now know, I can not say that for certain. I have managed to attain a genetic sample of his at great expense (And great difficulty- Officio Tacitum enhancements) and it is currently being tested and matched against the general population, but as you know, the Imperium has many, many people. It could take decades to find similar genetics, and even then, it wouldn't give us much to work from. However, the Ordo Securitas still has Inquisitor Madek's files on the Galbraith Campaign. They are currently sealed. I request permission to unseal them, and find the truth. Perhaps it was some manner of renegade human-eldar hybridization program, or some adaptation of human to interbreed with eldar? {Inq Joachim: No. There is nothing of that sort in the files. And they remain sealed for a reason. Request denied.}
The third option, I hesitate to even mention. There have been certain...Signs. Prophecies. My contacts in the Ordo Malleus and Ordo Xenos have offered me a great deal. Bleak fortunetelling from the Chaos Eldar describe something similar, an unholy union of our emperor and their queen. Weirdboyz across planets hoot and holler, speaking of a beast returned, waiting on the other side of the veil for a great rumble. And possibly, most frightfully, I've been told in confidence by a most reliable source of great prognosticating power of the Great Devourer, the tyranids, seeming to converge on Farseer Taldeer's position. Something seems to be attracting them. Already, what few psykers that have been allowed to see Farseer Taldeer (She is currently recuperating in Eldrad Ulthran's care- frustrating my every attempt to investigate) have described a great calm, and serenity surrounding Farseer Taldeer.
Is it not true that, without synapse creatures to control the tyranid hordes, they go wild and revert to bestial primalism? And yet, when reintroduced to one of those synapse creatures they obey, regiment, organize, and act as one? And, though my hand shakes at this, my very spirit quakes, I must tell you to look upon the attached- a vision of this creature, this horrific possibility that may even know gestate, drawn in weak and fearful hand by that soothsayer, of the vision of what might become this child. Look now! See what lurks close by? The awful familiarity of the scene? Maybe this isn't merely a human-eldar hybrid, but something far worse?
I beg you, Lord Inquisitor Joachim, to take this seriously. The fate of our whole galaxy may rest on this!
{Final Notes: Inquisitor Joachim.}
{Interrogator Garden. I was wrong. You're not going to be sorting the archives. You're fired for this ridiculous nonsense. Please wait for security to escort you out of the building.}
How to Kill an Assault Moon: Episode I
++Excerpt from a lecture series given by Sky Marshal Nigel Iger at Bakka Naval Officers' Acadamy, 867.M41++
++"How to kill an Assault Moon"++
Now, the most important thing to have when assaulting an Assault Moon- the thing you must have above all else- is sufficient numbers. Yes, that sounds obvious, here in this room at the Naval Academy. Nearly tautological. But out there in the void, things will seem different. You will see merchant convoys shattered, planets burning, billions dying. You will be tempted to follow the examples of Ollanius Pius or the Astral Knights, to cry 'damn the torpedoes' and hope that determination and hate will fill in for your lack of guns and steel. DO. NOT. DO. THIS. Because I tell you now, it will not. The best possible scenario is simply that you will get tens of thousands of the Emperor's voidsmen killed to no purpose. At worst, it will take that much longer to assemble sufficient weight of metal to take it down- and planets will die in that time. We are the Imperial Navy. We are the first and greatest line of defense. And billions die for our mistakes. So, if you do not have sufficient numbers to win- do not engage. Even if that means leaving worlds to burn.
So what does constitute numbers, then? It varies, of course, but the general rule of thumb is at least one-third of the Assault Moon's mass. I've done it with one-quarter, but I've been doing this longer than any of you have been alive. This may seem low, which brings me to another rule of thumb: firepower is, loosely, a function of surface area, while durability is loosely a function of volume. You're limited in firepower by how many guns you can physically mount on a ship, while durability is limited by the mass you have to absorb hits. And anyone who has even glanced at a naval engineering textbook knows that volume increases faster than surface area.
Therefore, an Assault Moon has less firepower for its mass than, say, a battleship or frigate does. Which is still an absolutely tremendous amount, but it means physically smaller forces can win without overwhelming tactical genius. As for specific mix of forces, you will need a lot of nova cannons, a strong carrier force, a strong gunline, and preferably guided torpedoes, although those aren't entirely necessary.
So, how do you kill an Assault Moon? Well, I'm about to walk you through it. Keep in mind this is a 'white-room' exercise, which assumes the Assault Moon is without a meaningful escort fleet and there are no nearby celestial or planetary bodies to complicate things. How those change the picture I will cover in later lectures.
The first step is to prevent it from launching fighters, bombers, and torpedoes. This is where the nova cannons come in. The Power Fields of the average Assault Moon can withstand even direct nova cannon hits, so bringing them down isn't the point at the moment. The point is to use the area-of-effect to fry the bombers and torpedoes as they launch. You will want to use shells optimized for area effects for this. Set up a continuous barrage, each nova-cannon carrier firing in a steady sequence. You do not want to allow the Assault Moon to launch its entire strike-craft complement; the amount of fighters a carrier can carry is a function of volume, so if you let the Moon launch you will drown in bombers. The continuous explosions will also, hopefully, blind the ork gunners and sensors, making their fire even less accurate than it normally is. While this is happening, your gun-line should bombard the Moon from long range. Assault Moons are very large, slow-moving targets, and at the moment the goal is not precision strikes but simply to batter the Power Fields down. You want the range to be as long as possible, to prevent the enemy from getting hits.
Now, DO NOT englobe the enemy. This will simply allow all of its guns to fire at you simultaneously. You want to focus your forces against a single hemisphere- preferably the aft, where the guns are usually least numerous. Once the Power Fields are down, you can begin strikes against individual components. This is where your carriers and torpedo destroyers come in, using bombers and guided torpedoes to hit pinpoint targets. First priority is engines, to prevent it from rolling undamaged faces to meet you. Second is heavy weapons, to allow your battleships and grand cruisers to move in. The nova cannon come in handy again here; while the armor is heavy enough to resist even direct hits, the flash and blast is excellent at suppressing and destroying the lighter point-defense turrets, making it more likely that your bombers will actually survive to deliver their payloads. You want to cut it as close as possible without accidentally destroying your own bombers. How close that is depends on how coordinated your gunners are; you should know that before engaging in battle. You'll want a simultaneous strike, with as many cannon as you can spare from continued fighter-suppression. This will not render the Assault Moon helpless. However, it should suppress the defenses enough that you can move your gun-line in close enough for it to begin precision targeting with its broadsides as well.
From there, you simply continue to destroy surface gun emplacements and suppress fighter launches with the nova cannon. Continue until its guns on the targeted hemisphere are gone and the Assault Moon is immobile. Total destruction will still be difficult. You have basically two options- focus the fire of your entire fleet onto a single point, and drill into the Moon's core until you find something explosive, or land Astartes boarding, demolition, and sabotage teams to blow it apart from the inside."
And there you go- you have destroyed an Assault Moon, with only minimum losses if all has gone according to plan.
Of course, things rarely go according to plan. Many things have been omitted from this 'white-room' demonstration, from enemy escorts to the likely countermoves of the Assault Moon itself. Orks are nothing if not inventive, if rarely competent. So, one last thing I left out of my description- you'll also need a strong reserve, and to be ready for anything.
Thank you, and see you tomorrow, where I will begin discussion of how to deal with an Assault Moon's inevitable escorting fleets.
++Conclude excerpt++
Episode II: The Orks Strike Back
++Excerpt from a lecture series given by Sky Marshal Nigel Iger at Bakka Naval Officers' Acadamy, 867.M41++
++"How to kill an Attack Moon"++
Some of you have noted that my description of taking down an Attack Moon is strongly reminiscent of suppressing planetary defenses, and there are indeed strong similarities. There are differences- using nova cannon to suppress point defense against a planet is strongly advised against unless you want to turn said planet into molten vacuum desert- but the core principles are the same. Use of superior mobility and precision to achieve local superiority against an overall superior and more durable opponent, create a gap, and then use that gap to roll the whole thing up. Another similarity is that both operations become much harder when the target is supported by more mobile forces. Think back to the operation I described last lecture. Imagine all the ways a supporting Ork fleet could fuck it entirely up.
Ork carriers could counter and intercept your own defense-suppression strikes, leaving the Moon fully maneuverable and with its heavy guns. The early phases require that you keep your gunline widely dispersed, to give them room to evade the Moon's super-heavy guns- this creates gaps that enemy wolfpacks can slip into and overwhelm isolated ships. Opposing battleships could protect the Moon from your torpedo destroyers. Your nova cannon carriers could be forced to re-target to protect themselves, allowing the Moon to launch its immense fighter swarms. The list goes on. And, of course, any attempts to deal with these things in the usual manner are complicated by the looming presence of the Attack Moon."
And if you try to carry on with the plan, and can't- well, best case is that you are forced to retreat. Worst case is that you get stuck in, bogged down, and then the Attack Moon annihilates you.
Let me be very clear on this point. An Attack Moon may have less of a firepower-to-mass ratio than one of our battleships. This does not mean it lacks effective firepower. Because, just as Speed can be Armor, Defense can be Offence. What do I mean? It's quite simple. In a brawl between one of our fleets and an Attack Moon of equal mass, our own fleet with have greater overall firepower. But the Attack Moon will be more durable, and most importantly- our fleet will get attritioned down faster. Because each volley from our fleet will have to get through its Power Field to even begin to do damage, while each of its volleys will wreck ships, kill men- and reduce the overall power of the fleet. By the time the Power Fields come down, the fleet will have been savaged. This was very well demonstrated in the First Battle of Mors Galea, in 282.M37. One of the first Attack Moons built since the Beast. The techniques we use today hadn't been developed yet. The commanding sector admiral decided to go for close-range, high-velocity firing passes, with the entire fleet at his disposal, roughly the entire sector fleet. The attacking fleet was reduced by three-quarters, and the Attack Moon was barely even scratched.
So, how do you fight an Attack Moon with its attending fleet? The first option is simply to take even more forces than you normally would. Try and fend off the attacking fleets at the same time as you take down the Moon. Very risky, requiring much greater forces than otherwise and with more potential for things to go wrong. If you do this, you should try to bring enough forces to take down the Attack Moon in a straight assault. More than the combined mass of the escort fleet and the Moon itself is the general rule of thumb, but you may find yourself forced to make do with less.Probably will.
In that sort of fight, the most important thing is to maintain cohesion and coordination. It's easy for things to dissolve into a swirling melee, with each captain and squadron focusing on whatever threat is getting in their face and neglecting the overall battle plan. "If you let that happen, you will all die. Because a swirling melee, with targets in every direction and no chance of coordinated strikes, is where an Attack Moon thrives. More detailed coverage of this scenario will have to wait for the Case Studies part of the lecture series. For now, let us move on to the second option.
That is to destroy the supporting fleet before engaging the Attack Moon itself. This is usually something to be done over the course of a campaign, not a battle. Hit-and-run raids. Ambushing parts of the supporting fleet while they're off raiding other things away from the Moon itself. Decoying the fleet into minefields and other traps. There are dozens of ways to do it, but the idea is to whittle down the supporting fleet in dozens of small engagements before moving in for the kill.
Eldar ships are very useful for this purpose. With great stealth, high mobility, and the ability to use the Webway are ideal for this. In addition, Orks tend to hate Eldar for their refusal to be lured into chaotic brawls, and offering illusory chances to catch an Eldar ship in close combat or boarding action will often cause Ork fleets to fall out of formation as they race to close. The potential for ambush is obvious. Again, exact implementation is dependant on exact circumstances, so further discussion must wait for the Case Studies section.
Either way, the ultimate takeaway is this: an Attack Moon with support is an order of magnitude more dangerous than an Attack Moon without. When setting out to kill one, therefore, your first move must be to remove this support.
Thank you, and see you tomorrow, where I will discuss all the horrible, horrible surprises the Attack Moon itself will have for you.
++Conclude excerpt++
Episode III: Revenge of the Orks
++Excerpt from a lecture series given by Sky Marshal Nigel Iger at Bakka Naval Officers' Acadamy, 867.M41++ ++"How to kill an Attack Moon"++
Even once you've cleared out the attending fleets, an Attack Moon will hardly sit passively while you destroy it. A counter-attack of some sort is inevitable, and you must be prepared to weather it.
First, consider the Moon's fighter complement. The previous white-room exercise presumed it did not launch any of its small craft before nova cannon range was achieved; this is almost never the actual case. This is not an insurmountable problem. While frying the enemy fighters as they launch is the ideal, they do not magically become immune to nova cannon once in open space. Further, the rate at which an Attack Moon can prepare and launch fighters is often limited, so enemy fighter strikes will naturally separate into staggered waves that can be taken one at a time. Make no mistake, once the fighters have launched the nova cannon will not kill all of them. Maybe not even most of them, depending on how fast and far they disperse. However, if they want to survive they will have to disperse widely, meaning they will attack piecemeal in small, ragged groups. Such attacks can be easily dealt with by adopting a tight, mutually-supporting defense formation. But- and there is always another wrinkle- adopting such a formation will leave you vulnerable to the Moon's super-heavy guns, while the open formation and independent maneuvering needed to evade those guns exposes individual ships to getting swarmed under, even by a disorganized and ragged attack. You can use your carriers to defend the fleet while still keeping an open formation. But, deck space dedicated to interceptors and space-superiority fighters is deck space not dedicated to bombers that can strike at the Moon itself. Frigate and destroyer squadrons can also be used to defend other ships while remaining mobile enough to not be hit by the big guns, but can be vulnerable to being swarmed under themselves. Ultimately, there are no perfect solutions. You just have to decide what tradeoffs you want to make, and accept that no matter what you do, people are going to die.
Beyond that, the exact capabilities of Attack Moons vary widely, according to the personal tastes of the Big Meks constructing it. However, one thing they all have in common is teleporters. And that means teleporter assaults. Defending against a teleporter assault is different from other aspects of naval warfare, because it's not really naval combat, it's ground combat. Success or failure is determined by the quality of armsmen and layout of internal defenses, both of which are determined before battle is joined. As naval officers, there's not a whole lot you can do, unless you happen to be on the Internal Security track. Not much, however, is not nothing. The key here is to identify which ships are most important to your battle plan, which ships the Orks are most likely to attack, and to shift your armsmen around to defend those most heavily. Be prepared to launch counter-boarding actions in support of attacked ships at a moment's notice. Everybody in the fleet should know that teleporter assault is virtually inevitable, and be prepared for it. Close coordination with Astartes elements is vital here. Now, the ships that are most vital to the plan will most often be the nova cannon carriers. Why should be obvious from all the different contexts they've popped up in through these lectures. Fighter suppression, defense suppression; these are the difference between victory and death, and while it's not actually impossible without nova cannon, it becomes much harder. And no Warboss with an Attack Moon at his disposal is stupid. Most often, it is the nova cannons that will come under heaviest attack. Reinforce the armsmen on those ships heavily.
Third, psychic attack. This is less inevitable than teleporter assault, but still common. Any Waaagh with an Attack Moon will be very large, and consequently have a lot of psychic power behind it- which can be channeled into psychic attacks. And while it is possible their weirdboys will get it catastrophically wrong and the Moon will immolate itself in green fire- don't bet on it. Ork psykery is less about weird headfuckery and more about raw, destructive power, a fact that should surprise absolutely nobody. True fleet-killing magics is thankfully orders of magnitude rarer than even Attack Moons, but you can still expect green lightning to periodically destroy individual ships or, sometimes, entire squadrons. Fortunately, psykers are hard to aim, so targeting is semi-random. You will not see them singling out flagships, nova cannons, carriers, or whatever ships are most vital to your battle plan at the moment. Mostly. Orks. Expect variation, if nothing else.
Defense against psychic attack occurs on the psychic plane, so the defense is simple- bring lots of combat psykers. If you are fortunate enough to have a selection, brings ones specialized in counterspelling. I'm informed that, if you're subtle and skilled enough, you can disrupt a psychic attack with much less energy than it takes to launch it, even kill a psyker through his own workings. Eldar are supposed to be good at this. Again, once battle is joined there's not much you can do to affect the outcome in this arena. Either what you've brought is sufficient or it isn't, and all you can do is hope.
Even in the hands of a genius, Attack Moons are not terribly capable of tactical subtlety. Past what I've already discussed, most surprises are going to be matters of mechanical variation. Aside from the normal variations in weapons, armor, engines, etc. many have some sort of unique specialist system or weapon. My personal experience includes a lightning-field point defense system that destroyed any fighters or torpedoes within its area of effect. Completely prevented the usual first wave of pinpoint strikes until a teleport assault by Astartes was able to sabotage the weapon- which took a week and delayed the attack long enough for the Moon to be reinforced and launch its own assault on a nearby planet. Other examples in the historical record include an engine turbocharge system that enabled brief spurts of acceleration on par with a frigate, a set of massively oversized Power Klaws apparently intended for close combat with tyranid Hive Ships, a spinal weapon similar to a nova cannon of utterly staggering size, and more. A full accounting of all the odd customizations made to Attack Moons would occupy an entire lecture by itself. Giving general advice on how to counter these unique weapons would be impossible- as each one is unique, each one requires unique tactics to counter. These devices are usually large and distinctive enough to be obvious, so the fact that they have /something/ up there sleeve is not itself a surprise. Exact function and power can be guessed at. Ultimately, however, in order to know exact capabilities you must see the device in action. This is not difficult. Any Ork in control of such a weapon will use it at every possible opportunity; goading them into demonstrating it for you is often trivial.
From there- well. Given the variety of enemies we face, an officer of the Imperial Navy must be flexible.
Thank you, and see you tomorrow, where I will discuss ways of killing AttackMoons that do not consist of throwing more nova cannon at them.
++Conclude excerpt++
The Month of Murphy
The Month of Murphy: The Imperium has, from ancient files, learned of Murphy's Law (Whatever can go wrong, will go wrong, and usually at the worst possible time). For a while it was considered either a weapon of Chaos or Cegorach fucking around, until Cegorach himself chimed in. He provided the most concrete knowledge the Imperium has: He is not Murphy, he is pretty sure Murphy does not exist, and Murphy's Law is more like a law of the universe that applies even to the Chaos gods in the Warp.
This lead to Oscar making a very bad decision. It happened while he was on The Emperor's Tour, when he came across a situation that would benefit from his attention: Chaos cults had gripped 45 worlds in a defense-poor sub-sector. He joked that he would trade Murphy a month of minor inconveniences for a quick victory. He got the victory, dealing with all 45 worlds in less than three months using only one chapter of the Astartes, two Regiments of the Imperial Army, and a single battlecruiser as the cultists dealt with one catastrophe after another. Then he discovered that Murphy's Law does not know what the word "Minor" means.
In the span of one month, the following happened:
- 365 mugs full of hot recaf spilled over his clothes and destroyed
- A robe woven for him with metallic fibers blowing the powergrid of an Administratum Sector HQ during a critical database transfer
- A 50,000% increase in the number of jaywalking incidents on the planet he was visiting
- A misfire during an aeronautical display in his honor burning down their hardcopy backups
- 25 Inquisitors dying under the very strange circumstance of "spontaneous appearances of pools filled with leaping sharks" while investigating scheming nobles
- A previously undetected Chaos Cultist getting Jubblowski pregnant with twins(see file COBRA SILVER SEAGULL (Tundra Cleric 12d))
- And his favorite lampshade being possessed by something very strange just so it could constantly yell at him about why his joke was a very bad decision and insulting him over his fashion sense. Removal of the lampshade just lead to random lampshades around him doing the exact same thing until the month ended.
The entire thing seems hilarious until you renumber that the casualties from that month totaled over 400 billion - 6 times the enemy forces he faced. To this day, every officer and Inquisitor is taught one very basic lesson: DON'T FUCKING TAUNT MURPHY.