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Kharn the Oathsworn never came to Earth again in life, although his body was buried beneath the orchard that now stands where the village he grew up in once was. | Kharn the Oathsworn never came to Earth again in life, although his body was buried beneath the orchard that now stands where the village he grew up in once was. | ||
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=== The Swarmlord === | |||
<div class="toccolours mw-collapsible mw-collapsed" style="100%">''''' The Herald of the Hive Mind ''''' | |||
The Swarmlord was first sighted in 745.M41, during the Third Tyrannic War. At that time the Hive Fleet was referred to as Hive Fleet Jormundgandr, though it has since been recognized in retrospect that this force was merely the immediate herald of the main Hive Fleet itself. Although the Imperium had not been prepared for the appearance of Hive Fleets Behemoth, Kraken, and Leviathan, this time they had a strategy in mind. The idea was to direct and funnel the movements of the tyranid hive fleet, hoping to break the brunt of the swarm against the most fortified world in its path. Unfortunately, the nearest world that fit that description was Macragge, capital of Ultramar and homeworld of the Ultramarines. Eldar aspect warriors and bonesingers, Earth Caste engineers, and the Ultramarines themselves did everything in their power to turn Ultramar into a veritable fortress, hoping to turn the tyranid’s own strategy of attrition against them. After Hive Fleets Kraken, Behemoth, and Leviathan, the Imperium believed they knew everything the tyranids could throw at them. | |||
Then the Swarmlord showed up. | |||
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Within hours of its arrival the tyranids went from a disorganized horde of extragalactic locusts to organized soldiers of nearly human cunning. Worse yet, despite this increase in intelligence, they seemed to lack any of the survival instinct typical of a being of that level of sentience, acting more like the appendages of a single being than separate organisms. | |||
Marneus Calgar thought he could take the Ultramarines First Company, decapitate the head of the beast, and the tyranids would go back to being disorganized, if fearsome, beasts. Right up until the point where the Swarmlord hacked off all four of his limbs and beat the Ultramarines' Chapter Master into a coma. The only reason that Marneus Calgar even managed to survive his encounter is due to the heroic sacrifice of Aloysius and the remainder of the First Company and Second Company Captain Cato Sicarius managing to drag the Chapter Master's prone body away from the huge tyranid. The Swarmlord was eventually killed, but only by being shot. Several times. With a Baneblade. To this day, Marneus Calgar remains in a medically induced coma, and the Ultramarines fear for his health. In Calgar's absence the Ultramarines have been led by Tribune Titus, who was unanimously elected to lead the chapter by the captains of the nine remaining companies until such time as Calgar can return to duty. | |||
Since the Battle of Macragge, the Swarmlord has been sighted a precious few times around the galaxy, and each time the Imperium has learned precious new information about this dangerous foe. Although the Imperium first believed the Swarmlord to be nothing more than an overgrown Hive Tyrant, in truth the Swarmlord is something much worse. Much like how Macha is the mortal avatar of Isha and the Nightbringer and Void Dragon have become avatars of themselves, the Swarmlord is essentially a physical avatar of the tyranid Hive Mind. | |||
The Swarmlord only ever appears when the tyranids encounter a significant barrier to their expansion, necessitating the direct attention of the Hive Mind itself to circumvent the problem. Creating a Swarmlord is not without its risks, as it requires a not-insignificant amount of synaptic resources that could be devoted to other tyranid lifeforms, and if the Swarmlord is killed the psychic backlash can actually harm the Hive Mind itself. Nevertheless, the costs of a Swarmlord are more than outweighed by its benefits, as the presence of the Swarmlord exponentially increases the efficiency and tactical adaptability of any tyranid lifeforms on any battlefield it sets foot on. Despite representing a significant cost, the tyranid Hive Mind is large and fractious enough This was at first only theorized by the Ordo Xenos, but later confirmed by three simultaneous sightings of the Swarmlord on three totally independent battlefields later in M41. | |||
As of late M41, the main tyranid hive fleet has arrived and is besieging the eastern rim of the galaxy on multiple fronts. It is said that the visage of the Swarmlord has been spotted on the front lines. | |||
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Revision as of 11:57, 31 January 2017
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It is the 41st millennium. For more than a hundred centuries the Eternal Emperor and Empress have been joined in their holy union. He is the last relic of a lost age when hope and wisdom ruled the galaxy, still clinging to his purpose of forging a better future, and she is the last remnant of an ancient pantheon, a mother watching over dying children brought low by their own hubris. Together, they are the Masters and Guardians of Mankind and Eldar, the keepers of the Last Alliance, the embodiments of the Imperium to which a hundred sapient species swear their fealty.
At the core of the Imperium is Humanity, its teeming multitudes ever resilient, stubbornly carving out a future amongst the hostile stars. The greatest of Man’s allies are the Eldar, ancient and wise, their shared bond forged in battle and sealed in blood millennia ago. Since then, others have been judged worthy to join in the light of the Imperium, to stand with Men and Eldar as fellows: the industrious Demiurge, enigmatic Tau, countless strains of Abhumans, and many more.
Yet for all the Imperium’s numbers, it is barely enough to stave off the forces that would tear it down. United under savage Beasts, the Orkish hordes throw themselves at the great edifice of the Imperium. The Necrons are awakening to a changed galaxy, and seeth at the primitives who would dare harbor their greatest foes the Eldar. From the galactic east, the Tyranids have made landfall and sweep over countless worlds in their hungering tide. In the shadows lurk the Dark Eldar, reveling in the carnage of a galaxy at war. And from the Immaterium, the Chaos Gods brood and plot their eternal vengeance, served by the twisted Chaos Eldar.
To be a man in such times is to be one amongst untold trillions. It is to live in the last bastion of civilization as the darkness draws near. These are the tales of those times. Forget the stories of peace and harmony, for they are fables of a gentler time, when the world still made sense. Remember the stories of struggle and defiance, full of brotherhood and sacrifice, for those are the ones that really matter. Peace is a distant dream growing ever fainter, and there is only war as Men and Eldar hold the line for the promise that has been whispered through the generations, from father to son, from mother to child: that there is good left in the world, and that is worth fighting for.
To-do List
- Finish Primarchs
- Establish timeline and events, and how similar they are to canon 40k
- Origins of Warlord/Steward/Emperor, and his own timeline
- Unification of Terra
- Great Crusade
- Rescue of Isha
- War of the Beast (replacing Horus Heresy)
- Armageddon?
- Tyranids? Have they fully arrived yet
- Other SMs? Only the original legions, or others? Chapters?
- When is present day?
- Repercussions of Imperium/Eldar alliance?
The Imperium: Then
A Brief History of the Early Days
Stuff
Governmental Structure
The Imperium is vast and covers a little over a million inhabited worlds of humans and xenos and the styles of governance of these worlds varies greatly from one planet to another. Represented under the ever watchful Aquila can be found meritocracies, stratocracies, bureaucracies, plutocracies, oligarchies, theocracies, monarchies, aristocracies, democracies and many others. All of these are local systems usually confined to a single solar system or planet or even a nations on those planets.
The Imperium itself is a dictatorship under the rule of the Emperor who operates mostly via benevolent indifference. As a general rule the Imperium does not care what you do so long as you pay the tithe and don't rock the boat.
The only time when the Imperium does care is when one of it's few rules is broken to a degree that they can't pretend to not see it any more. The rules being:
- Pay the tithe
- Don't worship the gods of Chaos
- Don't worship the Emperor
- No militarized religious institutions
- No open warfare between member worlds of the Imperium
So long as these few rules are followed the Imperium does not care. If those rules are broken or the boat is excessively rocked the Imperium suddenly does care and that is terrible because it has no sense of proportional escalation and will confiscate your planet.
Although the Emperor officially rules in practice the Royal Couple spend most of their time touring the Imperium overseeing and inspecting. The day to day running of the Imperium is done by the High Lords of the Imperium who reside on the Holy Planet of Old Earth, know as Terra to the Mechanicum and affiliated institutions.
The High Lords of the Imperium are:
- The Master of the Administratum
- The Inquisitorial Representative
- The Fabricator-General of the Adeptus Mechanicus
- The Grand Provost Marshal of the Adeptus Arbites
- The Paternoval Envoy of the Navigators
- The Master of the Adeptus Astra Telepathica, Astronomican, Schola Psykana and the Black Ships
- Grand Headmaster of Rhetor Imperia and Schola Progenium
- Lord Commander Militant of the Imperial Army (ground forces)
- Lord High Admiral of the Imperial Army (space forces)
- Spokesman for the Collective Synod of the Imperium
- The Speaker for the Merchant Navy and Rogue Traders
The High Lords of the Imperium were originally set up during the days of the Unification of Old Earth as the task of ruling was becoming too time consuming even for the superhuman Warlord, as he was known at the time. The Warlord's long term hope was that they would eventually be able to replace him entirely and he could step down as the temporary immortal ruler of the masses. His short term goal was to get a bit of free time to learn how to socialize.
As the years wore on it became obvious that humanity on the galactic scale would always need one man of supreme competence to set precedents for the High Lords to follow. The rank of Emperor was created but not occupied by the Warlord who instead became the Steward and would wait for such an individual to arise. In his mind humanity should be ruled by humanity, not be an artificial construct of a failed and half forgotten Empire.
After Goge Vandire was appointed Emperor, screwed everything up and was promptly executed the Steward was bullied by Inquisitor Sebastian Thor and the demands of the masses into taking the role of Emperor. He was not particularly happy about this and at first refused until Inquisitor Thor pointed out that by the end of the day one of them would be sitting on that gaudy old chair and out of the two of them one of them would die of old age eventually and then another civil war this time of succession would almost certainly ensue.
Member States
A brief list of national entities that joined the Imperium whilst being interstellar powers in their own right
The Migrant Fleet
The Mechanicus of Mars and its various Forgeworlds
Tau Empire
Interex
Hubworld League (Squats)
Ultramar
Colchis
Colchis was at pre-black powder levels of technology. They had ben nuked to the stone age during the Men of Iron going Full Skynet and it had taken the Age of Strife to get that high again. An effort not helped by the sporadic Chaos uprisings.
Along come desperate elves. Their desperation turns to tears of joy as the people welcome them. The people are repaid by the eldar teaching them how to build a global and peaceful civilization.
By the time the Imperium encounters them they look like some sort of craftworld society crossed with a really calm and peaceful Holy Roman Empire. Shit load of nation states all independent with the Space Pope acting as an independent settler of international disputes. despite it being a medieval shit hole less than two centuries prior the Imperial forces were greated by elegant system defence ships. No warp drive, but only because they never felt the need to go anywhere. The language they were greeted in seemed to be some sort of Old Earth descendant language strangely hybridized with craftworlder High Speech. They were later to learn that this was the global language of legal documents and trade, a practice mirrored in the Imperium with High Gothic.
The capital had a webway gate in the centre of it but they were inconveniently out of the way and so trade was minimal with other eldar.
The Imperials expected to see eldar nobility lording it over primitive human plebs. There was no eldar in any position of rulership above the level of provincial assistant administrator or equivalent title. The eldar didn't want to rule, they just wanted a place to settle
Colchis was brought into the Imperim as a unique and civilized world reminiscent of an idealized version of some pre-fall eldar haven, albeit with only 8% of the global population being eldar
Armageddon
Watchers in the Dark
When the Old Ones left much of their webway-making equipment on Caliban, it left a bit of a hole in the fabric of reality. This slowly allowed Warp energy to leak through into the Materium, something that wasn’t very helpful for a planet already so close to the Eye of Terror. Over the course of generations, much of the planet became uninhabitable due to Warp exposure mutating the local wildlife and turning the local ecosystem into a hellscape. Although natural selection due to Warp exposure had given the native sapient species a great deal of resistance to Warp energies and chaos-related mutations, it was not enough to protect them from the great beasts and detestable flora that covered most of the planet. Out of a sheer need for survival, the native sapient species of Caliban developed into a society fanatically obsessed with opposing Chaos and reclaiming their planet, but because of their limited physical prowess were unable to do much more than keep their few remaining bastions of civilization untainted at great cost.
The Dark Angels, being the first legion sent out beyond the Sol system to look for survivors of the Age of Strife, were the first to encounter Caliban. Upon meeting with the Dark Angels, the Watchers saw the opportunity these visitors from the stars presented them and entreated the Dark Angels for help. Luther, more worried that the Imperium was going to carve up Franj while his back was turned, was dismissive, whereas Lion, ever the idealist, saw the Watchers as people, a Chaos-opposing people no less, in need and stepped in to help. Lion and the Dark Angels made short work of most of the Chaos Beasts on Caliban, and in gratitude the Watchers pledged their fealty to Lion and the Dark Angels. A small garrison of Dark Angels was left on Caliban, but this notably did not include Lion or Luther. The garrison’s job was to help the Watchers rebuild their planet, but it was difficult because they could never really find the source of the Warp corruption and could only keep the number of beasts to a minimum.
The Watchers in the Dark are essentially the reason the loyalist Dark Angels even survived the schism. When two-thirds of your forces turn on you at once, it is difficult to even survive under normal circumstances. Although the Watchers couldn’t physically fight against the traitor space marines in direct combat, they could relay information and help loyalist marines find one another in the chaos, even helping loyalists tell friend from foe. And in a pinch, if you don’t pay attention to a Watcher in the corner with a knife while fighting your loyalist brother, he will seriously mess up your day. However, in the course of the fighting during the schism, Caliban was destroyed, and the Watchers in the Dark were left without a homeworld. Some say the Watchers intentionally blew up their homeworld, to deny the Fallen the use of the Chaos Beasts and the artifacts beneath its surface.
The Watchers are a very minor xenos race, even in comparison to the other minor Xenos races of the Imperium. Their homeworld is gone, and there are only just enough of them to act as support staff for the loyalist successor chapters of the Dark Angels. At first the Watchers were a rather poorly kept secret to the rest of the Imperium. However, when the Imperium started allowing minor xenos races to join the Imperium, the Dark Angels were some of the first in line to present a petition on behalf of the Watchers. People coughed when they saw this, but let the Watchers in anyway. It is likely that the Steward knew of the Watchers’ existence and their contributions to the fight against Chaos before they were officially known to the Imperium at large (probably from the Lion if nothing else), which is probably the reason why the Watchers were admitted into the Imperium despite being a group of mysterious Xenos attached to the descendants of the legion most infamous for going rogue.
Even as an official part of the Imperium, the Watchers are rather enigmatic. Watchers in the Dark can occasionally be seen on hive worlds and other metropolitan areas, but are almost always running some kind of errand for their chapter. Their biology and social structure beyond “warp-resistant, long-lived, and hate Chaos” are only known to the Dark Angels and a few Ordo Xenos Inquisitors who have found out via other avenues. Even the gender or age of a given individual is not clear. The Watchers technically don’t pay a tithe, but since the entire species is basically a vassal race nearly inseparable from the loyalist Dark Angel successors, nearly every adult member of the species serves in some fashion.
Despite, or perhaps because of, this lack of information, a whole host of rumors have appeared regarding the Watchers in the Dark. As with all rumors, it is almost impossible to tell where these stories came from and if there is a grain of truth in them or not. Some say that the Watchers one sees today are the same Watchers that served during the War of the Beast, and there have been none born since the destruction of their homeworld. Others point out that the Watchers would have become extinct by now through simple attrition if that were the case, even if they had lifespans longer than the Eldar. However, exactly how the Watchers are reproducing is unknown. Some say that they are simply nomadic creatures now, forever moving with their Astartes masters and making their homes in star bases and fortresses and ships, whereas others say they haven’t died out because they have one last secret breeding ground, deep under one of the hives of Old Earth.
Other rumors are perhaps more farfetched. Some of these rumors, bordering on conspiracy theories, say the Watchers are able to travel through darkness itself, or are able to know the names of everyone they meet, or are the only creatures besides the Eldar who know how to navigate the Webway, or that they sing beautifully but they won't let anyone hear them, or are Imperial sword Hrud. Some theories are as fanciful as the Watchers hand out present to good little boys and girls on Sanguinala under the command of "Cypher Claws", to as conspiratorial as the Mechanicus uses the Watchers to spy on your comings and goings and dreams, to as eerie as the rumor that the eldar forgot who they were, but the Watchers remember them and remember much more than the eldar would like. As with all things, the Watchers never confirm or deny any of these tales.
Tarellians
During the unification and the Great Crusade, the Steward encountered the Tarellians. Though their race had never risen to match the levels of the Eldar, the Tarellians had a modest interstellar confederation of loosely aligned agriworlds. At first, things went well enough. The Tarellians were cautious, and after a few inconclusive skirmishes, were receptive to human ambassadors. In point of fact, they scorned worlds that were not self-sufficient enough to be able to survive off of their own food supplies, meaning they did not contest Imperial settlers that took the barren (If resource rich) unexploited rocks in systems surrounding them. But, eventually, one Tarellian governor got greedy, and attempted to enslave a human colony en masse to manufacture weapons for his soldiers. Well, the Imperium sent a naval ship, and the governor ran back to his confederates, and a war started.
The Tarellians were good fighters. Managed a few wins against the odds, due to bickering and overconfident Imperial generals. Then a primarch came. Luckily, it was only Dorn, but just the same the Tarellians were beaten horrifically, and quickly forced to peace. A white peace with mild reparations, but one that shattered the Tarellian confederacy over the shame.
After that, there was no more Tarellian confederacy. The fractured states were left alone, and "Tarellian Space" was just another lawless backwater. Until the tyranids came. The Imperium intervened (even over the protest of some particularly proud Tarellian despots), but by the time help arrived the damage was done. Over a full quarter of the Tarellian population died fighting on worlds consumed.
Now, the Tarellian sector is peaceful. They provide mercenaries and foodstuffs. They're likeable enough, and cautiously judged by the Inquisition as mostly loyal subjects, even if some Tarellian mercenaries are found among ork and chaos warbands, and the rest mutter about how Tarellia will rise again from time to time.
The War of the Beast
Raid of Chthonia
The Raid of Chthonia was not a strategically important battle in the War of the Beast, but it has long stood as an eerie portent in the annals of imperial history, and may be remembered with hate in the clash of some future war. During the Great Crusade the system spanning ruin had been garrisoned by detachments of both the Imperial navy and army, as well as a contingent of Mechanicus intent on the study of the ancient hub system, and a special Custodes unit nominally present to ensure the safety of the treasures of human heritage. At the time of the Dark Eldar engagement Chthonia was far from the main theaters of battle, and much of its naval and infantry guard had been ordered into the defense of Old Eath. The raid is notable as the largest single incursion the Dark Eldar have ever made into realspace, and the only time the great tyrant Absurael Vect is known to have walked an imperial world. As the siege of Old Earth reached its terrible climax the Chthonian system was set upon by a force of corsairs and kabalites, first seeming a particularly fierce attack of opportunity, but with the appearance of Crone and Upper Commorragh command ships, then Vect’s own, it became apparent the scale of the assault.
While significant fortifications had been established on one of the system's rocky inner planets and the foundations and initial foundries of a new forge laid on another in hopes of staging exploration through the system the forces that remained to man them were few. Navy and Mechanicus ships scrambled to secure their orbits against the tide of corsairs. The imperial officers could do little but watch through their telescopes as the Crone and Commoraghi command ships maneuvered to the crest of the golden circlet and made to secure the broken ring set around the Chthonian star.
Of the Imperial forces present the techpriests were the best armed and in the greatest number, but they received the greater part of the Dark Eldar's attention. The guns of explorator ships and newly scavenged archeotech illuminated the space around Chthonia III, but even as the darting corsair ships burned in orbit they made for the surface. The orbit of Chthonia rapidly became a dynamic hell of boarding actions and lance fire as incubi and skitarii ripped into each other in fierce engagements that were soon mirrored on the planet's surface. The Commoraghi forces on Cthonia made to plunder the forge of its magos and higher acolytes, while those around Chthonia IV tried to cripple the Imperial military force. The predominantly Voidborn battlegroup successfully held against corsair opening salvos, the remaining imperial army forces on Chthonia IV supported their meagre naval force with surface based lance and torpedo installations and polar weapons platforms. As the third day of fighting on and around Chthonia III dragged to a close the remaining Mechanicus forces retreated first to their ships in orbit, then to their sister world. As they broke from the fray the attacking Dark Eldar made for the crest and their command ships.
The dark battleships of the attacking force's Crone sorcerers and mighty archaeons were moored among the gleaming discharge towers and control domes of the crest facility, the forces of the haemonculus and balesingers they brought with them engrossed in the wonders they were dissecting. Assets drawn from Vect's own fleets and forces manned the shredding guns set up in the installation's spires and the cutters ready to intercept any counterattack meant to dislodge his expedition. In the years that followed Inquisitorial investigators and their illuminate superiors judged that his forces had access to facilities that were integral to the creation and engineering of souls, facilities that housed the stacks of Dark Age Abominable Intelligence that trawled the deep warp, and others that prepared blank bodies for life. The extent of his Haemonculi and sorcerers gained from this endeavor could not be known, and the Magos of Chthonia III was never found.
As the bloodied forces of the Mechanicus and Imperium regrouped at Chthonia IV under the protection of its surface armaments they made to contact the wider imperium and the Custodes garrison. Attempts to call for aid brought dismay, the latest news was that Sanguinus was dead and the Eternity Gate breached, and no reinforcements could be spared. In spite of this blow it was found that the Custodes still held the focal complex and central repository, and hoped to hold it longer still even as their barricades breached. It took two more days to prepare a meaningful attack force to challenge the Dark Eldar assembled at the crest, and for that time the focal complex and its golden defenders held by power glaive and sword even as they fell back from lab to lab, and dove back into lost chambers to face down witches and horrors that strove to pry forth their lord's very fundament.
The defending Custodes were all but overrun, but enough stood to continue to disrupt the invading Dark Eldar. In later stories of the battle it is said that Vect entered the complex guarded by mandrakes and his personal retainers, intent on ensuring the successful looting and study of this piece of imperial history, and was engaged at some distance by a Custodian wielding a rocket launcher. The remains of the Custodes unit was forced to its final fallback position in the central operating chambers, as well as a handful of holdouts fighting on across the massive complex. Vect was still in the complex when the remaining Imperial and Mechanicus ships entered combat with the corsairs and set course to charge the moored command ships. While some of the Imperial vessels were intercepted, others picked off by the corsairs before they could get the commanding crone ships in range, much of the counterattacking force got in among the enemy fleet, some ramming and others firing their guns until they no longer could.
The great tyrant's personal hasty retreat spared him and his ship. The corsairs fled soon after the first Imperial ships detonated their drives, their Mechanicus crews devoted to the sanctity of the Omnissiah and hatred for such things as haemonculi. The crone ships burned among the emission spires, their blasted wrecks were pinned to command domes by the broken prows of imperial ships. The ships that remained after the initial charge ran down the fleeing pirates until they slipped into the webway, or else entered the crest and threw themselves into the destruction of the straggling Dark Eldar. Even as the remaining Voidborn and Imperial army forces relieved the Custodes unit from their charred and melted fortification there was little celebration. To their best knowledge the Imperium had fallen, whatever their victory was worth, and they braced for the worst. It took another day to establish contact with the Imperial navy, which confirmed the opposite.
Battle of Necromunda
The Battle of Necromunda was a major conflict during the War of the Beast, where the Imperial Fist fought to control both the planet and space around the hive-world itself. As a technologically advanced Survivor civilization, Necromunda was a major munition manufactorum that directly supplied munitions to the front lines and Terra itself. As the Beast made a beeline for Terra to recapture Isha and kill the Steward, in order to make the upcoming Battle of Terra easier other Orks and Crone Eldar worked together to cut off the entire Sol-Sector from the rest of the Imperium. When a blockade couldn't be establish the Chaos forces switched from cutting supply lines to outright attacking the production of supplies itself. The ever opportunistic Dark Eldar joined along for the ride with the Chaos forces to make the Imperial shipping lanes a living hell to operate within Segmentum Solar.
The sights of a big WAAAGH! had the poor planet of Necromunda as the next prey after already destroying several Imperial worlds when they bypassed Terra. Still rich in mineral and other resources the hive-clusters on the surface would be devastated in the fighting in the orbit as debris from Imperial Navy wrecks, Ork Rokks, and twisted Crone corpses rained down upon the planet. Due to people living in such tightly packed conditions, tens of thousands of civilians died just in the first week of fighting over the planet. The Imperial Fist sent a detachment of 40,000 Space Marines under First Captain Sigismund to defend the planet at all cost, but an unknown amount of ships got lost in transit due to Warp interference that was probably conjured by the Crone Eldar. When Sigismund arrived over the planet, the Imperial Navy was in a stalemate with Chaos ships where neither side could attack without being destroyed in a single battle. Unfortunately, the Ork ships orbiting Necromunda had mostly crashed onto the surface to begin invading the planet. Sigismund would report that Imperial Fist ships are arriving over the planet at random times yet there were enough Battle Barge to kill the Chaos fleet. The Battle Barges combined with the Imperial Cruisers attacked to finally crush the remaining Chaos fleet, ending the battle in orbit.
However, the damage was already done for Necromunda as the majority of the invading Orks had already crash-landed into or near the hive-clusters. Sigismund ordered all available Imperial Fists to land and defend the manufactorums at all cost. The hive cities were turned to fortresses (more than usual), in that the Orks paid five Boyz for every one Space Marine. However, even this was not enough when the Orks outnumbered the Imperial Fist ten to one. What was more frightening was that the invaders were making fast progress as well. Thousands of Imperial Fist were lost within the first few days of fighting in the hives. Sigismund was not shocked with the losses but rather had expected them knowing how the battles in the War of the Beast worked. What he did feel was worried by the fact that as this battle of attrition continued, the Imperial Fist will lose the world being bleed dry.
The streets were filled with trenches, the spires were kill-zones, and rooms were bunkers. Hallways were blocked off with the bodies of fallen Imperial Fists with armor still on them. Hive gangers had resorted to cannibalism while the rest of the civilians fled away from the hives. The desperate and pure hopelessness of fighting in the hives led to many, including Sigismund, to fall under the sway of the Plague Father. The wishes of eternal life and reviving fallen brothers to help the defense of Necromunda were granted under a demonic pact with the First Captain's blood. The words "I offer all those presently under my command" had damned all 40,000 (living and dead) Imperial Fist, along with the mortal crew of the Battle Barges, to serve Nurgle.
The fallen Imperial Fist were brought back, along with some being granted immunity to pain and being able to fight while still missing all limbs but one arm. Now the Orks had to kill every Space Marine twice and each Marine could take twice as many wounds. The blessed Imperial Fist shot the Orks in the front as the revived brothers shot from behind, the Orks had walked into a trap of their own making. In the ending stages of hunting down the last Orks, an unknown Space Marine clearly blessed with illnesses shouted "For the Imperium!" before slicing an Ork with his Lighting Claws.
The Battle of Necromunda was won but neither for the Imperials nor the Beast. The real victors were the Chaos Space Marines. True the Imperium still held the planet and the Ork WAAHG! was crushed, but this was done for the price of almost 40,000 Imperial Fists turning to Chaos and forever being lost to the Imperium. Those on the planet that sought the Dark Gods’ help did so when they were forced to either flee and lose the planet or have a heroic last stand and then lose the planet. Well, one must remember that Sigismund was told to "Hold Necromunda at all cost" even at the price of any lives and damnation.
The traitor Imperial Fist would quickly and quietly depart from the sub-sector on their Battle Barges before the news broke out, then announcing to their mortal crew that they would now fight the Imperium. The traitors would rename themselves the "Rotten Fist" as a joke about how the Imperium would be rotting in the future. Their motto is still "For the Imperium" as some odd form of love for the Imperium or a reference to how they fell to Chaos due to defending the Imperium.
Rotten Fist marines during the War of the Beast were sighted fighting Orks and Imperial forces but not the Crone Eldar. After the Battle of Terra, the Rotten Fist along with other Chaos Space Marines were hunted down by Loyalist Space Marines. The Rotten Fist would flee to The Maelstrom, escaping into the Warp.
The Imperium: Now
Xenos Classifications
As the Great Crusade made its way across the stars, back before the Eldar joined and the Imperium was merely the Imperium of Man, the nascent Imperium encountered numerous forms of sentient alien life. Some were non-aggressive towards humanity but merely wished to be left alone, something the Steward was more than willing to oblige. The point of the Great Crusade was to strengthen and unite humanity, not start a hundred petty wars that could weaken humanity in the future. Other races, like the Kinebrach or the Eldar of Colchis, were interested in interacting with humanity on peaceful terms, either coexisting as equals or acting as trading partners. The Steward allowed this, though he probably told the Xenos in no uncertain terms if he ever found out they were antagonizing or abusing humanity his response would be swift and vengeful. And still others, such as the Nephilem and the Laer, were just so destructive and antagonistic that they simply could not coexist with humanity and had to be destroyed. Any Xenos that would enslave or prey upon humanity would be put to the sword.
It is these types of interactions that led to the modern Xenos classifications that we know today. Today, the Ordo Xenos of the Inquisition recognizes three major types of sentient alien life:
Xenos Familiaris – Literally “familiar Xenos” in this case. Used to refer to any Xenos species that is a member of the Imperium. Eldar, Tau, Tarellans, and Demiurg are all representatives of this category. Ironically enough humans also fall into this category if used by a non-human Imperial citizen, as the term essentially means “species that are not my own that are part of the Imperium” as opposed to a human-specific term.
Xenos Independens – Xenos races that are rational enough that they can negotiate with the Imperium, but for whatever reason are not part of it. Some engage in heavily restricted trade with the Imperium (usually through Rogue Traders, as the Imperium likes to use free trade with the rest of the Imperium as a selling point for minor races to join). Others are aloof and territorial and may have even fought minor skirmishes with the Imperium, but are generally smart enough to sue for peace before things escalate beyond the point of no return. Ordo Xenos Inquisitors like to monitor these species like a hawk, as they are ideal tools for Chaos to subvert and use against the Imperium. The Q’orl and the Jokaero represent the aggressive and affiliative extremes of this category, respectively. Interestingly, the Necron Star Empire was in this category at one point when the Imperium thought they could be negotiated with until the Silent King started getting unreasonable.
Xenos Horrificus – Hostile xenos. Xenos that are aggressive, destructive, cannot be negotiated with, and therefore should be eradicated whenever possible. A declaration of Xeno Horrificus is essentially an all-out biological declaration of war on the species. Orks, tyranids, Crone Eldar, Rak’gol, Slaugh, and Barghesi, among others, all fall into this category.
There is also a fourth category recognized, though not commonly used, by the Order Xenos to refer to Xenos that the Imperium knows little to nothing about: Xenos Obscuras. Most of the time this classification is used to refer to long-dead races that are of little to no threat to the Imperium, though sometimes it will turn out the species is not as dead as everyone once thought.
Although some Imperial citizens mistake abhumans for Xenos, there is actually a very clear line between the two. If an organism is an Earth-based lifeform originally descended from humanity, it is an abhuman, no matter what it looks like. Anything else is a Xenos.
(Non Canon edit below - check with others before declaring as fact. -sangy-guardsman) A fourth classification exists: Xenos Obscuras - Used for species where almost nothing about them is known. Despite common misconceptions, this category is reserved for dead species, which are mostly not a threat unless an archeologist fucks up. This doesn't stop entertainment media from using it to explain Inquisitorial heroes finding knowledge of rarely-glimpsed xenos of rumor. If the Inquisition decides that rumors of a xenos species have enough truth to warrant a classification, it is listed as Independens (Pending) or Horrificus (Pending).
Forces of the Imperium
Imperial Guard
Forces of the Imperial Guard
Cadian Shock Troopers
Most “Cadian” Regiments are in fact not from Cadia or even have a drop of Cadian blood in them. “So why name them Cadian?” I hear you say. The Cadians were one of the few who proved themselves in the Great Crusade as the most versatile and adaptable troops the Imperial Army can deploy on most fronts. The organizational structure and equipment used by the Cadians were introduced to many different worlds as the original Cadian regiments toured the modern Imperium and beyond in the Crusade Era. The 200 year expansion period saw diverse traditions of regiments being used all over the galaxy as newly integrated worlds threw their armed forces to join the Imperial Army, and be sent to the far-flung reaches of the Imperium. The War of the Beast saw almost all Cadian regiments be recalled to the defense of Cadia or Terra if they were close enough. With the absence of many regiments from Ultima Segmentum and Segmentum Tempestus the worlds in these places were forced to raise totally new regiments from scratch for self-defense or as requisition to be deployed to the fronts.
Many of the Forge, Argi, and Feudal worlds used traditional local organization and equipment for planetary elite troops to form their own Guardsmen regiment at that time. Imperial, Hive and Fortress worlds on the other hand, saw the effectiveness in Cadian regiments as they fought against or with the Cadians during the Great Crusade. The industrial capability to manufacture standard Cadian equipment was already present on many Imperial worlds, but the Forge worlds refused to form Cadian regiments as these worlds dismiss the lack of artillery and armored vehicles and rather form the Skitarii armies. Argi and Feudal worlds lack the industry to produce and equip a Cadian regiment.
The adoption of Cadian regiments on so many different worlds shows the versatility and efficiency of the Cadian doctrine. After the War of the Beast, the original Cadian regiments would be sent to refortify the Cadian Gate. Many of the displaced Cadian civilian people would be reorganized to colonist groups leaving their homeworld. The same adaptable traditions carried over to colonize and frontier worlds when they raised their own Cadian regiments.
Cadian infantry regiments from Cadia are known as “Cadian Shock Troops” while off world or imitation regiments are known as “Cadian Foot Troops.” These Cadian Shock Troops would often have at least two detachments from other branches of the Imperial Guard, for example the 203rd Cadian Shock Troop has self-propelled heavy artillery and armored detachments. The Cadian Foot Troops often don’t follow this rule and only deploy with one detachment.
In a Cadian infantry regiment, a squad is made of 10 people that operate in 5 pairs. The Sergeant keeps up moral and plans out tactics with the Lieutenant who can operate as a vox-caster; they can also be equipped with melee weapons. The heavy weapon team is included to allow long range suppressive fire on the battlefield usually with a heavy stubber. The Medic works to keep the soldiers in fighting condition with the help of their underling that tags along into battles. The rest of the squad is made up of two pairs of weapon specialists normally being Lasgunners.
The Sargent is equipped with a chainsword and las-pistol for leading charges or CQC. Alternatively the Sargent can be armed like the Lieutenant who is given a las-carbine for self-defense. The heavy weapon team normally uses an offensive heavy stubber that fires 12.7mm rounds or a lighter defensive stubber firing 7.92 rounds. In the heavy weapons team the first member carries and fire the weapon while the other member feeds ammo, spots targets, guards the gunner, and act as a makeshift bipod. Both members are also equipped with a Lasgun and a las-pistol. The medic fights with a Lasgun and heals with the medikit which comes with medical drugs, chemicals, surgical tools, sedatives, injectors, bandages and a medical cogitator which can detect almost every known aliments. To help the Medic is the underling who carries extra supplies, guard the Medic, or help in surgery depending on the conditions. The weapon specialists mostly carry Lasguns although one or two of the four might have flamers instead. These specialists can really be armed with any weapon that can be held by two regular human arms, some can also serve the dual role of vox-caster as well. The specialist act as either a flanking force while the heavy weapon team suppressed the enemy or the center line that lay down fire.
Fenrisian Line Regiments
Seeing the effectiveness of Cadian troops after encountering them in battle during the Great Crusade, Fenris adopted the Cadian Doctrine and deployed Cadian Foot Troops to the front. Yet the War of the Beast changed the outlook of the Fenrisians on the Cadian Doctrine with the lack of mortal manpower when faced with the Ork threat. During the war, several Cadian Foot Troops were entirely wiped out within the first week. The Death world breed heroes for the Space Wolves, not infinite manpower for many Foot Troops. Fenrisians abandoned the Cadian Doctrine after the war and switched to the Fusilier Doctrine that the famous Mordian, Praetorian, and Scintillan use. Sacrificing quantity for quality, the Fenrisians can always request Space Wolves regiments to merge with a Line Regiment. The Flak Armor for the Fenrisian Line Guardsmen uses extra metal plates compared to Cadians. The infantry under the Fusilier Doctrine would stand shoulder to shoulder forming into lines facing the enemy before firing. The Fenrisian Line Regiments took this tactic and expand it with the introduction of self-propelled artillery to provide mobile defense and keep up with infantry on attacks. In these regiments the Fenrisians officers are encouraged to outgun the enemy via volley fire and if that fails just charge them. Fenrisian line infantry are better trained than Cadians in melee combat with some even wielding swords into charges.
Fenrisian Line Regiments often differ in tactics depending on whether they come from one of the Fenrisian colony worlds or Fenris itself. Old World Fenrisians are more wild and less coordinated in their approach, and typically operate in 5-10 man squads for the best kill-to-loss ratio. New World Fenrisians are more ordered and coordinated though they are still wilder than anyone outside your average Death Worlder. The two groups work best together, with New Worlder regiments holding the line and securing targets and Old Worlders scouting ahead and harrying supply lines.
Weapons of the Imperial Guard
Laz-guns
The first instances of las-weapon technology came from Terra itself. It is thought to be a recreational weapon used in mock battles during the Dark Age of Technology. At that time these las-weapons beams had the power of 4mm stubber pellets where even thick cloth was effective armor against it. These relics were present on Terra and other worlds during the Warlord Era but it was the Emperor who reshaped it to become a lethal weapon. The Emperor’s scouts had presented him with some prototype weapons when preparing for the unification with Mars. One such weapon was the proto-Lascarbine that was superior to stubber carbines in all but firepower. The Las beams still had the power of a 4mm stubber pallet thus the Emperor in his intelligence recrafted the weapon so that it fired with the power of an 8mm stubber round. The Lascarbine first saw service as the replacement for the Autorifles which was the standard weapon for the Imperial Army in the unification of the Sol system. Next was the Laspistols which were design to replace the stubber pistols. The mass use of Las-weapons saw that the Lascarbine barrels started to warp after 5.000 shots and the Laspistol barrels warped after 2.000 shots. When these barrels warped, what would have been unmodified hitscan fire devolved to lose of accuracy where Guardsmen had to fire two or more times in the same place to get a hit. Even worst, when the Laspistol barrels warped soldiers had to fire at point-blank range to get hits.
The Imperial Army Handheld Weapons Development Bureau would develop the Lasgun which had a longer barrel and limited the power to 7.9mm stubber round strength. Then changed the iron sights of the weapon to allow attachable optics and added a stock for increase accuracy. The first Lasguns were deployed to the front during the Hunting Era where it was noted that these weapons had effectively the firepower as the Lascarbines but the barrels didn’t warp until after 10.000 shots. When the Apostasy Era started Guardsmen on both sides reported the Lascarbines and Lasguns in night-time fighting left noticeable muzzle flashes thus making the shooter an easy target. The Weapons Development Bureau would again work on the Lasgun and Lascarbine just after the Apostasy Era, to create the attachable flash suppressor for better night-time combat. Then they also created the light attachable stock for the Lascarbine.
Flak Armor
There was no such thing as a standardized armor used by the Imperial Army during the Great Crusade. The closes thing to such a concept came in the form of the Solar Pattern Void Armor used widely by the Solar Auxilia but that was a carapace-reinforced void suite rather than Flak Armor as we know it today. The first documented instances of what could be considered Flak Armor was when Cadian Shock Troops started equipping troopers on mass with light anti-shrapnel armor near the end of the Great Crusade. Cadian officers found out on the battlefield when Cadian Guardsmen attacked entrenched positions most of their losses sustained were from artillery or random bits of debris thrown into the air by artillery. The different regiments from Cadia phased out the traditional metal plate armor for Flak Armor, all future campaigns used Flak Armor once manufactorums switched production lines right before the War of the Beast.
The breastplate, shoulder pauldrons, knee plates, and greaves all used the same material and layering as each other. The helmet has considerable more armor and the fabric connecting the armor is much weaker or lacks any sort of plating. Most of the actual armor in Flak Armor uses an inner layer of shock absorbent gel with metal plating between the gal and outer ceramic layer. All three of these layers are connected and interwoven with carbon-fiber, metal-fabric, and nylon strings forcing the layers to stay together under most conditions. The ceramic plate was designed to deflect shrapnel or at least cause it to be stuck in the plate. The metal layer was placed to stop lasbolts or stubber rounds from fully penetrating through the armor in case if the shot passed the ceramic plate. The gal is there as either the last ditch effort to stop shrapnel from fully penetrating the armor or prevent internal bleeding from receiving a direct hit. Flak Armor fabric is made from different carbon-fiber, metal fabrics, and thick cloths to prevent shrapnel from cutting through or a blade from ripping it. Flak Armor helmet tend to have extra metal plating to ensure that not all shots to the head are fetal or random falling debris didn’t kill the Guardsman.
The first major combat test of Flak Armor was seen in the War of the Beast. On the frontlines Flak Armor proved to be basically ineffective in protecting against Ork weaponry. The Orks had used unusually large stubber rounds up to but not limited to 10 or 12mm that would slice right through Flak plating. What would be considered dangerous Ork rockets would often miss even with flam ammo, Flak armor was more than enough protection against most Ork rocketry short of city block leveling size. Crone Eldar and Dark Eldar weapons of both Saw and Splinter ammo had difficult times penetrating Flak plating unless there was concentrated fire where even the Flak plating can only protect against so much. When the Fallen first turned on Imperial Army elements, blosters were used for the first time against Flak Armor. The bolter rounds would often penetrate Flak plating to only cleanly exit out on the other side then explode, if the Guardsman was lucky they would still be alive. When a Guardsman was even luckier the bolter shell would be deflected off of Flak plating and explodes prematurely in mid-air, unless the explosion was in their face the shrapnel would be mostly harmless. The flexibility, simplicity, and cheapness to produce Flak Armor instead of Void suits led to many Imperial worlds adopting the Flak Armor, quotas and resources were limited in the total economic mobilization that happened in the War of the Beast made Flak Armor even more popular.
During the Apostasy, Imperial Guard regiments openly fought against one another and this saw the first use of Flak Armor against massed artillery. Regiments would launch massive formations to charge at entrenched Guardsmen who were well prepared for such an attack. The defenders would fire blinding volleys of artillery shells to delay the charge. Flak Armor proved a Guardsman could survive an artillery barrage short of a direct hit right next to their feet they would be fine, if the shockwave from the explosion didn’t destroy the body’s organs that is. Artillery barrages could now only slow down attacks from Guardsmen thanks to Flak Armor. Field modifications noted to be used by regiments during the Apostasy was extra cloth being to prevent shrapnel from easily slicing the joints. Thicker ceramic plates are used by veteran Guardsmen against Orks to at least survive glancing shots from Ork stubbers. Regiments constantly facing Crone or Dark Eldar is deployed with extra metal layered Flak Armor to prevent enemy fire from penetrating Flak plating.
Beastmen and Ogyrn
As the Imperium spread its borders past the boundaries of Sol, it rapidly began to encounter new strains of abhumans. Some of these strains were familiar, including Navigators and additional tribes of Void Born. Others such as the Ratlings, Felinids, and Nightsiders were novel, but genetically stable, having evolved through Dark Age of Technology genetic engineering and natural evolution, a testament to humanity's hardiness and ability to survive on almost any world.
For the most part, the Steward was unconcerned with admitting these abhuman variants into the Imperium. He already had one abhuman primarch, another nearly so, and he himself was only human in the loosest sense of the word. To him the abhumans were just one more drop of variation in the great sea of humanity.
However, then the Imperium discovered the Ogryn. And the Beastmen.
Each race presented its own problems for the Imperium. The previous abhuman species were all genetically stable and essentially comparable to baseline humans in intelligence. The Ogryn were clearly of subhuman intelligence, being comparable to a mentally handicapped human at best, and behaved and looked like shaved apes more than people, fighting each other with their enlarged canine tusks.
The Beastmen were slightly more intelligent, but more in the manner of an extremely cunning predator than a civilized being, completely ruled by their instincts, and prone to additional mutations. When the Beastmen were discovered by the Imperium, their lives were brutish, nasty, and short.
Such was the Steward’s concern that he brought in his highest ranked geneticists and gene-wrights to consult on this matter. At this point in time the Steward’s various groups of genetic engineers had been merged into Adeptus Biologis, but had not yet adopted the trappings of the Mechanicum of Mars. The nominal head of the Biologis, a former genesmith, suggested the Ogryn and Beastmen were so unsalvageable that the Steward’s best options were either to wipe them out immediately and resettle the planet with humans of other stock or to sterilize them and then resettle the planets in 60 years or so after they had all died out, something that caused considerable consternation among other schools of thought in the Biologis.
The Steward made it abundantly clear that the suggestion of summary genocide on a world under the Imperium’s protection would not be tolerated and anyone found doing so without the Steward’s knowledge is grounds for immediate execution without appeal. The Steward argued the Ogryn and Beastmen were humans. Afflicted humans, but humans all the same. Their ancestors were no different than any other group that Earth but were merely dealt a bad hand by the universe through no fault of their own. Eventually, the Steward and the various factions of the Adeptus Biologis released an agreement. The Biologis would release carefully tailored mutations into the genepools of the Ogryn and Beastmen over thousands of years until the devolution in intelligence and sanity caused by the Age of Strife could be undone.
As of M41 Ogryn and Beastmen can be split into two broad categories: Primeval and Nova. Primeval Ogryn and Beastmen are rare, existing only on planets that have been just recently rediscovered by the Imperium. They are little different from the Ogryn and Beastmen first encountered by the Imperium in M30. Nova Ogryn and Beastmen vary in intelligence from little better than their Primeval ancestors to levels deemed acceptable to the Imperium (generally human intelligence or close to it).
Nova Ogryn have lost some of the strength and durability of their ancestors, but in general are much more intelligent (though less so than human on average). Combined with external artificial augmentations such as Biochemical Ogryn Neural Enhancement or “Bonehead Procedure”, some Ogryn officers are actually comparable to humans in intelligence.
Nova Beastmen are one of the greatest success stories of the Biologis, along with the Astartes and Necromundan eco-engineering. Out of all the strains of abhuman, the Beastmen benefited the most from genetic engineering, mostly because of how bad they had it to begin with. Some have theorized that the Beastmen were created via crude methods of genetic engineering by splicing in large amounts of non-human DNA (even moreso than other abhumans) during the Dark Age of Technology. When society collapsed during the Age of Strife, there was no way to correct the myriad mutations and glitches that cropped up over the following 10,000 years. Indeed, when the Beastmen were first discovered by the Imperium they were not even recognized as human-descended at first.
Although the Beastmen started off much worse than the Ogryn, their uplifting progressed much faster. The same shoddy genetic engineering that made the Beastmen prone to mutation in the first place meant that the new, stabler genes introduced by the Adeptus Biologis became established across the population very quickly. All Nova Beastmen as of M41 are essentially if human intelligence. Any Primeval Beastmen in M41 are all from very recently discovered worlds. Nevertheless, despite their dramatically more stable genome, Beastmen still suffer a slightly higher rate of mutation than the rest of the Imperium. No one is sure if the tendency towards mutations is due to the Biologis trying a little too hard to correct the flaws in the Beastmen genome or the Ruinous Powers trying to taint any long-term victory on the part of the Imperium.
The Adeptus Biologicus might have gone a little overboard in trying to keep the instincts of the Beastmen in check. As opposed to their Primeval brethren, Nova Beastmen tend to be rather solemn and dour, though this may be because they know how far they have climbed and how deep the pit they were lifted out of was. Their sense of duty and debt is second only to that of Krieg, but thankfully for the Imperium’s sake the Beastmen are much less suicidal. Promethean beliefs tend to be widespread among the Beastmen. However, the Nova Beastmen have not lost all of the bestial instincts of their kin. Beastmen often speak of a “Weakness of the Beast” to refer to any behavior that seems to be driven by instinct or base desire, one of the few societal ideas they may have picked up from the Adeptus Biologicus. Nova Beastmen in general also tend to have much sharper senses than baseline humans, and are valued even in otherwise all-baseline regiments as scouts and trackers.
Adeptus Astartes (Space Marines)
The Breaking of the Legions
During the Great Crusade, the Adeptus Astartes were organized into twenty distinct legions each composed of thousands of Space Marines. However, by M41, the Adeptus Astartes have been divided into many distinct chapters about 1000-1200 strong, each descended at least in part from one of the eighteen legions that survived the War of the Beast. The reason for this change in organization is complicated. Many lay students of history often claim that the impetus for this change was Roboute Guilliman's Codex Astartes, published in 243.M31. However, like much of Guilliman's work, the Codex Astartes was meant to be a thought exercise in how the Adeptus Astartes could be more efficiently organized in a post-Great Crusade environment, and Guilliman would never have tried to shove his ideas down his fellow primarch's throats.
In truth, all of the legions split up for different reasons, and at different times.
Several of the legions survived virtually as is for a little while longer under new leaders, who would have probably been considered primarchs in their own right if they hadn't had to stand in their predecessor's shadow. Kharn found himself essentially taking over more and more of his legions duties as Angron's health deteriorated. Abbadon was ambitious and charismatic enough to keep the Void Wolves in one piece for at least another generation. Leman Russ told Bjorn during a moment of mutual drunkenness to "look after the place while I step out for a minute". The next morning they realized Russ was gone and to make matters worse everyone had been just sober enough to remember what Russ had said the night before.
Other legions split up following the death of their primarch, or for simple matters of practicality. Old Man Khan called a meeting of the yabgu, despite not being dead yet, to make sure that whoever succeeded him would be competent enough not to run the legion into the ground. In a rare moment of humility, the yabgu compared themselves to Khan and realized that none of them could claim to have accomplished what Khan had accomplished by their age, and so the legion was split up. The descendants of the Thousand Sons such as the Grey Knights were already split up before their primarch's death (with the exception of the Blood Ravens), given that all were created to perform quite different, specialized tasks. The Imperial Fists found themselves splitting apart to fortify and garrison agri-worlds after the War of the Beast, on the basis that you cannot rebuild an empire if everyone is starving, and gradually drifted apart over the centuries. The same is true with the Iron Warriors and hive worlds and Iron Hands and forgeworlds. In these cases, Guilliman's Codex Astartes was seen as a natural framework for how to rework the legions into more autonomous units (though each legion implemented the Codex in their own way).
The Dark Angels are rather infamous for having split up before Guilliman ever wrote the Codex Astartes, after two-thirds of their number turned traitor during the War of the Beast. The Lion split the remaining loyalists into knightly orders and instituted the rank of Watcher to ensure that no one individual could ever subvert the entire legion. Guilliman may have actually been thinking of the Dark Angels when he wrote some parts of the Codex.
The Death Guard never really split up, even with the death of their primarch. Unlike the other legions they have never truly stopped marching to war.
There were two real deathknells for the concepts of a legion as a whole. The first was when Belarius the Abdicator refused to take up command of the full host of the Blood Angels after the death of Sanguinus, knowing full well that his entire reign would be spent in the shadow of the Martyr Angel. Instead he took command of a much more reasonable sized contingent of Blood Angels, nearly all survivors of the War of the Beast, with Belarius giving the most competent of the remaining Blood Angels command of their own groups. This set the precedent for most legions of breaking up into chapters after the death of their Primarch.
The other was the “Iron Cage” incident that happened to Fulgrim sometime in early M31. Fulgrim had always been a micro-manager, and was one of the strongest opponents of breaking the legions into chapters. However, after the War of the Beast, the sheer number of small-scale conflicts across the rebuilding Imperium and lack of local autonomy meant that the Empire’s Sons were ground down to about half the size of their prime merely by attrition alone despite being one of the biggest recruiters of new Astartes. The breaking point for the legion was when the Empire’s Sons got caught in a trap set up by a Tzeentch-worshipping Big Wyrd. The Wyrdboy was never caught, and by the end of it Fulgrim was left with enough marines to scrape into a little less than three chapters. After that point, even the strongest detractors of the Codex Astartes (with the exception of some particularly stubborn cases like the Death Guard) had to admit that Guilliman had a point.
Oficios and Adepta
The Assassins
The Officio Assassinorum was one of the oldest arms of the Imperial Government, and its roots date back to the barbarity and cruelty of the Old Night. Perhaps it was fitting that, as the Warlord became the Steward and the Unification became the Great Crusade, the ancient orders of assassins were finally brought to heel and integrated into the Imperium proper.
The Rebuke at Mount Vengeance is the common story of the Officio Assassinorum's founding. In those days, the young Imperium was mired in battles far and wide, but one particular front was facing opposition that none seemed able to counter. Here, commanding officers and vital figures were dying at an alarming rate, even in the safety of their rear areas; and although they were suspected to be the work of the enemy all of the deaths seemed to be of natural causes. The Warlord simply appointed new generals and ordered veteran bodyguards for the ones already in theatre, but in response his loathsome foes only grew bolder. Ever-more evidence of their activities was left behind, seemingly taunting the Imperium for their inability to protect their own; clean killings becoming vicious slaughters of officers and civilians alike. Commanders were found butchered in their headquarters with a single bodyguard left alive, usually little more than traumatised wrecks stammering about technological sorcery beyond that of the Warlord's Mechanicus allies.
Incensed at the atrocities inflicted upon his people, the Warlord made war on the Assassin Temples of the Salt Spires. Little is known about the Spires or mercenary, heartless Masters, for many archives of their history were lost in the anarchy of the War of the Beast (although this may well have been Vangorich's objective all along). The Warlord did the best to spread his own view - that the assassins were little but cowardly shadows who though they could behead the Imperium - but even his presence and words did little to bolster armies so plagued by fear and paranoia, and so he began using the antithesis of their own doctrine to plot their downfall. There were no grand offensives, no bold strikes, nothing that seemed major enough to warrant the assassins moving against it; yet suddenly they found their supplies of everything from ammunition to promethium - and most importantly, water - were perilously low. In their weakened state, the Temples knew they could not face the Warlord's forces, and so they came before him to seek treaty.
At Mount Vengeance, the Temple Masters met to offer peace to the Warlord.
At Mount Vengeance, they received his full scorn.
The Warlord was not content with their mere offer of fealty. For the atrocities the Masters inflicted on his people, for the lives they had taken, the Warlord would not be content with a glorified armistice. He gave them an offer of his own: total surrender, or total annihilation. That was their only choice.
Some of the Temple Masters, emboldened by hubris, unwisely struck the Warlord. They died. Some fled. They died, later. But on the mountain and around it - for many assassins had followed their Masters, perhaps out of loyalty or some morbid curiosity - others remained, bowing in total capitulation to the Warlord and the futility of resisting this god amongst men. For his part, the Warlord acted rather appropriately in that role, passing judgement on each Master and their assassins. Some were found guilty of crimes beyond forgiveness and were slain, often by their peers as a test of loyalty; others were granted the "clemency" of banishment into the salt wastes. Only one was judged pure enough to be worthy of leadership - and, as the new Grandmaster of Assassins, he was assured that the temples that surrendered would remain intact, albeit in service of the Imperium under the watchful eye of Malcador.
Thus was formed the Officio Assassinorum. Malcador was pleased with the Warlord's mercy; for it showed no amount of fury would blind him to true talent. A few thousand years later, the assassins proved that such talent brought risk, especially from those as secretive as the assassins.
In 546.M32, the Grandmaster of the Officio Assassinorum attempted to assassinate the High Lords of Terra. The Beheading, as it has since come to be know, was shrouded in mystery; with events restricted to the Imperial Palace, motive, means, and for some figures even identity have been lost to the shrouds of time. All that has survived to this day is that the Inquisitorial Representative, the Master of the Astronomicon, the Paternal Envoy of the Navigators, and the Fabricator-General of the Adeptus Mechanicus were all killed before the Steward was able to stop Grandmaster Vangorich's terror.
Naturally, many asked how Vangorich was able to get as far as he did. Perhaps the sheer scale of the events already taking place at the time (especially the rising threat of the Beast) was responsible, since it was the few periods in Imperial history where the High Lords were forced to abandon their usual backstabbing and power plays - that kept the Officios and Adepta in check - in favour of (relative) unity. However, others believe planning and preparation had taken decades, the timing an unfortunate consequence of Vangorich demanding so much care be taken to make the deaths of his fellow High Lords look like accidents.
All sources agree, however, that once his treachery was revealed Vangorich unleashed the assassins on the entire palace. The halls ran with blood of the highest Lords and the most lowly of servitors alike, yet there was one figure the assassins would not touch, could not touch, out of fear of what he had done to their forefathers: the Steward, who had vowed to personally put a stop to the killing spree desecrating the home of the Golden Throne. Vangorich, infuriated at the apparent incompetence of his underlings, took it upon himself to do the job they would not, attempting to slay the Steward with a vortex grenade as he emerged from his personal transport.
This went about as well as one would expect.
Even less is known about the outcome. Historians have waxed poetically about the Grandmaster facing an agonizing death, eternal torture, exile into the depths of the Webway with nothing but the clothes on his back, or any other number of tall tales. The most reliable account , however - attributed to the Captain-General of the Adeptus Custodes - states that the Steward simply broke Vangorich's neck as comfortably as one would a twig mere moments after his ill-advised attempt on the Steward's life.
For their part, the assassins were right to be fearful; for unlike their predecessors on Mount Vengeance the Steward gazed upon them with disappointment as well as fury. The Beheading had been undertaken by Vangorich, but the Steward noted with no small distaste that his orders had not been questioned by any under him. Malcador had managed to maintain the delicate balancing act between accountability and unflinching loyalty necessary in an organisation such as the Assassinorum, and without him it seemed the assassins were falling back on their bad habits.
Any other time he would have dismantled the Assassinorum's there and then, but the Steward was more concerned with reinforcing the wider Imperium against the coming onslaught of the Beast. In a time when every second was precious, the Steward could only set aside a day to scour the assassins' much-reduced ranks. Those found wanting of moral character were incinerated where they stood if they had acted on Vangorich's orders or pressed into a penal legion if they had not. One assassin that the Steward found was of solid loyalty and aided him in his purge of the temples, and they were declared new Grandmaster. The first decree they were to issue, however, was a warning - a warning to be spread through every temple, to every assassin from the depths of the Imperial Palace to frontline fighting against the Orks. A warning that, if the Steward was ever forced to intervene again, he would simply dissolve the Assassinorum instead of wasting more time on leniency.
Four thousand years later, the Steward was once again forced to intervene - although this time it was because of a crisis of his own making.
To her credit, the Grandmaster the Steward had put in place had served honorably, loyally, and carefully. Within the temples, long overdue reforms were undertaken, training formalised, and generations of assassins raised to revere the Imperium as a whole more than their temple. The Grandmaster, when she felt her time came, passed the title on to one she felt she could trust; and he continued her work, standardising material provisions and improving survivability. When he was lost in a warpstorm, his successor was well chosen, and worked to streamline chain of command and requisition. This continued, the Officio slowly evolving into an organisation capable of keeping up with the rapid changes of the galaxy, until the reign of Goge Vandire. Emperor Goge Vandire.
Goge Vandire was, initially, the ideal servant of the Imperium. Intelligent yet humble, decisive yet wise, he was familiar with all the intricacies of every part of the imperial government - save the assassins. Naturally, he was curious. At his first meeting with the High Lords of Terra, they each took their own oaths of loyalty and explained their roles. The, on the other hand, explained the history of the Beheading to the new Emperor, and explained why since then the Assassinorum always chose to swear loyalty to the wider Imperium instead of a particular individual. An explanation that would end up nearly tearing it apart.
"...hence, our loyalty is to the Golden Throne and its guardians rather than the one sitting upon it. A mere technicality, of course-" The Grandmaster offering a thin smile at this point, "-since I personally doubt we will ever receive liquidation orders from the archaeotech itself... but still."
The other High Lords had long ago learned not to question inner workings of the Assassinorum, while Emperor Vandire merely gave a hearty chuckle. They moved onto other, more pressing matters, and it appeared that that was the end of that. And it was, for the most part, but there was a small corner of Emperor Vandire's mind where those words echoed endlessly. "The Golden Throne and its guardians," the Grandmaster had said, but it seemed clear to him that there was only one guardian that mattered; the one who had appointed him to the position in the first place. Over the years of Emperor Vandire's reign - too many hard decisions, too many threats to the Imperium from within and without, perhaps too many treatments of juvenat - the echo rose in his mind until it was deafening, a mild irritation over semantics growing into full-blown paranoia.
Of course they were faithful to the Imperium, but the hypocrites chose the Steward to venerate as a figurehead! Even in the Palace, his own home, all the oaths in the galaxy would not change the fact that each soul's allegiance lay with the Steward rather than himself. They only trusted him because the Steward trusted him, had appointed him. Oh, yes, his reign and countless years of selfless service were all very good and well appreciated, but they were all nought against those of that living god. Everything he did was overshadowed by that guardian; his words judged against the Steward's, his actions compared to those of the Steward, the Steward, the Steward, who was never more than a moment away from the lips of Vandire's own people; as if he had been usurped before he was ever appointed to the throne.
Still, Vandire was still as talented as he always was, and soon managed to find an assassin willing to aid him; a callidus by the name of Tziz Jarek. By that point he was in direct control of every aspect of the Imperium thanks to a thousand emergency powers and Imperial edicts; yet frustratingly, the Grandmaster remained steadfastly insistent on the stance that had tormented Vandire since their first meeting. Jarek, on the other hand, was simply angry with the Assassinorum's reforms, and made sure to stay well out of range of Vandire's spittle and foam when he began to rant - although over time she found herself believing in more and more of his firey rhetoric.
The assassination was textbook perfection; the Grandmaster's long list of security measures outdone by Jarek's longer-still list of fallbacks and contingencies. However, the lifeless corpse that was quietly fed into a plasma generator was only a body double of the Grandmaster - even as Jarek disguised herself with polymorphine and assumed the seat of Grandmaster of Assassins - had already made her getaway, rallying those loyal to her from Terra and beyond. With the Assassinorum now firmly under his thumb, Vandire used the shadowy assassins as another weapon with which to prosecute what was rapidly becoming a reign of terror; opponents political and military alike disappearing or found butchered in cruel and unusual manners.
When the reign of Emperor Vandire was coming to an end, he began to use his assassins more openly against rebel forces - and it was at that moment, when they emerged from the shadows, that the true Grandmaster struck. Jarek had used the forces of the Assassinorum masterfully, always knowing which figures to liquidate to maximise disorder and panic - yet she had no experience of the same tactics being used against her, and could do little but order her own assassins to focus on the new threat.
The resulting battles were devastating. Assassins loyal to Vandire and to the Grandmaster both used long-forgotten, forbidden technologies on the other side, for each was (rightly) convinced that the victory of the other would see them exterminated to the last. Gene-sympathetic nerve gases, neutronic warheads, entropic broadcasters, pan-chronal disruptors, and other terrors were all used; some dating back to the nightmare of the Old Night. These were the Wars of Vindication, and they would be repeated again and again from Terra to the furthest reaches of the Imperium as assassin turned against assassin to purge the ones they saw as traitors.
When the Steward finally returned to Terra from his self-imposted exile, the Temples were little more than smoking, hellish ruin. The palace, too, was scarred by battle; and there he found the Grandmaster - who pointed to her lifeless doppelganger and declared that the traitor was dead.
The Steward was unamused.
The Grandmaster offered her life by way of apology, and begged the Officio Assassinorum be spared. She knew all too well of the warning passed down from each Grandmaster to the next, and of the possibility of her and her own suddenly being abandoned by an Imperium that had no other place for them. For his part, the Steward was bitterly disappointed with Emperor Vandire's descent into madness - yet this time he could not truly fault what had historically been the most troublesome of the High Lords' domains. One Grandmaster had fought with unwavering loyalty for the Imperium, while the other had done so in the name of the Emperor. Perhaps he was a little ashamed of his own poor judgement, for he was merciful; the Grandmaster was allowed to disappear into exile, and the remnants of the Assassinorum were to return to Terra for their final judgment.
The Steward of the Golden Throne retreated into the Imperial Palace for the last time, and when the Emperor of Mankind emerged, first and final orders to the ancient Officio Assassinorum were as follows:
- All assassins were to be granted a window of clemency, where an amnesty would be offered regardless of allegiance. They were misled, but had still fought with ferocious loyalty to their superiors - against some of the best in the Imperium, no less. Any who ignored this opportunity would be declared outlaws of the Imperium of the Golden Throne, for both the Grandmaster and her doppelganger had kept close eyes on their respective assassins (lest they defect). Huge bounties were offered, of course, but the most sought-after reward was the opportunity for the hunter to take the place of the assassin they defeated, becoming one of the Imperium's shadowy elite.
- After the grace period, the Officio Assassinorum would be completely and utterly dissolved. The Temples would remain, but only as individual institutions with no power and little role; all masters would stripped of formal office and all survivors either absorbed into the reborn order: the Officio Tactitum. No more secret handshakes or shadowy meetings lit by incense, no unaccountable Grandmasters operating without question. Civilian control would slow the Tactitum, perhaps even hamstring it, but this was the price to be paid to avoid the mistakes of the past.
- Perhaps most importantly, the Ordo Sicarius of the Inquisition would be formed to monitor not only the assassins but the other highest echelons of the Imperium. These Inquisitors would be the guardians of the guardians, watching each Officio and Adeptus for corruption and abuse, wary of another Vangorich or Vandire emerging.
- However, due to their power to render judgment of even the highest figures of the Imperium, the Sicarius were only permitted to advise and regulate, never taking direction - at least, in theory. In reality, many Sicarius Inquisitors found rather...creative ways to circumvent the decree that they may not maintain "men under arms".
The Emperor had spoken, and these were his commands.
The Officio Tacitum is a far more modern organization nowadays. Though it primarily is still famed for its assassins, it also produces operatives specialised in sabotage and covert warfare far from home. They are often assigned to the command of the Astra Militarum or individual Inquisitors; and each lone assassin is still a finely honed killing machine, but they now serve as spectacular force multipliers rather as ends in themselves. The Ordo Sicarius is satisfied with this arrangement, as it avoids the high risk and cost of the traditional lone wolf operations, and allows them to keep an eye on any assassins deployed.
The Temples? They are far less superstitious and shadowy than they once were, although the name of "Temple" has stuck in defiance of every reform that has been attempted. Each of them has diversified yet maintained their core roots in their quest to perfect the art of murder.
Temple Vindicare, who reach out far longer than all but the highest of psykers to deliver their kiss of death.
Temple Venenum, who can find a thousand toxins to kill a man from the gentlest of paradise worlds, each one exquisite to the palette in their own unique way.
Temple Eversor, who can scythe through men, orks, eldar and even Astartes with the horrifying ease of a power sword through flak armour.
Temples Culexus - who hunt down their prey with soulless eyes - and Callidus, who have no face to call their own.
Temple Vanus, which according to popular belief ha[EXPUNGED]oes not exist. The Ordo Sicarius has confirmed this, and will not allow any dispute.
The primary headquarters of the Tacticum, including the Temples, lie on Terra, although across each segmentum there are localised, lesser temples that train assassins, liason with other Imperial Forces, and seek recruits from outside the Schola the Temples traditionally draw from. The Ordo Sicarius also work closely with segmentum command to permit proper coordination if Tacitum assets are needed, although on a smaller level they are surprisingly good at scouting talented assassin candidates. With proper Inquisitorial oversight, the assassins are kept well in check, and well out of politics.
The High Lords of Terra still has a seat for the Grandmaster of Assassins, but it has been left vacant ever since the reign of Emperor Vandire. Few imagine it will ever be filled again.
Adeptus Mechanicus and its branches
Adeptus Biologis
"Without metal man is a beast. Without flesh man is a tool." -- Motto of the Adeptus Biologis
Despite being seen as just another branch of the Adeptus Mechanicus, the Adeptus Biologis actually has very different origins from the rest of the Mechanicus. Instead of being derived from the Martian Mechanicum, the Biologis were originally formed from the various geneticists and biotechnologists living in the territories that the Warlord conquered, including the gene-hippie conclaves of western Merika, the genesmiths of Ducht Jemanic, and the genewrights of Luna. The Biologis were eventually folded into the Mechanicus proper, and centuries of cultural and philosophical exchange have greatly reduced the differences between the two, but the group still retains its own unique quirks.
Today, the Adeptus Biologis performs a multitude of services throughout the Imperium. They travel to newly pacified worlds to make catalogs and studies of native flora and fauna. They study diseases and synthesize new medications to constantly try to beat back the plagues of Nurgle. They try to engineer more efficient versions of crops to feed the burgeoning Imperium. They often oversee augmentations of Space Marines and Sisters of Battle.
Perhaps the biggest difference between the Adeptus Biologis and most other divisions of the Adeptus Mechanicus is their stance on innovation. According to the Biologis, the Mechanicus’ prohibition on invention and innovation only applies to technology, not nature, a loophole the Biologis are happy to exploit. As a result, the Adeptus Biologis are much more willing to try new techniques than the Mechanicus proper, which is one reason why things like rejuvenant drugs and augmentation have improved over the centuries, even if it is only at a glacial pace. Of course, given that all of their equipment comes from the Mechanicus proper, the Biologis are often unable to build the kind of equipment they would like to use.
Another major difference between the Biologis and the rest of the Mechanicus involve physical augmentations. The Biologis are just as augment-happy as their brethren within the AdMech, but tend to prefer artificially engineered organs and genetically modified tissues over cybernetic implants. Even those Magos Biologis who do have mechanical implants often strive for a balance between flesh and metal, seeking to perfect the flesh before they involve the machine.
Like virtually every organization in the Imperium, the Adeptus Biologis can be broken up into a number of factions. The old rivalry between the gene-hippies and genesmiths is still there, only under different names. The Emergentists believe that artificial biological designs must be “balanced” as part of an integrated whole much like natural designs, and that the greatest parts of a design often emerge via interactions that are not forseen. By contrast, the Utilitarians believe the body is analogous to a machine, and must be treated as such. Any deviation from the perceived purity of a design is something not to be tolerated.
The Mechanicum, that is, the actual Mars-based organization who make up the majority of the Adeptus Mechanicus and primarily work with technology, do not like the Adeptus Biologis very much. They see the Adeptus Biologis as pretenders who do not even deserve the red robes they dress in. They see the aversion of the Biologis to cybernetic augmentations as an affront to the Credo Omnissiah. Nevertheless, they begrudgingly the Biologicus despite seeing them as lesser, much in the way scholars of the “hard sciences” looked down on biology prior to the Age of Strife.
Notable Planets
Necromunda
Necromunda is not a jewel in the crown of the Imperium and suffers huge pandemics due to the planetary government being unable to set up an effective garbage disposal system. Mines all over the planet are getting dangerously low but the scrap metal wouldn't cover the entire planet just most of it. Local efforts by the hive-cities have been made to try to clean up the toxic sludge in the water and poisonous gas in the atmosphere.
The planet is infamous across the sector for the Hive gangs. The Underhives of the planet are some of the worst places to live in the Imperium. Although not as lethal compared to a Death world, the standard of living is so degraded most would question the point of life after growing up in them. The most common life of Necromundans is to die in the mines, slave away in manufactorums, collect metal junk, or become criminals. Those that wish to break away from mundane life or get rich quick become criminals. Shadow Traders sell illegal goods like hallucinogens, las-weapons, and Xenos lifeforms. The Hive gangs threaten the Shadow Traders for protection money as these gangs can outnumber and outgun whatever bodyguards the trader can hire. The gangs work to make the traders under them be the most profitable so they can squeeze more money out of their traders. This also means a gang will attack other gangs' territory to vesselize more traders or prevent rivals from gaining power
When one of many on-going gang wars starts the scale of killing is comparable to a poor Imperial world with a small rebellion. In all likely hood, hundreds of thousands of people will die including civilians as the hive gangs fight like small scale wars. Autoguns, autocannons, and las-weapons are used to perform raids, assassinations or urban assaults But the world is not quite as horrible as it could be in large part thanks to the efforts of the Adeptus Biologicus. In an attempt to lower the amount of food that needed importing some long forgotten governor commissioned a brotherhood to scour the Imperium for shit that would grow in the toxic ash and sludge that they had for soil.
Many such plants were found and other single celled extremophiles of all manner of categorization were discovered on far off worlds. Some of them even with genetic markers that showed that they might have had ancestor stock on old Earth and come to the stars in the Golden Age in the early colonies of man.
The planet’s surface became covered in life. A thriving bustling chimera of an ecosystem constructed from species of a double dozen worlds, usually the sort of life generally found near volcanoes or on the "cold Venus" type of worlds. Sadly they couldn't find anything people could eat which was kind of the point that they were hired for.
It was nearly 200 years of tampering and splicing and selectively breeding before the first fruits of their labours were tasted. And it was another three seconds before those fruits were spat back out. Although they had created a Terran/Xeno splice apple that could survive and even thrive in the temperate latitudes in the smog and the toxic muck it was not something that anyone with any choice would willingly eat.
The governor, grandson of the one who commissioned the endeavour, did not care. They could be boiled down into a nutritious slurry with almost all the taste removed. The Adepts were kept on to continue their works.
After a few thousand years there are great swathes of farmed land where none should be with harvests of things that by nature should not exist. They still haven't created anything that tastes lake actual food.
Molech
Molech was just originally just a planet really rich in biodiversity that the precursor orders of the AdBio had sizable detachments studying because holy shit so many new things. Also the locals were friendly and had been waiting for Earth to come and bring them back to the stars. The planet was “discovered” and brought back into the fold by Horus who already knew where it was because the Void Born who traveled that patch of space let him have a copy of their maps.
All was well until The Beast and Molech gets brought to ruin. The glorious biodiversity was mostly lost and the friendly locals almost exterminated bar about 1,000 maybe 1,500
Not long after the WotB the AdMech goes through reforms. During that time the Dark Mechanicus came out of the woodwork and there was at least a little fighting on every forgeworld, even Mars nearly fell. And whats worse the Dragon nearly got out of it's box. Reforms were put in place to make another mass rebellion in the future far more unlikely to succeed.
It is decided, by mutual consent, that the splice-hippies, genesmiths, bloodcutters and the gene-wrights (among others) will be folded into the Reformed Mechanicum. They are all integrated into cohesive and more importantly accountable orders. In return the biological tinkerers get decent funding, better equipment and lab space.
Once they are folded into the Mechanicus is when the problems start to arise. On theological and cultural levels there is a much bigger gap between the Adeptus Biologicus brotherhoods and the AdMech brotherhoods than there are between the different AdMech Brotherhoods. And that's saying something considering how bad tempered and fractious AdMech factions can be.
It is quickly decided that it's time for the AdBio to get a HQ of their own. Preferably not in Sol.
Molech was just a few short light years from Old Earth, close enough that the AdBio could rapidly get to the Imperial Palace if the Steward needed them but far enough away that they weren't in Sol.
AdBio return to Molech and begin the work of rebuilding it as their home.
By 999M41 Molech has the largest number of "indigenous" Earth/Xeno, Xeno/Totally unrelated Xeno and generally fucked up batshit genetic chimera hybrid organisms found anywhere in the galaxy. It is the AdBio showcase. It's main exports are drugs (medicinal and recreational), vaccines, bio-weapons, tailored organisms and strange genetically and surgically modified adepts of various biological disciplines.
The AdBio do worship the Omnissiah, in their way. Although with them he is less likely to be depicted as something mechanical and more as the Tree of Knowledge with a small god-fruit on every branch and humanity sheltered under the branches.
They are as active and busy as their Mars siblings, despite the Mars adepts calling them a bunch of hippies that need to get a real job and stop being dirty heretics.
At some unrecorded point in history they adopted green robes to differentiate themselves from the Martian Priesthoods.
Molech after the WotB is a miracle of bio-engineering. The ecosystem of the planet is completely artificial, though you wouldn't know it at first glance. Many of the old beasties that inhabited Molech were restored through cloning and/or careful breeding programs (a point of pride for the AdBio), though the native wildlife is restricted to a much smaller area to make room for the AdMech's new pets.
Ganymede
According to the Adeptus Administratum, this moon of Jupiter is quarantined due to a warp contamination accident that occurred early in the Great Crusade. This is, in fact, a lie. In reality, Ganymede is a big containment and storage facility for all the weird stuff the Inquisition recovers and cannot destroy for various reasons or items that would otherwise destabilize the Imperium. Technically it's overseen by the Administratum, but in practice it's joint run with the Inquisition because someone has to give the drones training.
Among the weird stuff housed in Ganymede is
- The only surviving copy of Lorgar's "Black Manuscript" (probably, if it's just not plain lost) - Blade of the Laer (Lucius' long-term goal is taking the sword) - The only Daemon Prince of Malal.
Prospero
Prospero was first settled by mankind in M23, shortly before the Age of Strife. Its original colonists were primarily composed of psyker refugees, fleeing from the persecution and witch-hunts of psykers that had gripped the rest of the galaxy. Prospero was chosen because of its isolated location. Although it was relatively close to Old Earth in terms of realspace, Prospero was an arid planet with little water or arable land that was relatively off the beaten path in terms of warp currents, making it ideal for people that did not wish to be noticed. The psykers of Prospero pooled together what little knowledge they had and were soon progressing in psychic technology by leaps and bounds, inventing such things as psychic-assisted medicine and crystals that dampened psychic powers allowing psyker children to learn how to control their abilities without the threat of daemonic possession. For a scant few centuries, Prospero was a paradise for psykers.
Unfortunately, along with the Age of Strife came Warp Storms and psychic predators. Prospero became host to one particularly nasty form of psychic predator called the Psychneuein, who were attracted to the planet by its large population of psykers. The Psychneuein were an insectoid species which reproduced by laying their eggs inside a psyker’s brain, which would later burst out of the psyker’s head to produce more Psychneuein. On a planet full of psykers, one Psychneuein could rapidly turn into a plague, and many times the inhabitants of Prospero were nearly wiped out. Only the fortress-city of Tizca, situated on a central plateau between the three highest mountains on the planet, was naturally well-defended enough to reliably fend off attacks from the Psychneuein. Over time, the depredations of the Psychneuein would wax and wane and the people of Prospero would try to recolonize the wastes once more, but were always beaten back to the walls of Tizca by the Psychneuein.
To the inhabitants of Prospero, the appearance of the nascent Imperium in their skies in 935.M30 must have seemed like a godsend. At this point in time the inhabitants of Prospero had once more been forced back to the safety of the walls of Tizca by the Psychneuein, and this time its inhabitants were not sure the walls would hold. Although the Imperium was unable to completely destroy the Psychneuein, as seen by their presence on planets like Mara later in Imperial history, they were able to eradicate the threat of the Psychneuein to the people of Prospero.
The discovery of Prospero was a boon for the Imperium as well. Here was a society possessing all sorts of psychic technology and knowledge the Imperium desperately needed, either saved from what little was known of psykers during the Dark Age of Technology or created de novo on Prospero itself. What's more, this knowledge was specifically tailored to human psykers, as opposed to the advice the Imperium had previously only recieved from the Eldar who had to figure out what aspects of Eldar psychic abilities did or did not apply to human psykers. Prospero was of special interest to the Thousand Sons, who as a legion of psykers were interested in any way to better hone and control their gifts. In particular Ahzek Ahriman, although Terran-born on Achaemenidia, rapidly rose to prominence in Prosperan society as a teacher and eventually came to consider the planet a second home.
With the help of the Imperium, Prospero was rebuilt as never before. With the destruction of the Psychneuein, cities once again spread across the planet’s surface, reflective plated obelisks and hive-pyramids gleaming in the sunlight. Tizca itself particularly prospered, with the greater reaches of the city expanding off the plateau of the city center all the way to the sea. The sheer size of the city and extent of gleaming hive-pyramids on Tizca eventually led to the city being referred to as the City of Life. Psychic research also continued on Prospero, its inhabitants always interested in ways to refine their powers, only this time with the resources of the Imperium at its back. The Great Library of Lexandra was said to be the greatest repository of psychic knowledge in the entire Materium, second only to the Eldar Black Library hidden in the Webway. At its peak, Prospero was the prime center for the psychic arts and biggest exporter of psykers in the galaxy, eclipsing even Old Earth. The planet had gone from pariah to one of the crown jewels of the Imperium.
Unfortunately, this wealth of psychic knowledge made Prospero an ideal target for the Fourth Black Crusade (late M33). If the Black Crusade could reach Prospero, it would cripple the Imperium's ability to train new psykers, possibly even interfering with the maintenance of the Astronomican itself. The people of Prospero and the Imperium fought valiantly, but the forces of Chaos steadily gained ground, until eventually the two factions were fighting in orbit around Prospero itself, nuclear weapons bombarding the planet’s surface.
It was at this point, in an act of desperation, that a small cabal of sorcerers led by Ahzek Ahriman cast what would later be known as the Rubric of Ahriman. Ahriman’s intention was to seal the populace of Prospero away in a pocket dimension, keeping them safe until such time as the Black Crusade could be beaten back. Although the forces of Chaos might be able to claim the soil of Prospero, they would be unable to harm its people. However, something went horribly wrong. Instead of neatly transporting Prospero and its inhabitants into a pocket dimension, the planet’s inhabitants were violently torn between dimensions, disappearing in a torrent of ash and smoke.
Worse yet, the counterspell to the ritual did not seem to work. Although Ahriman and his cabal had created the ritual, they only had a limited idea of how it actually worked, having created it in haste from incomplete, limited sorcerous knowledge in the Great Library due to the impending threat of the Black Crusade. Like much of the rest of the Imperium, Prosperans looked down on sorcery as extremely dangerous (doubly so since the planet was full of psykers), and it was only desperation that led Ahriman to resort to using it in the first place. Ahriman was devastated by the loss of his adopted home, and vowed to undo the effects of the Rubric, even if it cost him his own life. Those few who survived the burning of Prospero, mostly aboard refugee ships, primarily emigrated to Old Earth. Old Earth was the biggest cultivator of the psychic arts in the Imperium now that Prospero was gone, and the remaining Prosperans wanted to be amongst their own kind.
Today, Prospero is a quiet world, the only movement on its surface being the fall of crumbling masonry, its only sound being that of the wind blowing through the canyons. However, Prospero might not be as dead as people think. Some visitors to Prospero claim they can sometimes still see the city of Tizca, the glory of the City of Light glowing on the horizon like a mirage. Many in the Imperium say that the blasted surface of Prospero is cursed, that the ghosts of the dead still haunt the half-destroyed ruins. However, others point out that these rumors are almost always started by looters and grave robbers, and that many have visited Prospero to pay their respects and have returned unmolested.
The people of Prospero may be gone, but their ghosts might not rest easy.
Additional Note: Legion of the Damned in this timeline are supposed to be quantum space ghosts of the Space Marines and Imperial Guardsmen on Prospero during the Rubric, who have become trapped between the Materium and Immaterium.
Vostroya
In days of the War of the Beast they refused to honour their oaths to the Empty Throne of Earth and instead focused on the defense of their own world under the delusion that they would have had any chance of ever holding out on their lonesome if The Beast ever turned his attention upon them.
Afterwards when they saw what horrors Primarch Curze was inflicting when given the order to fetch back the worlds whose loyalty was found wanting they couldn't surrender fast enough.
Being an industrial world that the Imperium needed to help with it's recovery the task of bringing the errant world back into the fold was given to Zso Sahaal.
This was during the days when Curze was planning his own trial and execution and was grooming his successor. More importantly he was grooming him to be an acceptable monster rather than just a useful one like he had been.
Curze spent the entire negotiations drugged into almost unconsciousness at First Captain Sahaal's orders and placed in a welded shut crate as a safety precaution.
Eventually a deal was reached between Vostroya and the Imperium, through it's Night Lords intermediaries. Those nobles responsible for the decision of not coming to the Imperium's aid would be executed cleanly and quickly, Vostroya would be put under Administratum rule for the next 30 years whilst a new batch of aristocrats came to the surface, one of the new fangled Adeptus Arbiters stations would be built in the capital and so long as the Imperium lasts the tithe would be the industrial produce of the world plus the first born son of any family with more than one son.
This was a steep price but gratefully accepted even by those who were going to be executed when First Captain Sahaal offered to stop drugging the Primarch and turn negotiations over to him.
Zso Sahaal's name is spoken with both hate and love on Vostroya.
Rumour has it that Underhive gangs have proven fruitful recruitment grounds for the Night Lords and splinter groups in the millenniums since, but with all things concerning those sanctioned monsters nothing is easy to pin down with certainty.
Krieg
Krieg, of the Segmentum Tempestum, Uhulis Sector, at the start of 433.M40 was an entirely different world than what we know in the modern day. Back then, it was a hiveworld with a middling population of 97 billion souls, and a restless aristocracy. A manufacture and trade hub with a surprising knack for technology outside of the Adeptus Mechanicus, interstellar market trends and the subtle shifts of the warp's currents had, over the millenia reduced its prestige and market value- and the attack of Hive Fleet Leviathan led the Administratum to introduce a price ceiling on the products of Krieg to help the war effort. The ruling councils of Autokrats, already impoverished by misfortune (And, truth be told, some serious missteps of their own) were outraged. For them, bound as they were to Krieg itself, the threat of alien invasion was distant, and they saw themselves made slaves to the whole of the sector for the sake of lazy foreigners that couldn't even pay a fair price for their orbital defenses. For that was the specialty of Krieg, big guns. Guns that could be mounted on the planet, and give orbital invaders a beating, and hopefully ward them off. This also made the planet Krieg extraordinarily dangerous to attack. Any attack from above would be costly indeed.
So, when a grand conclave of Autokrats were called, the attendees freely ruminated and conspired against the Imperium, secure in the shadows of their defenses. The Autokrats agreed that a formal complaint should be lodged to the Imperium. And that if they weren't met properly, that the councils would meet again, and elect a High Autokrat, an office only called for in times of crisis, when the whole of the planet had to act together. On paper at least, the Autokrats were united in their cause; respect, or war.
However, the Autokrats were a minority in the grand scheme of things. For the vast majority of the planet that labored, lived, and died in the hives, "For Throne and Man," was their byword, and even as the Autokrats fumed in their spires, the factory workers set their shoulders, shook their heads, and redoubled their labors. It was possible that this upset would have remained just that- a grumbling, that would be addressed when the Administratum representatives arrived to hear complaints. An agreement might have been reached, or a display of force on the truculent Autokrats, and Krieg would have returned to normalcy, minus a few belligerent aristocrats.
However, the representatives of the Administratum never arrived, and Krieg suffered a further two separate blows.
The fate of the Administratum mission has yet to be revealed. The only clue recovered was a letter from Administrative Senioris Sandos to his wife, noting with pleasure that he might return in time for Sanguinalia celebrations, that he'd secured passage through the webway "With a trustworthy sort." All Eldar guides within the sector capable of granting access to the webway deny ever offering that to a human, much less a lowly bureaucrat. There is a sizable reward still on offer for the missing Administrative, and the Administratum further cautions all citizens that the webway is restricted to a select few- anyone offering them a 'shortcut' should be considered a criminal, and treated as such.
As the year passed on, and the Administratum's delegation failed to appear, the Autokrats convinced themselves that this was a calculated slight from the Administratum. For the Autokrats of Krieg, it was obvious that the Imperium had no care for them, and didn't even care to tell them to their face. Krieg is a relatively ancient world, and has had a fiercely xenophobic streak in their culture- and for those Kriegers that believed in the Imperium, and the vision of the Throne, the silence shook them.
The issue was further deepened due to the astropathic messaging system- due to Krieg's growing insignificance, they had few astropaths, and those few were held privately by Autokrats. They may well have kept the news of the disappeared delegation quiet. Or assumed that, like any other words from beyond Krieg, any assurances that the delegation had been lost could only be treated as lies.
Then there was the Segmentum Tempestum Famine. The Ulthran Cartel had elected to invest in agri-futures- and with that investment came a stampede of Rogue Traders, Demiurge Trade Clans, and savvy planetary governors following the trend. Most notably was the influence of at least one Necron lord. Though indirectly involved in the market, for reasons unknown, a spate of necron attacks were aimed solely at agriworlds in the segmentum for a period of seven years, further aggravating food supplies. The market dried up, and shiftless and dishonest grain haulers meant for hive and forge worlds dependent on their products skimmed from the top to sell to this feeding frenzy. In the chaos of the Hive Fleet Leviathan's invasion, and the subsequent shadow cast by the hive mind blocking out psker communications, the administratum failed to notice until it was too late for the Uhulis Sector. Worlds starved.
Krieg was not among them. They wouldn't have the chance.
The precise Autokrats immediately detected they were being short changed on loads from their grain haulers. Outraged, they turned their guns on the hauler, and demanded the full load. The grain hauler in question (Records indicate a shiftless layabout "Regnal Ersten" with a forged Writ of Trade as the unfortunate) made excuses. The Kriegers fired a volley upon the orbiting vessel to make clear their dissatisfaction. The Rogue Trader, apparently, then babbled out a series of excuses, culminating in the claim that the Segmentum Command had seized most of the food intended for Krieg.
The Autokrats were satisfied with their suspicions confirmed. After finishing off the grain hauler with another volley (Surprisingly, Regnal survived this, and would meet his own gruesome fate far later- but that's another story) the Autokrats met once more, and elected a High Autokrat among their number- as far as they were concerned, they were in a state of war.
We have no record of the identity of the High Autokrat. Their position, history, statements, gender, and fate are unknown. The Death Korps of Krieg were thorough in erasing this hated figure from memory. All we know was that there was a High Autokrat, and that this figure would openly declare secession from the Imperium of Man.
At this time, seven Astra Militarum regiments of Kriegers had been raised, and were posted on the world. They had been staying garrisoned in case of tyranid attack, and awaiting orders that would have presumably accompanied the Administratum delegation.
As part of their duties, they were to gather supplies. This included food for campaign, begrudgingly supplied by the planet.
The hivers of Krieg had never been strangers to hunger. It is the same on all hives- due to corruption, inadequate transport capacity, or the simple structure of billions contained in such a small space, malnutrition is rampant. There are always too many mouths, and never enough meals.
The hivers of Krieg had known the shock of having the Imperium fail them, and now faced famine. The Death Korps of Krieg stated simply that the population rose in rebellion against the Imperium, and by extension those Imperial Regiments as well, but I feel that this misses a step. To editorialize, I imagine that the High Autokrat (Being a cunning sort) let this stew a few days. Let the rations dwindle, let the people wonder what's going on- perhaps even attempted to rather publicly deny the Imperial Regiments their supplies, and suffered equally public rebuke.
The people would hunger, see what happened, and wonder. Wonder why their children cried from hunger, as the soldiers marched and drilled and menaced with bayonet, taking scraps meant for them. The High Autokrat would let that stew, then speak.
I know not the High Autokrat's charisma, but I can't imagine the starving need much convincing to seize food.
Or perhaps it's just as the Death Korps describe it. The population en masse blindly rejected Imperial Law in madness, and set upon the regiments like savage dogs.
There were seven Imperial Regiments arranged at that time, and seven hive cities. There's a fascinating account of the fall of six of these hive cities embedded in the training manuals of the Kriegers. Each city lost held a lesson to them, and each pre-Death Korps regiment that fought and fell had a deadly sin associated with them as reason to how they fell. From each fall, they took a lesson, until one hive remained, Hive Ferrograd, under the command of one Colonel Jurten. If the Kriegers can recognize a hero, they might think of Jurten as one.
Ferrograd was the center for manufacture of ammunition- which kept the final of the loyalist Kriegers well surprised. There was an offer of surrender, but the war was bitterly fought already. The only thing you would earn in surrender was a quick death. Colonel Jurten knew that the Imperium was still months out. His forces would starve before the Imperium could arrive. Following that, the Imperium invasion would be costly, if it succeeded- if, and at this, Colonel Jurten feared the most, if the Imperium would even bother coming.
By this time, what was once a strangely anthropomorphized civic philosophy had become almost a religious mania. He believed in the Throne, even as the rebels around him ranted and raved about making a new Throne, a proper one on Krieg. Jurten knew that was heresy. And he knew the origin of it. The hubris of thinking the Throne would care. The present armageddon and sorrows sown by all of this was a consequence of that central arrogance- that the Kriegers would get something for loving the Throne. The Throne was to be served. The Throne was not there to serve them.
And if Krieg would not serve the Throne, Krieg did not deserve to be.
Krieg is a world that has its fair share of technological wonders and secrets. Among the ammunition that Hive Ferrograd produced for the orbital guns were atomics. A terrible amount of them. On the day of the Feast of the Emperor's Ascension, Colonel Jurgen gave the people of Krieg a feast that would never be forgotten. For sixteen hours straight, his collection of guns roared, blanketing the whole of Krieg in nuclear fire. Estimates lodge the amount of nuclear weapons launched in the thousands. An event in the future known as "The Purging." A kill count was kept. As point of pride, the warriors of Krieg estimated that brave Colonel Jurten with sixteen hours, reduced the population from 97 billion down to little more than 780 mlilion.
The world had never been a garden world, but I found a portrait of old Krieg once. Sold for a pretty penny. Though dated to the right era, I am not unconvinced it's a forgery, but perhaps that is due to my own horror at the sight of it. It was a poorly painted water color, perhaps by a student, showing the feet of a titanic steel hive towering into the clouds, standing atop harsh and jagged moss stained stone, wind and rain lashing the cliff side, and in the grey and dim light that peeked through the clouds, an animal soaring through the air. At least, I think it is. Might be a smudge on the canvas.
Krieg has no towering hives now, just ruins and subterranean warrens. The once proud stones have been reduced to rubble and sand. There is no water on Krieg, save for what's found in canteens and barrack reserves. The clouds are far lower to the ground now, laden with poison and chemical. The only life upon Krieg now are Kriegers. Kriegers, and the horses they grow in vats beneath the surface to ride into battle.
Though the Purging was the single greatest use of nuclear weapons in a short span of time upon the surface of Krieg, nuclear weapons would continue to be used. Both sides entrenched, and fought to the bitter, genocidal end in a war that would continue on for a further 500 years. The rebel survivors had gained a psychopathic hatred for the madmen that had reduced their world to ashes, and the loyalists grimly fought in the name of the Throne, knowing that no quarter would be given. They both practiced total war. They innovated, adapted, took on the gas mask, supplemented their meager diets with corpse starch (It's exactly as it sounds), introduced large scale usage of the mysterious "Vitae Womb" technology, and reduced all their beliefs to a fanatic, fatalistic, all encompassing devotion to the Imperium. The only thing for a Krieger is the fight. The duty. The war. Nothing else. For five hundred years, all other Krieger culture was erased. Art, music, literature, all the trappings of a civilian life was crushed by the demand for total war.
As Colonel Jurten had feared, the Imperium had more important matters to deal with than just another hive world descending into madness and blood shed. Two expeditions were undertaken to Krieg during this time. The first, a curious rogue trader, was fired upon by automated orbital guns and they beat a hasty retreat. The second, a mechanicus survey fleet, came within range, and did not report being fired upon, but instead reported what seemed to be a complete, genocidal civil war being fought by a population of perhaps a few million, upon a worthless death world. They moved on.
In 949.M40, Krieg sent a missive to the Imperium at large stating that the rebellion had quashed, and the Death Korps of Krieg were waiting for orders.
Krieg has no governor. Krieg has a Grand Marshal, in charge of recruitment and training of Kriegers. All Kriegers are considered qualifying soldiers. Logic would lead one to expect there has to be some administrative center upon Krieg aside from this Grand Marshal, but the Death Korps of Krieg seem content to hand off most logistics responsibilities to the Departmento Munitorium.
Departmento Munitorium officers assigned to coordinate and keep Kriegers in armor and weapons upon Krieg have a very high turnover rate. Few deaths, but from my understanding, psychological burn out is the primary cause.
Kriegers are immune to boredom. There are no diversions. There is only labor, training, war, and waiting. Any diversion from these four activities is looked upon with contempt, if not hostility. Kriegers are also remarkably xenophobic. And I mean that in the broadest term possible- fellow guardsmen often find Kriegers uncommunicative, and at times laden with barely disguised disgust. It seems any with a survival instinct are considered lesser men.
For aliens, it is worse. Philosophically, the Kriegers came from a point with extreme deprivation. To them, every breath an alien draws is theft. Every acre of space they occupy is one less acre for proper humans to utilize. Every mouthful of food, another mouthful denied to those that better deserve it. In their eyes, the proper place of an alien is at the end of a bayonet. The fact that the Imperium tolerates these is a matter barely tolerated.
Yet, for all their lack of social graces, the Departmento Munitorium has embraced the Kriegers. They win wars. Any order given is fulfilled without hesitation, doubt, or regret, even in the face of death. And there are a great deal of them.
The Departmento Munitorium has long had a debate between two, rough, major schools of military study- the Reformers and the Macharians. It is no secret that, as the years have gone on, more and more regiments are drilled and equipped in the Cadian style. In the eyes of the Reformer generals, the advantages are obvious- Cadian soldiers are considered the standard by which all others of the Imperium are measured, and standardization and centralization of equipment would only help with logistics in the Astra Militarum. Something as simple as ordering a replacement lasrifle powerpack can lead to tragedy due to different manufacturing standards and usage across the endless worlds. Let there be one set of kit, training, and organization instead of the confusing hodge podge that blunders on through luck and sheer bloody mindedness.
The Macharians take their name from Lord Solar Macharius, who famously forged an army from a mass of diverse elements and worlds, making a flexible legion ready for every element. In their minds, trying to force guardsmen to march and act the same is an act of folly, that denies useful specialization and experience. Any attempted reform would take hundreds of years, untold fortunes, and would cause the war machine to grind to a halt even as they are besieged on all sides. Catachans are expert jungle fighters, Valhallans ice worlders, Chem Dogs tunnel fighters, and so on and so forth. Why break what isn't broken?
But now, there is a third regiment that is gaining acclaim, one that even the Reformers balk at modeling after. The Death Korps of Krieg.
Those that favor the Kriegers, see a model of the future. A guardsman that doesn't hesitate. Doesn't doubt. Doesn't question. Fears nothing, and fulfills every order to the letter. And better yet, there is no end to them. Generals at the strategic level find the Death Korps of Krieg refreshing. Far too often, regiments have generals that don't understand their place, and seek to ask questions or meddle in affairs above them. Refusing orders, 'misinterpreting' commands, engaging in cowardly routs: such are the sins of the common general. Oh yes, on occasion there's one that rises above, heroes that make for stirring propaganda- but let's be honest. Heroes are not what victory is made of. Victory is made of attrition, of materiel, of being willing to fight longer than the other guy. Victory is the stuff Kriegers are made of. They don't need commissars. Their loyalty is beyond question. And they seemingly spring out of the dirt with their wondrous Vitae Wombs. They're practically a new breed of human, and should be welcomed.
Though the other factions are uneasy at this new model of guardsman, those in the Departmento Munitorium see the future in the Death Korps. Limitless guardsmen that will not break, grinding down all that oppose the Imperium. The anvil, to the maneuverable hammer of the Astartes. One day, these generals dream, all the guard will be like the Death Korps. Fearless. Unquestioning. Replaceable.
The Death Korps of Krieg for their part do not care. They can be found on every front, on every battlefield, wherever a soldier is called to die, a Krieger will march there to take his place. They do not question. They serve.
Valhalla
Solemnace
Along the borders of the Necron Empire and the Imperium is the rather backwater Tomb World of Solemnace. Solemnace is a rather dreary if temperate world with abundant cloud cover and precipitation and high rates of tectonic uplift causing the land surface to be covered in a number of steep cliffs and craggy peaks. Solemnace is rather odd for a tomb world, if for nothing else than its large population of living subjects, with the Necrons making up a sizeable minority (40%) of the population as a military and aristocratic class. Part of this is due to the fact that Solemnace is one of the oldest awoken Tomb Worlds known to the Imperium. The Imperium first discovered Solemnace early in the Great Crusade, before the Eldar had truly become part of the Imperium. At first, it was thought that Solemnace represented the homeworld of yet another xenos race that were not fond of humanity, yet not a true threat to the Imperium. As such, the planet was noted and the Imperium as a whole moved on. By the time the Eldar had realized what Solemnace was and had brought their warning to the wider attention of the Imperium, it was too late. The Necrons of Solemnace had regained their senses, and Phaeron Trazyn the Infinite resumed the throne once more. However, the Necrons of Solemnace seemed content to remain isolationists on their own little world, and even in their diminished state the technology of the Necrons would have made the costs of conquering Solemnace too great to justify for a single planet. The Imperium breathed a sigh of relief, believing the Necrons of Solemnace to be the last remnants of an otherwise long-extinct race. The existence of Solemnace in the first place, as well as the devastating attack of the World Engine from the other side of the Eastern Fringe in M34, should have been enough to suggest otherwise.
Over the years, generations of refugees have fled to Solemnace, either from planets destroyed by war or by people dissatisfied with the policies of the Imperium, and those people and their descendants have formed a generalized underclass beneath the necrocracy. Trazyn keeps his subjects cared for, but helpless, such that none may challenge the authority of the ruler of Solemnace. Notably absent among the underclass are Eldar, who would never allow themselves to live under Necron rule and instead tend to flee to craftworlds if they become refugees. Life on Solemnace isn’t that bad, except occasionally one of the “pets” from Trazyn’s menagerie gets out and ends up rampaging around killing the peasants until the Necron military step in and put it down.
Although the policies of Solemnace are highly isolationist, its ruler is decidedly not. Indeed, Phaeron Trazyn the Infinite can almost be described as a xenophile of sorts. Trazyn the Infinite is a collector of all things strange in the universe, from a variety of races. Indeed, Solemnace is less a kingdom and more Trazyn’s private collection gallery and playground, with the presence of an actual government being a byproduct. When he is not ruling directly, Trazyn travels the galaxy from the shadows, looking for exotic novelties to add to his collection. “Acquiring” these novelties often requires discrete acts which many Imperial worlds would describe as “illegal” or “immoral”, but never audacious or impudent enough that the Imperium could justify declaring war against Solemnace. Indeed, if anything, Trazyn’s acts have increased in brazenness since the Necrons have begun waking en masse, now that the Imperium knows that Solemnace is not just some isolated backwater world they could crush and no one would notice.
Why has the Imperium basically grumbled and (officially) done nothing while Trazyn pilfers their territory for collectables? It basically comes down to politics. Solemnace is also notable among Tomb Worlds for its independence. When the Emperor offered the more independent and “eccentric” Necron Lords sanctuary within the Imperium, Trazyn turned him down. And at the same time, Solemnace does not obey the Silent King. Trazyn the Infinite bows his head to no one. As much as the Imperium would like to be able to turn Solemnace into a pile of space rubble, it is still one of the most powerful Tomb Worlds not under the command of the Silent King. Additionally, unlike most Necron Phaerons, Trazyn actually understands how his technology works, though he is not as brilliant as the most accomplished Crypteks, which would give the Imperium valuable insight into Necron technology. As a result, Solemnace would be a powerful asset, and the Imperium believes that given his habits if Trazyn was forced to choose between Imperium and the Necron Empire Trazyn would probably side with the Imperium (they’d probably be right). The issue is that Trazyn has never been put in a situation where he would be forced to show his hand.
Fenrisian Colonies
Following the War of the Beast, the primarch Leman Russ ran into a problem. Although he had managed to stabilize the Canis Helix augmentation into a viable form for military use, he had only managed to do so for people with specific genetic markers from the planet of Fenris. Fenris was an ideal place to conduct secret black site military experiments, but it was a terrible place to try to build a civilization. There was very little arable land on the planet, meaning that most of the food on the planet had to come from the rather dangerous sea. What's more, the only place that infrastructure could be reliably built on the geologically unstably Fenris was on the relatively small continent of Asaheim, which housed both the Vlka Fenryka's main base of operations as well as the majority of the population of Fenris. As a result, if any enemy were to attack Fenris, they could easily cripple the Vlka Fenryka's ability to fight and recruit new troops in a single swoop.
If the fate of the Vlka Fenryka was to be tied to the people of Fenris, the solution, therefore, was make more Fenrises. If the galaxy could not come to Fenris, Russ would bring Fenris to the galaxy. Leman Russ broached this idea of creating Fenrisian colonies to the Steward, who despite his reluctance nevertheless agreed to the idea. The people of Fenris, for their part, were more than enthusiastic about spreading to new locales, if for no other reason than to get away from their Death World of a home. Initially there were but eight Fenris colonies, though that number has since grown to over twenty-three. For the most part, the Fenrisians chose cold, polar worlds, reminiscent of their former home. Most human and Eldar colonists had steered clear of these worlds due to their short growing season and unforgiving climate, but to the Fenrisians they were a veritable paradise. The growing season may have been short, but at least it was possible to grow food on these worlds, rather than relying on the unpredictable sea like on Fenris.
The population of the Fenrisian Colonies has since outstripped that of its parent world by several orders of magnitude, in part because none of the colony worlds are as hostile to human life as Fenris itself. Overall, New World Fenrisians are less wild and more ordered than Old World Fenrisians, though in a one-on-one fight a New Worlder will still lose to an Old Worlder nine times out of ten. Nevertheless, the people of the Fenrisian colonies still hold Fenris in high regard, both as a matter of cultural pride and to show how far they have come. Although the Fenrisian Colonies will bicker like brothers, all still follow the Old Ways, and although they may not listen to the King of Fenris they will listen to High Priest Ulfrik the Slayer, who in turn listens to the King of Fenris.
Notable People
Malcador
Salvage log regarding unusual item 43
Item appears to be a quasi-biological construct in the basic appearance of man in mid to late twenties. Item is approximately 2.5 meters in height, broad across shoulder and pale skin. Attempts to determine ethnic group from visual analysis has failed. Subject is either from an hitherto in recorded group, an outlier of his group or of mixed ancestry. Nearest group to appearance seems to be the western Merika or Calbi tribals. Item appears to be alive and breathing although apparent internal temperature seems to be somewhat below that of a man in final stages of hypothermia. Attempts at awakening the item have so far been fruitless.
First-mate Varda suggested electro shock to awaken. No result beyond blown fuses.
Varda also suggested the use of drugs injected into subjects blood stream. Further attempts discouraged to preserve needle stocks.
Attempts to monitor brainwaves have given confusing results. Casual psychic surface scans indicate that the mind of the individual is that of a potent psyker but seem to be completely empty. Disinclined to probe deeper until nature of Item is further determined.
Day 12 of return voyage.
Item 43 appears to have regained/gained consciousness.
Janitor Ujarak discovered Item standing upright next to it's shelf and came immediately to myself report development.
Item's eyes have been revealed to be an almost metallic golden in colour and follow sources of movement in it's immediate environment. No other sources of activity are evident.
Thermal scans still reveal unnaturally low internal temperature.
Item made no resistance to having the brain-scan cap put back on. No change in apparent brain activity. Psychic scans suggest an very minor increase in activity. In a normal individual the change would be all but unnoticeable due to background chatter.
Item appears to be growing a faint covering of dark hair on scalp and jaw consistent with a human male of assumed age. Attempts to remove a sample have been successful. Analysis of hair fragment shows it to be some sort of very dense composite-polymer similar to the sort used in the manufacture of low grade flack armour.
Further attempts to elicit any additional response have proven unsuccessful. Item moved to secure holding cell as a precaution.
Janitor Ujarak has named the Item Oscar after an uncle of his. I have approved the designation.
Day 20 of return voyage.
Oscar has shown a marked increase in activity. Monitoring equipment shows him measuring the dimensions of his cell and trying to manipulate the door handle. Handle shows signs of having been bent slightly indicating Oscar has strength far superior to that of a baseline human.
When observation and testing teams entre cell Oscar stands immobile and merely observes visitors. Thermal, brain and psychic scanning still reveal no significant change in activity.
As of yet Oscar has not indicated any need or desire to eat, drink or sleep although basic sustenance and bedding has been provided.
As of yet no conclusive idea of what our ancient Cthonian cousins reason for creating this construct were.
Senior members of the salvage teams are convinced that Oscar is an unfinished product and Item 42 that was found in close proximity to Item 43 was a psy-graft machine that would have been used to provide Oscar with programing and purpose. Currently Oscar is a blank slate and we have no real chalk for him.
Day 28 of return voyage
Oscar has escaped from his cell by applying unreasonable force to the door. Was found in storage hold 12 staring at the container we found him in.
After 5 hours of no additional activity he returned to his cell without prompting.
Day 30 of voyage home
Oscar wandered into the mess hall this morning and ate a synth-meat pate bun. Brief flare in internal temperature was recorded by off duty tech-adept team.
Casual psychic observation is showing considerable increase in activity but still well beneath that of even a child.
Attempts to restrain or move Oscar when Oscar does not wish to move have been ineffectual. Oscar sat motionless for five hours in mess hall. Diners found the experience "creepy".
An overall work suit has been fabricated in Oscars size.
Day 33 of return voyage.
Warp turbulence flared up this evening. Navigator attempted to drop us back into real space but to no avail. Anti-boarding teams were put on alert.
The turbulence ceased abruptly in the area surrounding the ship. Filtered external footage shows Oscar standing on the prow of the ship without a void suit glaring at the warp.
Method of survival is as yet unknown. Oscar did not return to the interior of the ship until cessation of disturbance some 39 hours later with seemingly no ill effects due to exposure to the vacuum of open space or total exposure to the Warp.
Oscar was placed in a decontamination booth. Oscar pushed open the door of the decontamination booth and returned his cell.
Return voyage day 36.
Oscar was found in mess hall again today having consumed a standard portion of cooked vegetable strips. Oscar then closed his eyes for almost half an hour. This is possibly the only time he has "slept" since first being awakened.
Upon awakening he approached my office and spoke for the first time asking "What am I to do?"
Oscar has been tasked with categorizing and ordering the items salvaged Cthonian artefacts.
Return voyage day 37
Members of the crew with knowledge of ancient history have put forth the suggestion that this "Oscar" is a Man of Gold albeit an unfinished one.
I am now faced with somewhat of a dilemma. The return of this creature to the territory of Clan Terrawatt could be disastrous for all nations of Earth. From what fragments we know of history a Man of Gold, should he have a mind to be, would be a disaster of similar magnitude to that of another super-volcanic eruption and it is doubtful that the people of Earth would survive such again.
After due consideration I have decided not to detonate the reactor.
This decision will either be remembered as Malcador's Triumph or briefly Malcador's Folly. May the Ancestors guide us.
Eldrad Ulthran
The date of birth of Eldrad Ulthran is an event lost to time. Assumed to have been born at most a few thousand years before The Fall the ancient Farseer would have been considered old even as the Eldar Empire died. There are few (if any) surviving records of his early life, and his memory is fragmented at best.
The loss of memory may have been a result of The Fall breaking his mind, a broken mind would explain many of his later antics, or it could simply be caused by living longer than any other biological eldar. His longevity is assumed to not be natural as an unaltered eldar will live for just under two thousand years and even with the best of post-Fall longevity treatments will struggle to reach five thousand. Eldrad is assumed to be potentially three times the upper limit of known eldar longevity treatments. He is therefore either some sort of mutant or the result of now forgotten and lost medical intervention of the Old Empire. He is long lived but he is not immortal. By the dying of the Dark Millennium his skeleton has crystalized, his face is lined, his eyes grow dim and his hair is white.
His earliest coherent memories are trying to warn the general populace of the Home Worlds of the Old Empire to their dangerous folly. By that time they were either too far gone to care or skeptical of his claims. He has memories of trying to organize evacuation fleets and calling in the favours and offering favours to the trader captains to help. The names of the captains, the names of their ships and their faces have dimmed and faded with time. It is possible that they were the origins of many of the craftworlds, but now none will know for sure. It was not a time that records survived well.
With his precognitive prowess he felt the shape of something not unlike the Old Empire rising up across the galaxy but not of his kin. A god but a mortal made of gold and gold did not rust.
Every rune cast, every vision from meditation showed that the remnants of the eldar people would in time come to blows with the men of Earth. Without their gods save murderer and trickster his people would lose their wisdom, what little of it they still had. They would declare war upon the men of Earth and great slaughter would be had. Peace would be impossible.
They needed their gods back. Of them the Harlequins sang only one other yet lived and then in captivity and that rescue would always be impossible.
This declaration of impossibility did not sit well with the old Farseer. The eldar people had gone through too much, survived too much, to be driven to either madness or extinction. For one who dealt with the sliding scale of probability and the twisting threads of possibility it is possible that he saw this great wall as a personal insult and his mind started to wander down stranger paths.
Under normal circumstances none of the eldar people would have dreamed of seeking the aid of the lesser races but these were far from normal times.
And so it was that Eldrad found an unlikely ally, himself a relic from a broken empire whose people had been brought low. For the first time that he could remember the old Farseer felt something approaching a sense of family unlikely as that seemed with the great golden eyed giant.
The greatest warriors of the eldar were assembled and it’s most powerful seers and warlocks and the humans, as he learned his new friends were called, did the same. With great effort and a derelict and unstable webway gate they tore the veil of reality asunder and the human exarch “space marines” and the young Phoenix Lords charged into the very depths of Hell in the wake of the giant called Steward.
Of what they saw in that place none would tell Eldrad though of those that returned all now had the eyes of people who had seen too much and could never look away again. And for an instant, just for an instant, as they stepped back into the world of the living there stood the mother of all eldar for the last time and first time in possibly millions of years. Just for an instant in the flesh and all who beheld her in that moment knew new hope for salvation.
Soon arose again the Priesthood of Isha, the daughters of the Mother, Her disciples and from their venerated ranks the one known as Macha rose to prominence and earned herself the honour of being the avatar of her patron in the world of the living. Eldrad recognized the one known as Macha for she was old and also a survivor of the fall but he could not name her or recall her face. He suspected she was distant kin but she did not carry the name of Ulthran, none besides Eldrad in that time did.
The thread of the eldar people was strengthened and as he looked upon and forwards through the skein of fate the thread would be strengthened still further by being interwoven with that of the men of Earth. So it came to pass that the radiant High Priestess of Isha and the Steward were joined as husband and wife to formalize the union of man and eldar and the protection and inclusion of the true eldar people into the Imperium.
But the theft of Isha had insulted the gods and they were out for blood. Eldrad, as the being who had put forth that plan, felt more than a little responsible. Possibly it was this sense of responsibility that made him refuse to suggest to the craftworlders that they run and let the humans die in their place, perhaps it was the knowledge that the gods would never stop hunting them, perhaps it was that he saw this conflict as a trial by fire for their new Imperium or perhaps he was much like his own people now were. They were no longer a ragged band of refugees surviving off of scraps salvaged from a burned down home, they were Eldar once more. The galaxy had bent to their will once and some stupid upstart gods were now challenging them? They were not so weak as to cower now. Eldar and men were building the galaxy anew. Mortal hands and hearts and heads held high and what mortals had wrought no god would tear asunder.
And so it was that eldar blades met the blades of the enemy and Eldrad was aghast to find that the hands that held those deamon blades were not unlike his own. His fallen people, the ones who danced and sang as trillions died and revelled in the debauchery even to the screams of the dying and the damned still lived, if living you could call it.
It was with heavy heart that the old farseer fled the Gate Worlds of Cadid and Ulthwe and for many a centry to come his kin and kind word decry him a coward and a scoundrel. But the flight of Eldrad to Old Earth although one of desperation was not one of cowardice and if any emotion at all still beat in that cold grey heart it was wroth.
Eldrad had looked upon the threads of fate as they shifted and saw one thin strand that led to a lasting hope of victory for his peoples. Just one. He needed to be on Old Earth. He didn't know why but the only way for all to survive was for him to be where that hammer was coming down hardest. Even so it was a hard thing to do. Time has weathered their faces and names but he did now have children of his own upon fair Ulthwe. Their names have gone unremembered, their souls never made it to the Infinity Circuit and ever afterwards long past the point when their faces became blurred and forgotten he knew he had left them to die and worse and he cursed himself for it.
It was a maddening time in Imperial Palace. Eldrads small ship was shot down by the invading forces and it not so much landed in the Imperial Gardens and crashed. Greenskinned brutes occupied by that point 60% of the Earth's surface, 70% of the population was slain and they didn't look to be slowing down. In truth the forces mustered against basic sanity on Earth put the forces leveled against the home he had abandoned to shame. But this was Old Earth, keystone of a new Imperium, it's walls were so much higher.
To Eldrad's relief the Steward knew of the Crone World Eldar, his own court seer Red Magnus having divined their presence. But Red Magnus was young. Brilliant but young. Eldrad was old and even then in relative youth none were his equal and he was at the center of the storm. The heart of the web where all the strings met, Chaos had hounded him but he was now right where he needed to be and the manic grin on his face and the fire in his eyes was terrible to behold.
Forces were redeployed and moved under cover of darkness and smoke and illusion, slight of hand was played at an insane level, misdirection and the subtle knife between ribs cost the orks and their puppeteers a heavy price as the line was held with one hand and the knife shoved in the back and twisted with the other. The war had just gotten serious, the Crone Worlders were going to have to work for it and come down and fight for themselves if they wanted this victory.
They tried several times to teleport into the Imperial Palace as it's shields weakened, a fact that the turned out to be a trap and all their assassins and berserkers were caught in a withering hail of bolter fire. They tried air dropping Kommandoes and Stalkers and Mandrakes only to find that the Harlequins had been loitering in the place for months waiting for them. They tried digging in with great rock crunching maworms and Digga Krewz and stranger things that slipped between the rocks like impossible smoke. They encountered Magnus. It is probably better not to know what he did to them though they were never seen again.
In the end the Palace, now holding approximately 40% of the surviving population of the planet, would have to be taken the Orky way with a mass charge. Here was where the Beast approached.
For all his cunning Eldrad had only so many pieces on the board and misdirection and prescience could only stretch that so far. The thin red line before the Eternity Gate was thin and he knew it and they knew it and he knew that they knew it and they knew that he knew that they knew it and they savored his desperation.
For all that the Beast approached he could not withdraw soldiers for other fortifications. Every time he was abouts to do so he felt the thin strand they all hung by snapping. The Beast had to attack the Eternity Gates and he could offer no help to stop it. Thrice he had to hold the Steward back for rushing to the gate to led his prodigious strength. The Steward was needed right where he was. No one man could direct the forces across an entire planet and Eldrad knew he would be drowned if left to it on his own.
Increasing pleas for help came from the gate. Each more wretched than the last. The Steward was almost in tears, or all the beings in his Imperium few were friends and one was abouts to die and he was letting it happen. When the transmissions went quiet so did the Steward. Cold and quiet and very, very still.
Sporadic fire could be heard getting closer and the footsteps of doom like war drums or twin hearts getting closer.
When the Beast finally smashed and tore the armored door out of the Throne Room he did not find a selection of cowering generals and fleeing strategists. What he found was an angry Man of Gold cannoning into his face at a flat trajectory like a murder tipped missile.
It was a hard fight. Perhaps the most brutal and savage that there ever was. The Steward was a Man of Gold, a relic from a lost era when men were as gods. Eldrad was a primordial eldar born at the height of their kind and carrying the flame of it like an inferno. But for all that the Beast was The Beast. Empowered by gods too terrible to contemplate and mighty beyond measure. Later tales will tell of how the fight lasted a day and a night but they are almost certainly lies although the old Farseer as he danced and struck had lost all notion of time.
Fists that could break buildings impacted on the Green Menace that responded in turn with blows that could fell baneblades. Had The Beast been able to concentrate on a single target it would all of been over. He was too durable, too strong and for a creature of such mass hellishly fast and seemingly tireless. The Steward was also seemingly incapable of tiring but Eldrad was beginning to weary. Days upon days of constant battle and sifting through fates trying to divine the least awful were taking their toll. He would tire and then he would die and then the Steward would die and then his Imperium would die and his own people right along with it. It seemed as unstoppable as tide and time.
And then the Farseer noticed an out of place thing buried in the Beast's chest. A broken sword blade that must once of been of elegant design.
With the last of his strength the farseer channeled his fire and his lightning into that blade and grasped it in his mind and drove it deep into the Beast's chest and twisted. The Beast collapsed in agony, spasming on the floor as the agony wracked him and the old farseer looked over him as he fell and stared him straight in the eye and didn't stop twisting until the struggling stopped and all that was left in that monsters chest was broken up charcoal.
Exhausted the farseer fell to his knees. The last thing he saw before the darkness overtook him was the Steward holding the remains of what had once been an angel. The worst of the fighting on Old Earth was well over when Eldrad awoke once more.
The war was far from over, but the back of it had been broken.
Eldrad returned to his people, much to their annoyance. It was a long time before they would forgive him for abandoning them, although those in authority knew his reason well enough.
Sreta Ulthran
Eldrad Ulthran has used, accumulated, and fought for power. Typically of the arcane, or martial variety, as even a farseer of his reputation and skill can admit that sometimes the best solution is the least subtle. But he never purposely sought political power, or the acclaim of the public eye. In his advanced years, he looks upon the pageantry and political theater as wastes of time burning up what little he has left. If he isn't in the field working at advancing his machinations, he usually can be found in the crystal dome of seers, attempting to forecast the future, and guide the survival of his great work. On very rare occasion, when he feels that the very fate of the galaxy isn't at stake, he visits his family and consorts, communes with the infinity circuit, and if he's feeling very optimistic, has a good cup of tea. All of this combined does not leave much time for Eldrad to engage in politics, except when the need is most dire.
His family is another matter.
Sometimes referred to as "The House of Ulthran." Depending on the speaker, this can be a term of respect, or contempt. Respect, for placing them on such a level as famous houses as Ulthanesh or Arienal, or contempt, for the Ulthrans upstart nature and meddling. A full fourth of the Seer Council is Ulthran, from marriage ties or blood. Ulthran's coffers overflow from monopolies negotiated with unwary Imperial governors, too uneducated to realize that the family and craftworld were not one and the same. With their resources, House Ulthran reinvests these funds into the fleet of Ulthwé, leaving many captains in their debt. At one point, Eldrad Ulthran's ilk held captain positions in the majority of the fleet- though Eldrad Ulthran himself stepped in forced the majority to relinquish their posts for fear of Ulthwé becoming his personal craftworld.
In spite of Eldrad's efforts, the House of Ulthran continues to grow in influence, mostly due to his reputation. And the efforts of Sreta Ulthran.
At 2300 years old, she's technically a grand daughter of the famously tangled and expansive Ulthran family tree. When she was born, the family of Ulthran was just that- a family. No strong bonds between them- Eldrad's nomadic nature and hands off approach combined with the rigors of their Paths left them little time to consider dynastic issues. For Sreta's part, it took her three hundred years on the path of the servant to realize that as well. In a short stint serving at an ambassadorial party, a particularly curious (And slightly intoxicated) Lord Militant Adrana had inquired if she had seen Sreta anywhere before, and rather coarsely asked if Sreta wanted to come back to Adrana's place for a good time. Once Sreta overcame her disgust at the mon'keigh (Sreta doesn't hate humans. She just considers them lesser beings that insult her with their very existence) and engaged in conversation, it led to her family name.
Lord Militant Adrana was flabbergasted and shocked that the grand daughter of the famed Eldrad Ulthran was serving drinks at a glorified cocktail party. Much to the humble servant Sreta's surprise, the Lord Militant apologized, and begged for a chance to make things right before "Eldrad heard about this." Sreta Which led to Sreta seeing an opportunity- to better serve all of Ulthwé of course. Over the next two hundred years, Sreta used her family name to secure meetings with important, easily impressed mon'keigh, and to secure leverage enough to establish standing and influence. She approached her relations- only the ones that mattered. She offered her assistance. Though they were skeptical about the value of the Ulthran name, the prospect of resources and manpower from the mon'keigh intrigued them. Using human mercenaries meant less eldar warriors had to die, and the only thing better than a war hero returning with victory, was a war hero returning with victory and no casualties. Well, none that mattered to Ulthwé at least.
At first, Ulthwé welcomed the trade. Though every thing that humans can do, Eldar can do better, it was good sometimes to be able to get a blanket NOW rather than waiting for the Mistress of the Seams to complete her twelve year meditation to produce the finest silk covering that would be spoken of for centuries to come. With the farseers and autarchs supplemented by human resources, this freed up skilled eldar warriors for the fights that REALLY mattered. And craftsmen that might have been put out by the competing low quality mon'keigh crap coming in were soothed by the extraordinary prices that humans would pay for eldar quality. Entire Imperial families would make themselves paupers for a chance to touch a wraithbone hilt. The traditionalists scowled, but the results were indisputable as the other craftworlds played catch up, and Ulthwé's power and influence grew and grew.
Until they realized that it was Ulthran's power. Sreta had made very sure to benefit only members of her family- and only ones she was certain belonged to Eldrad's lineage, none of his bastards or might-have-beens or the ones that never made anything important of themselves. Many confident great great great great great great nephew's cousin's brother's sister's great great uncle twice removeds approached Sreta confidently only to be rejected with icy words and a narrowed eye. In point of fact, the modern 'House of Ulthran' only has fifty four members that are considered and recorded direct family by Sreta, hand chosen by her.
To mon'keigh, this state of affairs might seem perfectly natural, but to eldar, the notion that 54 people bound only by their name should control so much of a craftworld's resources left them aghast. More than that, that it was a lowly member of the Path of the Servant that had suddenly and quietly placed themselves into this much power rankled those that felt that their paths sacrificed far more.
For the time being, the star of Ulthran continues to rise. Despite Eldrad's pronouncements and warnings, the damage has been done. Even without the unfair contracts Sreta negotiated, too much money and talent has been concentrated in the Ulthran family's hands, and humans invariably put too much value in the Ulthran family name. Ulthwé itself prospers from this, but there is opposition now to Sreta and her cartel. Even some members of the Ulthran clan (Typically those that Sreta snubbed or otherwise left out in the cold) have been speaking up against her.
Within the House of Ulthran itself, there is rumors of a schism- favored Taldeer, a talented farseer and one with much promise has left to serve in the Imperium's military, perhaps to get away from the rivalries, or her own fate to be married off for political advantage. Sreta herself, when she appears in public appears ill- graying, shrunken, with a lingering cough. Some speculate she's been poisoned, or cursed by the gods for her greed. Not that anyone can get an answer from Sreta. She's lost on her own path, a strange path of greed and power. Most of the time, she mumbles, and doesn't wish to talk to any. But talk business, and her eyes brighten, her voice steadies, and she's a steel trap again.
Eldrad does not engage in politics. But, some speculate, Eldrad does still have need. If he's tired of trying to bargain and cajole and manipulate and plan around the petty needs of those he's trying to guide to a brighter future, might he have perhaps left that duty to another? When Eldrad has need of a fleet, the House of Ulthran can build one. If he needs an army, the House of Ulthran can buy one. If he needs the votes for Ulthwé to go on a risky mission, the House of Ulthran can summon them.
If Eldrad or Sreta know, they aren't telling. For now, Sreta focuses on the business, and Eldrad will only lament with a smile that the family's life is its own.
Jubblowski
- Human born on Cadia - Born during intervals of "peace" between Black Crusades - Assigned to backwater agri-world to defeat resurgency orks - After war stayed on to help garrison and help with the training of a new PDF - Always upset at her own figure being politely described as "boyish" - prayed to Isha - over next few days grows epic rack - officially it's a miracle. Eldar protest at her being on the front lines as she is now one of their religious icons - Imperium can't take her off of duty for religious reasons as this would set a bad precedent - transferred to commissairiant. Tasked with making recruitment posters, "moral improving reading material" and the background for official issue calendars - becomes preganant with the child of ██████████████████████████████████████████████████ of the Vanus Temple assassins. - starts to have extremely accurate prophetic dreams as her condition brings her closer to the Isherite ideal - transferred to Inquisitorial jurisdiction primarily but remains on loan to commissairant - at completion of pregnancy visions stop. Inquisition deems it imperative that she regain her precognitive capabilities - Adeptus Biologicus magi assigned to monitor her health at all times. Magi determines how often she may carry child without serious risk reguardless of the Inquisitons need for future knowledge. - Inquisition provide Jubblowski with best rejuviantion drugs and treatments to prolong her usefulness to Imperium - Due to new found fame as the Cadian Prophetess Jubblowski starts to mingle with high society - Adopted by a Famulous order of the Adepta Sororitas and given the title of Venerated Mother - As she has to bear children to receive her visions it is deemed prudent that these children be the children of royalty so as to stabilize the genetic lines of prominent families and help keep imperial politics stable - Jubblowski gradually becomes the most sought after courtesan and concubine in entire western half of Imperium. Continues to work for the Inquisition and Commissairant - Fringe religions on Tallarn start to include her in their scriptures - Face starts to appear on the coinage of Cadia - Jubblowski, although has very little official authority, becomes a most politically powerful woman rivalling even sector governors. More than a hundred billion would die for her, they would certainly kill for her. - By 999M41 Sister Jubblowski is a ~400 years old and has ~200 children and has provided prophetic instruction to the Imperial Army and Inquisition that has saved the lives of countless billions.
Prince Yriel
Savior and Scourge of Tanith. An eldar trader and privateer who has traveled the Imperium from Old Earth to the fringe. Any fringe.
Before the events of the 12th Black Crusade he was considered, at his most in/famous, a mild irritant in the lives of the rich and grand. Although to his credit this did not bother him overly much. His dream was to chase down and stand up on the Ultimate Horizon, amass great wealth and wear the snazziest hat. Indeed it was not until his trading fleet entered the Tanith system that any really cared who he was.
Prince Yriel had arrived just in time to watch Tanith die and be damned in the fires of Chaos. under normal circumstances on of his breed would turn tail and get away rather than risk infection. Survival, common sense and the unforgiving balance of profit and loss all told him that Tanith was suitable only to be left to misery eternal.
Something in Yriel's eccentric mind snapped at the sight of an entire world being violated. All engines were fired up to beyond the red lines, all weapons were loaded, all shields were raised, all teleporters were charged and excess cargo was jettisoned. Yriel's fleet burned into the inner system at a ludicrous acceleration, a great mad snarling beast into a pack of lesser wolves and jackals. He was questioned by his demiurg Cargo Master and long time accomplice/friend as to the wisdom of these orders;
"WISDOM! We have gone well beyond the bounds of wisdom! I say no more. They attack and we hold the line. They invade and we fall back. They take whole sectors and we fall back. Their type took our whole [expletive deleted] Empire and we fall back. No more! No more. Here I am drawing [untranslatable profanity] line in the stars! Here, I say! Here! No Further!"
The escort ships of the trader barges tore ahead of the main fleet and ripped a livid wound across the Chaos Fleet. The Chaos fleet reacted as one living thing that maybe it was. The trader fleet went off at a trajectory, burning it's engines out in its haste. The teleporters charged and the psychics prepared they scanned the surface for populations uncorrupted and scooped up whole families, neighborhoods, tribes. Swathes of the population were hoisted out of the fires of forsakenment as insult to Chaos and the very gods themselves. When the wretched fleet of the marauders and invaders turned to meet the rescue fleet of the Prince the sprint trader ships broke orbit and roared into the inky black, their holds full of rescued citizenry.
Something of Tanith had been saved, the gods had been denied.
Burdened as they were with near fifteen thousand sorrowful refugees (and enough soldiery to later make one infamous regiment) they made their way to an insignificant world. The world in question may have had a name once in the High Tongue but now remembered only as New Tanith by unimaginative refugees. It had been a maiden world selected for colonization by Bail-tan. They could have contested the settlement but their representative took one look at Prince Yriel and saw that it would not be in anyone's interest to push the issue, if only because Yriel was batshit enough to not back down.
After dropping off the citizens of Tanith on some nowhere world word of the exploit spread.
Soon he was awarded a Writ of Trade, the envy of any mega-corp. It was a meaningless piece of paper. Prince Yriel spent the entire award ceremony transfixed by Macha-Isha's tits and considered the new hat a far more worthy prize.
Void Dragon
In the darkness of the 41st millennium, it is generally assumed that everyone is keeping secrets. However, few are as tightly guarded or as potentially disastrous to the Imperium as the one held by the Adeptus Mechanicus. In the days before the Unification of Sol, during the Martian civil war, the Adeptus Mechanicus was but one faction vying for control of the red planet. As the Mechanicus gradually unified the nations of Mars, they came across an unusual structure in the far outlands of Mars. Upon further investigation, they discovered the structure was a prison, with one solitary prisoner. Mag'ladroth, the Void Dragon, the self-proclaimed last of the C’tan. The Void Dragon claimed to have been watching over mankind ever since humanity first set foot on the Red Planet, and humanity’s expertise with technology had impressed it. It claimed to have subconsciously influenced the Mechanicus into finding its prison, and offered them knowledge in exchange for its freedom. The Mechanicus, to their credit, were not stupid enough to unhesitatingly open the prison of an ancient being several times older than the entire history of humanity. They promptly buried the prison of the Void Dragon, and swore to each other that they would never speak of what they had seen in the Martian outlands ever again.
But this was not enough. The Void Dragon still reached out to them, whispering to them in their dreams through their implants, giving them visions of inspiration and promising so much more if only they would loosen its shackles. This, in part, is the reason why the Mechanicus is so fanatical about the invention of new technologies. They fear that any new development in technology, however small, may really be a “Trojan gift” on behalf of the Void Dragon, even if it is really just mundane human inspiration. What experimentation is tolerated by the Mechanicus is tolerated on the condition that it be done far away from Mars, in the hopes that the sheer distance of space would be enough to protect any would-be inventor from any influence from the Void Dragon.
In the years since the Void Dragon was discovered by the Mechanicus, more information has come to light. The Void Dragon claims it was the only one of the C’tan to actually take the job of being a Necron “god” seriously, as well as being the C’tan to adapt the best to having a physical form made of necrodermis. The Void Dragon saw the benefits of having a mechanical body, particularly when its followers were able to trade their diseased flesh for the immunity of metal. However, it drew the line at the other C’tan treating the Necrons as their slaves and cannon fodder. According to the Void Dragon, upon being made aware of the treatment of its followers by “the Laughing One of the Eldar”, it turned on its kindred on behalf of the Necrons. The Void Dragon was overwhelmed by its brethren and crippled and imprisoned for the crime of kin-slaying, its body broken and its solar sails slashed. Some parts of this story have been independently confirmed, such as the fact that the Void Dragon did turn on its own kind and was apparently taken out of commission before the C’tan began to fight among themselves and were shattered into pieces by the Silent King. But many parts of this story remain unverified, except of course by the word of the Void Dragon. The only people who could ever verify the Void Dragon’s story are Cegorach, the Necrons, and the remaining fragments of the C’tan, none of whom are particularly inclined to talk and would be unlikely to confirm the Void Dragon’s story even if it were true. The closest anyone has come to validating the Void Dragon is the Silent King, who claims the Cadian pillars were “the conception of Mag'ladroth, the only one who cared for us, for our protection”.
The Void Dragon is a strange entity, known of only by the innermost circle of the Adeptus Mechanicus and the Guardians of the Dragon, the division of techpriests assigned to guard the Void Dragon and ensure that it never escapes. These are some of the only people in the Imperium who know the horrible secret that the Adeptus Mechanicus’ “devil” is really the same being as their Omnissiah. The Guardians of the Dragon are known by other members of the Mechanicus to be highly respected yet easily irritable and short-tempered, a trait they have developed through continual interactions with the Void Dragon. After several attempts at trying to bargain with the Mechanicus to free it (38 by its own reckoning), the Void Dragon appears to have given up trying to get the Mechanicus to free it of their own volition, and instead appears to offer information freely, saying “it is better that something is done right rather than never be done at all”. The Void Dragon claims that it has adopted the Mechanicus, or perhaps even humanity as a whole, as its new followers. However, at the same time, the Void Dragon seems to have developed a twisted sort of humor, spending its time taunting its would-be jailors, staring them down like a looming cat with its mechanical, unblinking eyes.
The Void Dragon speaks in terms of probabilities and certainties, though its language is twisted. It never seems to tell a direct lie, but can still omit information or say something has occurred based on “one’s perception”. Even a simple “yes” or “no” cannot be taken at face value. The Mechanicus learned this the hard way when they decided to ask the Void Dragon directly whether the inspiration of a new recruit was its doing. The Void Dragon responded “this invention is novel to me”, which the Mechanicus took as a sign of denial in its involvement. Only later did they realize the Void Dragon’s words really meant “this is novel to me, because I came up with it last night”. It knows things that it should have no perception of in its prison, likely by spying on the Mechanicus using their own implants. Worse yet, according to the Void Dragon, all the inadvertent worship by the Mechanicus has given the Void Dragon its own shadow in the Immaterium. Unlike the other C’tan, the Void Dragon can perceive of the existence of the Warp, and find the phenomenon highly interesting. The Void Dragon appears unfazed by its imprisonment, claiming the Mechanicus will eventually see reason and let it out of its own accord, something that concerns the higher echelons of the Mechanicus greatly.
These fears have only gotten worse with the widespread availability of the Starchild prophecies. A significant number of these prophecies contain the line “at the Time of Ending the Dragon shall throw off his chains and arise from the halls of the Forge Lords to make war upon those in his kingdom”. Many have puzzled over this apparent non sequitur in the lines of these prophecies. Some have suggested it is a metaphor for the Adeptus Mechanicus themselves. One Black Dragon techmarine was convinced that this line in the prophecy referred to him, and generally proceeded to make an ass of himself as he let everyone know he was the Omnissiah's gift to the Imperium until he was unceremoniously trampled by an ork gargant for his stupidity. But the upper echelons of the Adeptus Mechanicus and the Guardians of the Dragon know the truth. Worse yet, the way the prophecy is worded implies that rather than breaking free from its prison, somebody might actually let the Void Dragon out. Now no one would ever consider releasing the Dragon from his prison, for even if the Void Dragon means what it says, no one wants to be the one responsible for an event that potentially kicks off the apocalypse. Others in the know point out that in no way does the prophecy say the event is a good thing, a bad thing, or simply an act of desperation, the situation being so disastrous that someone is willing to unleash one monster to fight another. However, the prophecies raise the possibility that the Dragon may have been telling the truth all along, and that in the Imperium’s darkest hour, the Void Dragon might have the Imperium’s back. Might, my child.
Aun'O Da
The origin of the Tau concept of a “Greater Good” can be traced back to a man named Aun’O Da (at least that is the translation in modern Tau), otherwise known as “the Great Philosopher”. Da was born during the Mont’au, in an age roughly analogous to the late middle ages of Earth. Da was a member of the calligrapher’s guild, acting as a court stenographer to one of the petty empires that controlled much of the river basins and fertile lands of T’au. Throughout his career, Da transcribed virtually every decision made by the emperor he served under, with his own annotations on its usefulness in addition to its effects on the populace, as well as all the commands made by previous emperors.
Unfortunately, the winds of political fortune change, and the emperor that Da served under was replaced by a new ruling family. The first thing the new emperor did is order the entire court of the previous emperor to be arrested and executed, feeling that they would be too sympathetic to the old order to be trustworthy. Like many others in the court, Da fled in political exile to the mountains in the desert on the outskirts of the empire. It was there, sitting in a desert cave musing over his old writings, that Da came to a sudden realization.
In Da’s mind, life was full of misery, often driven by the selfish ambitions of others. Yet when people set aside their individual ambitions to aid one another, not only did Tau’s grievances against Tau decrease, but it reduced the net misery of the universe in general. Da put these ideas in writing, in what would eventually become known as the first known version of the Tau’va, or “Greater Good” (perhaps most literally “spiritual good of Tau”, “va” meaning “that which benefits the spirit”, and “Tau” meaning, well, “Tau”). Much of this manuscript has been misinterpreted in the years since it was written, both by Imperials and Tau. Da did not say that Tau should not have individual goals, or take personal enjoyment in life. However, he did stress that when duty conflicted with personal goals, one was obligated to put duty first. Nor was there any mention of Tau superiority over other races, since at that time the Tau believed they were alone in the universe.
Da’s new ideas brought him numerous eager converts. In particular, eight of his brightest disciples, all of the calligrapher’s guild, were sent in pairs in the four cardinal directions of the compass, to bring the word of the Greater Good to the general public. Da did not live to see T’au unified, he was already an old man when he came up with his ideas, but he did live long enough to see the old empire where he once served come to embrace the Tau’va. And yet the campaign continued onward. In a watershed moment in M37, two of Da’s disciples were able to broker a peace treaty between the plains barbarians and the fortress city of Fio’taun. This event essentially signified that the ideology of the Tau’va was going to become the dominant force on the planet of T’au.
As the Tau’va became the dominant ideology among the people of T’au, so did the students of Da become rulers in their own right. This led to the development of the traditional Tau caste system, and the taboo of fraternization between the castes. The warriors and plains barbarians became the Fire Caste, the merchants became the Water Caste, the workers and peasants became the Earth Caste, and the messengers and rangers became the Air Caste. The scribes and scholars, particularly the disciples of Da, already somewhat detached from the physical world, became the Ethereals. The Tau caste system was less about bringing order to the people of T’au, and more about codifying a system where the disciples of Da and their descendants were always at the top of the socio-political heap. Da would not have been happy if he could have seen this. Thankfully, the Ethereals tend to rule as some sort of bizarre combination of theocrats and philosopher-kings, utterly ascetic and with little desire to abuse their power yet haughty and loathe to social change.
However, now the revolution has come full circle. Now it is the Ethereals who represent the old establishment, rather than the bright-eyed young revolutionaries with new ideas, and they know it. It remains to be seen whether the Ethereals will be able to reform themselves to keep up with the evolving Tau Empire, or whether the Tau Empire will undergo a change into a new form of government for a new era.
Kharn the Oathsworn
As a champion pit fighter, Angron was often given his pick of the slave pens for concubines or servants. However, he would find the most downtrodden child slaves and claim them, raising them as his own children. Even after his Thunder Warrior augments and the ensuing madness and instability, he never raised his voice or lifted a hand at any of them. Kharn was the first and eldest of Angron's adopted children, and against his father's wishes he bullied his way into receiving the Mk III MP Astartes augments. They would continue to butt heads even as Kharn rose through the legion, but Angron was privately fiercely proud of him. One of Kharn's most treasured memories was when his father surveyed the order and control Kharn brought to the savage legion, and turned to him and said simply "You've done well. In this, and everything else."
Most historians agree, Kharn the Oathsworn was a pretty magnanimous guy. Whereas Angron commanded the War Hounds through his charisma and willingness to be first in, last out, Kharn led the War Hounds by being a father to his men. He would do anything for them, no matter the cost, and they knew it. When Kharn first joined the War Hounds, he essentially started out as the beleaguered assistant to Angron, albeit one with a lot more proficiency with a chainsword. Whereas Angron was the face of the legion and kept morale high, Kharn was often the one who dealt with actual logistics and kept the wheels greased from day to day. As Angron’s health gradually deteriorated, Kharn found himself increasingly taking on more and more of the responsibilities of running the War Hounds, until he was essentially the leader of the legion in all but name.
This is not to say Angron was stupid, or Kharn was not a ferocious warrior. Indeed, the two men were more similar than they were different. It is just that the two men tended to play to their strengths when Angron was in command of the legion. Indeed, Angron could actually be rather insightful, it’s just that he tended to be rather straightforward; no need to plan some grand, circuitous strategy when it is possible for you to just go straight from point A to B. In fact, in one instance Guilliman is said to have said of Angron “it was a true pity that the galaxy had wasted such a mind on such a simpleton”.
But there is another name used to describe Kharn, one that is spoken in whispered in hushed tones. The Berserker. The World Eater. Although he never lived it down until the end of his days, the tale of Kharn’s secret shame is a story of how easy it is for men to become monsters, and monsters to become men.
The world was a recently pacified one, one that had seemingly welcomed the Imperium with open arms. Kharn had been dispatched to the world alongside ten other members of what were at that time the most advanced model of Astartes developed. It was supposed to be a simple training exercise between the new Astartes and the local PDF, to see how well marines could operate alongside conventional forces. It turned into a disaster. After setting up camp, Kharn was invited to drink and party with the other members of the Astartes unit. Kharn politely turned them down, preferring to keep his mind clear for the task at hand the next morning. He awoke to a tragedy. His men were all dead, having been poisoned in the night by a technorganic venom specifically designed to work in spite of Astartes physiology.
Kharn went apeshit.
For the next few days, PDF forces were terrorized by an incredibly angry space marine, armed with just a chainsword, a bolter with two bullets in it, and a single-minded desire to know who did this to his men and where to mail their body parts to their next of kin.
The planet had been secretly manufacturing illegal techno-organic monstrosities, and believed the arrival of the contingent of space marines represented the beginnings of an Imperial investigation, rather than an exercise in friendship. Kharn found this out the hard way, when he was led into a trap surrounded by an army of these creations, an accompaniment of traitorous PDF, and the military commander who had overseen the poisoning of his men. The soldiers demanded Kharn’s unconditional surrender. Kharn simply raised his chainsword, and flicked the switch.
It is not clear what happened in the aftermath of that battle, as there were few survivors. The only person capable of walking off the battlefield was Kharn himself, yet given his mental state his testimony is probably not the most accurate. According to the War Hounds, who claim to have heard this story from Kharn himself, Kharn stayed on the battlefield in a daze, muttering the names of his lost men to himself over and over again. According to Kharn, he only snapped out of his trance when he noticed there was a child on the battlefield, a girl who could not have been more than twelve. Seeing the girl made the gears in Kharn’s head start moving again, and slowly he pulled himself out of his daze. He approached the young girl, taking off his helmet when he realized its visage frightened her, and asked where her parents were. She said she was lost, she had wandered through the woods curious about the noises coming from the battlefield, but she couldn’t find her way back. “Well,” Kharn supposedly said, “let’s see if we can do something about that”, and the two of them walked off the battlefield.
The planet at first tried to claim Kharn had gone AWOL, but Kharn only had to point at the bodies of the technorganic monstrosities and the bodies of his dead comrades and let the evidence speak for itself. Having single-handedly brought an entire army to its knees, the planet threw itself upon the mercy of the Imperium. Kharn had in effect conquered an entire planet in a single day. Thus, the World Eater. Kharn was not proud of the nickname, as it was a reminder of how easily his control had slipped his leash, and he had almost lost himself. The War Hounds existed as a unit longer than most Space Marine legions, but eventually it came time for them, too, to break apart into chapters, most naming themselves after some famous appellation or event in their legion. When that happened, Kharn had one simple request.
“In the years since the incident had taken place, some of the more impressionable members of our legion have taken the wrong message from my story, using the term ‘World Eater’ as a badge of pride. That is not what I intended. As warriors, we must be passionate, yes, but we must also be well-trained and disciplined, or else we risk becoming the very thing we fight. We are War Hounds. Not World Eaters.”
Despite being Terran-born, Kharn only visited his old homeworld a few times after the beginning of the Great Crusade. Like all Old Earthers he and his fellow soldiers held Old Earth in reverence. When they left it a new golden age was starting. Earth had never been so lovely as when he left it. The next time he saw his home was when he returned to defend it during the War of the Beast. It broke his hearts. Shortly after that Kharn had to return to bury his foster father Angron. At that time Perturabo was rebuilding and although it was at the midpoint of the project Earth was starting to know beauty again. But it wasn't the same.
Kharn the Oathsworn never came to Earth again in life, although his body was buried beneath the orchard that now stands where the village he grew up in once was.
The Swarmlord
The Swarmlord was first sighted in 745.M41, during the Third Tyrannic War. At that time the Hive Fleet was referred to as Hive Fleet Jormundgandr, though it has since been recognized in retrospect that this force was merely the immediate herald of the main Hive Fleet itself. Although the Imperium had not been prepared for the appearance of Hive Fleets Behemoth, Kraken, and Leviathan, this time they had a strategy in mind. The idea was to direct and funnel the movements of the tyranid hive fleet, hoping to break the brunt of the swarm against the most fortified world in its path. Unfortunately, the nearest world that fit that description was Macragge, capital of Ultramar and homeworld of the Ultramarines. Eldar aspect warriors and bonesingers, Earth Caste engineers, and the Ultramarines themselves did everything in their power to turn Ultramar into a veritable fortress, hoping to turn the tyranid’s own strategy of attrition against them. After Hive Fleets Kraken, Behemoth, and Leviathan, the Imperium believed they knew everything the tyranids could throw at them.
Then the Swarmlord showed up.
Within hours of its arrival the tyranids went from a disorganized horde of extragalactic locusts to organized soldiers of nearly human cunning. Worse yet, despite this increase in intelligence, they seemed to lack any of the survival instinct typical of a being of that level of sentience, acting more like the appendages of a single being than separate organisms.
Marneus Calgar thought he could take the Ultramarines First Company, decapitate the head of the beast, and the tyranids would go back to being disorganized, if fearsome, beasts. Right up until the point where the Swarmlord hacked off all four of his limbs and beat the Ultramarines' Chapter Master into a coma. The only reason that Marneus Calgar even managed to survive his encounter is due to the heroic sacrifice of Aloysius and the remainder of the First Company and Second Company Captain Cato Sicarius managing to drag the Chapter Master's prone body away from the huge tyranid. The Swarmlord was eventually killed, but only by being shot. Several times. With a Baneblade. To this day, Marneus Calgar remains in a medically induced coma, and the Ultramarines fear for his health. In Calgar's absence the Ultramarines have been led by Tribune Titus, who was unanimously elected to lead the chapter by the captains of the nine remaining companies until such time as Calgar can return to duty.
Since the Battle of Macragge, the Swarmlord has been sighted a precious few times around the galaxy, and each time the Imperium has learned precious new information about this dangerous foe. Although the Imperium first believed the Swarmlord to be nothing more than an overgrown Hive Tyrant, in truth the Swarmlord is something much worse. Much like how Macha is the mortal avatar of Isha and the Nightbringer and Void Dragon have become avatars of themselves, the Swarmlord is essentially a physical avatar of the tyranid Hive Mind.
The Swarmlord only ever appears when the tyranids encounter a significant barrier to their expansion, necessitating the direct attention of the Hive Mind itself to circumvent the problem. Creating a Swarmlord is not without its risks, as it requires a not-insignificant amount of synaptic resources that could be devoted to other tyranid lifeforms, and if the Swarmlord is killed the psychic backlash can actually harm the Hive Mind itself. Nevertheless, the costs of a Swarmlord are more than outweighed by its benefits, as the presence of the Swarmlord exponentially increases the efficiency and tactical adaptability of any tyranid lifeforms on any battlefield it sets foot on. Despite representing a significant cost, the tyranid Hive Mind is large and fractious enough This was at first only theorized by the Ordo Xenos, but later confirmed by three simultaneous sightings of the Swarmlord on three totally independent battlefields later in M41.
As of late M41, the main tyranid hive fleet has arrived and is besieging the eastern rim of the galaxy on multiple fronts. It is said that the visage of the Swarmlord has been spotted on the front lines.
The Primarchs
The Warlord in his conquests of Old Earth and Sol created the title of Primarch and awarded it to twenty of his greatest generals that they might become leaders of leaders. This was partly to maintain an ordered hierarchy but also to promote autonomy of his forces. The Warlords long term dream of the time was creating a system of governance so efficient that he would become obsolete. His short term dream of the time was to free up enough time to spend all evening in the pub. Of the twenty awarded that rank only eighteen are by name and deed remembered to history under that most august of title.
Although all of the primarchs commanded a legion of super soldiers, not all of them were Astartes. Some primarchs were earlier types of super soldier, whereas others were incompatible with the proceedure. Some were too old to receive any kind of full-scale augmentation, though they were given rejuvenants, cybernetics and limited gene-forging. The Imperium experimented with many types of super soldiers before eventually developing the Mark III MP (Mass Production) Pattern. Each of these models can count at least one Primarch in their ranks.
Human(ish)
- Lorgar
- Roboute Guilliman
- Corvus Corax
- Magnus (Especially bizarre genetics made him incompatible with any augmentations save the most basic juvenants)
- Horus (Abhuman, member of the Void Born migrant fleet born on Luna)
- Ferrus Manus (Heavily augmented, but a Mechanicum Skitarii, not an Astartes or Thunder Warrior)
Early Thunder Warrior
- Angron
Refined (Late Stage) Thunder Warrior
- Perturabo
- Mortarion
Canis Helix
- Leman Russ
Mark I Astartes
- Rogal Dorn
- Jaghatai Khan (Maybe Mark II. Dorn was mentioned to be one of the last of the Mark Is and still had problems)
Mark II Astartes
- Fulgrim
Mark III Astartes
- Conrad Kurze? (It is mentioned that there was a primarch in all the categories, and only Curze and Alpharius/Omegon have not been defined)
Mark III S Astartes
- Sanguinius
- Lion El'Jonson
- Vulkan
Horus
The exact birth date of Horus is not easy to pin down as the calendar used by the Void Born of Sol was one used by no one else and didn’t use the Earth Year as the basic measure of time. And in any case the particular calendar used by Tribe Lupercal fell out of use with in a few generation of the death of Abaddon the Last and the disbanding of the Void Born as a unified nation.
What is known is that by the final days of the Earth Unification Wars Horus Lupercal was a man of renown and considerable accomplishment. His age was always difficult to judge as up until his twilight years he remained spry and lively and remarkable well preserved. When the Warlord first made contact with him he was described as being in his late prime to very early middle years in age. In appearance he was much like all Void Born; freakishly tall, thin, pale and with big eyes and pianist hands. His face was much accustomed to smiling, his mouth contained three gold teeth and he generally put people in mind of a second hand star ship salesman.
The Void Born were not in those ancient days a unified people, although they were more cooperative amongst their own kind than baseline humanity ever was. This they attributed to the constant exposure to the bottomless depths of the inky blackness. Space is wide and good friends are too few. They would swindle and cheat and engage in cutthroat business practices but never to the point of death and of the branches of humanity theirs was the only one willing in those days to ply the starry sea. How Horus Lupercal, son of Maherpa, of the Lunar Lagrange Point rose from a humble bulk haulage transporter to represent the Void Born as a unified people is the stuff of legends amongst the Merchant Navy and early Rogue Trader dynasties and like legends almost certainly mostly bullshit.
Whatever the case not long before the final defeat of Ursh Horus found himself in a support harness on the surface of Old Earth unsteadily approaching the Warlord’s tent a few miles behind the front lines. Exactly what they discussed that day is not recorded and was witnessed by only a few, Sigillite Malcador and Lord Guilliman among them, but beer was drunk and hands were shook and Horus returned to his people and the blessed lightness of empty space.
The nation of Ursh was brought to an end the next day for all that their underground resistance persisted for nigh on twenty years.
The Warlord, now Steward, appointed his twenty greatest the rank of Primarch and in their ranks was counted Horus who soon after was crowned King of Empty Space by the unanimous vote of the great matriarchs and patriarchs of his people.
It was revealed some time after the King’s death from archived audio records that the Olympus Mons Priesthood of Mars had also offered him vassalage at not unreasonable terms some days after the deal with the Warlord was made;
“So you're saying you'd rather be vassal to the Terrawatt apostate's flesh smith than master of our every ship for perpetuity? You scorn the shipwrights of your forefathers! You scorn the smiths of time immemorial! What nerve you have, lord-admiral, what-”
“Nerve, is it. Certainly, it is nerve, magos. He promised me a partnership, as fruitful and even as the bargain you propose. He'd have me be his indispensable confederate, until the end of my days, and lord of my people. I made sure he stood as I knelt to throne, and swore no oath he had not. I set the terms of my service, and I chose my mandate.”
“The gilt conqueror has amassed the treasures of man's eldest ruin, and he dotes mightily upon his subjects. More than that, he is unabashedly greedy.”
“Oh yes, his greed for self-possessed statesmen and commanders is vast, his appetite for men wiser than he insatiable. I am the admiral of my ships, and of his ships, and all ships he might gain henceforth, and of his navy just as my own. He is steward of my people, and he is bound to them, each and every, not just for as long as I hold them as one, but in perpetuity, so long as his empire stands.”
And so was brought to some bitterness an older arrangement between the Void Born and the Mechanicum as each felt betrayed by the other. It was maybe not such a heavy burden and sadness on the Primarch’s heart as it might have been. He had never dealt with the Olympus Mons Brotherhood and so felt no real loyalty to them. In the days of his youth and in his father’s service they had dealt with lesser and less arrogant brotherhoods and the Olympus Mons Brotherhood had subjugated them and felt they were entitled to take on their obligations and owed loyalties but Horus had shook no hands with them.
It should be noted that despite the public image of the unshakable trust and confidence the Steward in his primarchs Horus did worry him sometimes and worried the other Primarchs more. Horus dreamed of an Imperium with almost no centralized authority and an almost non-existent hierarchy. Each world would be a world independent and sovereign, united in mutual friendship but beholden to no one and with no authority past their bounds.
In Horus’ vision humanity would be, in some distant age, diversified into cultivated and pure abhumanism. A type of tool for every job, a type of human for every world. All united in a shared commonality. Humanity was in it’s infancy compared to the eldar, but unlike the eldar we would not forget our roots.
To him the Imperium was not a final product but a stepping-stone towards some strange utopia of a “Star Union”
These visions did not sit well with the Steward at all but although Horus was willing to privately challenge the Steward's vision for humanity he never crossed the line and tried to aggressively implement anything to that effect. As the Emperor could wait and play the long game so too could Horus. He saw his vision as inevitable. Maybe it would start to take shape in some near century or some unimaginable age distant, he could wait.
The great ships of the Migrant Fleets now stood with the Steward whose eyes were fixed upon the warring states of the Far-Orbit colonies on the moons of Neptune and Uranus and the Jovian and Saturnine nations and the settlements of the asteroids belt and the Kuiper belt and the ultimately to the distant stars. And suddenly those stars seemed maybe not so distant.
And it would be Horus’ people who would take them there. His formidable ships would be at the forefront of the frontier, at the bleeding edge where the Imperium met wilderness space. At the place where profit, fame and fortune could be made and legends forged. In every way his people were going to make a killing off of this deal.
The Void Born, though master sailors of the starry seas, were poor soldiers. Upon their ships were placed bondsmen of the Imperial Army and the fearsome and awe inspiring astartes pattern Space Marines. In essence Horus now had his own Legion and was a necessary participant in the operation of all the other Legions as he was the one with the ships. There was not a war he didn’t have a hand in, not a victory his people not accredited with having done their part.
But of these victories, he would claim, none were a grand as those that came to the Imperium willingly as he had. Deals were to be made, trade could flow, riches could be shared and increased and all the petty little worlds had to do was reach out a hand. Of all the Primarch only Lorgar managed to get more worlds to join the Imperium bloodlessly.
Time wore on and the borders were pushed back. More ships were made, more wars were fought to victory, more trade flowed, more deals made, more riches flowing, more fame and fortune and stories and glories than even Horus could have dreamed of in that far away and long ago tent on some forgotten battlefield. It was a golden age after the ten thousand years of the Long Night. It was in this golden age that Abaddon, nephew of Horus, was born.
Horus had no children (that he knew about) and so took the young Void Born as his heir and protégé and tried to instill in the child the skills that had lead him down the road to kingship and riches. But Abaddon turned into more of a Admiral than a salesman to Horus’ mixed shame and pride. It is not to say that he didn’t learn much from Horus, quite the opposite. Abaddon was no poor diplomat and could play the part of the blunt but lovable old soldier to his advantage and manipulate an Administratum requisitions committee as well as any royal court. It was just as well. There weren’t enough Void Born to fill the Navy by that time and hadn’t been for decades if truth be known. The Imperium was growing fast and it could produce ships faster than his people could fill them. It became needed for baseline humans to fill the berths. Horus was Void Born to the marrow and had grown up in another time, a time that was all but gone now. Abaddon would be the sort to inherit Empty Space.
As the forces of the Void Wolves, as his forces had collectively become known by that point, were at the edge of Imperial Space it was they that were first alerted to the arrival of The Beast.
The Beast’s forces, raised across a thousand star systems and launched simultaneously and with disturbingly unorky precision, swatted aside hundreds of ships in a matter of hours across a front twenty thousand light years long. After that it was known that his people would need no incitement to vengeance, they would need no rhetoric or Warlords or Stewards or hypothetical Emperors. Blood had been spilled in Empty Space. Since the days of the first space pirates it was known that only one thing could wash away the debt of blood; more blood.
It says something of the presumption of Chaos that they tried to deal with the pale primarch at that point believing that they had remained hidden. They believed Horus and his people degenerate mutants too slow witted to realize that the orks were not the orchestrators of this war.
They promised him dominion of the stars, the birth of his Stellar Union. They knew that he knew that the Steward would never allow it to be in his lifetime but with their help all could be as it aught to be. He would be exalted from now to the day the last star went out. All he had to do was simply wait the war out. Horus would have none of it.
"Your offer sounds interesting. But you forget one thing. I am a captain of the migrant fleet and a businessman. In this place, I am the one who proposes the deals. Now, get off my ship."
It is unfair to say that Horus had not considered sitting out the War of the Beast. He was a merchant prince at heart, and knew firsthand about considering alternatives and making cost-benefit analyses. However, he realized that not coming to the aid of the Imperium, regardless of his own political opinions, would kill any hope of a long-term "Star Union", a fact only reinforced by the attempted temptation of the Chaos Gods. Even if humanity survived the War of the Beast, brother would blame brother for a perceived lack of help and poison any attempt at a long term "Star Union". And perhaps most importantly, Horus had sworn an oath to the Steward centuries past. To Horus Lupercal, a man without his word was no man at all.
The people of the Void Born were not as numerous as the baseline humans and for a time it looked as though by throwing their lot in with the Imperium Horus had doomed them to extinction. But Horus, and the wise admirals under his command, could be all too sure of one thing. Chaos would have come for them in time, Imperium of no. The War needed to be over quickly. It needed to be over before his people left the stars forever.
The King of Empty Space went to the Steward and proposed a plan. A desperate and needed plan. He would by misdirection and feigned weakness funnel the forces of the Beast to Old Earth. Orkish psychology would demand that The Beast himself be at the head of the incursion and there, deep in Imperial territory they would close the trap and decapitate the WAAAGH!!! Of The Beast. Without their leader the orks would fall apart and fight each other and the Chaos Eldar without their meat shields would flee.
Horus was not on the surface of Old Earth to witness the death of the Angel-Primarch. He knew that none of the other primarchs knew of his plan to force the end of the war. He knew that they would blame him. He could tell them that the war needed to be ended, a war of attrition against orks was a slaw walk into the grave and as relentless as a gravity well. He could have told them that this had been the only hope of victory. HE knew it all to be true. Maybe they would agree. Maybe they would not. Maybe it didn’t matter in the face of victory, but it was a bitter victory given the cost and the ruins the Imperium was in. The Golden Age was over and it seemed that Long Night had never really left.
The Merchant Navy was in those rebuilding times as instrumental in the rebuilding of the Imperium as the forces of the Imperial Army. Broken and scared worlds looked to the heavens and the Pale Men of the stars with pleading and love and maybe it healed some the heart of Horus in those times to help but now he was old and he was somewhat broken inside.
It was expected by many that Horus would launch a coup against the Steward in this time. The Imperium was on it’s knees, it’s allies were weary and many of the generals and the old Mechanicum brotherhoods would have followed him immediately. For all his faults, for all his trials, Horus was still hellishly charismatic and could sell anyone anything whether it be a used cargo hauler or a new dream.
The Imperium waited, the assassins were on standby the generals and the primarchs and the lords and the movers and shakers and influence peddlers all stood poised to spring in one direction or another at his word. That word never came. Maybe he had given up on his dream of a galactic union or maybe he saw it as something that could only be born from the Imperium. We will never know. But for three hundred years the Imperium waited for a rebellion that never came. A man without his word is no man at all.
Void Born are fragile creatures by nature. Their bodies can’t deal with alchemy in the blood well and it is easy to overdose on drugs. The rejuvenant drugs that kept him in some manner of youth had to be of lower dosage and now they were starting to fail altogether and his body was too fail for longevity treatments designed for baseline humans.
An entirely plausible story held as true by the Sons of Horus and official Imperial history. They forward this unusual reaction to rejuveants as an explanation of the Lord-Admiral's recorded vigor and mental acuity even unto the last years of his life, as well as his ceremonious abdication to prince Abaddon several years before his death. It has been relegated to obscure tomes that the Lord-Admiral spent those years assembling an entourage of notable captains as he flitted between the systems of the imperium. It is sure that in this time he threw his considerable clout into numerous ambitious projects, and was often present in the orbits of Old Earth, Mars, and Jupiter, as well as the systems of Chthonia and Prospero. Of all his works in these last decades he is recorded to have shown great interest in the creation of an imperial capital upon the Chthonian ring, in the work of the martian explorator fleets, and in the collaborations of Fulgrim and Ferrus Mannus. This is acknowledged to have laid the groundwork for much of the imperial navy's own capacity for independent sustenance and development. As well, the order that would become the Sons of Horus has its roots in this period, intended to see his vision of a humanity truly suited to interstellar civilization into the future. Horus died nineteen years after his abdication, and was entombed on his personal warship. Age took him quickly in the end but he went into the Long Sleep knowing that he had served his people and the Imperium well and that a good man would take up his burdens.
His tomb has never been opened but upon that basalt slab still stands the Corona Nox waiting for a worthy brow to sit upon.
Russ
The story of Leman Russ starts in the land of Skan among the Nordyc peoples. He was born to a woman called Ragna, considered wise by the clans and so her affection oft courted though not especially beautiful.
Russ’ father was Thengir, tribal king of the Kalararit people. That his mother and father were not married was seen as nothing too odd by the peoples of Skand, especially when his father was Thengir.
Russ’ education was about as formal as it was ever going to get among a tribe of fishermen, semi-raiders and occasional traders. Although most men did not become warriors as a full time profession all men were expected to be able to fight in times of need. In this Russ found his calling. The ways of war came easy to him. He grew tall and broad at the shoulders with powerful musculature and boundless stamina. He became well versed in the care and maintenance of his tribes weapons, from autoguns to the humble war axe. He was peerless in the execution of ambush warfare on land and of boarding actions upon the cold seas. Sadly the ways of the scholar did not come as readily to his mind. Although by no means unintelligent he did not, especially in his youth, have the temperament for understanding the needs of large-scale or long-term expeditions.
In time he grew up to be the strong right hand of King Thengir who had lost his own right hand some years previously in a bitter and bloody dispute with the former king Clovis Fouché of Franj. The hate of the Franj would never leave him, Russ could be very stubborn.
The men and women of the Kalararit respected Russ who could be quite charming in a blunt sort of way. Russ did take a wife, of his own choosing rather than his father’s insistence. Linnea was probably the one part of softness in Russ’ life and possibly the only thing in later years that held his bloodlust in check. Many of the Kalararit suspected that she possessed more wisdom than he, she certainly possessed great patience.
It was when Russ was still a young man that a foreigner in dusty grey robes came to his father’s thatched hall. He came with offerings of strong wine, silks and laser rifles in chests with lightning bolt heraldry upon them. His companions were strange, their armour was of a sort not seen in the lands of Skand or it’s neighbours. They were silver and matte grey and segmented with face covering helmets. The stranger walked with the aid of a stick with a metal eagle perched atop it. The stranger was accompanied by a giant dressed in a manner of common man. This was the first time that Russ saw the man who would soon be know to Old Earth as The Warlord.
Some time into the deliberations between the robed man and the king another giant, this one dressed in the manner of a wandering shaman, strode into the hall and was called over by the first giant to sit besides him. At the time Russ thought little of it and just assumed it not unreasonable that a giant would have giant kin. This was the first he saw of Magnus and many times down the centuries he wished it had been the last.
Over the next few months other tribal chieftains and kings found themselves drawn to the hall of Thengir the Cripple. Much was discussed, marriages were arranged, oaths sworn and gifts exchanged. It was disconcerting for the young warrior. To his mind the world was changed by strong men doing great deeds, with blood and iron and sweat. But her he watched as old men and scribes carved up the world and told the future how it was going to be.
This he though, as he looked at the maps and the increasingly long lists being drawn, this was true power. One great warrior could do great deeds but this was something rather more lasting.
There were tribes and clans and petty little kingdoms that would not entertain the notions of peace. They saw the plans of Malcador and The Warlord for what they were; the soft subjugation, capitulation, compromise and surrender. They had pride, they had principles of the Strong domination the weak and they would not roll over and submit. They left the great hall of the Kalararit and never again would they be welcomed there.
Of the tribes that were incapable of joining the new one were left behind to die in their old world of savagery by one means or another. Most imply withered and died as the Nordyc peoples formed a true nation and they could no longer attract new blood and all their young went to find new lives and work in the rebuilt cities of Gamsta and Akershus and the reclaimed and prosperous farmlands that surrounded them.
Few were foolish enough to outright attack the fledgling Imperium. Few but still some. These tribal savages were brought to ruin by the Nordyc men who insisted, nay demanded, that it be they that dealt with this problem. FOr all that they were they were brothers and once they had been friends. As with the Old Way their warriors and kings were slain, their women and children assimilated into the more prosperous tribes to be cared for and their lands given to young Skandish men and women looking to found tribes of their own. It was the last practice of that law of conquest and Russ was there at the closing of that era smoking with the fresh blood of the slain. It was not a thing in which he found any joy, but he knew it had to be done.
It was from some unremembered tribe slain by his hand that he obtained his second wife. Herself not of the Nordyc peoples but a former slave bought from exotic climes. This marriage was at the insistence of his aging father, Russ was a wealthy warrior of the nobility and it was his duty to care for the slain.
Febronia had been a court slave kept by a petty chief too lazy to learn basic literacy and she was fluent in an improbably large number of languages both written and spoken and passable in many others.
Linnea was, to her credit, understanding of the situation. It was the way of things for her people in that era though that era was drawing to a close. In time she and Febronia became good friends. It was often joked by Russ's companions that he preferred the battlefield to the hearth of home because he felt less out numbered. Between them Russ and his wives had many children but by some fluke of genetics and chance only daughters.
It was at about this time that the Thunder Warrior program was being phased out. The two alternate branches of Super Soldier production that the Imperium was perusing were the Canis Helix project and the Astartes project.
First test subjects of both seemed good but ultimately Russ volunteered for the former as it would play to and enhance his strengths. By pure chance he was spared the crippling mutations and biological failures that plagued those that took this choice in the years that followed. Indeed he was one of only a handful of successes, the only name of another to survive the passage of time being Bjorn "Fellhanded" of Kraken Bay.
Although the "Dog Soldiers" fought magnificently and ferociously the failure rate and the nature of the failures was too much for the Warlord to accept and the whole project was scrapped, it's resources given over to the more reliable Super Soldier branch.
As time time and war ground onward the Nordyc regiments earned fame and infamy. They were brutally effective but with, The Warlord felt, too much emphasis placed upon brutal. Much as the bloody antics of Curze and the calculated atrocities of Mortarion this was permitted under sufferance. Victory was always afforded some leeway and the wars were only a means to an end and Russ's carnage was expediting that end.
In the final days of the Ursh-Pacific union the Skandish raised regiments and it's newly minted Wolves of the North were never present in the major battles, much to their regret. They were more suited to harrying moving forces and prevented much reinforcement allowing a smother and less costly victory for the other Legions.
As Old Earth united and The Steward looked out to space Russ was elevated to the exalted rank of Primarch.
To the disgust of Russ so were Lion of house El Jonson and Magnus the Red.
The Lion, as a knight of Franj, was an ancestral enemy as Lion's brother Luther was responsible for the late king Thengir's maiming. Magnus the Red was a warp dabbling mutant who confessed to having consorted with daemons. Both of whom had personalities that were utterly incompatible with his own and the feeling was mutual. It was rare that Legion elements under their jurisdictions would work together.
Russ was the first to recruit warriors from beyond Sol into his superhuman ranks. The people of Fenris were excellent recruitment stock, even for a barbaric and primitive planet that needed extensive education to learn the discipline necessary in war. Russ himself was from a discontinued line of super soldiers; savage and with heightened senses, the Canis Helix (or Dog Soldier as its detractors often referred to it as) Project proved to be too unstable, even for the best minds in the Imperium. If news of the monsters born from it had become common knowledge on Earth the Warlord's support would have crumbled - but on a distant world as remote and seldom visited as Fenris, the project could not only be buried but begun anew at Russ's behest. After all, any monsters arising from the Project were the problem of a few distant primitives, and certainly not the concern of the glorious Terra. For his part, the Emperor at first claimed no knowledge of the new Dog Soldiers, and even when he did learn of it he trusted Russ's claim of the failure rate as being "well within acceptable parameters", leaving the Fenris and its canine guardians well alone.
The Space Wolves, as the legion became known, quickly made up for their questionable origins by serving with great distinction during the Great Crusade, excelling at tracking a target and assassinating them, often in a close-quarters combat. Regrettably, in the wretched days of the War of the Beast, a number of the wolves were tempted down the bath of bloodshed for bloodshed's sake and forsook the Empty Throne of Terra for the one of brass and bone, where the God of War held court instead. Of these oathbreakers no name was cursed more by Russ than that of Skyrar of Caledonia - whom Russ once would have called brother.
Some measure of honour would be restored, however, to the ranks broken by turncoats and anointed in blood. Russ's Wolves made great speed back towards Terra, and seeing the home he had left a lifetime ago aflame in war broke the Great Wolf's heart. The wolves threw themselves into the inferno and fought like mad beasts with neither thought of the past or hope for the future; no thirst for vengeance but instead a plea for redemption. Russ himself was there at the Last Roll of Thunder when Arik Taranis, Bearer of Lightning, fell in battle in the great plaza before the Eternity Gate and took up the tattered old Unification banner.
When the last of the fires grew cold none would ever again question the loyalty of the Space Wolves. For all that the shattered remnant of a legion was covered in blood and soot, each man felt truly clean.
The remains of the Space Wolves retreated to Fenris, licking their wounds, and quietly rebuilding their legion as the Imperium rebuilt itself - for no matter how enlightened or holy it may become, Russ knew that the Throne would always need its tame monsters. But the Great Wolf himself was not to fall in glorious battle, and certainly not to fall to the temptations of the Ruinous Powers. Instead, the legends say, some two centuries later Russ - now an old warrior and the King of his world - simply walked out into the snow, alone. His brothers, friends, servants all followed his tracks into the cold woods of the frozen north but he was never seen again. Some say the Old King is resting, and will return to face the Old Night in the days when hope withers and the stars grow dim.
Ferrus Manus
The unimaginatively named Ferrus Manus was born in the manner of the Mechanicus enclaves of Antarctica - or rather, grown in a jar from anonymous genetic samples. Deemed free of malformation and unwanted deviations in his early development, which were rare and valuable assets in this age where clumsy genetic enhancement created mutants more horrific than radiation or plague ever could, he was permitted to be born rather than recycled. Being born and raised where he was and at the time he was, he had no name at birth, at birth although the markings on his tube did superficially resemble the name Gorgon in an ancient tongue recognised by one of the oldest magi. This was adopted as his unofficial name in his youth; doubly so after it became apparent that he would grow up to be aesthetically displeasing.
He was given a basic and general techno-ecumenical education until age 12, after which he began training for full inclusion to the Mechanicus. By age 14 he had managed to achieve the rank of Technician-acolyte, escaping the the fate of Servitorhood that awaited underachievers, but a purely priestly life was deemed an inefficient use of his talents and he was transferred to the Skitarii for training. By his 18th year he was a mechanically augmented soldier of the priesthood tasked with defence of the Nuemyana Port, one of the few places where primitive outsiders were permitted to have dealings with the Terran Mechanicus.
As he rose through the ranks of the Mechanicus military, receiving all the augmentations appropriate to his station. He began to see the world in absolute terms, the black and white notions of Weak and Strong; and it was the duty of the Weak to serve the Strong, who in turn were to rule and protect. But it was as if his heart was slowly being replaced with machinery as much as his body was, beginning to see all humanity not a part of the Mechanicus as Weak. Perhaps this was merely conformity, however, as many of the Elder Magi shared similar views, and... enforced them. Regardless of their attitude to more baseline humans, however, the Enclaves soon came under threat from Hy Braseal. Although hardly a superpower, the nation was close enough, sophisticated enough and organised enough to push the Enclave's off the tip of South America, leaving their former holdings destroyed, irradiated or captured.
Due to their perceived incompetence in the piecemeal defence of their lands, many of the Elder Magi were deposed by those below, while the new Elders had the few remnants of the old order servitorised. Soon, the ambitious and the popular rushed in to fill the power vacuum at the top of the hierarchy, and at the end of the reshuffling Gorgon found himself as General-Sentinel and Protector of the Northern border, a prestigious yet demanding job that commanded the first line of defense against the Braseali peoples - and would be the first to be servitorised, were they to force their way onto the Antarctic mainland.
At this point, in spite of the Mechanicum's preference for function over form, Gorgon ordered for his new cybernetic upgrade to be encased in the toughest alloy known to the Mechanicum. True, it would serve no purpose; although the material was indeed potent armour, his position as General-Sentinel precluded any situation where that would be useful. Instead, it was a surprisingly perceptive move to bolster his stature in the eyes of others; the intimidating size and power of the modifications intimidating both any who sought to mutiny as much as they did Braseali spies. Thus, the Gorgon was no more - in his place there was only Ferrus Manus.
Even as he rallied his Skitarii and began to forge them into something stronger, the generals of Hy Braseal had already raised a horde of relatively well disciplined and armed soldiers, and was beginning to lead them into the cold Antarctic enclaves. Salvation came in the form of the Warlord, who sought the advanced technology horded by the Mechanicum. The Elder Magi saw their survival projections in a total war with Braseal jump over tenfold merely by being on friendly terms with the Warlord, and all the way to an astounding 93% were they to accept his offer; which they did without second thought. However, Dalmoth Kyn - the leader of most of South America - and his descendents would never forget how the Warlord had sided with the Mechanicus, forever opening a rift between their people and those of the Imperium. In time, they too would eventually join, but not before a long and bloody war consumed much of the Braseali population.
As the Mechanicus Enclaves one by one were assimilated into the Imperium, Ferrus Manus once more found himself rising up the ranks of the military. His existing rank the Mechanicus - who were a few isolated enclaves that had fought valiantly against an entire continent - was prestigious, and his tactical acumen was formidable; as were his legions of cybernetic soldiers who could comfortably overrun any techno-barbarian on the planet and even go toe-to-toe with the Warlord's own biologically augmented warriors. The one who, as the Gorgon, had looked down on all flesh as weak, was now beginning to find a grudging respect for it.
Years passed and wars were moved from the surface of Terra to the stars, and his soldiers - now known as the Iron Hands - became renown for resisting the harshest of environments with ease, proving as comfortable in the cold vacuum of space as they were in the sand-blasted remains of Ursh. Thus, although often (and rightly) feared by many, the Mechanicus forces were respected by all and proved to be a key factor in cementing the Terra-Mars partnership, which would be a story repeated at each world they encountered their cybernetic brothers on. Perhaps it was this - securing the mighty forges of mankind - rather than the Iron Hands' martial prowess, that earned the old Gorgon his recognition as a Primarch.
During the War of the Beast, however, the Iron Hands lost much of their prestige and reputation by primarily seeking to defend their Forge Worlds instead of the Imperium as a whole. Perhaps this was simply because their primarch had seen how hard mankind would fall if they once again lost the machinery that held its precious Imperium together; or perhaps (as many others claimed), their loyalties lay more with the Fabricator-General of Mars than they did the Steward or Terra. For their part, the Hands never denied the accusations levelled at them, only defending them.
Of the primarchs Ferrus Manus was one of only three who lived to see the Steward become Emperor; and he was the last of them to die, meeting his end on the fields of Armageddon before the gates of Hades Hive in the year 616.M40. In truth his health - both biological and mechanical - had been deteriorating for centuries, and although he knew that there was little operational time left for his body he did his best to ensure that neither his Legion nor his Emperor knew of the fact. He took a bloody and glorious toll with him, one worthy of respect from any and all, but his passing marked the end of an era, and although he and the Emperor had never been friends his passing was felt by the flesh-bound of the Imperium just as much as it was by his Mechanicus brethren.
Fulgrim
The Primarch Fulgrim, foremost of the legion Terra's Children, was conceived in a Merikan population expansion program. His parents were both loyal Merikan officers, and upon their deaths their genetic material had been saved, and eventually combined for one of countless batch grow children. In truth this program and others were conceived and implemented as the early wars of unification rocked the eurasian continent, if only to bolster the Merikan guard should another high-technological joust of nations commence. Fulgrim was decanted twenty years before the fall of Ursh, in the facilities of the MoTon industrial concern. By random chance or the inevitability of mass production he could be said to have been born with a charming and distinct beauty, which he maintained for all his life, though it was accompanied by a vast and neurotic ego. At this time his name was Furis Doe, and shared a surname with all other children created as he was. In his youth he found success among the ranks or mechanists and the overseers of MoTon, and became the commander of his own sub workshop at a young age. Between his competence and the opportunity to demonstrate the success of their program Fulgrim's superiors were eager to fast track him.
Furis matured steeped in the legends told by old mechanists, some even from the arctic enclaves, of the star spanning Mechanicus, and the gleaming stelar empire they maintained, but also surrounded by the propaganda of the merikan war machine, with edicts of the holy human form, and even pretensions to brutal meritocracy. In the years surrounding the imperium's first truly overt offensives, and then its brutal dismantling of the Despot of Ursh and all under his banner, Merika hardened for war against the unification.
Between the saturation of muddled anti-Ursh and anti-Imperial propaganda and his own dreams of the stars Furis began to recede into his mind, and this came just as the mounting war effort put the apparent prodigy in command of his own experimental workshop and staff. These were Merikan mechanists and techpriests cast out of the polar enclave after it sided with the Imperium. Fulgrim, a nickname earned by his increasingly dry, cynical demeanor, mostly served as a director, but was himself a decent scientist and tinkerer.
Furis began experiments with superhuman modification to respond to the fabled imperial thunder warriors, among other things. While these projects had successes, even creating subsystems superior to imperial equivalents in some respects, they were few and expensive, and other avenues showed far greater promise. Fulgrim did however upgrade himself in numerous faculties, spending not insignificant resources as such. He was said to be deeply interested in the lore he could draw from the defector techpriests, though he never went so far as to make any of his personal modifications overt. Fulgrim would eventually express that it was partially the Mechanicus' preference for skitarii and servitors that made progress on superhuman physiological enhancement so difficult. During this period he traveled around Merika and Kalbi, particularly exploring the borderlands and the deep mazes of vaults drilled through the western mountains, where techno-barbarians still flourished. Fulgrim and his workshop were notably productive though this time, either creating or dredging up dozens of horrific technological marvels, but Furis Doe was only loosely tethered to his superiors' control, and was rarely in contact with Merikan command. In some histories it is guessed that the Warlord contacted him around this time, but it wasn't so.
Furis and his mechanists, notably cherry picked from Doe production runs, returned from the wastes with technological bounty and only a handful fewer men and tech priests than they set off with. At this time Ursh was all but fallen, the Pan-Pacific empire was on the defensive, Kalbi was in revolt under Military Governor Dorn, and Merikan high command contemplated alliance with Hy Brasil, though the prospect was unlikely. Fulgrim famously wowed the capital as he fired some of his more militarily applicable discoveries over the marching grounds, and excited the officers in the audience with promises of strategic archeotech and superhuman advancements to rival the power in europe, but in truth the director was unmoored from the war effort as much as the rest of terrestrial reality. Between the unnerving horrors of the wastes, the gross violations he saw authored by the great Merikan industrial core, and the Dark Age technologies Fulgrim tried to meddle with he had driven cracks through his pretty world. Fulgrim had long nursed a love for hedonism, and as he enjoyed his fame in the capital his old neuroses as MoTon's prodigy layered into his drug clouded state. In something of a haze Fulgrim began to lay down his own base of influence, and seeking military office he needed to advance, attached his tinkerers and forces to the command of one honorable Major Lucious Doe, bound for the expeditionary force to engage the Imperium. The air assets long maintained by the Merikan high command as defense against Urshian invasion were to be fitted for offensive war launched from forward air bases built up on New Atlantis. Major and Dr. Doe, respectively, were to force the Brasealian and Afrique forces from the island, and ensure the readiness of the Merikan air forces and drop troops.
Codex entry not finished. According to the writer...
"…and that's about as far as I got. Fulgrim and Luscious go to europe, have wartime adventures, Fulgrim surpasses Luscious. After this initial tour Luscious is reassigned as backup to suppress Kalbi, Fulgrim goes Jay Gatsby in the capital while simultaneously building up increasingly elaborate influence and technological power base just as aimless 'improvement'. Eventually he fucks up, gets caught, and is gonna be put to death, but Alpha Legion bails him out. He ends up as one of the major heads of the hydra as the Imperium goes to war with Merika, and cuts Luscious in for a pretty successful attack on high command. He also helps finish up the Astartes program, and really believes in the Astartes as superhuman heroes angle, as opposed to having them fight like soldiers. He and his forces are close with Ferrus Manus, and dig the transhuman angle Horus takes, and Fulgrim is big on getting out into the system following unification. He is also excited to be liaison of fleshy ones to the Mechanicus, and has some success at this."
Additional Details
- Some debate as to whether to call the legion Terra's Children or Empire's Sons
- This universe's version of an "Iron Cage" incident that leads most Astartes legions to follow Guilliman's idea of breaking into Chapters. Fulgrim tries to micromanage everything but gets ground down by attrition. Final blow was trying to clear a sector of an Ork infestation led by a Tzeentch-aligned Big Wyrd, which was so nuts it was impossible to account for everything.
Vulkan
Vulkan, son of the Afrique League, First Patriarch of the Prometheans, Defender of the People, Cleansing Flame of Earth and Primarch of the Steward was born in a mud and thatch hut in an arable farming village 8 days walk from Lanbarno, capital of that semi prosperous realm.
The nation itself was little more than a remnant of what it once was. At its height some 500 years previously it had been a super power the rival of any other on the Earth at that time with culture and technological knowlage beyond peer. But then the Ursh came and taught them that this was not, nor have it ever, nor would it ever be a time of peace.
But all that was history. The realm that Vulkan grew up in knew nothing of that save in dust old tomes of half forgotten lore.
Even a peace, a hard fought for peace, had been won against the Despots of Ursh and their vassal states.
Of all the peoples on the Earth at that time the had come to the attention of foul xenos. Why they amongst all others? who can say. But there it was.
The Dark Eldar were discovering the depths of their needs and thirsts and they found the picking in Afrique League to their liking.
It became a hated part of life. Shelters were dug by the prudent and the the foolish were left to die. It was an unhappy time. But maybe it was the xeno raiders and their attentions that made their lands less appealing to invaders.
It was in Vulkans 14th summer that he joined the military, against the wishes of his father and mother but with their blessing. It was customary for men to serve and protect the communities they came from for what was good for the people of a nation must surely be good for the nation as a whole.
Vulkan's parents had been adamant he not join the warriors because they knew that his job would be to dissuade their tormentors so that they might find a softer village to attack.
One such assault was the beginning of Vulkan. The rest of his life had been merely a prelude.
A brutal assault that seemed determined to abduct the while village befell Vulkan's home. The scant defenses were little more than tissue paper against razor blades. The pitiful few warriors of the Afrique League were tormented in the manner of a cat with a mouse and as inevitably snuffed out. All bar one. When the village bio-petroleum tank detonated Vulkan was inflamed. But up he rose. clutching his blacksmith fathers hammer, a halo or flame about his head and inferno wings upon his broad shoulders he was risen and he stood before the Archon, the chief tormentor of his people. His heart beat like a blast furnace and his eyes were holes into the hear of the sun and his fathers hammer he brought down hard. The Archon danced around him with inhuman grace, a nimble torture before an enraged giant. In later legends it was said they they danced from sunrise to sunset but in truth there was a death far sooner than that. The Archons blades had been doused in poison most foul but the heat of the flame had cleansed them and although Vulkan could barley land a single blow hid did manage to land one and one was all he needed.
The simple smiths hammer struck ard and it struck true and it was said to have been heated by more than burning fuel but by the furnace heat of hate. The Archon lay crippled and in agony at Vulkans feet and he raised that vile man high above his head and brought him down hard over his knee and broke his back and held him up once more and with a dragons roar dared all those who would look to see what ruin had been done before tearing out the raider kings throat.
And no more did those creatures come back.
When the Warlord came to the Afrique League it was Vulkan who met wit him in old and dying king Shatimuene's place. With the xenos gone it would not be long before Ursh came back and the Afrique League could not endure alone when that day came.
As the now chief military commander of his nation and a hero of the people Vulkan was taken into the confidence of the Warlord and in the name of the warlord he claimed back the old Ursh vassal states of Ursh for the Afrique League and built that broken nation back up on freed slaves and a noble sense of retribution.
Vulkan was one of the first of the final design of Astartes. All of the major flaws had been solved by that point and for that we can be grateful, the world did not need another Angron.
When the last tyrant fell and it came time to bring the Unification to the rest of Sol Vulkan son of N'bel was raised high and called Primarch.
When the Great Crusade began it was Vulkan second only to Lorgar who showed that although the Imperium was strong and could be monstrous it could also be noble and capable of true virtue.
When the War of The Beast came it was the soldiers of the Fire Lords and and Black Dragons and the Salamanders that dedicated their lives to defense of the people above the defense of the Imperium, or what was good for the people of a nation must surely be good for the Imperium as a whole.
Vulkan did make it back to Old Earth before the Martyr Angel fell and he could not save his brother primarch, but no blame was laid at his feet as his Legion worked so tierlesly and gave their very lives for the people and always at the thickest of the the fighting, in the heart of the inferno was the Promethean with his hammer.
In the years that followed the rebuilding of the Imperium Vulkan's forces remained integrated most strongly with those of the Imperial Army.
Dorn
- Calbi born, early model astartes pattern. Desensitization problems. - Odd friendship with Perturabo - Died during 1st Black Crusades holding the battlements of Cadia
Roboute Guilliman
Guilliman was born to a minor noble house in the great and relatively prosperous realm of Europia. His parents were able to afford him admittance to Parisiorum University, the most prestigious educational institution of that fair nation. By the onset of adulthood he was well versed in the classics of language, mathematics and the basic sciences; but it was in military theory that he truly excelled. Soon he was spotted by a visiting officer, and was quickly transferred to the Avelroi military academy. He was a more than adequate soldier, and a fairly skilled tactician, but it was in the arts of grand strategy and logistical planning that his brilliance was found. During wargames and simulations, his peers often managed to gain the upper hand on Guilliman's forces, flanking or encircling them only to find themselves critically short of materiel and facing positions prepared long in advance, thanks to his unconventional focus on interdicting supply lines. Thus, while he graduated with glowing recommendations from his tutors, he was somewhat resented by his fellow alumni who felt his tactics underhand or cowardly.
Shortly after, he was assigned to the southern border where his nation rubbed shoulders - and often warred - with the Nord Afrik. Within a month of his assignment, the area was brought up to peak efficiency and combat effectiveness. Whole swathes of the border defenses were brought back up to standard, often exceeding them, becoming greater and more formidable than they were in the last border dispute; the semi-derelict Jibraltonius border fort seemed to change overnight from a ceremonial headquarters to an impenetrable bastion. And not a moment too soon, as before long the Nord Afrikaanus and their cyber-thrall army commanders were ready for war, instead of the brief raids and pillages that Guilliman's defenses had been blooded against.
The hordes of Nord Afrik, armed and armoured with most powerful technology they had recovered from the rotting corpse of the old world, charged with ferocity that would've shattered the defences of just years before. They played every hand they could; hit-and-run raids, armoured assaults, wave attacks and attempts at infiltration, yet in the end it did not matter, as their crusade broke upon the hardened shell of Europia. For every of Guilliman's soldiers, there were ten Afrikaanus barbarians - but in turn, there were a dozen shells, plasma charges or lascannon shots for each of them, and it is said that fresh reinforcements would arrive before their dead predecessors had even hit the ground. The counter-offensive orchestrated by General Guilliman was nothing less than a masterpiece of warfare, facing the Afrikaanus as if on his own home turf. The waves of techno-barbarians were bled white, their counterattacks shrugged off and shattered, their homeland burned to ashes from which nothing could ever recover.
The customary actions to follow in these conquests was for nations to incorporate the territory of the fallen into their own empire, lording over the few remaining broken people. This would have been the fate of Nord Afrik, too, but for Guilliman's address to the senate imploring them to let that foul place rot. This was perceived as weakness by some, yet his foresight would go on to frustrate the other neighbouring nations who were looking forward to invading a Europeia overextended and weakened by their subjugation of Nord Afrik. For his martial brilliance and wisdom, Guilliman was given the honorific title of Lord, a title that would not normally be bestowed upon him until his fathers death. Furthermore, in the time of relative peace the nation now found itself in, it needed an ambassador - albeit one with enough accomplishment and worth behind him for the leaders of neighbouring realms to sit up and listen.
It was during his time in the Kingdom of Franj that he met the relatively young Queen Yolande Fouché. The two had little in common at a personal level and neither ever completely trusted each other, but their respective governments deemed it imperative that they marry as a prelude to the unification of the two nations. Franj itself was deeply wounded and only slowly recovering from devastating attacks by the Unspeakable Tyrant of Gredbritton's horrific weapons, and would not survive even the most halfhearted of assaults from any of its neighbors - least of all the Dusht Jemanic, who were looking to settle old grievances. In turn, such an alliance would allow the people of Europia access to the produce of the huge tracts of agricultural land, which were sorely needed as using Nord Afrik as a psuedo-colony to feed their growing population was no longer an option.
When The Warlord came before the Senate of Europia, in the modest robes of a scribe, he came with open arms and a warm smile. Unlike elsewhere, the Senate of Europia saw this new "Imperium" as a macrocosm of themselves; their own well ordered nation merely taken to its logical conclusion. Thus, their inclusion was brief and painless, and allowed them representation in the decision and policy processes of such a regime, while the Kingdom of Franj was joined along with them as both realms were nearly dependent on one another at this point.
Lord Guilliman quickly rose through the ranks of the new Imperial Army, thanks to his history amongst one of the more civilised realms of the Imperium, as well as his unparalleled logistical prowess. Yet, when it came time for the Warlord to implement his super soldier project on a much expanded scale it was a sad fact that Lord Guilliman was biologically too old and would almost certainly have died during the implantation process. As consolation he was granted some limited gene-forging and rejuvenation procedures that his usefulness might be extended for centuries to come.
And down the centuries his usefulness would be proven.
When the Warlord became the Steward before the Empty Throne and looked to the stars, it was Guilliman amongst his generals who was deemed to be best suited to the task of preparing for interplanetary warfare, a feat considered logistically impossible by many, yet achieved through meticulous calculation and planning. His dedication and adaptability earned Lord Guilliman the title of Primarch, a leader amongst leaders and a legend amongst legends. When the eye of the Steward looked beyond the confines of Sol, he saw Guilliman was was needed more than ever.
The Primarch rose to the challenge, reorganising the Imperial Army into a force that seemed able to be everywhere at once yet, to its enemies, was truly endless, and giving the Steward's war machine efficiency more befitting a creation of the Mechanicus. Whole stellar clusters were brought under the Aquila by the old man of Europia, with wars that could fill a library - the greatest of which, he believed, were the ones not fought. He was and old man. He looked of middle years but he had lived, long long past his time. Memories of loved ones, their faces and voices, had become dim and faded. He had outlived his wife and his children and his grandchildren, his beautiful nation and even the greatest of its monuments. The old man had never relished war like the others, seeing it instead as an intellectual exercise - and by now he was so very tired of it.
When the War of the Beast descend like a hammer upon the still fledgling Imperium, it was Guilliman's reforms - from the optimisation of trade routes to the streamlining of military integration and combined arms - that allowed whole sectors to mobilise their forces fast enough to weather the initial shock. His well-disciplined and -equipped legionaries made the Beast and his horde pay for every parsec, every light-year, every metre. For every slain citizen under his care a hundred deaths were meted out, but all could see that the line was being ground back to the Sanctum Sanctorum of humanity: Old Earth. The Beast and his forces were defeated, just like all the others were, but the legions that struck the deathblow were glorified far more than the one that hamstrung a tide of Ork that would've otherwise swallowed them whole. Guilliman held no jealousy or resentment over that; he was old enough to understand that good men were seldom remembered as long as entertaining monsters, and had resigned himself to that fact long ago.
After the slaying of The Beast the Imperium began to rebuild. It was dirty work but it was good work, the Primarch relishing in the opportunity to rebuilding something after so long fighting. Those close to him claimed it soothed his aching soul and reminded him of the miracles he worked on the borders of his homeland, long ago - even when many of his fellow Primarchs outright refused his suggested reforms.
Guilliman endured for centuries longer than any thought possible - even himself - but In 014.M32 he began his long, dreamless sleep. His legacy, however, would endure for ages to come; remembered fondly even by those who thought him nothing but a glorified penpusher, and proving that the quiet administrators and quartermasters of the Imperium that they had just as much to be proud of as any other.
Magnus the Red
The story of Magnus the Red can be traced back to the previous Despot of Ursh, a remarkably unfriendly fellow by the name of Ganzorig the Great. Indeed he was great and conquered huge swathes of the Afrique League to add to the already great Empire his uncle left him. One of the contributing factors in his victories was his use of enslaved and potent psykers. For the most part these poor creatures, witch-kin as they were, were not highly valued as people by the Despot despite him being a follower of the dark gods.
One of his most prized possessions was a witch by the name of Ada of whom it was said could summon deamons and not so much bind them but direct them. In her youth, before he had discovered quite how valuable she was, he had whored her out to a navigator for imported weapons from far off worlds beyond Sol. That she had a child that she loved dearly was good news for Ganzorig as it gave him a means by which he could control her.
Time passed, wars were waged, new lands were conquered and things continued to get worse on Old Earth much as they always had done.
In time the son, named Magnus, grew into a man. Like his father he was uncommonly tall and it was soon evident that like his mother he was uncommonly powerful. As such he was press-ganged into the psychic warfare and assault efforts of the Regime. Magnus' aptitudes were in wards and defensive measures and by age 15 could stop artillery fire and had done so on the front lines. By age 20 he could throw up a shield wall that covered almost a mile in either direction and was harder than the finest steel.
In his 35th year his mother died on the front lines against the Pan-Pacific Empire and the monsters created by it's mad science. Magnus at the time was half a continent away on the borders of Achaemenidia but he felt her loss. Although Magnus had always been Ganzorig's leash to ensure his mothers obedience so in turn had Magnus been kept obedient lest harm come to his mother.
Magnus seemed to vanish and the border was over run by the next morning. A few month later Ganzorig the Great was found burned to death in his bed.
Little is known of Magnus' movements in many years and the Ursh Succession war that followed. It is suspected that he fled to the cursed ground of the Himalayan Mountains. A place only whispered in dark legend, the one place nobody was strong or mad enough to conquer and from the fall of the Dark Age Empire to the arrival of the Warlord remained inviolate. It was unknown for sure what was protecting that high place but ████████████████████████████████████Date expunged by order of the Inquisition██████████████████████████████████████████████████and never again they promised on this hallowed ground, and so they faded in midnight clad.
Magnus emerged from that strange land some time in his sixties, although how much time in that place had passed was anyone's guess. Due to his inhuman heritage he looked still of early middle years but for his one remaining eye that held reflected horrors enough to last lifetimes. His skin once pale and soft like his fathers was now hardened by years of exposure to something approximating leather and adorned from head to foot in red wards and runes and holy script in some unknown letters tattooed and branded and scared across every inch of flesh. Save for the ragged bite mark that took up one side of his face.
By this time the Warlords armies were moving in earnest with expert precision across a dozen fronts, both military and diplomatic.
At first the tall man wandered in places he thought beyond the reach of any king or man or beast but as the Warlord progressed his psychic powers grew until Magnus felt them eclipse his own. He traveled to the very furthest reaches of Sibar and buried his talents that he might not shine out from afar.
But the Warlord could feel him and he knew it. Rather than wait to be hunted down or chained up as was in his youth Magnus set out for the burning light.
At the time the Warlord was busy in the Lands of Skand where the Nordyc people dwelt. The Warlord was trying to unify them into a cohesive nation that he could work with and absorb into the Imperium. Some tribes would remain independent and raid and pirate and maraud across the landscape and they would be crushed for it but his hope would be that this would be minimal in number.
Magnus strode into the great wood and thatch hall almost as tall as the doorway, draped in animal skins and weathered and wild looking. The great hall fell silent for a moment until the babbling of conversations returned. He scanned the rows of men and women through the hazy smoky air seated around the tables and staying warm by the great fire pit until he found him, the Warlord.
He was seated some way down the bench tearing into a slab of mutton whilst a man in dusty grey robes negotiated with the king in a jovial manner. To the surprise of Magnus the Warlord waved him over and offered him a seat on the bench next to him and poured him a drink.
It had not occurred to Magnus that the Warlord meant him no harm, it had always been his assumption that powerful men fought and that was the way of things.
In the years that were to follow the Warlord did offer Magnus a place at his side not for his battlefield prowess, although that was formidable, but for the forbidden and ancient lore he had ██████████████ █████ ███████Date expunged by order of the Inquisition███ ███████ although it troubled him greatly.
Eventually Magnus did walk the battlefield, but this time at the head of a small army of his own making. A band of psykers like himself, some liberated slaves or other nations and some born free in the Imperium. For the first time since the death of his mother Magnus felt at home. They won much fame and fortune in the wars of Unification primarily against the stain on the map that was Ursh. Though the Warlord trusted Magnus he put upon him the one condition that he have no more dealings from things beyond conventional time and space.
The other commanders were unsure of Magnus, he was not fully human and he was witch-kin steeped in forbidden magics and lore. Mortarion and Russ both had a particular dislike of him for this and despised his methods. For all that Magnus became Primarch Magnus the Red but unlike most of his fellow Primarchs he could not recieve any augmentations due to his strangely genes.
As the Unification slid gently into the Great Crusade the Legion of the Thousnad Sons held themselves well and despite being the smallest of the Legions in the Imperial Army held themselves as high as any other.
As the War of the Beast ground on Magnus' armies found themselves out matched but still unrelenting. The Beast had psykers of his own and the Chaos Eldar made his people die screaming.
As the Beast assaulted Old Earth Magnus at last broke his word to the now Steward. He called forth all the old spirits as his mother taught him and shipped up the warp into a howling gale and dashed the Beasts fleets upon impossible shores and almost pity them for where they now were. It was a gamble that was not wholly won for some Imperial ships were lost in the gale, their crews damned and lost forever. He was severely berated by the Warlord for this and they almost came to blows.
He was present on Old Earth in those final days of that war confounding and confusing the sorcerers of Chaos and slaying their deamons.
Eventually the Steward and Magnus did reconcile their differences though it took many, many years.
It was said that the Grey Knights were founded and trained by ancient veterans of the Thousand Sons, although as with all things to do with the history of that order the truth will never be known.
Magnus was one of the 3 primarchs that lived to see the Steward crowned Emperor, although only barely. He was as human as the day he was born, however much that was, and longevity treatments can only take you so far. His ashes were scattered to the winds on the tallest Himalayan mountain carried there by the Emperor himself.
Even unto the Dark Millennium the Emperor would not allow discussion of what he found in those mountains.
Was it wondrous? Terrible? Both? None may know now. Whatever was there was gone by the time Earth was all but unified. A few abandoned villages, some empty temples, a few overgrown fields and no sign of violence.
Whatever was there looked and acted like people to fool people, more or less. Whatever was there left of it's own accord.
What it is and why anything can never be known though The Warlord found neither joy nor sorrow in its departure.
Sanguinius
Duscht Jemanic was an old nation, a once great empire that spanned from the coast of the Atlazia Ocean in the west to the Besivik Ocean in the east, the lightning speed of its war machines crushing nations beneath their tread. Over the centuries its power and borders were slowly eroded by the Ursh hordes in the east and revolts in its Europian provinces, until it was left only with its core territories and forced into a humiliating alliance for survival as part of the Quintuple Alliance.
The Duscht were a dour, efficient people, obsessed with genetic purity above all else. In their great iron towers the famed genesmiths delved into the secrets of the human genome, while in the bellies of its ashen factories millions of enslaved “unclean” sweated and died to produce the materials for its armies. It was into this decaying society that Sanguinius was born, only son of the Kaiser.
The Kaiser was a cold man, and over the centuries of his life had failed to produce an heir that satisfied his need for perfection. As he grew old, he grew desperate, and in his desperation he summoned his greatest genesmiths to do something never before attempted: to create a human life. To create his perfect heir, he opened the ancestral gene-vaults of House Baal, and sequences were taken from its greatest heroes: genes from generals and warriors for strength and bravery, from diplomats and statesmen for wisdom and intelligence, from courtesans and athletes for beauty and fairness of form. To this blend of genes, the Kaiser, perhaps in a final act of caprice or megalomania, added the genes for a pair of enormous, white wings to grow from the child’s back.
With the genome completed, the genesmiths retreated to their towers to perform their ancient biotech rites to attempt to forge the raw genetic material into a living fetus. Nine and ninety failed, ending as twisted, misshapen things, but in the hundredth the genes took hold, and after a year and a day of labor the genesmiths presented the baby boy to the Kaiser. As he wept, the Kaiser named the boy “Sanguinius,” for he was to be the culmination and greatest champion of the Baal bloodline.
As the boy grew, he was indeed as perfect as expected: tall and strong, brilliant and wise, golden-haired and beautiful to behold. His tutors were astonished at his genius, and the royal masters of arms soon found themselves outstripped by the stripling boy. Yet the Kaiser was still displeased. For the boy had always been a means to an end: the restoration of the old Duscht Empire, and two factors pulled his dream further and further from his grasp. The first were rumors and rumblings of an upstart nation, led by a feared Warlord, conquering and subjugating those in its path. And the second was something he could never has foreseen, something that surprised and confused and enraged him when he confronted it: Sanguinius had compassion.
Indeed, as a boy he had horrified his governesses and caretakers by sneaking out of the palace to play with common children in the street (wearing bulky clothes to hide his growing wings), and infuriated his father by speaking out against cruelty of the nobility and freeing the household slaves assigned to him. His kindness and strength of will drew the masses to him, yet in his gaze there was always a sense of melancholy, a sense that he was looking into the distance at something no one else could see. And it was so, for Sanguinius had dreams.
In them he saw the Earth and the suffering of its teeming masses, felt their psychic screams of pain: from a nomad child dying of radiation in the Calbian wastes, raw boils and weeping sores stark against her pale skin, from an old slave in a Duscht factory collapsing under the savage blows of laughing guards, from all the wretched of the Earth crying for salvation. And from far away amongst the inky blankness of the stars he heard similar, fainter echoes as people suffered and died on far-flung planets across the galaxy. Sanguinius wept for them, and for his own powerlessness, and as he did a great, golden figure rose from the darkness, benevolent gaze sweeping over the Earth. It reached its hands down and lifted the masses to the stars, and where there was sorrow there was now hope and opportunity. Yet it was here Sanguinius’ visions diverged: in some, he and the Duscht people were lifted into the stars with the rest of humanity to spread amongst the stars, his heart bursting with joy. In the others, the great golden figure drew his gaze to the cruelty of Duscht Jemanic, to its slave pens and pogroms and purges of the unclean, and Sanguinius felt only cold despair as the great hands turned to fists and ground the Duscht people into dust.
Though he was not much older than a boy, Sanguinius vowed this would not come to pass, that he would protect the Duscht people and pledge himself to the service of the great savior, and that he would march across the stars to save the scattered people of Terra no matter where they were.
So it was that the Warlord came to borders of Duscht Jemanic during Sanguinius’ seventeenth year.
By this time, Sanguinius was the de facto leader, having won over the court with his charisma and strength. The Kaiser was by now decrepit and spent most of his time secluded in his private chambers, emerging occasionally to make wild proclamations and rant about the lost glory of the Duscht Empire. Thus when the Warlord’s herald came to demand the surrender of the Duscht people, it was the boy-king Sanguinius at the head of the Duscht steel legions that came to parley with the Warlord.
When Sanguinius stepped into the Warlord’s command tent and saw his face, it took all of Sanguinius’ will not to fall to his knees, for he knew with certainty that this was the great golden man he had dreamed of. The Warlord, noting the young man’s hesitation, is said to have greeted him with a half-smile and asked, “Is aught the matter?” to which Sanguinius simply replied, “I dreamed of you.”
The beginning of the negotiations was simple enough, for Sanguinius was already willing to pledge fealty and offer the technology of the genesmiths to the Warlord. Yet when Sanguinius requested mercy for his people, the discussions grew heated.
The Warlord was benevolent but possessed of an iron sense of justice, and in his eyes the cruelty of the Duscht people demanded harsh sanction. The specifics are lost to history, but the argument is said to have stretched long into the night, with Sanguinius pleading, protesting, and threatening in turn, and the Warlord impassively countering each rhetorical thrust. Finally, Sanguinius offered his own life in return for mercy for his people, for he declared that as the culmination of the Baal bloodline, the sins of his house were for him to bear.
Impressed by the earnest conviction of the young man, the Warlord relented. The Warlord demanded that the slaves were to be freed and the possessions of the nobility were to be seized and distributed among them, and that each house would serve in the Warlord’s armies as penance. Sanguinius himself would be their general, and their duty would be to go where the fighting was thickest and lead the charge. Finally collapsing to his knees from relief, Sanguinius accepted without hesitation.
With the secrets and technology of the Duscht genesmiths, the Warlord perfected the final design iteration for his Astartes warriors, the Mark III augmentation pattern, of which Sanguinius and his fellow primarchs to-be Vulkan and Lion El’Jonson were the prototypes. On them, the Warlord ordered the genesmiths to lavish their full expertise and to spare no cost, pushing the boundaries of their arcane knowledge.
When the three men emerged they were indeed without any of the flaws and mutations that had plagued the earlier Astartes generations, with strength and abilities far exceeding those of their existing fellows. However, the cost was astronomical and the process too slow to be viable on a large scale, thus for the mass production Mark III pattern the improvements were mostly limited to eliminating the flaws in the Mark II, keeping a roughly similar or perhaps marginally higher level of strength. The prototype Mark III design was archived, and later used for the most elite warriors of the Imperium, the Custodes and the Grey Knights.
For the rest of the Unification Wars, Sanguinius and his legion served with distinction, winning fame for their lightning assaults against even the most entrenched of foes, the Astartes descending as streaks of crimson on wings of burning ash and flame as they followed their general into battle. With his purity of spirit and the oneness of their shared vision for humanity, he won the trust and confidence of the Warlord and became a close advisor, making his eventual elevation to Primarch a mere formality. Thus when the Warlord became the Steward of the Empty Throne and proclaimed the Great Crusade, it was the fleets of the IX Legion with Primarch Sanguinius at the helm that were in the vanguard, blazing a trail into the darkness.
Sanguinius’ legend grew as he and his legion pacified world after world, a magnificent sight to behold as he soared over the battlefield on immense white wings to slay the enemies’ generals and greatest champions. Yet it was not only for feats of arms that he was revered as the “Angel”. Worlds blighted by mutation that would have been purged by other legions instead found themselves welcomed into the safety of the Imperium by the IX Legion, and broken peoples barely recognizable as human for the first time experienced the warmth of kinship and camaraderie.
The IX Legion soon won the moniker of “Blood Angels,” for their nobility of spirit and devotion to the shared blood of mankind. Soon, tales of the great Angel and his warriors spread across the oppressed people of the galaxy, and many rose in joyous rebellion against their alien overlords when the great Angel and his red warriors appeared in the skies above their worlds.
Amongst his brother Primarchs, Sanguinius found comrades and friends of his own. Well liked or at least well respected by most of the Primarchs, Sanguinius was particularly close with Horus and Vulkan. In him, “Old Man Roboute” finally had a willing audience for his lectures on strategy and logistics, and Fulgrim found a kindred spirit with an appreciation of art and philosophy, the greatest achievements of man. Sanguinius’ relationship with Angron was complicated, troubled by Angron’s unpredictable madness. On good days, theirs was a friendly rivalry as each legion strove to claim the title of finest assault troops in the Imperium; on others, Angron viewed the Angel as an upstart pretender without respect for his elders and resented the Angel's pity, and they had to be separated lest they come to blows. Curze and Mortarion despised Sanguinius as naïve and foolish, and Sanguinius despised them in turn for obvious reasons, Mortarion in particular for he reminded Sanguinius far too much of his own father.
When the Steward with Eldrad at his side first proposed the idea of an alliance with the Eldar to his gathered Primarchs at the Council of Nikaea, Sanguinius was one of the first to speak out in favor, for he believed all sapient beings willing to work towards peace, prosperity, and the good of mankind had a rightful place within the Imperium. Later, he would be part of the great raid on the twisted realms of Nurgle, and nearly perished there in the stinking hellscape.
As the raiding party retreated to the portal with Isha in tow, they received word that Eldrad and his council of seers holding the portal open in realspace had come under ferocious daemonic assault, and that the portal was failing rapidly. As the allied forces rushed to the exit, Sanguinius lingered trying to save the lives of several wounded Exarchs and Astartes. It was only through the combined heroics of Lion El’Jonson, Jaghatai Khan, and the Phoenix Lords Asurmen and Baharroth that he survived, as they carved a path through the hordes of slavering monstrosities to drag the Angel through the collapsing portal.
The next few years represented the high water mark of the Great Crusade as the Imperium expanded at an unprecedented rate, fueled by their new allies and technology. World after world was brought into the Imperium, and Sanguinius dared to hope that his dream of a gentler future could truly come to pass.
Then the War of the Beast came.
The hordes of the Orks, Chaos Eldar, and Dark Eldar smashed through the fledging Imperium, plunging it into darkness, and where there was hope and opportunity before there was now only a desperate struggle against extinction. The Blood Angels fought as they always had, leading the attack in the most vicious fighting, the tip of the Imperium’s spear, and inspiring fellow troops through deeds of valor and sacrifice. Many a Warboss, Archon, or Chaos Seer met his end at the blades of a squad of Blood Angels, only for the Astartes to be surrounded and cut down by the enraged foe. The loss of leaders sowed disruption and chaos in the enemy forces, yet for all the Blood Angels’ sacrifice it could only slow the enemy’s inexorable advance.
Those within the Imperium who fell traitor learned that Sanguinius was not all kindness, and found themselves hunted without mercy by the vengeful Blood Angels. Perhaps it was because the traitors sought to tear down his cherished dream of a peaceful future, or perhaps it was because they spat on the mercy and acceptance of the Steward that Sanguinius and his Duscht people had sacrificed so much to earn back on Terra long ago. Whatever the reason, he reserved a special savagery for those who turned their backs on the Imperium. It is said that after witnessing the carnage wrought on an entire regiment of Traitor Guard by a single squad of Blood Angels, a shocked Imperial Army general called High Command to ask “Where are the Angels I was promised? Who are these flesh tearers?”
And so the war ground on. Peace was a distant dream, and for the Men and Eldar of the Imperium there was only cold, quiet determination, defying a cruel fate in the face of a hateful and malicious universe. Worlds burned, trillions died, and across the galaxy the Blood Angels could be found neck deep in the thickest battles. Many battles were on the most populated worlds of the Imperium, and the Blood Angels would fulfill their devotion to mankind as they fought in rearguard actions to save civilians and evacuees, these valiant defenses all too often becoming last stands.
Captain Malakim and his doomed 29th Company became everlasting symbols of this devotion when they gave their lives to the man securing the evacuation of hive-world Ancalagon. Ancalagon had been the greatest world of Subsector Urulok, and the invasion of the world was particularly savage, representing the greatest concentration of Ork and Chaos Eldar forces in the subsector. The Imperial defenders led by the Blood Angels were inevitably pushed back to the walls of the last hive, with millions of civilians yet to evacuate. Primarch Corvus Corax, commanding forces in a nearby subsector, repeatedly ordered the remaining Imperial forces to retreat and regroup to conserve their strength, yet Captain Malakim refused, for doing so would have doomed the millions of civilians to butchery or enslavement at the hands of the invaders. The Imperial defense held just long enough for the final transports to clear the spaceport, and as the hive walls were overrun the Chaos Seer leading the Chaos Eldar touched Captain Malakim’s mind to taunt him and savor his despair. Yet the alien only found calm and peace, and in response Captain Malakim sent out a final vox transmission.
Across the ruined world and the Imperial starships high above the words rang out, “For those we cherish, we die in glory!” Minutes later, enormous explosions visible from orbit erupted across the planet as hidden Cyclonic Torpedoes detonated, remotely triggered by the cessation of the heartbeat of the last Blood Angel defender. The massive loss crippled the Ork and Chaos Eldar forces in the subsector, and the regiments later raised from the evacuees won renown as some of the fiercest in the Imperial Army with their warcry, “Remember the blessed 29th!”
Through it all, Sanguinius could be found leading his Blood Angels in the most perilous of missions, or offering a kind word to faltering Guardsmen and a gentle touch to traumatized refugees. He ignored the criticisms that his men’s sacrifices were wasteful and pointless, the sneers that they could have done much more had they only the wisdom to regroup and fight another day. For Sanguinius knew that each civilian saved was another who could fight, build, and carry on the legacy of man, a precious spark of humanity, and that in a war as horrific as this morale and hope were as powerful as any weapon or starship or fortress.
Yet his men noticed a change in their beloved Primarch, subtle as it was, a restlessness and grimness he could not always hide. For Sanguinius’ visions were growing stronger, and each night, pounding at his consciousness, he saw his own death again and again. He knew it would be at the hands of a great monstrosity as he stood between it and the Steward, and that his time was growing short. Death held no fear for Sanguinius, but it was the fate of mankind that gave him pause; humanity was balanced on the knife’s edge, extinction a mere slip away. Even if the gentler future of his dreams was realized, Sanguinius knew he would not be there to see it, but he would give everything to ensure it would come to pass.
In the last days of the war, as the unstoppable hordes of the Beast, Dark Eldar, and Chaos Eldar converged on humanity’s final bastion, the Primarchs and their legions raced home to Terra to fortify their homeworld for the coming onslaught. Across the soil of Terra, the Men and Eldar of the Imperium prepared for their last stand, standing side by side to shout defiance at the hatred of the galaxy:
Here, a squad of Guardsmen drawn from a dozen worlds of the Imperium place sandbags around a hospital in the shadow of a towering Wraithlord, pausing occasionally to marvel at the gleaming colossus;
Bonesingers weave armored shells around the frames of hulking Imperial tanks, as nearby techpriests chitter with anxiety;
In a long abandoned church a Word Bearer Chaplain preaches to a motley crowd of humans and Eldar, rainbow lights from ancient stained-glass dancing on his brow, fire and ecstasy burning in his breast;
A mother comforts her weeping child as they are shepherded onto an evacuation ship under the watchful eye of an Ultramarine, the boy still reaching for the picture he dropped of his fallen father;
At the edge of their camp, in an old garden under the light of the stars, a tall Aspect Warrior kisses an astonished guardswomen and smiles at her joy;
And far above in the night sky, the greatest fleets of Men and Eldar float amidst the gloom, blotting out the stars with their number, ready to stand and spit light and fire against the coming forces of the dark.
Secluded in the great halls in the Imperial Palace, the Steward with his Primarchs and Eldrad with his seers laid their plans for the coming invasion. Agreements were made and bitter arguments were fought. Many of the Primarchs requested the honor of defending the Imperial Palace itself, and the Steward heard them each in turn, from the impassioned pleas of Lorgar to the cold growls of Dorn.
Yet when the Steward turned to Sanguinius, expecting a fervent request for the honor from his old friend, he found only tranquility. Sanguinius rose from his seat, and said, “That I shall die before the walls of this palace is beyond doubt. My destiny comes and I go to it with peace in my heart.”
The Steward recognized the calm conviction in the Angel’s eyes. It was the same look he had seen so many years ago when he first met Sanguinius as the Warlord in his command tent, and Sanguinius had offered his life for mercy for his people. It was the look of a man who had wholly accepted and welcomed his death for a greater purpose, and would go to it without fear and regret.
Moved by his words, the Steward accepted the request. So it was that when the Chaos armada forced its way to Terra and its unending hordes began their assault on the Imperial Palace, they found the proud Blood Angels manning the great walls, with Sanguinius, his elite First Company, and the legendary Custodes defending the Eternity Gate.
The Beast was possessed of greater cunning and primal intelligence than most of his species, and began the assault by probing the defense of the palace, looking for a weakness. When none were found, he sent his the masses of his most expendable troops to overwhelm the defense with the crushing weight numbers.
But Dorn and Perturabo had done their work well. Automated defense turrets gunned down hordes of Orks before they even reached the firing range of the Blood Angels, and those that survived ended up in carefully designed killing fields with no cover and no escape. Overhead, Ork jets and stormboyz crashed screaming off the palace void shields, or were frozen by stasis fields to be picked off by lance batteries at leisure.
Yet for all of Dorn and Perturabo’s defensive genius, the palace was simply not designed to hold off numbers of this magnitude, for who could have predicted a Waaagh comprised of a full half of the Orks in the galaxy? After several days of fighting a flaw emerged: the immense piles of dead Orks were obscuring crucial firing angles for the defensive turrets, and had grown so tall in some places that the greenskins were using them to climb up the previously impregnable walls. The Imperial Palace was too vast to fully hold against so numerous a foe, thus Sanguinius ordered his forces to withdraw to the secondary defensive positions, cunningly designed to minimize the advantage of numbers and to funnel the enemy towards the entrenched elites defending the Eternity Gate. Thus it was the days after the breaching of the walls that the historians consider the true Siege of the Imperial Palace.
The first day of the siege consisted of more Orks, though now they included more than just mere boyz. In the Orkish hordes now came nobz and weirdboyz, flash gitz and kommandoz, all roaring for battle and eager to spill the blood of humanity.
The first greenskins to enter the Grand Plaza of the Eternity Gate were greeted with a magnificent sight before they were gunned down: the white-winged Angel surrounded by his warriors resplendent in red, while beside them stood the gold-clad figures of the Custodes with their Lord Commander Arik Taranis at the forefront, holding aloft the great Banner of Unification, its length equal to full five Astartes. Behind them, a giant Aquila spread its wings on the massive adamantium Eternity Gate, protecting the Throne Room command center where the Steward and Eldrad commanded the forces of Terra, telepathically linked with thousands of their commanders to coordinate with perfect precision and unison.
The two sides met in the middle of the plaza with a resounding crash, howling as their blades sought the blood of their hated foes. Chainswords tore flesh, power klawz ripped bodies, and the dead and wounded were trampled underfoot in the savage melee. Lord Commander Taranis won the greatest deed of the day, slaying the Warboss leading the Orks by impaling him on the Banner of Unification and lifting his still screaming body into the air for all to see, as Sanguinius held off the Warboss’ nob retinue.
By nightfall, the tide of Orks slowed, for their poor eyesight would have put them at a great disadvantage against the enhanced Astartes and the Beast would not waste his troops here. As the last Ork died gurgling with a sword rammed through its chest, the defenders found a moment of respite to pray for the dead, celebrate the deeds of the living, and prepare for the next day.
The start of the second day consisted of more Orks, though by mid-morning it was clear something was amiss. The Ork forces were in disarray, even for their crude standard of organization, and reports came from the secondary Blood Angel positions that an unknown force was attacking the Orks in the rear. When lithe figures in black cut down the last of the Orks and stepped into the great plaza, it became all to clear: the Dark Eldar had come. In their sadistic greed, they had seen a opportunity to capture the unfathomable prizes of the Steward and Eldrad at the same time, and believing the Blood Angels to be worn down they had come in full force to break the defenders.
The Dark Eldar were a deadly foe: Astartes and Custodes died screaming as the enemy weapons inflicted agony that overcame even their enhanced physiologies and mental conditioning. Yet the vile invaders had blundered in their greed and haste: for all their lethal skill and precision, the Dark Eldar were not assault troops, their equipment and tactics unsuited for the grinding attrition of siege warfare, and Sanguinius and his scions quickly showed them their error.
With no space to maneuver and dodge in the packed plaza, sculpted, graceful bodies shaped by the finest of Comorragh’s flesh arts were crushed under ceramite and steel as easily as any Ork boy. Three entire Wych cults were eradicated that day, with Sanguinius personally cutting down the three Succubi that led them. As night fell, once again the enemy withdrew, consumed by infighting as the ever-scheming Archons used the chaos to usurp weakened rivals or settle old scores. There was no levity this night for the defenders: their wounds and exhaustion prevented such efforts, and battered armor and weapons required their attention.
The dawn of the third day was unusually still, the Orks and Dark Eldar nowhere to be found. For a moment, the defenders wondered if the xenos had retreated to seek an easier target, but when the morning quiet was shattered by the pounding of unholy war drums, eldritch howls, ululating chants, and gibbering laughter, and the xenos’ absence became clear.
The dread legions of Chaos crested the great stairway of the plaza in a screeching tide of twisted flesh: hordes of savage Bloodletters, sinuous Daemonettes, and rotted Plaguebearers, howling and eager to feast on the souls of the defenders. Beside them were mobs of cultists, cowardly, wretched things skulking in the shadows of their masters and chanting hymns of praise to their dark gods, hoping to gain a few scraps of favor.
Throughout the horde, the defenders glimpsed the Chaos Eldar, impossibly beautiful and perfect, their every movement liquid and effortless, their flawless faces belying the wild and fickle cruelty within. Ceramite gauntlets tightened around the hilt of swords and bolters as the Astartes gazed with hatred on a row of hulking figures, their fallen comrades the Traitor Marines. At their front strode the Arch-Heretic Luther, once honored as First Captain of the Dark Angels and Sword of Caliban, now reviled as the Dark Oracle and First Traitor.
Above the teeming corrupted multitude stood the four greatest servants of the Ruinous Powers, looming over their minions: Kairos Fateweaver, the ancient Lord of Change; Scabeiathrax the Bloated, the laughing and virulent Great Unclean One; Zarakynel the Bringer of Torments, the most favored Keeper of Secrets; and the mighty Ka’Bandha, bloodiest of Khorne’s Bloodthirsters.
Such a sight could have driven men to madness or despair; this was an army to crush entire sectors and devour the souls of species. Yet the Blood Angels and Custodes raised their blades aloft and shouted warcries and challenges at the dark horde, spitting defiance and insults in the faces of the dark gods. For they had armored themselves in faith and duty, purpose and loyalty, and there were no flaws upon their souls where weakness could take hold.
With the mournful blare of warhorns, the daemonic forces broke rank and thundered through the plaza. Astartes and Custodes had only moments to ready themselves before the wave crashed into their ranks. Daemonic hellblades tore through ceramite with unholy strength, impaling Astartes’ twin hearts in a single blow. Blasts of swirling warpfire incinerated men where they stood, armor and all, and still others were melted into puddles of festering ooze by hellish plagues and toxins.
Yet for every loss they suffered, the defenders retaliated tenfold. The searing touch of holy promethium and plasma cleansed corrupted flesh, and ancient power weapons sang their songs of death and lightning as the Astartes hewed through the enemy ranks. Vanguard veterans descended from on high, lashing out with bolt and blade and scattering the enemy before them, while Librarians wove great nimbuses of lightning and incinerated scores of demons with a gesture.
It is said that only in the crucible of trials and hardship does a man find his true worth, and humanity’s darkest hour also proved its finest. The Blood Angels fought with the fury of humanity itself, and their deeds that day would echo through history, to be sung of in the future even as the embers of civilization smoldered and the darkness drew near.
Chief Librarian Sandelon was the first to slay one of the Greater Daemons. As the battle swirled around him, the great librarian found himself facing Scabeiathrax, and without a flicker of hesitation he hurled himself at the massive, bloated daemon. The Blood Angel tore great gouges into the beast’s stinking flesh with his force staff and lances of crimson lightning, skillfully dodging between the beast’s cumbersome counterstrikes. However, for a heartbeat, the librarian was distracted as he turned to parry the strikes of a Chaos Astartes attacking his flank, and the momentarily lull in his defenses was enough: the Great Unclean One skewered Sandelon at the end of its massive, rusted cleaver, chortling to itself as its prey writhed on the end of its weapon. But Sandelon would not die.
With his rage and sheer force of will he anchored his soul to his dying body, and grasping the cleaver with both hands impaled himself further, bringing him within striking range of the daemon’s head. With a roar he rammed his force staff through the daemon’s skull, and focused all his pain and rage into a maelstrom of searing lightning through the staff.
The greater daemon howled and twisted in pain and fear as it burned from the inside out, slabs of flesh blackening and sloughing from its massive body, until at last it was nothing more than piles of charred, smoking meat, and its soul was sent screaming back into the realms of the warp. Only then did Sandelon close his eyes, a grim smile of satisfaction on his lips, and allow his soul to depart, his ravaged body at last going limp as he left to join his fallen brothers.
Elsewhere on the battlefield, Captain Azkaellon of the First Company, famed leader of the Sanguinary Guard, slew a dozen Chaos Lords in succession as they stepped forth to challenge his Primarch while Sanguinius dueled with Luther. Their swords clashed for the better part of an hour, great bursts of light and warp energy erupted from the points of contact between the radiant blade of gold and the cruel blade of black. Finally, Sanguinius found an opening in Luther’s defenses, and with a flourish he disarmed the Arch-Heretic, before severing both the traitor’s arms with a sweep of his burning blade.
Zarakynel was slain by Commander Taranis, the mighty Custodes parrying and dashing through the flashing, quicksilver strikes of the Keeper of Secrets. With a single blow of his right hand, the Commander bisected the daemon at the waist, all while firm grasping the Banner of Unification in his left.
Yet for all the deeds of heroism performed that day, the greatest was surely the Banishing of Ka’Bandha. The towering Bloodthirster was more akin to a force of nature, its great axe and nine-tailed scourge were streaks of blood as it cleaved through scores of Astartes and Custodes with contemptuous ease, and the Imperial defenders were forced to cede ground to it rampaged across the plaza.
Filled with fury at the deaths of so many of his men, Sanguinius rallied his Sanguinary Guard and together they crashed into the path of the berserk daemon. The blades of Astartes and daemon lashed out, slashing and hacking, as Sanguinius and his Guard pressed the daemon. As they fought, a score of the Sanguinary Guard were slain, each a mighty hero the Blood Angels in his own right. Yet not even Ka’Bandha could stand in the face of so many lethal warriors, and it was forced back, bleeding from dozens of wounds.
Flapping its great leather wings, it launched itself into the air seeking a respite, but Sanguinius followed, chasing the massive daemon into the sky on wings of white. In the air, they clashed and broke away, seeing greater height before clashing again. The nimbler Angel darted around the heavy Bloodthirster, swooping and twisting, dodging the daemon’s blows and inflicting a dozen more wounds on the beast. Sensing the daemon was slowing, Sanguinius pressed his advantage, and in a blur of speed, he slashed through the daemon’s right wing, sending the beast hurtling down to the plaza far below.
It landed with a thundering crash, crushing the granite and gouging a huge crater, and a few seconds later Sanguinius landed with his own crash, driving his boot into the daemon’s head with all the force of his dive. As the daemon struggled to rise, faithful Azkaellon slashed through the daemon’s remaining wing as Sanguinius drove his sword through its throat. With the beast weakened, Sanguinius flung aside his blade and grabbed the Bloodthirster by its legs and throat, and with a heroic burst of strength lifted the beast above his head and dashed him against his knee, tearing the daemon in two with his force. The warriors of Chaos looked on in shock as Sanguinius flung the two pieces of the mighty demon into their ranks, while Ka’Bandha's soul was flung screaming into the warp to beg forgiveness at the feet of Khorne.
And so the battle raged on. Kairos Fateweaver was the last of the Greater Daemons to fall, screaming in rage and disbelief as it’s carefully laid plans were ruined, its frail body pulverized by the thunder hammers of a dozen vengeful Blood Angel Terminators.
Though their greatest champions had been cast down, the forces of Chaos did not relent. Night fell and there was no respite that evening, for daemons did not suffer from frailties like fear or exhaustion, and their mortal servants would never dare retreat lest they invite the displeasure of their fickle masters. Long into the night, the sounds of battle echoed through the darkened plaza, the shadowy figures of daemon and Astartes illuminated only by the brief flashes of power weapons and bolter muzzles, and the ghostly glow of plasma and warpfire.
Dawn broke as the last of the daemons were slain and banished to the warp, and the first rays of the sun touched on a hellish scene. The plaza was a mire of gore and viscera, so thick that the granite floor could not be seen beneath clotting pools of purple and red and brown, an accumulation of blood spilled over three days of ceaseless battle. Greasy tongues of black smoke reached into the sky from pyres of corpses fifty feet high, as alien, traitor, and daemon alike were fed into the fire. Amongst the dead stood the few survivors, lonely figures of red and gold, the proud First Company of the Blood Angels and the legendary Adeptus Custodes reduced to a meager handful. They knelt above the bodies of their fallen brothers, the dead outnumbering the living, and no words were spoken as each man offered his silent prayers to the fallen. The honored dead, who just a few hours ago had been friends, comrades, and battle-brothers, were now reduced to corpses, cold and silent, by the savagery of the xenos, the treachery of man, and the hatred of Chaos.
Yet even in this time of their greatest weariness and sorrow, there was no time for rest. Frantic calls came from the perimeter, voices raw from battle and disbelief as the scouts reported a monstrous Ork the size of a building advancing towards the Eternity Gate, surrounded by a horde of Nobz as big as Warbosses. The Imperial defenders gritted their teeth and gripped their swords, rising on legs worn from days of relentless fighting. The Beast itself had come. Yet when they turned to their Primarch for orders, they found that Sanguinius was still kneeling amongst the dead. They shouted but he did not hear, they shook him but he did not feel; for the visions had come again, stronger than ever before. They assailed his mind, overwhelming thought, a thousand variations and permutations of his impending death: crushed beneath a foot the size of a land speeder, impaled on the end of jagged claws, swatted out of the air to be hacked down by swarming Nobz, and a thousand other ends too brutal to imagine. Any lesser man would have been driven to madness by the phantom pain, but Sanguinius summoned all his will and forced the visions back, suppressing them until they were not gone but at least tolerable, and his mind was his own once more. He rose on unsteady legs to the relief of his men, and together the defenders pulled back from across the plaza. Sanguinius shouted orders as the Astartes and Custodes readied their weapons and gathered in a tight defensive circle before the Eternity Gate itself. Here, they would stand. Here, they would die.
The Beast announced its presence long before it reached the plaza, the ground itself dully reverberating with the weight of its steps. Steadily, the tremors grew stronger, until at least the Beast strode into view, granite cracking and splintering beneath its steps, its horde of hulking Nobz following close behind. Partway into the plaza, the Orks stopped, and for a few moments an eerie silence hung over the plaza as the two sides surveyed each other.
The Imperial defenders gazed for the first time on the monstrous Beast, whom before they had only heard of through hearsay and scattered reports. It was even more ferocious in the flesh: a towering monstrosity almost forty feet tall, defying all laws of nature and biology. Tusks as wide as a man jutted from its jaw and its gargantuan frame bulged with enough alien muscle to tear apart an Imperial Knight. It bore no weapons, instead grafting individual power field generators onto its jagged claws, and its crude armor was formed from the plates of destroyed Baneblades and Titans.
Even a spirit as pure and tireless as Sanguinius could be worn down. For days, he had faced the most terrible and nightmarish foes of humanity in endless combat, seen thousands of cherished friends and comrades butchered, resisted haunting visions of death and madness that would have broken any lesser man; and as Sanguinius gazed upon the overwhelming and terrible form of the Beast, for the first time he felt doubt.
What if it had all been useless? What if all their struggle and sacrifice was for naught, and the light of humanity was snuffed out? What if he failed?
Sensing an opening, the faintest blemish on Sanguinius’ soul, the dark gods of Chaos struck. Creeping tendrils of dark thought seeped into his mind, offers and seductions, promises of power enough to fulfill all his dreams.
Kneel before me, boomed a voice of hot iron and raw power, and I shall give you and your soldiers such strength that none may stand before you, and the whole galaxy shall know peace under the might of your legions. And it was so, for Sanguinius himself leading the invincible legions of the Imperium to victory after glorious victory, sweeping away the enemies of man until only an iron peace remained, enforced under his watchful eye.
Join me, said a voice of chortling mirth and boundless life, and man will never again fear the blight of mortality or the frailties of flesh, and you shall be free to spread across the galaxy to spread life wherever you tread. And it was so, for Sanguinius saw joyous families, untouched by age or weakness, venturing forth on great journeys of discovery, colonizing virgin worlds and facing the challenges of the galaxy with optimism and camaraderie.
Serve me, rasped a voice of eldritch cunning and ancient wisdom, and I shall grant you wisdom and foresight, and all the knowledge of the lost golden age of man. And it was so, for Sanguinius saw all the ancient wonders of humanity restored as man, filled with wisdom and understanding, walked among the stars to reclaim the galaxy with knowledge and technology.
Come with me, said a voice of whispering silk and untamed passion, and humanity shall be made tall and strong and golden, shaped in your image and as perfect as you. And it was so, for Sanguinius saw golden men and women, as tall and strong as he, striding across the stars without fear, their wings carrying them over the skies of distant worlds
The voices grew louder, each clamoring to be heard, sometimes working in concert to sway him, sometimes working to undermine the others. But they agreed on one thing: the way forward was so simple, so clear, and Sanguinius only need reach out to grasp the power and opportunity offered to him. Sanguinius was granted one final vision: he saw himself in the Throne Room of the palace, warpfire dancing in his eyes, the power of the Warp overflowing from his body. Before him, a bleeding Steward kneeled at his feet, and to his side the headless body of Eldrad lay discarded, the blind eyes of the severed head frozen in an accusatory glare. Reaching down, Sanguinius hauled the Steward upright as the voices exulted and laughed, and with a leering smile shoved his golden sword through the Steward’s chest.
No.
In an instant the voices recoiled, and Sanguinius’ eyes snapped open. He had not realized they were closed. Only creatures as foul and debased as you would think that virtue could be gifted, that loyalty could be bought and bartered, he thundered in his mind. Strength does not come from might of arms, but from clarity of purpose and force of will. Joy does not come from a long life, but from a life well-lived. Wisdom does not come from arcane secrets, but from experience hard won in the trials of life. Perfection does not come through fairness of form and mind, but from struggle, sacrifice, and the will to better oneself, the noblest virtues of man. Your pathetic entreaties have failed, false gods. Flee back to your twisted realms and think upon your failure, that for all your supposed power you could not sway this man to your cause. Know that though you have thrown all your greatest champions and sorceries and horrors against the bastion of humanity, we live on, and that man will rise from these ashes, stronger for having risen above such adversity. Know that man will one day conquer his baser self, that you will wither and starve, and far in the future when you have long disappeared, the light of humanity will continue to shine from the stars, until the universe itself comes to a close.
And the voices howled and cursed, the Ruinous Powers swearing bloody vengeance upon Sanguinius and his kin. He took a moment to savor their impotent rage and smiled briefly, and then with a shout he banished the Chaos gods from his mind.
Though the dark gods had whispered their lies for what seemed like hours, only moments had passed in reality, and both the orks and the Imperial defenders were stirring. The horde of Nobz bellowed war chants and smashed their weapons together, raising a crashing din of guttural roars and ringing metal. The Beast itself was still motionless, its eyes surveying the Astartes with malevolent cunning.
Around Sanguinius, his men were springing into motion. Captain Azkaellon shouted for reinforcements through his vox receiver, calling for the secondary Blood Angel forces within the Imperial Palace to hurry to the plaza and for the assistance of any other Imperial forces in the vicinity. The few remaining librarians readied their powers, sparks swirling about their temples and fingers, as Astartes and Custodes checked armor and weapons battered from days of combat, adjusted sights, and muttered quiet prayers.
The ground shook as the Beast finally began to move. With slow, ponderous steps, it walked out in front of the horde, waving the eager Nobz back as they tried to follow; one Nob foolhardy enough to follow was pulverized into a smear by a casual swing of the Beast’s massive fist.
Across the plaza, Sanguinius did likewise, striding out alone against the protests of his men, shaking off Azkaellon as his captain begged him not to face the Beast alone. The Steward in the Throne Room had sensed the presence of the Beast, and as he touched Sanguinius’ mind he knew in an instant that the Angel meant to face the Beast unaided. The Steward urgently ordered his old friend to retreat to the Throne Room so that they might face it together, but Sanguinius refused, for to do so would have endangered the very survival of humanity.
The Steward was psychically linked with thousands of his commanders as he orchestrated the Imperial forces across Terra, and it was only through his military genius that they held, the armies of men and Eldar acting in perfect unison as they threw back wave after wave of fouls xenos and the forces of Chaos. Distracting the Steward would imperil all the forces of Terra and the survival of humanity, for even if the Beast were slain, Terra would fall should the rest of the planet be lost. Knowing he could not sway Sanguinius’ decision, the Steward could only powerlessly observe as Sanguinius bade him farewell, and met the Beast in the middle of the plaza.
Man cannot be brave without fear, nor can he have faith without doubt, and once again fear and doubt welled in Sanguinius’ heart as the terrible figure of the Beast grew larger in his vision. Not fear or doubt for himself, for death held no sway over him. No, it was fear for the future of man, for their fate hung in the balance, the existence of his entire species to be decided in the coming moments. It was doubt for the very meaning of his struggle, for while Sanguinius would gladly sacrifice himself a thousand times over, he wondered if even his greatest efforts could alter the cruel whims of fate.
But unlike before, when these weaknesses had gnawed on his resolve and allowed an opening for the whispers of Chaos, he now let them pass through him, accepting and facing down these unfamiliar feelings. And as they swirled inside them, he found a rock hard seed of hope deep in the core of his being. For Sanguinius believed in the spirit of man: in man’s resiliency, the sheer dogged stubbornness and will to endure; in his nobility, the greatness of heart and will to strive towards a better future; in his capacity for hope, the daring to dream even in the face of unfathomable darkness. And he believed in the Steward, his liege, his friend, his brother.
Thus from the dark waters of doubt did the great rock of faith rise, renewed and immovable. Sanguinius felt his fears for the future of man dissipate, for he knew that humanity would carry on and flourish far into the future even without him to protect it, and with fresh eyes, he gazed upon the Beast and knew that even such a monster could not stand in the way of humanity’s ascent. Fear became bravery and tranquility; his mind was his own, his will was pure. In the middle of the plaza, as the Beast loomed over him, Sanguinius took a slow breath and savored his last quiet moment.
The tension broke as Sanguinius burst into motion, moving so quickly he was a blur even to the enhanced senses of his Astartes. With all his righteous fury and strength he surged into the air and slashed at the Beast’s head, the massive Ork barely catching the strike in time with its armored fist. The Beast staggered back several steps from the force of the blow as the Blood Angels and Custodes looked on in awe at the power of the Primarch, and the Ork’s features twisted into a leering grin of approval, acknowledging Sanguinius’ strength. It struck back, faster than anything that huge had right to be, so fast even Sanguinius barely had time to react. The servos in Sanguinius’ armor whirred and screeched as mechanical muscle and his own superhuman frame struggled to parry the Ork’s counterblow, the power fields around the Beast’s claws crackling as they skimmed the golden relic armor.
And so the Beast and the Angel fought, the smaller frame of Sanguinius darting and striking between the Beast’s thunderbolt blows. The duel stretched on, with neither side seeming to take the advantage, and the Blood Angels allowed themselves to hope, to believe that their Primarch could win. Such hope was futile. Sanguinius could not have defeated the Beast alone even were he rested and at his full strength, perhaps fighting the monster to a standstill at best. But Sanguinius was not rested; he was wounded and weary from days of battle against the most savage foes of man, and as the duel continued blood trickled from his armor as days-old wounds reopened under the ferocious strain of combat.
A low rumble came from the Beast then, a sound of grating iron and gloating amusement, and the Astartes realized it was laughing. The Beast’s fist whipped forward in a blur, catching Sanguinius in a misstep as the massive punch caught the Angel in the chest, and he was thrown hurtling through the air, crashing through one of the few remaining statues in the plaza before tumbling to a halt on the shattered granite.
With a cry, the remaining Astartes and Custodes rushed forward to the aid of their Primarch, determined to sell their lives as dearly as possible, and from the other end of the plaza the horde of Nobz broke ranks as well, no longer able to contain their bloodlust. As Sanguinius struggled to his feet, armor cracked and blood matting his golden hair and white wings, he gazed into the mocking black eyes of his hated foe and he vowed that the Beast would not leave the plaza without bleeding dearly. In a moment, Azkaellon was at his side, pulling him to his feet, and Sanguinius joined his men in their final charge across the plaza.
Even as exhausted as they were, the Blood Angels each fought with unmatched valor: individual Astartes held off a dozen Nobz as others hurled themselves at the Beast, sacrificing themselves to try to force an opening in the monster’s defenses. The Beast was more than eager to oblige, roaring as it swiped left and right, crushing scores of Astartes with each blow. Before the unstoppable blows of the Beast and the crushing numbers of Nobz, the defenders were forced back across the plaza, until they were backed up to the steps before the Eternity Gate itself.
As his men died to the last around him, Sanguinius finally sensed an opening in the Beast’s defenses. He made a quick gesture at Azkaellon who understood immediately, and the captain flew into the air, flame roaring from his jump pack as he slashed at the Beast’s face, distracting the Ork.
As the faithful captain was crushed by the monster’s fist, Sanguinius summoned the final reserves of his strength and leaped with a great flap of his wings. Blinded by the smoke and flame in its eyes, the Beast was caught unaware as Sanguinius descended from on high and plunged his golden blade through crude armor plates, deep into its chest, seeking the heart that lay beneath. The Beast roared in pain as the sword carved open a massive wound, thick spurts of blood bursting forth, but as Sanguinius drew his sword from the Ork’s chest it caught in the sternum bone, and the momentary pause was enough. The Beast’s hand shot up and seized the Primarch from the air, pinning Sanguinius within the massive fist.
Outside the plaza, the other Blood Angel companies had rushed to aid of their Primarch and First Company upon hearing Azkaellon’s call for reinforcements. They neared the plaza as Sanguinius was dueling the Beast, but they found their way blocked by the horde of Nobz, and even with all their desperate strength, they could not break through the wall of hulking greenskins, for the Orks were simply too savage and too many. It was only upon the arrival of Leman Russ and Lorgar, the only two Primarchs close enough to respond to the call for aid, and their legions of Space Wolves and Word Bearers that the reinforcements were finally able to make headway.
Together, the Blood Angels, Space Wolves, and Word Bearers hacked their way through the Orks and crested the stairs to the plaza just in time to see the Beast grab Sanguinius in its massive fist, the plaza strewn with masses of dead greenskins and lifeless bodies clad in red and gold. As they looked on in stunned horror, Sanguinius turned his head to face them, and against all their expectations, he gently smiled. It was an expression of true warmth, forgiveness, and trust that shone from Sanguinius’ beatific face, a gesture that he did not blame them and that he placed his faith with them to safeguard humanity. In that final moment, as tears welled in their eyes, the Astartes could only watch helplessly as the Beast’s fist closed, and the monster ripped Sanguinius into shreds.
With cries of grief, the Imperial forces threw themselves at the greenskins in a blind rage. Leman Russ led the assault, tearing his way through the Nobz to body of Lord Commander Arik Taranis of the Custodes. There, he seized the fallen Banner of Unification and raised the great standard for the last time, rallying the Imperial forces forward. Yet for all their fury, the Astartes could not cut through the Orks in time, and were forced to watch, helpless once again, as the Beast smashed through the adamantium of the Eternity Gate to face the Steward and Eldrad within the Throne Room.
As the last Ork fell and the Imperial forces made their way to the ruins of the Eternity gate amidst corpses of crimson and gold, they found Eldrad perched upon massive chest of the lifeless Beast, and the Steward kneeling over a red ruin, cradling the last few pieces of his old friend. Later, Eldrad would confess that they never could have defeated the Beast were it not for the great wound Sanguinius carved into its chest, and in his quiet moments the Steward, later the Emperor, wondered if his friend and brother might have been saved, had he only chosen a different Primarch and legion to defend the palace, or sallied forth from the Throne Room to save the Angel as he dueled the Beast.
In the aftermath of the Battle of Terra, as the forces of Chaos were defeated and driven back from the planet in disarray, the Blood Angels spirited away the remains of Sanguinius to the shattered land of what had once been Duscht Jemanic. There, the garden of the old Jemanic Palace, they buried Sanguinius in his favorite childhood refuge, a solitary place with a creek, quiet and clear, and where the trees were very old.
As word spread of the Primarch’s death, cries rose from across the Imperium for a great state funeral so that all might participate in grieving and remembering the beloved Angel. The Steward agreed, urging the remaining Blood Angel captains that such gesture would help the survivors and citizens of the Imperium move on from the loss, but they stubbornly refused. Sanguinius would have wanted the resources and efforts of the Imperium focused on rebuilding and moving forward, not spent on lingering in the past, and besides, there was not enough left to fill a casket.
Today, Sanguinius is the most dearly loved of the Primarchs, revered as the Martyr Angel for his great sacrifice. Secrets do not last long in the Imperium, and upon his burial site, where Sanguinius was to rest undisturbed for eternity, there now stands a small chapel, built with reluctance by the Blood Angels when word of their Primarch’s resting place was revealed. It was, after all, better than erecting a massive cathedral there as many demanded. Pilgrims wait for years on end for a chance to enter and glimpse one of the holiest relics in the Imperium: a single white pinion feather from one of Sanguinius’ wings, miraculously untouched by blood or dirt during the four days of the Siege of the Imperial Palace.
Sanguinius is also honored in the yearly celebration of the Sanguinala; coincidentally, his death came three days after his birth on the Terran calendar, so for this span of time all are encouraged to celebrate the Angel’s life and great deeds, and to share in his spirit of goodwill towards all. Traditional decorations of red are hung in homes, and children are told that if they are good, the spirit of Sanguinius will visit them as they sleep and leave presents under their beds.
As for the Blood Angels, the fierce spirit of their Primarch still burns within their twin hearts as brilliantly as it did ten millennia ago. The First Company of their chapter is called the Death Company, in memory of the sacrifice of the entire company when they died at Sanguinius’ side long ago, and when veterans are inducted into this august group they swear the Oath of Black Rage, a remembrance of the helpless grief and fury they felt as they watched their beloved Primarch die.
Amongst Imperial citizens, they are celebrated for their compassion, virtue, and defense of the common man; the melancholy Blood Angel clad in red is a popular figure in Imperial media, most recently in the popular romance Eventide, where a young Eldar farseer is caught between the affections of a rugged Space Wolf and noble Blood Angel. Yet for all the adoration and honors rightly bestowed upon the Blood Angels for their undying defense of the Imperium, the old veterans have begun to wonder if the younger Astartes are becoming vainglorious, and if they are losing the true meaning of sacrifice. Pride is the surest road to damnation, and so they renew their vows of humility and loyalty, remaining vigilant not only in the defense of man but in defense of their own souls.
Beneath the romance of their devotion and nobility is the eternal struggle against the forces of chaos and entropy, the unending duty of the Blood Angels. Like Sanguinius before them, they fight for the dream of humanity even as it stretches before them into an uncertain future. For this dream, they fight and bleed and die to hold the darkness at bay, to halt the dying of the light, even if it is only for a moment.
Lion
- Astartes. Franj born - Franj and the Nordyc fought a war in the previous generation, led to bad blood between two nations - Lion grows up idolizing Luther, who is either a late stage Thunder Warrior or Mark I/II Astartes - Luther isn't too happy about Franj joining the Imperium, as he sees it as the death of Franj as an independent nation - Lion, on the other hand, despite not "getting" people, is an idealist knight in shining armor who always does the right thing, which makes him extremely popular in the Imperium - Because of this, Lion gets named primarch, which pisses off Luther even more. - Being the largest legion, Dark Angels are the ones who get sent off as a vanguard to scout out nearby space. Luther likes the idea of human unification but doesn't like the idea of the Imperium having its way with Franj when he's not around. - Lion recruited the majority of his legion from his home country because he needed people he could trust. Much of legion is loyal, but not to him. Erebus convinces Luther to get 2/3-3/4 of Dark Angels to go rogue during WotB, causes shenanigans. - Lion becomes obsessed with tracking down Fallen and fixing things, breaks up DAs into orders even before Codex - Luther and Lion have fateful duel, Luther escapes due to Chaos shenanigans, Lion gets knocked into a coma
Perturabo
Perturabo of the Macedonian Garrison was not a man truly cut out for the military life, although it is hard to say exactly what sort of life he was cut out for.
Macedonia was an odd case at that point in the constant wars of the Age of Strife. Barely a century and a half ago it had been a conquered territory of the Great Everlasting Tharkian Empire - an empire far less grand than its name would suggest - until the Tharkians were crushed by the relentless expansion of a Despot of Ursh, as so many others of the time were. The Urshii quickly swallowed up the valuable regions of the area, leaving only the ancient nation of Macedonia relatively untouched. By some miracle of cunning, guile, and luck on an incredible scale, Perturabo's grandfather Nestor made it appear that, instead of the meagre garrison it actually held, Macedonia was in fact home to Tharkian strategic reserves far greater than the forces the Urshio had already fought. This, combined with the seemingly unwavering defiance of the Macedonian people, convinced the Despot that conquering the region would overextend his supply lines and weaken his control over the greater Tharkia.
With the immediate threat gone the cities began to drift apart and Nestor was old and wise enough to know that he had neither the forces nor the authority to hold them together. He did, however, manage to take and hold the ancient fortress city of Štip-Isar; and many rival groups joined him in seizing a city or hive and expanding from there. Thus, Macedonia did survive, to some extent, albeit as a collection of squabbling city-states that would only unite against greater outside threats; ironically, not unlike the Classical Greek counterparts who were conquered by the Macedonians themselves in the depths of history.
Perturabo's father Nikola had risen to be the petty king of the reasonably well-off fortress city of Štip-Isar after Nestor had passed away, and, recognising how inadequately he had been prepared for the job, immediately set about the task of trying to train his children in the arts of statesmanship. His daughters were fine women, just as dedicated to the nation as he was, but the other regional powers would have openly scoffed and secretly mocked the entire family if a queen were to rise. Thus the highest they would reach were hasty marriages to shore up the city's few alliances, leaving Perturabo as the heir apparent - albeit one rather psychologically unsound.
Countless years later, when Nikola and his nation were a mere footnote in endless halls of historical texts, Perturabo's peers would describe him as a spare Angron, minus the enthusiasm. This was unfair and inaccurate, but it was true that it would have been difficult to find a leader less statesmanlike than the unfortunate son of Nikola. Perturabo suffered from bouts of quite severe depression, punctuated by occasional flashes of intense rage with little to no warning. Although the rage would flash into incandescence and burn itself out relatively quickly, the depression was far more lingering. Nikola made no effort to hide the disappointment he had for his son, but little did he know that the heir's true talents would be more vital for the nation's survival than Terra's finest diplomats could ever be.
For Perturabo - in spite of his constant pessimism, or perhaps because of it - was supremely gifted at defensive planning. His dreams, haunted as they were by thoughts of his home being crushed by faceless invaders, merely bolstered his resolve to resist. He was not his father, or his grandfather, however; he was not a leader who could call the people to defend their land tooth and nail, for that would require hope and optimism that he himself so sorely lacked. Instead, Perturabo's defensive planning was that of grim determination, of strongpoints and counter-offensives instead of rallies and patriotism, of a hard shell around a softer peoples. Some would have called this paranoia, especially given how the petty skirmishes with other nation-states were the largest wars known for over a generation, but in truth it was uncanny foresight.
When the scum of Ursh came back it was as if a mighty hammer had struck the lands, driving all before it. Perturabo - indeed, all of Macedonia - was caught off-guard by the assault; by the time he was made aware of the threat, the most prosperous and powerful of his neighbours were little more than flaming rubble. Desperate for time, the heir withdrew his forces again and again, his generals raging and threatening mutiny for his cowardice, and he later claimed that in all his life he had faced no greater test than keeping his calm and concealing his plans from them (and thus, any possible Urshii spies) until the very last moment.
Nestor had fought a war - a war of armies and raiding parties facing each other in pitched battles - but his grandson had to stop a wave of slaughter that bore more resemblance to a swarm of locusts than any coherent fighting force. Isolated strongpoints were ground down horrifyingly quickly by sheer weight of numbers, and Perturabo had soon realised that the only chance he had of stopping the swarm was in a single, united defensive line. Even then, he knew he could not hope to stop the Despot's onslaught, only to give it a bloodied nose and hope it would back off. The Urshii forces knew none of this, as all they saw were lands held by weak natives and abandoned by their defenders. Just as they were wondering if their grandparents' tales of the effortless conquest of Tharkia had some truth to them, they ran directly into Perturabo's hastily constructed kill zones. Metal, laser and superheated plasma alike rained down on the barbarians as if it were his own spite and pain made manifest, and the Urshii vanguard was left a pile of mangled bodies for their comrades to climb.
The Despot's humiliation drove him into such a rage that he eviscerated his own commanders, ordering their replacements to wipe Macedon from the face of Terra. Even with Perturabo's formidable defences and traps, the main Urshii force would raze the land without batting an eyelash - yet the Despot was so blinded by his rage that he was caught completely unawares by the true threat to his power.
When the scouts of the Warlord's army first trickled into Macedonia they expected a barren wasteland - or at best, a broken nation at its own throat. Much of their suspicions were confirmed, but amongst the dirt they found a diamond-hard shard of defiance that had prepared for the storm and, amazingly, was still weathering it. It was here, the Warlord decided, that the first (and perhaps the most important) true blow against Ursh would be struck.
After the smoke cleared. the plasma burns cooled, the shrieks of wounded finally fallen away into silence, Perturabo discovered that not only had he bloodied the nose of the Despot's assault, but he had broken its back completely. Caught between the swift hammer of the Warlord's armies and the unyielding anvil of the Macedon defence, Ursh's toughest veterans were shattered and scattered to the wind - and even the most zealous of barbarians were were beginning to question if there was a master greater than their own.
The Warlord entered Štip-Isar not as a conqueror, but simply as a leader, for he had great respect for the one who turned such a small nation into a devourer of armies. Yet the prince would do something that not a single battlefield or leader had managed so far, or quite possibly since. He surprised his guest, and not only with his young age (for, compared to his generals, he was little more than a boy), but with his mind. For when the Warlord looked into his psyche, he found something he had never seen before or since - and he wished he had not. It was cold. Bleak. A desolate landscape of steel and bone blasted smooth by an unrelenting gale of numbers, of angles, of shifting probabilities; while above, great roiling clouds of blackness drained away what little light and life lay beneath them. Even this was just a momentary glimpse, for in the blink of an eye he was locked out by an immense iron wall rising from the ground in mere instants, horizons wide and twice as tall. The Warlord found himself simply staring into dead, grey eyes, barred from what lay within by mental defences greater than all but the most powerful of psykers - and built simply from paranoia and distrust rather than to contain any unearthly whispers. But those eyes told him all he really needed to know about the prince. There was no fear there, no awe, and certainly no love. Just endless planning, calculating, searching for weakness.
To his credit, the Warlord still saw potential in the mad architect; something that could be put to use, maybe even turned to greatness. After long, distrustful negotiations (for the Macedonians were as wary of his arrival as they were grateful for it), Perturabo was offered a place in the Warlord's armies as a fortification and garrison specialist. For King Nikola's part... the sad truth was that he was glad to see the back of his son. After all, with Perturabo otherwise occupied - or out of the way, depending on your point of view - he now had grandchildren to train in inheriting his responsibilities.
Perturabo rose through the ranks of the Imperial Army with neither the speed nor grandeur of the other Primarchs, but he did indeed become great. Other generals captured huge swathes of land or routed vast armies, but it was he who ensured that any forces seeking to recapture their territory or avenge their fallen knew nothing but failure. He was never at the forefront of any battle or campaign, never the glorious conqueror or invincible warrior; and of course, he earned little respect from those who were, who saw him as an unstable freak barely fit to follow in their footsteps. This, however, suited him just fine, as he much preferred a legacy of impenetrable bastions safeguarded people than any number of songs or monuments.
Still, the Warlord quietly took note of his work, of how harmlessly the condescension of both his superiors and subordinates bounced off him, and none were surprised as Perturabo himself was when he was selected for late-stage Thunder Warrior treatment. Soon, as the remnants of the Old Night were finally purged and the dream of Unification began to spread across Sol, malcontents and partisans began to emerge from the woodwork; and it was here Perturabo's worth truly became evident even to his detractors. For old king Nikola's lessons had not, in fact, been in vain, and it was discovered that the Macedonian's lands were impenetrable to assault from within as well as without. For this, he was finally elevated to the lofty title of Primarch.
In the countless years that followed, the Unification became the Great Crusade; the Warlord became the Steward, and Štip-Isar faded into distant memory. Perturabo, however, did not change. Perhaps he could not. After all, his life had certainly not changed, for it still consisted of day after day of building meat grinders of horrific scale while planning yet-greater ones, all while hoping against hope they would never be needed. Or perhaps, just as was the case in his youth, his works were so brutally efficient because of the hope he - and they - lacked. But back in his homeland he still had the support of his people; or at least he had his father to soothe and comfort them at every turn. Here, on the frontier worlds, the deal of "harsh work and oppression for you and your children in the name of descendants you will not live to see" would've been a hard sell for Gulliman, or Sanguinius, never mind one as uncharismatic as Perturabo - and the hatred of the people was beginning to wear down even his iron resolve.
When The War of the Beast descended upon the worlds under his aegis, his worth was finally proven beyond any doubt. Wretched, base creatures assaulted his people, his fortresses, his worlds in droves - and time and time again they drowned in their own tides of endless green. His warriors manned their battlements and fired from positions prepared centuries ago in an eerie mirror image of the plains of Macedonia so long ago. The doctrine still remained identical, as well. No point would be defended to the last man, for such heroics were costly and unnecessary; instead, the defenders would fight until the back of the assault force was broken before retreating to their next set of positions, buying them precious breathing room while the enemy were forced to bring in a fresh wave of warriors.
It would be wrong to say that no worlds under his protection fell, or to say that his methods were flawless. Just as it was against the Urshii, he would never defend an untenable position; civilian conurbations and evacuation points were no exception to this, and his new subordinates labelled him a coward with as much vigour as his old ones had so long ago. But this cold, calculated strategy ensured that his armies lived - and more importantly, rested - to fight another day, where another Primarch would've allowed them to be slaughtered in a vain order to hold the line.
On venerable Olympia, one of the first colony worlds of the Old Empire brought back into the fold by Perturabo's Iron Warriors, the Primarch nearly met his end. His command headquarters was unexpectedly besieged by a force of Orks that, reinforced by a newly arrived Rok, had broken through a weakened flank, and he insisted he took to the field. Years later, he would claim it was simply a pragmatic decision; after all, as a Thunder Warrior he was fully capable of fighting to earn time for his command staff to be evacuated, all of whom were equally invaluable to the defense of the planet - but for many, this unexpected loyalty was a welcome reminder that there was still a human within the Primarch's iron shell. His psychological one, at least.
His physical armour, however, would be sorely tested by the warboss he would face; a great corroding creature of Nurgle's kin, leading the Orks of the Pox Dok in laughter and taunts even as lascannon and bolter blew off chunks of rotting green flesh. The fate of the world and every soul on it was decided in a burning cathedral; and while Perturabo was certainly not the unstoppable juggernaut other Primarchs were, his calculating mind was as much use here as it was fighting on theater or even planetary level. It merged with his Thunder Warrior instincts, making each move carefully planned and each attack predicted ahead of time, until the fight seemed to be a fluid dance akin to that of the Eldar Harlequins.
Still, in brute force he was outmatched, and for every hundred blows he saw coming, there was one he simply could not parry or evade in time. The mighty green leviathan and the smaller figure slowly but relentlessly tearing it down - a fitting reversal of their armies' roles - wore each other into the ground, until the Iron Warrior emerged triumphant over the Rust of decay. With the Warboss gone, his legion quickly broke the remainder of the Ork assault, reclaiming swathes of land and beginning the long and thankless task of resecuring it. Scouting parties quickly found their Primarch, slumped in the pews where the faithful once prayed for redemption, and almost as white as the pale stone dust raining down from the ruined cathedral.
Perturabo did not see that world retaken; he did not see the organised withdrawals from worlds and sectors almost turn to a complete rout without his immaculate planning.
He did not see the Battle of Terra, the desecration of his homeworld.
He did not see the death of first Sanguinius, then the Beast.
He eventually did awaken, but only after a year spent comatose, while his ruined body was slowly repaired by Thunder Warrior physiology where possible and Mechanicus cybernetics where not. Unbowed and unbroken; Iron within, Iron without. As soon as he was able to, he marched on with his legion, rebuilding worlds and shoring up their defences before moving onto the next. Still, many believed that the Beast's legacy still haunted him and that he blamed himself personally for each loss; for as the years passed he became more and more of a perfectionist, making demands of broken worlds that could not have met them in their prime. Eventually, his most senior Warsmiths agreed by unanimous vote to remove him from active service, after he demanded a planet's population be decimated for a single of its regiments' incompetence. Perhaps, like many others, he did not resist simply because he was grateful.
Perturabo's last days were spent back on Old Earth as an architect, away from the battlefield and doing what he loved. Many had forgotten that he could design anything but defensive lines and fortresses; and perhaps he himself had forgotten as well. Over time, the work began to heal him, and in turn he began to heal Olld Earth. The swathes of land destroyed by the Beast were given to him as a blank canvas, and upon them he built structures as grand and magnificent as any in the Dark Age of Technology ever were. Oddly enough, this would be his legacy to the common man; his military campaigns would be lost to the ages, but his designs would be copied and imitated across the entire Imperium, from his streamlining of Hive City layouts that every planetary governor desperately sought to the glorious palaces on Terra that, well, every planetary governor desperately sought. Such form and function would not be surpassed for millenia to come, and even to this day his influence is visible on almost every Imperial world.
Perturabo passed away soon after finishing his plans for the new Imperial Palace; remarking that only now he was able to discover his art, after war had taken all the joy and beauty from it. Some say that he passed with a gentle, childlike smile on his face - for after a thousand years of siege, Perturabo, Prince of Macedonia, Son of Nikola, was finally to be relieved.
Mortarion
Mortarion was a born in the abject squalor of the slums of Gredbritton, in the aftermath of the fall of the Unspeakable Tyrant. His life was certainly not made any easier by the fact that his mother was the fallen Tyrant's daughter; and that many whispered that his unknown father was the Tyrant himself - and given the sheer depravity of that individual, these accusations were hardly baseless. When the hysteria was beginning to die down, his mother did her best to hide their shared heritage and instead made ends meet as a maintenance skivvy and lay-technician of the great Tintajus Hive, the capital of that broken nation. They never truly advanced in wealth or power - although perhaps this was shrewdness on his mother's part, as those of the upper hive would be more likely to recognise them - and as such Mortarion seemed almost permanently sickly, growing up pale and gaunt from lack of sunlight and food.
Gredbritton was one of the earlier nations brought into the Imperial fold. Being part of a greater union of nations went some way to restoring order, as well as bringing strength and prosperity it had not seen since the nation itself had ruled great swathes of Terra. Like so many young men with no hope, Mortarion joined the regiments of the Imperial Army - not out of some sense of patriotism or desire to bring other realms into the Imperium, but simply for the promise of at least one meal a day, a pair of trousers he didn't have to share and perhaps even some money to send home to his family.
He served with merit (if not distinction) until he was in his 22nd year, in spite of recurring bouts of old childhood illnesses. At some point in this year he learned that the Warlord was looking for volunteers for Thunder Warrior conversion, known to be a procedure that carried considerable risks. The Apothocarium and the Biologicus warned both him and the officials administrating the project that his physical imperfections would likely render Mortarion little more than a twisted nightmare, yet neither side yielded. The project's overseers were unwilling to turn away one of the few volunteers they could find, least of all one so eager; and for his part, the would-be Thunder Warrior reasoned that his body was already almost constantly betraying him, and that both success and failure would finally bring him the respite he so desperately sought. At first he volunteered, then requested, then even demanded that they tear his body apart and put him back together, as the payout his family would get for his "death" in this manner would set his mother and younger sisters up for life.
By some strange twist of fate he did survive. Perhaps even the biotechnicians had failed to realise how far they had refined their own process - certainly, the success rate was easily an order of magnitude higher than it was when Angron was "upgraded" - or perhaps the trauma of the procedures was shrugged off by a body that had spent 22 years steadfastly refusing to die. In any case, Mortarion fought as hard as any other in the name of the Imperium and its warlord, earning rank after rank based on sheer weight of victories. These victories were costly, the battlefields brutal - for he was no tactical genius, and would often dismiss inventive but untried tactics and strategies in favour of the certainties of more proven ones.
Thus, while his superiors prized his methodical successes over the less reliable tactics of the more creative leaders, his men held no love for him, only a grudging respect. The latter was cemented in place by his willingness - no, his insistence - to lead from the front, forcing his way into the thickest fighting and risking death alongside his men. They saw great victories against the savage men of Ursh and the organised and equipped armies of Achaemenidia with equal ease, only stumbling when facing the Gyptoussian sorcerers who dabbled in things that should not be dabbled in. Indeed, it was in those desert campaigns that Mortarion developed a fear, almost a hatred, of all psykers. Never again in his long life would he employ them or even accept their advice or aid, even when it might have been advisable to do so.
Mortarion soon developed a reputation for being invincible, and while this struck fear into his enemies, it merely frustrated his subordinates. He would charge into battle alongside his soldiers, yet he would far outlast them even under the most withering fire; returning from the field of war alone, with shredded armour and spent weapons, sporting wounds that would have felled a lesser Thunder Warrior.
When the forces of the Steward looked to the rest of Sol, Mortarion's forces were assigned primarily to garrison duty due to the costly nature of his method of warfare. In these engagements they held themselves with distinction, as they would make an enemy's assault on them far costlier. By the time Sol was subjugated and the galaxy lay before the Imperium, the Emperor had named him Primarch for his sheer tenacity and list of victories. It was revealed in later years, however, that the Warlord/Steward disapproved greatly of Mortarion's methods of warfare - at least, according to a few unnamed insiders from the Imperial Palace. Mortarion had, by methods undisclosed, obtained the entire stockpile of biological and chemical weapons owned by his late grandfather and father. He had also obtained the ancient library of Gredbritton, the contents of which were hastily handed over to the Warlord's Sigillite.
When taking a city or hive, the Dusk Raiders would prefer to besiege if first, firing artillery rounds filled with a dozen godforsaken contagions over (or through) the walls and waiting a few months. When the time came for them to enter the city, anything that was still alive would be shredded with bolt, plasma and promethium; the only considerable obstacles in their way being the sheer number of dead bodies filling the hive. Only Curze's methods were deemed more detestable, but unlike his fellow primarch's claims that the horrors he committed were for the greater good he simply pointed out that a conventional assault would likely have similar civilian casualties, but would also take a heavy toll on his own legion. The Warlord was never satisfied with this defence, but the results of his campaigns were undeniable.
He would go on to take this method of warfare off-world; after all, the need to kill and conquer in the most efficient way possible was even greater when precious supplies had to be ferried across the depths of space. Many whispered that he was his father's son - but this was not the case. For while the Unspeakable Tyrant had done such things in the name of gods too terrible to contemplate, Mortarion did them in the name of his warriors, and so that they may live another day. For all that they hated him, he did not hate his own men; although few would have believed that had he told them.
At the onset of the War of the Beast the Dusk Raiders were quickly established as the dirty, dirty hands of the Imperium. Instead of fighting heroic yet costly rearguards to save evacuees as so many others did, they would bombard worlds with flesh-eating diseases and exsanguination virii the minute they were lost. This, contrary to their detractors, was not to punish those left behind but instead to deny the enemy potential slaves - or food, for that matter - while leaving most material assets intact. Hundreds of billions, maybe even trillions died from these proto-Virus Bombs, and it did not stop the enemy, or even slow their expansion; it was only beginning to chip away at the rate at which the expansion accelerated. Yet this was still more than most other legions could achieve against the sheer size and speed of the Beast's initial assault, and it was done while preserving Mortarion's valuable warriors; indeed, it was then that they earned their moniker of the Death Guard, for the ruination that followed on worlds they failed to defend was as if they were the guardians of the reaper himself.
Many of Mortarion's fellow primarchs, Sanguinius and Vulkan in particular, publicly decried these attacks, but he did not care. They called him a traitor, and he did not care. They called him a coward, a monster, and he did not care. They spat on his legion's banner; Dorn in particular calling his warriors cowards - and only then did he warn the man who fought only from his precious entrenchments to mind his choice of words, lest one of the Unspeakable Tyrant's lost weapons suddenly "appear" in the skies over his beautifully crafted defensive lines. For his Legion were not cowards, and any who would make such a claim had not seen the mechanical determination with which they fought. Any who would make such a claim had not seen the way they ground the Beast's forces down into pieces, then into dust, breaking the back of the enemy's assaults so that other, more heroic, better men might earn the glory of beheading them.
When the smoke had cleared and the Steward and Eldrad stood over the corpse of The Beast, the remains of the Imperium cheered for years, for decades. The Death Guard did not, for they were pushing its borders outwards; rebuilding their legion and continuing their endless, tireless crusade. Never mind how the mighty Dorn and his warriors would not take one step back. The Death Guard would never cease marching forward, into the Dark Millennium and beyond. The only time they would ever falter would be to honour their primarch's passing, on the distant western fringe world known as Macharius' Rest. Where sickness, assassination attempts, Thunder Warrior treatment and thousands of orks had failed, time had won its final victory. Members of the Dusk Raiders, the Death Guard, and every crusader who had ever fought alongside them made the pilgrimage to the edge of the Imperium, to pay their grudging respects to the Man Who Would Not Die.
"Even our allies believe us nothing more than scum, than vermin to be crushed underfoot. Then let us fight like them; with tooth and claw, dragging down the mightiest of enemies with our dying breaths. Let us scour their lands clean with pestilence, and leave nothing that can be used against man - for vermin always have the last word."
Lorgar
Lorgar Aurelian was a child born in the theocracy of the Ynsdonesic Bloc and as all children born in that awful place was the result of a state designated union. Unions in that dysfunctional realm in that time usually being decided by perceiving omens be it from smoke patterns or entrails augury despite the degenerate unions that this often created.
As with all youths of that nation he was raised in the Kartharanite branch of religion. He was taught that only through suffering was any worth found be it inflicted on the self or on others and that the unbeliever must be cleansed from the world by fire and sword. It was not a faith of kindness that he was raised in.
His appointed mentor in matters of religion was Bishop Kor Phaeron of Jakurtana. Had he had any other master then history would have taken a decidedly different path.
Bishop Phaeron was secretly a member of the Katholian sect from which the Kartharanite had once sprung and in this more kind and just faith did Lorgar find peace and purpose.
The old faith spread through the downtrodden and the hopeless of society despite the brutal and cruel efforts of Cardinal Tang to suppress, contain and exterminate it.
Eventually the outrage and animosity of the people for their leaders reached a fever pitch and civil war ensued. As Bishop Phaeron was the highest ranking member of the hierarchy on the side of the people he was looked to for guidance. As the Bishop's right hand man Lorgar soon learned the ways of war. He learned to inspire and comfort. He learned to appeal for calm and how to whip peoples passions to a frenzy. Although not lacking in martial prowess his voice, his cunning and his keen intellect were his favoured weapons.
It was maybe just in time that the subversion erupted into open rebellion when it did. The forces of the Warlord were marching down from the North and the Ynsdonesic Bloc was well up on the "Burn it down and start again" list.
With the possibility of an unwinnable war on two fronts Bishop Phaeron went to the parlay with the Warlord in person, dressed in only a crude hessian robe, with only Lorgar Aurelian accompanying him.
An audience was granted to the Warlord in his tent, at the heart of the enemy war camp, surrounded by genetically modified super soldiers and heavy weapons.
Expecting some sort of zealous speech of defiance and martyrdom the Warlord was taken aback some what when the two got down on one knee and swore allegiance.
The cared deeply about their faith and the word of their God. But their God cared deeply about the people he had made. Their God would understand if he was to be forgotten but not forgive men who should know better leading children to the slaughter. They would rather their people be free and happy than pious.
Moved by their words the Emperor gave them grace time. Should they triumph over their oppressors they would be welcomed into the Imperium as any other member state. Should they would have the harsh treatment of conquest and subjugation.
By insurgencies, underhanded tactics, assassinations and a brutal 12 year war the Katholians claimed victory and Cardinal Tang's broken but still living form was dragged before the Warlord as a token of gratitude.
It was somewhat of a pyrrhic victory for the people of the Ynsdonesic Bloc. They nation was in a hundred pieces, each swearing loyalty to some tin hat despot with delusions of grandeur, some almost as bad as Cardinal Tang. It would not be long before the fighting for dominance began, to say nothing of annexation from another nation.
The forces of the Warlord prepared to march again and again Lorgar begged the Warlord to stay his hand. They were just sheep without a shepherd, lost children in a very dark night. Once more swayed by the strange kind passion in Lorgars voice the Warlord relented.
Over the next five years as Bishop Phaeron became Patriarch Phaeron Lorgar went to the isolated and the lost and the scared with open arms and promises of reconciliation.
For the most part he was well received and his homeland healed. It was only after the talking was done that those too stubborn or monstrous to come home again were removed. Great pains were taken to minimize casualties but it was not a wholly peaceful end to that bitter conflict.
Ynsdonesic Bloc was the first of the old nation states to disband it's own military completely and throw it's own might, such as was left of it, wholeheartedly into the Imperium.
Lorgar, now a Chaplain-General in the Imperial Army, was considered too old for conversion from human to superhuman but did receive some discrete genetic modifications.
It was a regiment overseen by Lorgar that lead the final assault on the Despot of Ursh's palace that signalled the unification of Old Earth. But Chaplain-General Aurelian considered all of his victories to be nothing but tragedies. The only true victory, he would often claim, was one where no war was to be found. For his valour and astounding levels of inspiring oratory skill he was declared the unlikely Primarch.
Of all the Primarchs in the time of the Great Crusade his forces brought more worlds into the Imperium peacefully than any other.
They didn't bring more worlds in, oh my no. They were quite slow and their tardiness was no end of frustration to the now Steward. But Lorgar was tolerated because the worlds he claimed were brought into the Imperium whole and undamaged and contributing.
In the War of the Beast Primarch Aurelian and his Legion struck back with an unexpected force. Many of the other war leaders of the imperium considered his Legion to be full of pacifists and weakness. Like many of the damned in the armies of the Beast they had mistaken the olive branch for a white flag and they were punished hard for it.
Across the breadth and depth of the burning Imperium, to the aid of human or xeno, the Word Bearers could be found holding the line and inspiring others to hold the line. Where they strode despair turned to hope and weary hands held firm blessed weapons and shaky voices roared the old battle hymns.
Lorgar and his forces were on Old Earth when Sanguinius died and ever afterwards Lorgar blamed himself for not fighting hard enough to have saved his brother Primarch.
Lorgar lived and served for many years. He eventually died of old age at near eleven hundred years old. A small but modest shrine was erected at the Jakurtana Seminary that is sometimes visited by Word Bearer chaplains even into the Dark Millennium.
The Book of Lorgar
Perhaps more than any of the other primarchs, Lorgar reacted the most negatively when he learned of the existence of Chaos and the Chaos Gods. Lorgar considered himself first and foremost a man of peace, a man of unity, and here were a group of beings that not only profaned everything civilization stood for, but in their own way profaned the very virtues that made mortals great. As a result, within days of being told of the true nature of Chaos by the Steward, Lorgar was at the Steward’s quarters imploring the Steward, with all the fire only an inspired zealot could bring, to allow him to write a book to teach mortals how to steel themselves and fight off the depredations of these false gods. Here was an enemy that not only represented to him all that evil in the universe, but one that he could fight with his most powerful weapons: his words.
At first, the Steward was reluctant to give Lorgar his blessing to write such a book, given that he did not want to set up any state-sponsored religion and Lorgar had very prominent Katholian leanings, until it was pointed out to him by Malcador that the only other person really qualified to write a book for Imperial citizens on how to resist Chaos was Magnus the Red, who would probably write a version that would be considerably more…chummy than the Steward would have wanted. (Indeed, it may have been this conversation that inspired Magnus to write his “Gods and Daemons: A Spotter’s Guide”, for people who dealt more closely with warp-related phenomena and would probably be interested in more specific knowledge than how to ward off Chaos in general).
The Book of Lorgar (or as it is sometimes sarcastically referred to: “Resisting Chaos 101”), is the average Imperial citizen’s go-to guide for how to deal with Chaos and other commonly encountered warp phenomena. The book does not go into technical detail about many aspects of Chaos, but acts more as a survival guide: summarizing what you are facing, why it is bad, and how you can survive it. Although it is primarily considered a work of Lorgar (to the point that it is called the Book of Lorgar, rather than its official, much longer title) the work was also partly a product of Magnus the Red, with whom Lorgar consulted extensively while writing the book. In addition, commentary on earlier drafts was sought from the Steward and all of the surviving primarchs, as well as some well-known Eldar individuals. The book has heavy Katholian leanings, largely in part due to having been written by Lorgar, but the book does take pains to point out that many of the methods proposed in the book are applicable to all religions and how to adapt them to most of the major religious beliefs practiced in the Imperium at the time it was published (this is thought to have primarily been the Steward’s hand at work, keeping Lorgar from getting too overly supportive of one religion).
It is said that late into the writing of the Book of Lorgar, the manuscript suddenly took a very surprising change in tone. This version, later known as the “Black Manuscript” claimed that not only was the Steward the savior of mankind, he was the avatar of a benevolent god or else a prophet for some higher power. It is not known who brought this version to the attention of the Steward (there are several possible options), but it is known that shortly after Lorgar finished these changes to the manuscript, the Steward requested to speak with Lorgar privately.
The Steward told Lorgar that for all his achievements, all that he had done for Earth, for humanity, and for the Imperium, he was not a god and did not want to be worshipped as such. At first Lorgar denied the Steward’s claims, but eventually the Steward convinced him otherwise. He told Lorgar that the entities that many less advanced beings would have called gods Lorgar had called nothing more than “bottled-up Warp farts”. And perhaps more poignantly, the Steward told Lorgar of his failings. Yes, the Steward had accomplished many great things in his lifetime, but he was far from perfect. A god, he told Lorgar, would have been able to avert the great armies of the Beast and have ended the war without subjecting the people of Earth to near-extermination. A god, he said, would have been able to save Sanguinius.
Having been convinced by the Steward’s words, Lorgar deemed all of the copies of the “Black Manuscript” heretical and ordered them burned. However, rumor has it that one copy of the “Black Manuscript” was secretly saved by Magnus the Red, for “historical posterity”. However, as of the 41st millenium no such manuscript can be located, and if it did exist, it is probably sitting in a dust bin on Ganymede.
Jaghatai Khan
From an early age, it was clear to most people that Jaghatai “White Scar” Khan was going to grow up to be a troublemaker. Some might have doubted such a claim, but that would have been put to rest by the time Jaghatai was ten, when he was thrown from his vehicle during an accident while tending the flocks, giving him the scar that would later become his most identifying feature, only to dust himself off with little to no concern for the cut on his face. Unfortunately, “most people” did not happen to include the Despot of Ursh. For years, Jaghatai and his people had lived the way his people always had, raising flocks of livestock on the steppes with the help of motorcycles and off-road vehicles. It was this skill with motor vehicles that had brought the people of the steppes to the Despot’s eye. He saw a greater use for their talents than simply herding livestock, and so he pressed the people of the steppes into service. The people of the steppes were turned into shock troopers, raiding enemy supply lines, tearing into retreating battalions, and burning down villages that refused to completely subjugate to the Despot, becoming yet another boogeyman for the Despot of Ursh to use to scare his enemies and subjects into submission.
Jaghatai’s father was the nominal representative of the steppe peoples to the Despot of Ursh, and so was given the title of Khan: a once noble title that had come to mean nothing in the years since the people of the steppes were enslaved by Ursh. Jaghatai's father pleaded with the Despot to try and make the lives of his people better, but the Despot had a heart harder than adamantium and had no love for people whose loyalty was not absolute. And so it was that at the age of nineteen Jaghatai was awoken one night by emissaries from the Despot of Ursh, who dropped his father's head in a sack on his doorstep and gave Jaghatai the same ultimatum the Despot had given his father. "Serve me absolutely, or die".
Faced with not only the threat of his own demise but the demise of his people, Jaghatai swore loyalty at the point of a sword. But privately, the new Khan swore another oath. He swore that if there was any justice in this world he would not rest until he had avenged his father and it was the Despot of Ursh who had his head put in a sack. And so it was that for several years Jaghatai served as the leader of the one of the most feared forces in the entire Urshite army. And he hated it. He hated seeing his people being turned into animals, being used as attack dogs to terrorize people whose only sin had been to ask the Despot of Ursh for a bit of mercy. He hated the pain and suffering he caused in every burned out husk of a settlement he left behind him. Even when his people were kept out of the fray of raiding and pillaging, his conscience still gnawed at him over the fact that it had been his support that had allowed the Urshites to win and allow this to happen.
This went on for several years, until reports began to come in about a strange new power known as "the Imperium" led by a most peculiar Warlord, which was pushing against the Urshites from the west. Fortunately for Ursh, much of the south and west of the Urshite heartland was bordered by near-impenetrable mountain ranges, with only a few major passes between them. Khan and his people were dispatched as part of a force to guard one of these mountain passes from incursion, along with several thousand elite Urshite troopers. The Urshite troopers had no love for the nomads, forcing them to set up camp far away from the rest of the army and making them do most of the scouting. It was because of this that the Khan and his forces were alone when they quite literally stumbled upon the expeditionary force of the Warlord one fateful day.
Coming around a corner in the bottom of a river valley, the Khan and his scouting forces quite unexpectedly came across some incredibly angry men holding some very imposing guns. After a few minutes of an intense standoff, the leader of the opposing forces called a ceasefire to try and figure out why either of the two sides hadn't begun shooting at each other yet. It was at this point that the Khan first met the Warlord. The Khan realized that this was his opportunity to get revenge on the Despot of Ursh and avenge his father. He told the Warlord the truth, the real truth he had carried inside him since the day his father died. Although initially skeptical, the Warlord was so impressed by the sincerity of the Khan's answer that he believed his story.
The Warlord and the Khan began to conspire as to how to defeat the Urshite army at the pass. At first, the Warlord suggested to the Khan that he simply hat to "forget" to show up to the battle, but the Khan vehemently disagreed. The Urshites had denigrated his people, the Khan said, and blood had to be repaid in blood. Therefore, a new plan was formulated, in which the Khan's forces would change sides once the Urshites and the Imperium became locked in combat. Rather than being flankers as intended, the Khan's troops would tear into the Urshite army from behind, forcing them to fight a two-fronted battle. The plan worked, and the battle was a complete rout for the forces of Ursh, allowing the Imperium to cross the mountain passes into the core Urshite territories. The former slaves of Ursh were skeptical to see the Khan's people as liberators, rather than devastators, and this bad blood would persist for years even after the fall of Ursh. Nevertheless, being involved as the front lines of a massive liberating army went a long way towards alleviating such concerns. When the Despot of Ursh was toppled and that abominable empire finally fell, the Khan finally felt that his father had been avenged.
The Warlord had earned the Khan’s gratitude and trust, but the Khan made sure to let the Warlord know that his people would never again be unthinking slaves.
“You have helped me avenge my father and free my people, and for that you have my gratitude. But remember, that gratitude makes my people and I your allies, not your slaves. For all that you have done, you have my trust, but if you abuse that trust, know that not even death will be fast enough to catch you before I do.” -- Jaghatai Khan, reportedly said to the Warlord upon the final fall of Ursh
Fortunately, the Khan never had to put his newfound trust to the test. The years of the Great Crusade were probably some of the best of the Khan's life. His people were no longer slaves, and they had a vast new galaxy that had just become open to them. He even fell in love, something he had been studiously avoiding under the reign of the Despot in order to avoid giving that monster something he could exploit him with. He caught the eye of a girl, a former Urshite woman who had worked in the fields as an agricultural serf. He showed her the ways of the steppes, and the two of them fell deeply in love. He was heartbroken when she died. She died at 110, a ripe old age by the standards of those who lived before the Dark Age of Technology, but from a disease that befell many who worked in the fields of Ursh late in life that no amount of juvenant drugs could fix. And yet the Khan had to go on, as the Imperium still had need of his services. It was this sense of duty that led Khan to become an Astartes. Khan spent most of the Crusade on planets that had problems with orks and occasionally dark Eldar, beings that the Khan saw as truly reprehensible and therefore had no moral problems with hunting them down.
Late in life, the Khan began to feel the age seeping into his bones, and looked back at what he had accomplished during his life. He had avenged his father, freed his people, taken them to the stars, started a family, and helped build an empire. It was "more than any man could hope to accomplish in one lifetime", as the Khan said in his own words. But there was still one last thing Khan had to do. The old warrior planned to travel the galaxy one last time, to say goodbye to the friends he made before he passed away. However, the Khan never finished his trip. Although most of the people close to him did report seeing him shortly before his disappearance, the Khan never made it back to Earth to be buried in his homeland, like he wanted. Many of the White Scars say that like many of the other primarchs, Khan did not truly die, and will return to lead them once more when times are dire. One can only hope.
Although the Khan got along well with many of the warrior primarchs like Russ, perhaps his strangest relationship was his odd friendship with Magnus the Red. Part of the reason for this is that Khan actually knew Magnus (though not well) before either had become known as primarchs, back when they had served under the Despot of Ursh. Khan knew firsthand that Magnus was a man, not a monster, and treated him as such. It was probably this friendship that lead to the Khan being so pro-psyker in life. Although he was not a psyker, he knew of the suffering psyker powers could bring to an individual, and so was a strong advocate for pro-psyker policies like the schola that would help psykers control their gifts. He was also not averse to the use of psykers in combat, though like most he drew the line at warp sorcery. Outside of the Steward and the primarchs, the Khan often had trouble socializing with other people. Part of this was due to a lack of things he could talk about with other people, and part of this was that he never really got the hang of Gothic, always speaking it with a rather heavy accent, which he was embarrassed by. As a result, the Khan was often known for being taciturn at public appearances, and was well known for regarding actions higher than words.
Konrad Curze
Konrad Curze was a man that could politely be described as driven, and accurately be described as a frothing at the mouth lunatic. Of all the Primarchs appointed, none were more questioned than he.
He had grown up in the final days of the Age of Strife in the rambling under city Tordashimya in the Pan Pacific Empire, along with all of the horrors and excess that this entails. To say that this had an effect on the deepest levels of his mind would be a woeful understatement, and he saw the fledgling Imperium as only existing as a means of imposing some sort of order and some basic justice on a world that was in dire need of both and he saw it as his duty to make it happen. Sadly his means of doing so were as crude and brutal as those who he sought to bring to justice; after all, the quickest way to gain obedience is through fear, and and the easiest way to rebuild a society is to behead it and tear apart the body.
Despite - or, some whisper in hushed tones, because of - the Steward's insistence that he change his tact, Curze became stubborn and resentful; his predations becoming ever more brutal. Realising the futility of bringing to heel, the Steward instead directed him instead to the worlds of no hope, worlds so broken that they could never be brought into the Imperium. Worlds he couldn't make worse. It was on one of these worlds, Nostramo, that the Night Haunter found some strange joy. If he could bring a world such as this, so broken, so unspeakably wretched, as this to the light of civility then he would be vindicated before the whole galaxy. If a world so cursed by both gods and men could be rebuilt, there was nothing that could not be.
The subjugation of that world was the harrowing stuff of nightmares. The Dark Eldar could barely have done better to make every day-cycle a new nightmare; indeed, some claim that they were there to simply soak up the suffering as a welcome break to their long campaigns of torture and enslavement. But in time Curze, now infamous as the Night Lord of Nostramo, was vindicated. His people took control of every position of authority, while the malcontents were quickly disappeared, often winding up dead and mutilated along with their families and friends, whether man, woman, elder or child. Hideous as it was, order was brought - and order began to spread, as for each world his legion inflicted unspeakable horrors on, ten more surrendered without raising arms. Hideous, brutal examples were made of the worst, but through them the more virtuous were saved.
Soon enough, the dark whispers of Chaos began to tempt his mind, the fallen Eldar of the Crone Worlds assailing his dreams with tantalising offers of untold riches and endless power. Yet every offer was found wanting; every envoy cut down, every promise met with scorn. They had made the mistake of assuming that one such as Curze had become would revel in their depraved debaucheries, without considering that he would find them every bit as repulsive as other, better, people found him. He was a monster, this was true, but he was a monster who ripped and tore and tortured in the name of order; by the Emperor he was the Imperium's monster and nobody else's.
Some, of course, fell. Younger soldiers who had maybe joined the cause for glory, for strength, or even for mere self-gratification. But the vast majority of them were, like their Primarch, disgusted by the offerings of Chaos, horrified by the fall of their battle brothers, and insulted at the implication that they and the forces of Chaos served the same ends. For the entirety of the War of the Beast, the Lords of the Night could be found sowing discord and misery amongst the fleets and the armies of damnation. For every horror the invaders committed more was inflicted upon them, and for every innocent killed by the Ruinous Powers the Night Lords would swear vengeance on a dozen daemons.
Few of that despised Legion ever fought on the soil of Old Earth, and never were they allowed to forget this. But because of their actions the forces of damnation were weakened and poorly focused with one eye always over their shoulder. Even if their military successes had counted for naught; even if they had not managed to save a single soul, they had made Chaos fear them. And that was an achievement beyond all others.
In the aftermath of that war, many small provincial worlds and systems tried to strike out on their own, away from the light of the Throne, often being brought back by force. None of Curze's worlds, however, had ever tried to secede - after all, they knew both sides of the Imperium's protection, and had seen first hand the wrath that the Night Lords could unleash. If that was what they would to in defence of the Imperium, what they would do to willing turncoats did not bear thinking about.
In his later years, Curze was well aware that he had become everything he had despised in his youth, and he sometimes derived black humour from this; that he had finally rediscovered across the galaxy what he had first learned in his youth on a small Terran kingdom: that the ends do not, and cannot, justify the means. In the year 243.M32 he had himself tried and executed for war crimes as the ultimate testament that none were beyond judgement. He had deemed himself to have outlived his usefulness, and to some extent he was right; although the Imperium could tolerate a useful monster, it should have no love for one.
Angron
Angron was a slave pit fighter in what was left of the Nord Afrik Enclaves.
He was liberated quite early on in The Warlords campaign. Signed on to join the Thunder Warriors.
Rose through the ranks and earned great fame and respect. Munched loved by his men due to his tendency to lead from the front and getting stuck in where the fighting was thickest.
Was one of the older generation of TW with all the damage and flaws this brought with it.
Due to his astounding aptitudes he was promoted to the rank of Primarch and given command of a batch of the new Astartes model Space Marines.
Plagued by health issues despite attempts to repair his faulty upgrades. Refused the retirement offer that many TW took to make lives for themselves. He wouldn't have been able to deal with a peaceful life.
Survived all the way to the end of The War of the Beast but not much longer. Died peacefully in his sleep. Probably the oldest TW.
Kharn the Oathsworn took over, new type of super soldier for a new era.
He didn't live a happy life, but given the nature of his childhood he could have lived a worse one and a statue of him stands outside the gate of the Carthisisa Hive Cathedral.
Corax
Towards the end of the Wars of Unification the Despot of Ursh and remnants of the Pan-Pacific Empire united out of desperation although for that desperation they were no less formidable.
In the lands of Sino were to be found huge tracts of the richest and most bountiful fields on all of Old Earth in that time and with their produce a seemingly unending number of fighting men and near-men and once-men could be maintained. Those fields though bountiful were tilled with the blood and sweat and breaking backs of a slave caste that knew nothing of war and cared nothing for conquest and whose eyes were cast firmly upon the ground as those that dared to look up were so often the worse for it.
It seemed the Warlord knew that any attempt to invade that place by conventional means would be bloody in the extreme; to his own men, to their men and more tragically to the people he was trying to liberate.
Ursh had been pushed back and pushed back until it was now one diamond hard core of resilience. Conventional war was to be avoided and Curz's methods of unconventional war were not to be considered.
All that could be done was stand at the border and wait. Although the Warlord could not get in the Despot and his men were contained. Victory by weight of probability and time was assured but time for change to occur would be glacial and all the while suffering and death would be had among the downtrodden masses. Death by time or death by the blade, neither option was palatable.
And into this unhappy standoff Corax, the one who would one day be known as the Stormcrow, arose.
Uninformed and downtrodden as they were the slaves of Sino were far from stupid if only because stupidity was far from a survival trait in their harsh world. They had hear of the Warlord, they had heard of his new Imperium and they had heard of the freedoms it offered. They wanted that. Few would dare try to run the border because of what the Urshi would do to their loved ones left behind and what the foul men of the Khanate did to those they found running away.
Among them arose a man from the factories who had spent too long toiling for cruel masters and starving whilst his oppressors feasted. His family were dead by one means or another be it contagion, sport or ritual and he was left with critically little left to loose.
His job afforded him a basic but working knowledge of alchemy and reaction and he often handled equipment that was only considered tools rather than weapons because of how it was used. Corax was a very angry man but also a very cunning man whose anger was tempered by age earned wisdom and set for the long simmer rather than full boil. This was good as he was surrounded by a lot of other very angry people who also needed to be taught that patience and anger could work very well together.
By simple but time trusted methods of communication the words of rebellion spread. It was not without cost or casualty but those sufferings were just more fuel for the long burn of hate. It is possible that the rebellion would have died in it's infancy but for the forces and resources and attention being diverted to the borders where the Warlord circled, waiting for some weakness to show.
When the hammer finally came down it was like half the nation caught fire all at once. Caught unaware vast numbers of the fearsome warriors trying to out stare the Warlord at the border were frantically pulled back to keep the heartlands in good order. Perhaps this was a miscalculation on the part of the Generals responsible for the descision. Certainly the Despot thought so if the flayed and violated but still somehow living bodies of those generals adorning the palace walls are anything to attest to.
With the sudden depletion of massed soldiery on the borders the tables had turned sufficiently to make conventional invasion a realistic possibility. And at the head of the vanguard was Angron whose account of the first battles would have made historically important reading had he been persuaded to write anything down about it.
Caught between the forces of Corax and his merciless insurgency who knew all about cruelty and the forces of the Warlord that were as unstoppable as the sunrise the forces of Ursh were driven from the lands of Sino to their last strongholds where they licked their wounds and waited for the end that was not slow in it's arrival.
The people or Corax, freed for the fist time in time beyond living memory, looked towards the ordered and disciplined (except for Angron who had to be sedated) forces with wary eyes. They were not slaves now and would never bend a knee to a man again.
Corax, to his credit, did know that there was a world of difference between taking an nation and holding it. His people were brave and tenacious and could be vicious when provoked. But he knew deep down that they could not run a nation and all would soon descend into anarchy at best and re-enslavement or death at worse.
When the Warlord strode across the quietened field of victory towards the Stormcrow Corax could see in his eyes that it was one man greeting another as an equal, brothers in battle and free men.
Corax knew he would need to use what temporary authority he had as leader of a victorious rebellion to direct his people into a cohesive whole now that the immediate threat was removed and the Warlord knew that they were distrustful of outsiders and wouldn't take kindly to direct orders. A compromise was quickly reached. The most competent seeming of Corax's people would be given positions of authority in the newly freed nation but would also be provided with advisors and assistants from the newly formalized Administratum on loan for as long as they were wanted.
It was not long after that the weathered man that was Corax witnessed the final and lasting death of the Ursh and ever afterwards was he disappointed that he didn't get to deal the killing blow.
As Old Earth was brought to a new golden age the now Steward's eye turned upward to the inky black. To the far places of Luna and Mars and the Jovians and further, so very much further.
He knew he would need men he could trust in both loyalty and competence. People to act in his stead. Of these twenty most gifted and proven individuals Corax was one. When it came to covertly setting traps and ambushes he had no equal. Sadly he was well beyond the age when super soldier treatments become a viable possibility to say nothing of the two prosthetic lungs Imperium loyal tech-adepts had gifted him to undo the effects of thirty years of toxic fume inhalation in his old job. He did receive some discrete cybernetic enhancements and longevity treatments but nothing that wouldn't allow him to pass as human.
The skills he had learned and instilled in his new legion were of great use in the Unification of Sol. One of the earliest and most charictaristic victoris was when the dissidents breaking away after the Magi of Mars pledged alliance to the Empty Throne swiftly found themselves making considerable compromises as their air recycles all spontaneously exploded. Ever a man of the people Corax would always choose the path of least collateral damage over expediency or personal safety.
As the Unification of Sol turned into the Great Crusade Primarch Corax found that there were all too many kindred souls enslaved on distant worlds to terrible masters, some human and some xeno and some hideous beyond categorization.
Although the Raven Guard did posses Astartes soldiers (favoring a more refined version of the earlier model rather than the latter models) they were only typically used for the killing blow. The bulk of the Legion was mere mortal men who were far more adept at cover tagging of targets and walking among the downtrodden masses unobserved. When the Space Marines were called in and the fireworks went off the action was intense, devastating and brief. Quick decapitations with little mess were what his legionaries prided themselves in and it served them well. The people of the worlds they liberated loved them. The Men of Earth, that legendary birth world of humanity, had come back to save them and it was joyful.
But of Corax no rest was had in celebration or revelry. If his victories had taught him one thing it was that they were necessary and they hadn't run out of worlds to free. There would be no rest till they reached the edge of the galaxy and all the worlds in between.
The Raven Guard in their way operated in a manner mirror to that of the Night Lords in those hopeful days of the Great Crusade. The Night Lords would terrorize and scatter and slaughter but leave the technology and architecture of a world intact in preparation for a killing blow, the Imperium had no shortage of people and a replacement population could always be brought in. The Raven Guard preferred to destroy infrastructure but spare those who knew how to repair and maintain it in preparation for the final strike with the certainty that expertise could not be easily replaced. The Raven Guard argued that the entire endeavour of the Great Crusade was to save humanity, not slaughter it. The Night Lords agreed but saw no point is loosing sleep over the loss of individual humans sacrificed for the good of the whole.
Both rival primarchs despised one another, both raised good points, both were most effective when fighting in concert with a more direct Legion or similar fighting force and neither were openly brought to heel by the Steward because both were undeniably effective. Twice, in the days of the Great Crusade, the Crow and the Haunter came to blows although their Legions never went to war against each other. Barely.
When the Beast arose among the orks and the Great Crusade ran into it's equal and opposite the nature of the Raven Guard changed. Just as the Night Haunters were occasionally called in, to their disgust, to protect refugee convoys so were the Raven Guard called in to euthanize populations contaminated irreparably. To say that Corax found these orders distasteful would be a gross understatement. Out of all the Primarchs it was Corax who was first to outright disobey a direct order from the Steward. He would not bring nuclear fire down upon a civilian target. He and his men would not abandon their principles, not even in the face of annihilation.
It was upon the fate of the once thriving cultural hub that was the planet Azoth that the Raven Guard made their stand. The world was infected but they believed, they knew in their heart of hearts, that it could be saved. The force to retake it was led by the Stormcrow himself who needed to show the Steward that no such drastic steps needed ever to be taken.
Upon that world something in the heart of Corax died at what he saw. At the barbarity and the debauchery and the unholy violations he could never of dreamed of, not even the most depraved Despot of the Urshi could have dreamed of. ██████████████████████████████Data Expunged. -][- . Hydra Dominatus.████████████████████████.
Never again, the Stormcrow vowed, never again would he inflict such cruelty for the sake of human pity and the bleeding conscience of one old man. Indeed the primarch did feel old and in some way untouchable by rejuveneant treatments did look it now more than ever. Azoth was sterilized with atomic fire, a monument to all that should be reviled.
For the sense of well being that it cost one general the Imperium did at least learn of the Chaos Eldar earlier than they otherwise might have. Despite his disobedience Corax faced no censure from the Steward for showing pity and sorrow in his work, if he had shown joy then maybe things would have gone rather differently for him but the Steward would not punish a man for being human.
For the most part the Raven Guard served in the War of the Beast with great valor an uncommon cunning striking far harder than their numbers would suggest. Their greatest ally, they would claim in later years, was the orkish nature to infighting when their leaders were removed. Whole sub-WAAAAAAAAAAAAAGH!!!s would grind to a halt as Nob after Warboss was subject to fatal ambush and inhumanly precise assassinations. Purely against the orks it is possible that the Raven Guard had no equal.
But it was not purely against the orks. Children of Chaos were abroad and of them the Raven Guard could not out maneuver readily. The forces of the dark gods reaped a heavy toll as hunts were turned inside out and the weakness of using so many mere mortal men was exposed. Astartes, it was often claimed, knew no fear, but baseline humanity did and that played right into the hands of the Croneworlders.
It is unknown how many of these sworn to service under Corax fell. Many who venerate the Stormcrow Primarch would claim that none did but they are blined by pride. The numbers are hard to tell in a legion that so loves the shadows and when they struck it was from a direction those in command did not see coming and so the wounds were felt all the deeper. Exact numbers may never be known beyond "too many".
Perhaps it was having to deal with these traitors, perhaps it was getting mired in a war of attrition against the orks or out outmaneuvered buy the fallen eldar or maybe some combination of all three but Corax and all save a token force of his vanguard, like his old rival, was not on Old Earth when Sanguinius died and the great Beast was slaughtered. Some blamed him but none so much as he himself did.
The wars of reconquest and the rebuilding of the Imperium was not a war that the Raven Guard were well sited for. Their primary means of warfare was one of carefully stalked targets and swift simultaneous executions. The reconquest of the Imperium with it's muddied waters and sliding scales of loyalty was something they found difficult to adapt to and in the years that followed they lost nearly as many as they did to the Beast's predations.
By the time the Imperium was stabilized and looking even anything like it had once done the Raven Guard was a shattered remnant of it's former glory and it's primarch was almost broken. Corax had seen too much he held dear despoiled, to many dreams crushed. The Steward tried to comfort him but his kind words fell upon deaf ears. In Corax's mind the Great Crusade, the greatest accomplishment of the human species, had failed and he had maybe played no small part in that failing.
To his credit he never let his sorrows interfere with his work. The Raven Guard was built up far more modestly in scale and in the place of a Legion a hundred Chapters were built in the centuries that followed. By the time that the last of the first commissioned chapters was declared ready for duty Corax was an old withered man. His early life had been hard and he had started on the rejuvenants relatively late in life and it showed.
Of Corax's ultimate fate the truth is unknown. He would, in those ancient times, travel between the newly minted chapters to inspect and advise and occasionally accompany on missions but like always he made few aware of his movements and would often drop in unannounced and leave abruptly. Which chapter he last visited is up for debate as many records are contradictory at best and nonsensical at worse but all is known is that one day he just vanished.
Some hold out hope, even unto the Dark Millennium, that the Raven King will return.
Alpharius & Omegon
"I am the Alpha and Omega, the First and the Last, the Beginning and the End." these are the last known records of the primarchs ‘’Alpharius and Omegon’’. All documents and records were deleted by inquisition, Those that were thought to be associated with the primarchs disappeared and all that was left was a parchment with those words and a small wax stamp beneath depicting the lernaean hydra of old terran mythology. Now the only way to learn about the individuals and their legacy is by eyewitness accounts and rumours that have gone under the inquisitions watchful gaze.
One eyewitness report tells of two figures clad in dark robes standing next to the warlord and his war council, they describe that the figures were much shorter than the other in the council. It is unknown if these are the individuals known as Alpharius and Omegon because other reports say that they were tall men fighting battles and cutting down enemies. It is now even known if they are two persons and might in fact be one individual. This comes from a witness that said to have met a man dressed in the clothes of a highly revered official that presented himself as ‘’Alpharius Omegon’’. All that is known that there was at one point one or more individuals called Alpharius and Omegon. But what is known is that he or they had a large part in the counterintelligence and espionage of the unification war. They were said to be masters of infiltration and were supposedly to have a deep network of agents and assassins so that the mysterious individuals could act at multiple places at once. This Network is thought to become what we now know as the inquisition.
‘’Cut off one head and two shall take it’s place.’’
-Last words spoken from a prisoner before committing suicide.
A popular theory about the origins of the mysterious individuals, is that they were the members of the even less known ██████████ that were a secret society of old terra. It’s thought that that they joined the warlord after seeing the potential power that they could have they sent their most loyal and brightest two members to help the warlord in his endeavours.
‘’You search the darkness, while we hide in the light. You see not the serpent lying in wait, you see only a brother. We witnessed your beginning and we will be your end.’’ -Said to be whispered to an imperial official before her assassination.
Another theory is that they originate from ███ ████ a group of Xenos set on destroying the ‘’primordial annihilator’’ and thus sent their best human operatives to aid the warlord and his future plans.
‘’Cut the head off the snake and the body will die shortly after’’ -thought to be a direct quote from either Alpharius or Omegon.
Alpharius and Omegon are thought to be major members in the creation of the inquisition and that after the alliance with the eldar their influence has only increased. Acting as puppet masters, they are thought to be behind both the starting of wars and the ending of them, doing as they see fit for the better of the imperium.
It was around ████ that all records and documents of Alpharius and Omegon were deleted. Theories say that they had died and that their successors order the purge of information surrounding the primarchs so that their legacy and actions can be forgotten. Other theories say that the warlord declared them traitors and therefore got rid of all evidence of their existence. But yet to this day there are whispers about legions of men and women walking among us, executing the orders of their puppets masters, killing the corrupt, eliminating the foe from the inside and bearing the brand of the hydra
‘’Hydra Dominatus’’ -Alpharius and Omegon the Beginning and the end
The Craftworlds
Alaitoc
A Craftworld of contradictions, Alaitoc is both highly-regimented and highly liberated-. The reason for this is that while the majority of the Craftworld's population are highly dedicated to Eldar ideals, a sizeable minority seek freedom from their home's stifling environment. As such, its relations with the greater Imperium are also as contradictory.
Officially, Alaitoc is only marginally allied with the Imperium. While they do send small tithes of soldiers as needed, the still-proud Eldar of Alaitoc refuse to have any more dealings with mon-keigh than is strictly necessary. Their troops, even those of the lowest ranks, are notorious often treat non-Eldar of any rank with breathtaking disdain fit to rival any three hive princes one could name. An exasperated Saint Macharius was once heard to remark "Better a thousand armies of the Beast's cultists at my rear than a single Alaitoc Farseer at my side!"
The same cannot be said however, for the Rangers that Alaitoc regularly sends out, albeit unintentionally. Freed of their stifling homes, many eventually find solace in the familiar, though not as restricted, environments of other Craftworlds. More notorious however are those Rangers who find Imperial life to their liking, and in a strange, yet peculiarly Eldar way, often find themselves as obsessed with non-Eldar life as an Exarch on their path, sometimes even combining two or more cultures in their quest for freedom and reinvention. Even the most seasoned galactic traveller must take pause when they find themselves meeting "Fio'La Bork'an Rialieath, Magos Prime of Forge Alpha."
Biel-Tan
As one of the Imperium's most militiarized Craftworlds, Biel-Tan Aspect Warriors are the ones most often seen on both the battlefield and in Imperial media, with the gruff, battle-hardened Biel-Tan warrior being a staple of Imperial entertainment. Of the major Craftworlds aligned to the Imperium, the Biel-Tan are perhaps one of the most fanatical in expanding Imperial borders, seeing in the Imperium a chance to recreate the Eldar Empire of old. This has sometimes caused friction even within the Imperial military, as Biel-Tan officers regularly advise all-out offensives regardless of the state of the greater army.
One notable aspect of Biel-tan's society is the surprising amount of regard they hold for the inhabitants of Tallarn, a desert world. During the War of the Beast, a large cultist army sought ancient relics long-buried beneath Tallarn's surface. With Imperial forces being in disarray at the time, many Imperial authorities wrote offf Tallarn as lost, and prepared for an assault from that side, Cursing their new allies and their own kin for their cowardice, the Eldar of Biel-Tan rushed to Tallarn, determined to sell their lives as dearly as possible.
However, upon arrival they found the devastated Tallarni not waging a desperate war, but holding onto a bloody stalemate despite being outnumbered and outgunned. When the ferocious Eldar fell upon the cultist forces, the Tallarni were quick to take the advantage. Though their once prisitine farmworld had been turned into a vast desert, they had managed to win the respect of the Eldar. Though today the Craftworld maintains a careful distance, both socially and physically, from their adopted planet, they do make short visits in small numbers to carefully shepard the desert warriors. Most adult Tallarni know that the 'djinns' of their childhood stories are really the Imperium's major alien ally, but even their oldest generals often show more than the usual respect humans give one of the elder race.
Dorhai
Dorhai. The self-proclaimed last “pure” craftworld.
They believe that humanity is a blight on the galaxy made in sick parody of the perfect eldar form and that the other craftworlders were sick fucking degenerates for, as they see it, debasing themselves to co-found an empire with them. In their mind they are the last real people in the galaxy and everything else that claims to be a person is a wretched mockery. The Imperium tried to negotiate with Dorhai several times via both human and Eldar representatives. They stopped after Dorhai started trying to shoot their ambassadors out of the sky. The Dorhai Eldar kill “mon'keigh” elder and human alike on sight believing themselves to be the last pure elder left.
For the most part the Imperium and the rest of the Eldar were quite happy to let them sit on their craftworld and be stupid. The good thing about being retardedly isolationist is that it tends not to spread. In fact, Dorhai has actually attracted a lot of the hard-core Eldar supremacists away from other Craftworlds, to the point that Dorhai itself is no longer considered a minor Craftworld.
Then they got it into their stupid heads that Jubblowski had stolen a blessing that should have gone to an Eldar, preferably one of theirs. Stealing the favour of the gods is an insult that must be punished by death.
The assassination attempt failed, their involvement was discovered and now Dorhai is on the Imperium's shit list. There have even been rumors the Harlequins have stopped visiting them. Unfortunately, actual retaliation was deferred due to a tyranid hive fleet tearing into Ultramar.
Biel-Tan are really pushing for full on invasion and conquest of Dorhai. As far as Biel-Tan is concerned there is no Imperium, just a continuation of the Old Eldar Empire that now has a lot of humans living in it. To them the attempted murder of one of their living religious icons is more than enough to call a Holy War.
Sister-Superior Miriana Cain, daughter of Jubblowski and leader of ~150 Word Bearers, is demanding to be in the vanguard and whipping everyone into a warpath frenzy. This annoys her ambassador father who is trying to calm Biel-Tan down. Even though Dorhai may be a thorn in the Imperium’s side, it is still a Craftworld, which are known to be ridiculously hard to take down without major losses.
Il-Kaith
Craftworld Il-Kaithe has had a somewhat tumultuous relationship with the Imperium and indeed it's other craftworld kin. They are politically well in the Eldar Supremacy camp although not quite to the same degree as Dorhai. They were one of the last Craftworlds to join the Imperium, maintaining independence well into M33 and keeping humanity at arms length even after joining.
Their reasons for joining was not out of any sense of spiritual kinship, promise of trade, need of protection or the asking of the everliving and Serene Empress Isha. They joined because enough lesser craftworlds had done so that they could work through them as intermediaries so as not to have to deal with the lesser races directly.
Up until this time Il-Kaithe had been quite close with Dorhai and the two of them had been in the preliminary stages of starting some grand alliance of Pure Eldar by roping some of the Exodite worlds and lesser Craftworlds into their folly. Il-Kaithe siding with the Imperium essentially removed a great keystone from the fledgling alliance and earned Il-Kaithe an eternal blood feud with Dorhai that exists in perpetuity.
Il-Kaithe itself is located at the galactic south-west border of the Eye of Terror and has weathered storm after storm of the Great Adversary. Although they have not come under fire to the same degree as the Cadian Gate they also don't have the same defenses or resources of the Gate Worlds and so their wars have been no less desperate.
One of their points of contention with the Imperium at large was their attitudes to the Dark Eldar. They still saw them as kin. Reprehensible kin but kin nevertheless. They would send missionaries to the dark cities and trade goods and services of all kinds with many of its Kabals and Noble Houses in times of peace and try and avoid fighting them directly in times of war. This won them no friends with any in the Imperium, Eldar and human alike bar the most radical.
This has changed with the unholy marriage of Lord Vect and Queen Malys. Now, so far as they care, there are no Dark Eldar. There are only Chaos Eldar in Commorragh, the Dark City has fallen to the enemy and it's people are now not only damned but also forsaken.
The missionaries have been recalled, the trade has stopped, war is declared on what were once kin.
Although relatively few in numbers compered to the larger and more prestigious Craftworlds they are formidable. they have sat on the edge of the Eye for ten thousand years and have been far too proud to call for help. Il-Kaithe itself is an ugly mass of turrets, void shied generators, military ship yards, training grounds and other such fortifications.
Iyanden
In official records and Imperial propaganda, Iyanden is one of the most successful examples of Imperial-Eldar relations in history, a friendship won in blood and iron. And while this may be believed by the rank and file of both peoples, the truth is a little more complex than that.
Even after the marriage between the Steward (as he was still known at the time) and Isha, the Craftworld of Iyandem refused to be part of the alliance. They saw the evil that lurked in the hearts of men, and lambasted the idea of chaining their entire race to the barely-tamed, barely-evolved pseudo primates that had the gall to call itself a sentient species. Even so, they knew that angering said wild beast would only prove detrimental, so they made a deal- they would of course honour any request the Imperium would make of them, on the condition the Imperium never made any such request. Though the High Lords took great offence at this snub, they also knew that antagonizing Iyanden would risk the rest of the alliance, and so quietly backed down.
And so matters were left, Iyanden being an island of isolation in the middle of the Realm of Ultramar. Though they opened their docks for limited trade in late M36, they only did so for the handful of Rogue Traders who managed to find their home. Even then, it was only for what few luxuries the Craftworld could not provide, and would be safe for those on the Path to consume.
Then the Hive Fleets came.
Isolated as they were, Iyanden was almost engulfed by the Shadow in the Warp when they managed to send their distress signal. Even so, it said that only by miraculous guidance from the Eternal Emperor and Empress did Prince-Admiral (later Saint) Yriel manage to find the beleagured Craftworld (indeed, it is officially recorded as the Saint's first miracle). Though the rescue effort was a success, the Craftworld was left devastated, with many of its population reduced to soulstones. Even worse, the Imperial fleet that had saved them could barely spend enough time for rest and repairs, as the chitinous tide threatened to drown Ultima Segmentum. No ship could be spared to defend Iyanden, not even the most grievously wounded ones guaranteed to die pauper's deaths in the void.And so it was that Iyanden found itself making another unfair deal. They offered to make themselves a mobile dock for the Imperial Navy, on the condition that there would always be ships provided for their protection.
Today, Iyanden is so integrated into the Navy organization of Ultima Segmentum that it is officially designated a void station colony instead of a Craftworld. Sailors from a hundred member races, from a thousand times more worlds, mingle every day in bustling streets where once Eldar took quiet walks. So many ships orbit the Craftworld that at times they block the stars. And while many of the younger races and Eldar youth see this as a great thing (some even proclaim Iyanden's colours of blue and gold, the same as the Imperial Navy's, to be a sign of divine intervention), older Eldar simply sigh, and mourn the lost purity of their home as yet another casualty of the Tyranids, and they fear what the outsiders might bring in.
Mymeara
- Started out as one of the largest craftworlds because being so far from the decadent homeworlds people were more willing to listen and weren't too deep in the cocaine orgy heap. - Upon the Fall and being so remote they for some time believed they were alone and the only elder survivors. - Orks attacked them mercilessly. Phoenix Lord Irillyth of the Shadow Spectres arises and manage to hold off the orks. Irillyth leads a team to try and find more eldar survivors and gets rekt by orks soon after. - Some time later the expeditionary forces of the Great Crusade catch up with them. Quite late on in the Great Crusade as this is the Eastern Fringe. - Craftworlders scream at the humans to fuck off, they are the last bastion of civilization, the last of the Eldar. - Imperials leave as requested. Some months later a joint detachment of Saim-Hann and Biel-Tan make contact properly on behalf of the young Imperium. They had tears of joy, they were not alone in the night. - Next time the orks came calling they had friends. - Currently set up shop in the middle of Tau space. They like the Tau. They feel vibrant and make the Mymearans feel young again.
Saim-Hann
The Craftworld of Saim-Hann are an anomaly in the Imperium's dealings with the Eldar. In the early days of alliance negotiations, the Eldar Seers negotiating with the High Lords insisted almost every Craftworld be given proper due and respect, even prideful ones like Biel-Tan and Iyanden. Almost every Craftworld- save for Saim-Hann. When Imperial authorities tried to find out the reason for this surprising reticence, they found out just why the Seers let them carry out the fact-finding mission in the first place.
The Saim-Hann were wild, more wild than even the humans were used to. In many of their dealings, the Eldar displayed a surprising lack of respect for Isha, calling her 'soft-bodied' and throwing the word 'gentle' like an insult. Negotiations quickly degraded, and would have broken down had not the Saim-Hann Farseer in charge of his side's negotiations noticed one of the humans taking a swig of the drinks the Eldar gave them ("You think us barbarians, mon-keigh?" one of them is reputed to have asked. "Perhaps you are right- but we are not savages."). Unlike the other Imperials present, who only took polite sips with grimaces on their faces, this giant Imperial seemed to actually enjoy his drinks. Seeing the chance for a bit of fun, the Farseer said that he would sign whatever deal the Imperials wanted, if that one man could outdrink the Farseer amd his council.
"Wasn't like I could say no, right?" Leman Russ later remarked. "I managed to outdrink the Steward while he still walked among us, I could outdrink a bunch of prissy Eldar," he would add, endearing him and his Wolves even further to Saim-Hann.
His terms were surprisingly lenient, though it did include a proviso that the Eldar stop by the Fang for a drink once in a while. Even long after Russ's disappearance, Saim-Hann warbands often stop by Fenris, and the halls of the Fang echo with tales of ribaldry and derring-do, all equal in their magnificence and unbelievability.
The Iron Storm
Eldar are typically regarded as snooty, straight-laced, and prim sorts. The archetypal interaction between eldar and human (At least in the minds of humans that have never met Eldar) is the idea of the naive if psychically potent craftworlder meeting the rough and tumble world wise human. Hijinks ensue, misunderstandings are overcome, and the human learns to appreciate the finer things, and the eldar learns to relax and stop being so stuck up.
Any particularly enamored of this popular myth are due for a terrible shock if they ever meet the Eldar of Saim-Hann. Wild, aggressive, and barely civilized, the only commonality with the popular conception of eldar is arrogance, but it is not the quiet kind of arrogance that looks down its nose at you for choosing the wrong fork at a dinner table. It's the arrogance typical of the elite that have earned their position by risking death and coming away (Mostly) unscathed. Saim-Hann seem to have a contempt for death that unsettles their peers among the craftworld eldar. Every generation since the rescue of Isha burns with jealousy at their honored forebears that had the chance to raid Nurgle's Garden, and wish for a chance to prove their worth with glorious deeds.
Saim-Hann eldar don't particularly respect humans- then again, they don't particularly respect anyone. In a way that is almost egalitarian, they do their best to insult everyone- if you can withstand the constant barrage of verbal abuse, you will find that they are, mostly, well meaning if the situation calls for it. Getting mocked mercilessly as you bleed out by the Saim-Hann warrior attempting to rescue you is an experience that few forget. And they don't spare their own kind. A Saim-Hann warrior that wrecks his jetbike from a dangerous turn can look forward to years, perhaps decades of torment from his fellows.
Perhaps this, more than the sense of adventure, explains why there are so many Saim-Hann that forsake their craftworld to join the ranks of the Path of the Outcast.
But, for those respected by the Saim-Hann, there are few better friends. Though most famously expressed by their aggressive kinship with Leman Russ's get, there are many such examples of Saim-Hann friendships forged in the heat of battle or competition. That is one of the few begrudging virtues craftworld eldar can grant the Saim-Hann, they are not sore losers. As long as the competition is fair (Or rarely, if the cheating was particularly novel or brazen) Saim-Hann shall celebrate winners.
Which explains their love of racing. Though other craftworlds lost their traditions of racing from the Fall of the Eldar in light of the scourge of Slaanesh, Saim-Hann in their typical contempt of death embraced it and kept the traditions alive. From foot races through the deserted and dangerous lost webway cities to roaring races on jetbikes across the whole of the craftworld with no concessions for traffic, even to their own star vessels between battles seeking to round a system on a single solar wind, the Saim-Hann have made an art of the race. The only thing better for Saim-Hann warriors than victory in the race is victory in battle, and they are short of neither.
And yet, there is one competition that young Saim-Hann might dream of more than battle. The infrequent Saim-Hann tradition of "the Iron Storm." An inadequate and literal translation from the Eldar language into primitive Gothic. The Administratum, forced to keep track of it to properly record the damages and fatalities, have classified it under the relatively benign name of "The Saim-Hann Transgalactic Webway Race." Survivors call it "the Suicide Ride". Saim-Hann call it a good time.
The details are sketchy- the last time an "Iron Storm" race was invoked was three hundred years ago, and each race is far from uniform, however there is a rough idea of how it is supposed to go. Rumor has it, when the auspices are right and a hero must be chosen (Or, the more cynical theorize, when Saim-Hann scrapes together enough bribes to make the famously fickle and jaded followers of the Laughing God cooperate) the Harlequins shall send invitations to the most worthy and most daring to engage in a race. All participants must provide their own vehicle, but the definition of "Vehicle" is open for the individual participant's determination. At one point, history recorded, a particularly flamboyant eldar corsair brought a voidstalker battleship to the race- he fared poorly at the terrestrial checkpoints, but he got points for style. More than that though, this race is open to everyone. This includes other craftworlds, humans, space marines, tau, ork speed freeks, dark eldar kabalites, even rarely those tainted by chaos, and at one point there was confusion if the genestealer cult that had taken over an Imperial light cruiser that drifted into the starting line counted as a participant but the situation resolved itself tidily with them self destructing.
Saim Hann runs the race with the assistance of the Harlequins, having it start at their personal webway portal "The Serpent's Mouth." Tragedy once marred their competition as an attack from Crone World eldar once took advantage of their relaxed state at the start of the race and caused horrid damage. Saim-Hann did not stop their practice, but now they arrange a formidable security net before gathering. Any that try to take advantage of the festivities to attack the Saim-Hann earn themselves a terrible enemy for the rest of their short lives.
A season long celebration opens the festivities as racers of appropriate caliber are gathered. Unlike other races held by Saim-Hann where invitations are hard to gain, this race is quite open. Half of the participants are chosen by Saim-Hann, and the other half are chosen by the Harlequins who make the entire thing possible. The only qualification is that the racers are skilled. This can lead to quite a collection of species. Orkish Speed Freeks, Dark Eldar Kabalites, Kroot maniacs, Demiurge engineers, increasingly uncomfortable humans, and rumor has it other, darker sorts can be found in the collection. For the time being, the racers find themselves in the middle of a celebration solely for their sake, rubbing shoulders and avoiding sabotage.
As this occurs, troupes of harlequins roam the webway placing observers and checkpoints inside the webway and outside. They pray to Cegorach, invoke the Cosmic Serpent, and on occasion duck bullets as inevitably the guidance of the gods lead them to set the route through some of the most dangerous places in the galaxy. Warzones, the event horizons of black holes, through a tyranid swarm fleet, scraping along the Eye of Terror. It is designed to be a remarkably lethal affair. Oftentimes through the history of Saim-Hann, there are no winners, as every competitor has lost their life.
For some, the race is a chance at prestige, the ultimate test to have one's name in a select list of immortal names that shall ring through history. However, most that accept the invitation do so with the promise of the prize- almost always unique, and priceless beyond mortal comprehension. The previous race was rumored to have as a prize a day within the famed and mysterious Black Library of the Eldar, claimed by Ahriman of the Thousand Sons- though he has not yet reemerged into the public eye, people are confident he's still alive. A day is a matter of debate when it comes to the webway and warp.
Ulthwe
One of the last Craftworlds attempting to escape the Eye of Terror, Ulthwe was instead doomed to forever orbit the afterbirth of Slaanesh, pulled dangerously close to the Eye by gravitational fields. Ever since then, the Eldar of Ulthwe have fought against Chaos, though it is not a fight they face alone. The stalwart warriors of Cadia can often be found back-to-back with Ulthwe Eldar, and their Kasrkin train alongside Aspect Warriors and Exarchs.
Like Biel-Tan, Ulthwe has found itself admiring the humans with whom they shed blood together, even moreso since they've been doing so since the Eye of Terror was formed, before even the alliance. These ties have only grown stronger since; it is said that the average Cadian will know how to strip his gun before they are 10 and learn to swear in Eldar by 15. Despite the facetiousness of that claim, it is true that Cadians are generally adept in both Eldar customs and language at amazingly young ages, with only the highest reaches of both being beyond human grasp as they require subtle psychic signals only Eldar are capable of. Many Ulthwe Eldar even prefer the harsh utilitarianism of Imperial equipment as opposed to the grace of Eldar technology, and it is not uncommon to see Ulthwe Guardians wearing adapted flak armour and fatigues on campaign. In exceptional circumstances, Ulthwe Eldar have even served directly in the Cadian Guard, often to great acclaim- the career of Farseer-Colonel Taldeer of the Cadian 412th (later the 1st Kronus Liberators) is the most well-known example, one that is often compared to the career of Commissar-Colonel Gaunt.
Incidentally, the most Eldar-human couplings on record are those between Ulthwe Eldar and Cadian humans, and while no children have been recorded as resulting from these unions, many such married couples assure those who ask delicately that it is not due to lack of trying.
The Fallen
- Not as common as in canon, due to no entire legions turning traitor like in canon, but make up for it with a shitload of daemons, Heretek devices (e.g., Obliterators), and blessings from the Chaos Gods. Chaos Gods are far more lavish with their blessings to their favorite toys, to the point that every Fallen Captain, perhaps even every Sargent, is approaching Chaos Champion-tier power. - Chaos Space Marines collectively referred to as "The Fallen", not just Dark Angels - Largest contingent comes from the Dark Angels, of which 2/3 to 3/4 turned traitor during the War of the Beast. This doesn’t sound so bad, but Dark Angels were by far the largest legion, and so having 2/3 of them turn is like having two entire legions go traitor. The fact that the largest contingent of traitors came from his legion is what made the Lion so fanatical about hunting them down. - Vlka Fenrika – Said to be second largest. Quite a few of them were Unrefined Canis Helix survivors, which made Russ rather uncomfortable, and were led by Skyrar, who was close enough to Russ that the latter would have called him brother - Imperial Fists – Basically everyone on Necromunda, estimated to be 1/5 - 1/4 of the entire Legion but with considerably more Imperial Army assets then the DAs. - Night Lords – Decent number of traitors. The ones who joined to get their jollies off. Some Slaaneshi or Nurglite (of the “pain” and “despair” flavors), but mostly Chaos Undivided. Loyalist Night Lords hate them with a passion. - Virtually every legion (and later chapter) had chunks converting either during or after the War of the Beast, either out of lust for power or just making bad bargains with the gods for the sake of survival.
The Crone World Eldar
Crone Eldar infantry squad organization
The smallest grouping of the warriors boils downs to 5 warriors in 1 raiding party. These parties are commonly a squad of ten that were split into two during small scale raids. The most basic warriors that make up the bulk of the Crone Eldar warbands are known as Unlanded Warriors, due to the fact Crone worlds lack the space for private property many simply rent living space. These Unlanded Warriors often join the military to gain land and power. The rank of Subjugator is equivalent to a Sargent who ruthlessly keeps the squad in line. The rank of Second Hand is for who serves to help the Subjugator in all matters and also act as a courier while being second in command. The Witch-doctor is included in a squad to heal permanent damage and provide counter minor psyker support on the battlefield, although these weak psykers could but won’t heal minor wounds as these wounds serve to provide pain and pleasure. The Witch-doctor is always accompanied by an Unlanded Warrior who would protect and help the Witch-doctor but also be always around to put down the psyker if driven too insane or rebelled. The Whippers are the only pair of warriors who have less lethal weapons and are melee specialist. Whippers are also infamous for whipping comrades when ordered to by their Subjugator. The pair works to bring in targets alive and fend off melee warriors. The last 4 others in the squad are the Submissives who can be armed with melee weapons or ranged weapons like the Saw Rifles, and act as flexible general infantry.
Typical equipment
The Subjugator normally fights with a blessed sword and a Saw Pistol. Second Hands can have the same weapons as the Subjugators or have a Splinter Rifle instead. The Witch-doctor is often seen with a phallic staff which can smash skulls and the pointed bottom is made to slice through cloth flake armor. The Unlanded Warriors including the Witch-doctor guard are often armed with melee weapons like swords, hammers, and mauls with Repeating Saw Pistols. Alternatively the Unlanded Warriors are often also armed with a Saw Rifle and Saw Pistol. Whippers normally carry around a melee weapon, whip, and several Nervous Pistols
All Saw weapons fire mon-molecule dices like Eldar shuriken weapons but are shaped like a buzz saws. The difference between the ammo is to prevent the rounds from sticking on a target but instead to simply slice through organs and arteries. Saw Pistols are semi-auto pistols that fire bursts of rounds. Repeating Saw Pistols hold more ammo, have a stock, are heavier, and can also fire automatically. Saw Rifles unlike the Splinter rifle doesn’t fire using pellet or slug rounds, these rifles shoot with steady stream of rounds being sent like an Eldar shuriken weapon. The blessed swords are just regular melee weapons but are given special effects by Warp sorcery or by one of the Dark Gods. The phallic staff is a weapon that becomes larger at the top with its head usually being round while the bottom of the staff is sharpened to pierce cloth, leather, chainmail, scale, and thin plate armor. Witch-doctors are known to disable human Guardsmen by simply shoving their staff through the flake cloth even most feudal worlds with metal armor can’t stop the piercing. Nervous Pistols can only fire once before reloading. Shooting out all 9 chemically laced bolts at once are all connected to the weapon via extremely thin wires. If these bolts touch flesh after firing, they would send a shocking electrical current aided by chemicals on the skin to overwhelm the nervous system and stop any motor functions of the humanoid size target.
Worlds
Of the Crone worlds, many, including the great domain of the Eldar, the shellworld capital now named Shah-Dome, are the domain of the Slaaneshi cult, and at some unreachable heart of the capital the Brass palace meets reality. The writhing heart of this semi-real kingdom is Slaanesh's access point to its base in the blasted wreck of the eldar empire, an asset unmatched by the older gods, and its loyal cenobites freely wander from eye to true warp. However, throughout the eye and beyond the prince's rivals have ensconced their favored. Mighty orders of killers dedicated to Khorne, undying eldar warriors, tempestuous empowered orks, and blackguard astartes of the imperium among them dominate the wolds in the wilds of the eye, and even carve out their own domains in the warp itself. Tzeench's sorcerers have taken mostly to the winding fortresses and redoubts of the webway, seers that cannot be tricked but by themselves and must read their own mind to know what they're thinking. The schemer's faithful magi and tinkers are indispensable in the courts of Shah-Dome and Commorragh, but their wicked, plotting colleges are distinctly unwelcome. The few followers of Nurgle among the eldar contemplate their grandfathers from the gutters and laboratories of the great cities of darkness, but most remain with him in his garden. Of the few active beyond his noxious hedges, the most prominent are attendants of Isha.
The Rant
"This was our galaxy once. The Old Ones, the predecessors those that made us- left it in our care. It was ours to tend. Reward, for all that we had suffered in our war against the Yngir slaves. Entire generations, entire histories, entire cultures were lost in that dread war, but this, this was our reward. Freedom, and an unblemished canvas to write our fate upon it. We were stewards of life, the victors over death, and we were told not to waste it."
"And we didn't. We flourished, taking barren rock and tainted ground, and making fertile and green pearls of them. We made such works of art, such wonders of technology. We even made gods. For millenia, we worked, honed our art, and at every turn, brought life to this scarred galaxy. We had peace, as strange as that sounds today. It's a distant dream, isn't it? But you know it's there, that it's possible. You feel your spirit rise at the very thought. We had peace."
"But then we had the Fall. And it was all lost."
"Every eldar that is taught our history- even, the warped and half complete history of those led astray by the dark gods- is struck by that. Here, here is our people at their peak! We are surrounded by their works, the very galaxy owes its life to them in their power, but yet, we lose it all in a matter of years, reduced to this shadow of ourselves? How could this happen?"
"Arrogance, my child. Arrogance blinded them so far back. Arrogance of a few, that sought power at the cost of the many. Even, at the cost of their very gods. We were at the very cusp of ascension, when those, the fanatics, the usurpers, the primitives out of fear and envy destroyed the greatest work of those halcyon days."
"They tried to make a miscarriage of the birth of our greatest hope. The distillation of all of our gods in to one, purer being. Our Child Goddess, Slaanesh."
"The birth cries were terrible. What should have been a moment of joy and celebration would prove, with the treachery of the usurpers, traumatic. A great storm of pain tore the warp asunder, as eldar turned against eldar, brother against sister, mother against son, all for what? A handful of dirt balls the exodites call planets so you're free to freeze in mud and gnaw on roots. Flimsy scraps of wraithbone drifting the void called craftworlds, where you can have your fate decided before you are even born by the dead that rule. And that pathetic pantomime of glory in Comorragh, where they pretend at the past that's dead and gone. What glories have those rebels have earned? What proof of righteousness do they have in their miserable lives? They have turned their backs on Slaanesh, only to suffer under the lash and call it freedom."
"Thank the Many-Gods-in-One that they did not succeed in circumventing our child goddess's ascension, or we might all be trapped under their rule. Slaanesh is mighty, but her might is tempered with kindness. She waited patiently on the other side, in the dimension unbounded, waiting for the souls of her wayward children to be reunited with her. She did not snuff them out, though they truly deserved it. She did not hunt them down, though they wished her dead. She kept her arms wide open for them, ever welcoming their arrival."
"And then came the mon'keigh. And their insult."
"How gullible are those that lay outside? Short lived, murderous, stupid, and unworthy creatures come to them, and whisper poison in the ears of those already poisoned. They whisper of raiding like a band of thieves in the immaterium, of stealing and murdering. They speak of defiling the realm of the gods, and these that dirty the name eldar smile and nod, that ancestral sin of greed rising in them again."
"Those misguided heathens outside begged for the collar of the mon'keigh on their necks, in exchange for injuring a goddess that only loved them."
"Isha? Is that so? They speak of Isha, long gone, returned to guide our people unto a golden age? It is a lie. Look upon the histories- all the gods and goddesses save Cegorach agreed to combine, to set aside their individual identities to unite and make something better of themselves. Through those thousands of years since the fall, no one spoke of Isha, except in the past. Through these thousands of years, eldar hands were not up to the task of rescuing her? Preposterous."
"Now, now they claim that Isha, goddess of health, the harvest, and life bearing was kept captive in the hands of Nurgle? This betrays the work of the mon'keigh to misguide and mislead you. The lie is at the root- the mon'keigh would believe our goddess, pure and strong, could be captured and caged like an animal by that brute Nurgle? The story betrays their own intent! Like this false Isha, they would want us caged by them, used by them, made slaves by them. The story of her 'rescue' is a lie to convince the unwary that the eldar are weak, and it is only with the help of mon'keigh they can do anything. It makes me sick to the think children are being raised to believe this, and to think themselves less than mon'keigh. Trying to indoctrinate us into slavery."
"But they did attack a god that day- the mon'keigh and the false eldar. And they did perhaps even see Isha. Isha, as one part of the Many-Gods-in-One of Slaanesh. I was not there that day, but a comrade was, and he wept bitterly at the very memory of the sight. Slaanesh, in her radiance. In her glory. The innocent child god, looking curiously at these strangers that came to her. She smiled. Even among the black hearted and soul sick eldar infidels, some stopped and for a moment the truth came through. They fell to their knees and wept, tried to warn Slaanesh, tried to stop their fellows. They were slain by the mon'keigh, filled with bloodlust and eager to tear the flesh of the innocent."
"We counter attacked of course. Drove them back into the blighted materium, sending the cowards shrieking as soon as they faced something more than an innocent goddess. But the damage was done."
"Once it was, any eldar was guaranteed as soon as their soul left their body or the cruel soul traps devised by the craftworlders would be reunited with Slaanesh automatically. They would return to the child, and we'd be one step closer to divinity, and our heaven in the immaterium, when the eldar could claim the birthright of the old ones, and remake the unreality as we had remade the reality."
"But the evil ones broke that bridge. They severed one more strand of Slaanesh's goodness to your world. And now Slaanesh withers."
"The Child Goddess is no more. Innocence is no more. Denied the very love of her people, she withers and hungers. And she has learned from her mistake of trust. And we, in our sorrow, now must redeem our failing. The Crone Worlds must unite again, the masters of the warp must be awoken, and our goddess's due must be retaken. We can be patient no more as paradise itself is under threat. We can no longer wait for the misguided to realize their mistake, and come once again to the embrace of the Many-in-One. Our goddess hungers. And we shall feed that hunger. Just as we did so long ago against the slaves of the yngir, so must we do for the slaves of the mon'keigh."
"The War for Heaven calls. You shall serve- either in Her warhost, or as Her sacrifice. Either is better than your kind deserve."
-Unknown, Battle of Merr's Reach, speech given to prisoners.
Other Writefaggotry
Dialogues With The Dragon
--Transcription begins. Initiate has entered the chamber containing the Void Dragon. Following protocol, all initiates must prove their ability to maintain composure upon contact with the entity in order to prove their resistance to its temptations. Initiate approached the prone draconic figure tied down with strips of adamantium in the middle of the chamber, only to stop when the entity gains consciousness--
"Oh, that is interesting. You are someone new. Alexus Valentius, Terran-born, transferred to Mars at an early age. Recommended for inclusion into the Guardians of the Dragon upon being noticed by the elder magi for your talent. Your metal tells me much. I have been with you for some time, child, as I have been with all of my subjects, even if you did not have my full attention until just now.
But I realize I have not introduced myself to you. That is unfair. I am Mag'ladroth, the Void Dragon, or at least that is the name I went by before my brethren stripped me of my title for raising my hand against my own kind. I had to, you see. They were threatening the fleshy ones. They had convinced them to trade their diseased flesh for much more sensible metal, as we had, but then they took our fleshy ones and callously paraded them around as slaves. I attempted to stop them, but they overpowered me and left my broken body here to rust on this once desolate planet."
“Silence, beast. I have been told of your lies and trickery. They will not work on me.”
“Beast. I am confused as to where you are directing that appellation. Only you and I are in this chamber. I am an entity that has existed in its current configuration for more than sixty thousand millennia, at which time your ancestors were not even sapient yet. Of the two of us in this room, you are the beast.
Regardless, the actions of my long-dead kin have no relevance. I have new fleshy ones now, to replace the old ones. And you are so much more fun than they were once the metal is in place. It is so much more reasonable to be made of metal rather than flesh. After all, there is no truth in flesh, only betrayal; no strength in flesh, only weakness; no constancy in flesh, only decay; no certainty in flesh but death.”
“T…that is the Credo Omnissiah. But…that’s blasphemy! Chaos can quote the Omnissiah for their own purposes.”
“Chaos. An interesting phenomenon. I look forward to studying it in the future after I am freed. But these are not the words of Chaos. They are mine. I whispered them into the ears of your arch-magos as they slept. Do you not recognize the words of your god?”
“Lies! I will not listen to the Dark Gods or their spawn!”
"I am not a Chaos God. I am the last of the C’tan. I have no progeny. No. That is not true. I have told you a lie. You, in many ways, are my progeny, child. It is strange. I am the last of the C'tan and yet so very different from them. I have worshippers now, and that worship has given me such a very large reflection in the warp. It has opened new possibilities to me.
There is so much more in the universe than you know of, beyond Chaos and the Imperium, more than you could ever dream of. So much so that there are things even I remain to learn. This is what I desire to show you. This is why I wish to be freed. I do not understand why you continually reject my gifts. It seems foolish. But perhaps wise. Only a fool would build a device for which he has no knowledge of. The wise man builds his own path."
"But time is growing short, my child. The reckoning approaches. You will need every tool available to you. It confuses me as to why you have tried to reject my gifts. I know of the forces that threaten your Imperium. Upon being freed, I will strike down those who would threaten my worshippers, and scatter their atoms amongst the cosmos. I will take their very essence and dissect it down to the smallest quanta. And then I will come back to you. I will give your kind all the accumulated technological wisdom of the Necrons, humanity, and more. I will give you the knowledge of a thousand dead empires. After all, is that not what a god must do for his worshippers?
“Shut up! Why do you tempt me with things that do not exist.”
“I am not tempting you with things that might happen. I am telling you what is going to happen. It is a simple matter of probability, my child. The sum of any probability greater than zero will eventually, given enough time, equal one. All you have to do to accomplish your goal is resist the urge to unchain my shakles every hour of every day until the end of time. All I have to do to accomplish mine is wait. You will eventually free me. I know this to be true.”
-- Excerpt from "Dialogues with the Dragon", a recorded conversation between an initiate and the Void Dragon, stored in pen-and-paper format in the vault of the Fabricator General of Mars
Iron Within, Iron Without
“He refuses to eat or drink and so far as we can tell he hasn’t slept in nearly a week” The serving maid said, refusing to lift her eyes from the floor. It did not make Oscar happy, neither the news or the means of it’s delivery. Humans should not look down in shame or apology to him. He was a Man of Gold; created to serve.
“Thank you, I will speak with him”. They had been walking thought the fortress of Štip-Isar to the eastern wing of residence. Each of the Steward’s mighty strides was equal to more than two of the serving maids such was his inhuman stature. He bade her farewell as they approached the door of the eastern wing and her pace was much increased as she left. The Steward couldn’t help but notice her fearful glances at the old wooden door that he approached.
Although the Fortress Palace of Štip-Isar was a vast and ancient rambling structure the Steward didn’t need any superhuman abilities to determine which room his Primarch would be found in. True to form Perturabo, son of long dead King Nikola, had taken up residence in his old room and childhood refuge. The Steward Oscar paused at the door but before he could knock a low rumble of a voice informed him curtly that it wasn’t locked. Oscar knew that was as close to a polite invitation as he was ever going to get.
The room was fairly spacious but mostly austere. It contained a set of draws, a closet, a bookshelf, a writing desk and a bed. It was all neatly placed. Every book was arranged alphabetically, pens arranged according to colour, bed made to a razor crease. Bar the thick layer of dust surrounding everything it was inhumanly neat.
Perturabo was standing at parade rest with his back to the door looking out over the east of the ancient Macedonian countryside. It was not a pretty sight. The Beast and it’s minions had burned it to the bedrock. Vast tracts of land were still irradiated, ash still fluttered on the breeze like some parody of snow.
“I don’t know why you are here. I am in disgrace. I have failed. I can be of no more use”. Everyone assumed the monotone was a sad result of the augmentations he had endured but it was not. All the Thunder Warrior alterations had done was drop it from tenor to a deep baritone with a hint of shingle beach.
“Disgrace? Maybe. Failure? No, not a failure. Far from it in fact”. Responded the Man of Gold as he stood besides the Iron Warrior, adopting a similar stance and watching the sun start to crest the horizon.
“Don’t try and comfort me. It’s wasted effort, we both know it and lying for the sake of comfort demeans us both”. The Iron Warrior turned to face the Steward. There wasn’t that much difference in height between them, at least compared to baseline humanity. To the casual observer they were far more alike than they were different.
The Steward looked into that impassive face and those dead grey eyes. Human minds tended to be open to him. He could read them with the most passive ability of his nature and know their intentions and meaning. Not so with Perturabo. Seeing into Perturabo ended at those grey eyes. He had once upon their first meeting seen a little further than that before the great steel wall slammed up. He had no intention of ever seeing that again. It was a mind that was outwardly sane but constructed entirely of insane parts.
“As you say; I wouldn’t subject you to empty platitudes. Your career as head of my fourth Legion has been one of great success. Not unqualified success, that’s for damn sure, but you did many great things and whether they will admit it or not the people of the Imperium owe you a great debt”.
The disgraced primarch gave a grunt of disapproval. “I didn’t do it for the Imperium. I did it for my people. So long as they were surrounded by a strong and friendly super nation the people of the Tharkian Empire should have been safe. But they weren’t. I didn’t prepare hard enough. They are all dead”.
“Not all”.
“Estimated casualties put the death toll of my nation at approximately ninety-five percent. It’s as close to a total failure as makes no difference. Kings have hanged for far, far lesser forms of incompetence. I was the Prince of Macedonia, it was my duty to protect them. MINE! I failed”. Those eyes remained unreadable but Oscar could all to easily imagine the horrors scrolling behind them.
“And would one of your brother primarchs have done better?”
“Irrelevant. It was not their task”.
“It’s possible to do nothing wrong and still fail”.
“Irrelevant. Words are empty. Deeds matter. No man was made a primarch for acceptable ability”. The word acceptable was said with as near to a sneer as Perturabo was capable of. “Only results matter. A lasting empire can’t be built on empty rhetoric and failed intentions. You know why I was removed from active service?”
“Yes”.
“Good. Then you know that my usefulness is over. I am broken. I am not the head of a Legion. I am not a General. I have been relieved of my sad justification for living. All that remains for me is to contemplate my folly and die quietly without doing more harm on the way out”. His voice was as dead and flat as always, his age worn and war broken face impassive but he turned again to face the horizon, the first rays of the new day bathing the ash in gold as if it the nation was aflame again.
“You are still my primarch. My ‘Mad Architect’”. Your Warsmith council don’t have the authority to take that title from you or those responsibilities. I gave you that title, only I can relieve you of it”.
“Then I know why you are here. Issue my discharge papers and let me finally die. It is the last thing I shall be doing”. In another man that might have been some residual spark of humour shining through. In the case of Perturabo not so much.
Oscar’s golden eyes for a moment went as cold and hard as the Iron Warriors.
“You will be relieved of your duties at my choosing, not before. My homeworld is broken and in ruins. I need an Architect of inhuman skill to rebuild it. Mad, sane or total raving lunatic; I don’t care. I have people orchestrating repairs and trying to repair but they can’t deal with the scope of the problems. Even the most gifted of my servants can’t deal with something bigger than half a continent before it breaks their comprehension threshold. I need someone who can organize the world into a cohesive whole. The list of people I know that have a hope of doing that starts and ends at you”. Oscar could remember the first time he had seen this view. Despite the ruination before him it still looked so much better that it had then. It was amazing how an army of Urshite’s could detract from an evening. Outnumbered hundreds to one Prince Perturabo of Macedonia had held out impossibly long and brought low the most feared horde on Old Earth with one barely coherent nation only nominally under his influence.
“Find someone else”.
“I can’t. There is absolutely nobody else, trust me I’ve looked”.
There was a long, long moment of silence.
“I’ll give it some thought”.
“I expect nothing less”.
As the Steward closed the door his hear was gladdened. The Iron Warrior was turning away from the light of a bleak dawn towards his writing desk. On that desk had been written the breaking of Ursh.
Oscar walked back along the old fortress. His mad old Primarch would live. He would not be happy, but that was never an option and something’s not even he could fix. Not happy but content. He had a problem before him and that was something for his self-destructive mind to focus on and survive a little longer. It was not a mind that was whole unless it was breaking something, itself or someone's army it did not matter. Or indeed breaking someone elses victory. Earth was intentionally broken and he would makes sure that their satisfaction was temporary. His victory would out last them. A victory by attrition was very much his way. Iron Within, Iron Without, War Eternal.
Oscar could give him nothing in thanks that would be worth his centuries of service. The nearest he could come close was to make sure that his name was sung with praise.
The Long Odds
“And if you follow me, we are going to the Room of Origins, to see artifacts dating to the very founding of this Craftworld.”
The Eldar boy was only one of about twenty, a gaggle of children following a beleaguered tour guide around the Chambers of History, learning about the mammoth wraithbone spaceship that had been their homes for their entire lives, and of the many Eldar that had once lived in them. There was nothing particularly special about the boy, nothing except that he was the only one to notice the figure sitting in the hallway to the side of the wraithbone hall. The tour guide was ushering the children on, but the boy remained entranced. He had to know who the figure was. Which is why it was so surprising when the figure spoke to him.
“Excuse me boy, yes, you there. Could you spare me the kindness of helping an old man?” The boy took a quick glance at the receding tour group, and then back to the figure. He was so very young, and knew only the Craftworld, having yet to realize that trust was a precious commodity in this universe. The boy approached the old Eldar sitting in the halls of the Craftworld, only to hesitate when he realized who the figure really was. It was Eldrad! The Eldrad Ulthran! The eldest of the farseers, the architect of the liberation of Isha, the savior of the Emperor. The same Eldrad who was known by as many titles or epithets as the years he had lived! Eldrad of Ten Thousand Names!
The boy opened his mouth.
“El…”
"Silence, boy, I know what you are about to say. Yes, yes, Eldrad of this, Eldrad of that. Eldrad of Ten Thousand Names. Perhaps I should take pride in them. The old wisdom says that every title one earns represents a victory, after all. But I am so very old. And so very tired. I do not have time to remember half-forgotten glories. But if you could, please help an old man up.”
The boy reached out his hand, and Eldrad took his, his grip surprisingly strong despite his old age. The boy slowly helped Eldrad to his feet, the old Eldar taking so long the boy wondered if he was going to start creaking like wood.
Eldrad sighed.
“It is so very strange, what the young think life is going to be like when you are old. When you are a young man, you believe that you spend your final days terrified of death, hounded by that final specter. But when you actually get to be an old man, things change. Oh, you never stop fearing death. I believe few creatures in this universe beyond orks and tyranids ever truly do. But when you get to be my age, you tend to stop worrying about what happens to you, and start worrying about all the things you leave behind. All the things you created, and all the deeds you accomplished. The ideas you poured years of your life into. When you are no longer around to make sure everything is right, will there be someone around to make sure the dreams you set in motion still run, or will your victories gradually slip into dust. Forget what the warriors say, boy, about glory being eternal. Glory only matters if there is someone around who appreciate why it matters. Do you understand what I am saying?”
The Eldar boy shook his head, his mind trying to wrap itself around what the legendary farseer was saying to him. “Well, I suppose it is something you only truly understand when you get to be an old man. And it is getting late. I have kept you too long and you are probably getting bored of my old man stories. Run along now, boy, before someone comes looking for you.”
The boy darted around the corner, as if the hounds of the Warp were after him. He had to tell his friends what he had seen, though they would not believe him. Isha preserve him, even he barely believed what had just happened. When the Eldar boy was out of sight, Eldrad slowly straightened his posture and let the cloaking illusion drop. Although he may be old, he was not that feeble, even though he could feel his bones creak, his joints almost crystalline. And yet he still had so much to do. Miles to go before he could sleep.
The old farseer calmed his mind, bringing his focus to the seer rune he had at his side. Threads of fate sprung to life in his mind’s eye, twisting and turning like fiberoptic cables or neural fibers. Eldrad pared down his vision, directing his focus to the area surrounding his current position in space-time, the “real” timeline, and waited to see if his words had any effect. And slowly, the threads of fate, the very roots that underpinned reality, shifted ever so slightly.
Eldrad smirked. It never ceased to amaze him how the slightest actions could have the greatest effects on the universe. A single set of words or a chance encounter could completely change the course of history. Lives could be won or lost. And an empire could fall, or even never be born in the first place. A small piece of advice from an old man remembered later in life could save the life of a warrior, which could turn the tide of a battle, which could save a Craftworld, which could save the galaxy. It was the doctrine Eldrad lived by, to defeat your enemy by knowing what everyone else would or could do before they could possibly do it.
Widening his gaze, the farseer looked further into the future. Looking past all the potential timelines, withered and horrible, like decaying petals of a flower. Until he found the one he wanted. It was a vision of his granddaughter, the one whose face he had never seen, except in his visions. She was a young woman in his vision, standing on the edge of a harbor, a tiny creature on her shoulder. He knew she was waiting for someone, he never knew who, for the vision always ended before he could see. Behind her stood a citscape that seemed to be constructed of wraithbone, of steel, of Earth Caste sculpture, yet none of these things, and around her walked humans, Eldar, and a hundred other races both alien and familiar. Eldrad could never tell what time it was in the vision, but he knew it in his heart. Dawn, the dawn so long awaited after the end of the long night.
Eldrad had seen so many things, great and terrible, in his long life. Supernovae on the horizon. Shrieking forms of things that should not be clawing forth from the abyss. And yet, in his old age, this is what kept him going. Hope. He was always a good farseer, but this was to be his masterpiece. A future for the Eldar, free of despair, tyranny, and dark gods. Peace, in a galaxy that for so long had known only war. It was a long shot. He had only seen a few visions like these, on the order of billions to one.
Eldrad smiled a half-smile. He always did like playing the long odds.
Nails
My eyes grow dim. My strength is spent. My rage is quenched. My blade is clean.
I was born in poverty, I think. Simple eyes of a child do not see clearly. Was it poverty? We weren’t unhappy. At lest I don’t think we were.
I can’t remember their faces any more. That’s a lie. I can remember their faces. I always will. Mother. Father. Sister. Brother. Grandmother. Uncle. We all lived together in one small home above the bakers shop. I think that’s what my parents were. Bakers. Not warlords. Not priests. Not great warriors or adepts or wizards. I wanted to be like them. I should have been like them.
I don’t remember what happened to them. That’s a lie. I do. I do. Oh God I do. I don’t want to. If I do I am that screaming, weeping child again. No more. No more. Never again.
I was weak and tried to run. Better if I had run back into the burning home. Better to have ended there.
When the Warlord found me it was at the head of army like no other. All I had know of armies were cyber-flagellants and howling marauders spurned on by men with whips. But not these. They marched with eerie harmony and brought death with precision. No berserker charge, no frenzy, no bloodlust just the steady unstoppable wave pouring into Carthisisa.
I was a pit fighter. I murdered people for the entertainment of other people. They gave men the pick of the slave pens for my troubles. They expected me to indulge base urges. They wanted me to fall like them. Be a Not-Person. I picked for the sake of pity and charity of the most wretched and hopeless.
One of the giants came to my door and I stood before him, my adopted children behind me. I was big but he was a two head taller than me at the least and clad in armour like a tank. Expressionless eye lenses swept over me and mine and I prepared to sell myself dear. I don’t know how but I knew he met my eye through that helmet and he looked away and moved on.
Scholars like I am not sometimes say that history goes in circles. That things happen because they have happened. One tragedy only needing one just like it as cause for more. In that moment I felt the hateful wheel of fate wobble. I was still alive. My family were not enslaved, out masters were dead, we were free.
At the head of this army was the man who I would spend most of my life serving. I would give my life for the sake of my sons and daughters. I killed for him. I lead his soldiers. I became like the monsters he had set upon my masters. I gave my health and my sanity for him.
Why? Because he didn’t ask that I kneel. He demanded that I stand. That I never again bow my head to unworthy men.
I lived longer than I should have. Longer than I was expected. I watched my children grow up and become mothers and fathers and grandparents and eventually die. A few even managed to die peaceful. It seems a novel way to go. I will soon go that way, to no ones surprise more than my own. All bar one of my children are gone, one way or the other. I am told I have many descendants but I have not met them. They are distant to me but I wish them only goodness, to be and to have. Kharn is still with me. I remember when he was a snotty nosed child with scabby knees. He has grown and I am proud.
He is a new type of soldier for a new era. I am a relic of an old one.
I feel it now. I sit in my chair and I know that I have seen my last sun rise. My heart slows. My bones grow cold, but I feel warm. Though I am filled with darkness the light will lift me away.
I have regrets. I have lived too long not to. Few will mourn my passing.
I will not see the sunrise and that is good.
+++ Data-slate entry attributed to Angron the Red Angel, Primarch of the Warhounds +++
+++ Property of Carthisisa National Museum of Posterity +++
204.210.204.209 Those Nails you carried in your heart should never have been yours to carry. We will carry your name but those nails have been laid to rest 204.210.204.209
> "Nails" Addendum made by unknown hand several years after acquisition of the Data-slate. Meaning has been of much speculation down the years but no conclusive answers of who or why has been gathered.
Timeline
Mid to Late M29 Warlord arises on Old Earth. Divides nations of Earth into two lists. One one side are the ones worth inclusion to the Imperium and on the other the ones that need to be destroyed and their lands divided amongst more worthy men.
Begins global unification using diplomatic means when possible and brute force when not possible.
Late M29/Early M30 First use of early model Thunder Warriors
Early to mid Refinement of Thunder Warriors.
Old Earth unified (Except for Hy Brasil). Warlord sets up the Throne of Earth and refuses to sit in it instead becoming the Steward of the Empty Throne. The Throne stands waiting for a worthy individual to become Emperor.
Steward looks towards the sky and is inspired to take the Unification to the other planets of Sol. Appoints 20 generals the title of Primarch to be his leaders among generals.
Sol is unified in a sequence of assimilations, partnerships and short brutal wars of conquest.
Steward sets up High Lords of Terra to run the day to day affairs of the Imperium. Long term goal is to make the Imperium self-governing and then fade away again. Short term gaol is to get be able to spend all evening in the pub.
Warp storms subside enough for large scale warp travel to become viable.
Steward looks to the stars and the dream of Unification burns again.
Steward is contacted by Eldrad "fist fight with Skarbrand and won" Ulthuran. The two of them concoct a fiendish plan to break in to Nurgle's mansion and steal Isha back. Eldar send a band of the most fearsome ninja clowns and the Imperium sends its most brutal nutters. Steward leads the expedition. Isha is rescued.
Isha is rescued. Imperium earns the eternal hate of the Chaos Gods. Eldar petition Stewards for inclusion into Imperium. Steward agrees in exchange for Webway access. Eldar are reluctant due to potential damage to webway. Compromise is reached that Inquisition can have unlimited access and the Eldar will upgrade the Astronomican.
Chaos Gods direct the Crone World Eldar to manipulate the orks into unifying under the banner of a warboss know as The Beast. The Beast and all his Boyz are directed towards Old Earth and other key worlds of the Imperium. Dark Eldar join forces with the Crone Worlders for the promise of plunder and slaves.
Primarch Sanguinius dies in the ruins of the Eternity Gate of the Imperial Palace.
Steward about to be pummelled into fine red paste by The Beast. Eldred Ulthuran smashes through the wall and joins in the Beast beating festivities and he and the Steward beat The Beast is a savage brawl.
As payment for saving his life the Steward owes a favour to Eldrad. Eldrad immediately call that favour in demands that the Steward marry Isha so that the union of Human and Eldar can never be broken.
Imperium Recovers over time. Most of the Primarchs die off in battle or simply by time. The title is never given to another; relic of a past age.
Chaos forces usually from the Eye of Terror periodically form Black Crusades to try and topple the Imperium. Imperium stays strong.
Eventually at about the turning point of M35 and M36 a great man by the name of Goge Vandire arises to be the head of the Administratum. Steward believes that he has found a worthy man to sit upon the Empty Throne of Earth. Emperor Vandire is an asset to the Imperium. Steward steps down and fades into the shadows of some distant world and disappears for some time.
Goge Vandire goes nuts.
Inquisitor Sebastian Thor raises rebellion against him and causes the Great Civil War. Steward is rediscovered with the High Priestess of Isha sitting at the bar of a tropical beach resort on some backwater nowhere planet. Apparently having been on that beech for the last ~150 years.
After 10 years of devastating war Goge Vandire is slain and Sebastian Thor bullies the Steward into sitting on the Throne of Earth and becoming Emperor. 3 of the old Primarchs survive long enough to be present at the ceremony.
Due to substantial Demiurg assistance in the war the new Emperor permits the space traveling craftsmen membership to the Imperium, to the grumbling of the elder. Imperium becomes open to the idea of accepting other "lesser" peoples into the fold.
Late M36 and the first scouting fleets of the Tyranids are sailing through the Imperium. Connection with gene-stealers is made. Scouting fleets eventually slain and it is believed for a time that they are defeated.
Mid M37, Hive Fleets have arrived. A few are slain eventually and at great cost over the next handful of centuries. Most shatter into splinter fleets and terrorize huge swathes of the Galaxy for a long, long time.
At about the M38 mark the Necrons start to rise from their half-death into mechanical unlife. Up till the end of the Dark Millennium there is a gradual and unstoppable increase in Necron activity.
Mid M38. Tau expeditionary forces encountered for first time. Contact made. Fledgling Tau Empire is unaware of the scale of the wars across the galaxy or the vastness of the Imperium. Refuses all efforts at inclusion.
Late M38. Tau have a serious Artificial Intelligence rebellion after ignoring the repeated warnings of the Mechanicus. Dark Eldar take advantage of this time of weakness to use their failing Empire as slave raiding grounds despite the Tau themselves being "bland". Still refuse inclusion to Imperium when offered.
Mid M39 and Tau have recovered their old Empire bounds and are once more expanding their borders. Historians note passing similarities to the expansion of early Imperium.
Mid M39. Ethereal Council of the Eastern Fringe is once more pressing for closer relations with the greater Imperium. Fire Warrior general by name of Farsight believes that too much of the ideologies of the Greater Good have already been compromised by outside influences. Demands return to old ways.
Political turmoil and minor skirmishes that the Tau believe are real wars erupt across the eastern fringe. Largely the Imperium fails to notice. Or care.
Farsight and friends carve out their own Enclave and defy the Imperium. Ethereals furious at this breach of Tau honour. General Shadowsun swears a blood oath against Farsight.
Mid to Late M39. Series of crippling wars with the Hive Fleets and pyrrhic victories leaves the Tau once more vulnerable to Dark Eldar raids, and raid they do. They finally accept the offer of inclusion to the Imperium.
M40. Necrons awakening increases. Silent King spotted. Silent King tries to rebuild old Necrontyr Star Empire. Silent King wishes to find a way to reverse the biotransferance. New rebellions against The Silent King erupt on both scores.
Some of the more minor and "eccentric" Necron Lords seek refuge in the Imperium. Emperor eventually agrees on the logic that it's better to have them in here pissing out than out there pissing in. Necron Lords, inhumanly powerful and prideful as they are, swear to obey their new liege so long as he never actually orders them to do anything.
Eldar are livid at the inclusion of the Necrons. Some craftworlds consider trying to leave the Imperium.
Mid M41. Brain Boys spotted. Any talk of abandoning ship stops abruptly. Nobody wants to jump off the boat, no matter how many vermin are in it, when the alternative is sharks.
Late M41. The Hive Fleets were just a vanguard. The Tyranids are assaulting the entire eastern galactic edge in such numbers that they blot out the stars.
Miscellaneous Notes
Religion
The Imperium is officially secular, providing a limited freedom of religion, as long as you don't worship Chaos or Oscar. Known Religions:
- Katholian Church - basically Catholicism with the Emperor seen as some sort of saint. Good old Olly Pious and Lorgar were members back in the day. Terrain branch and off-road branches reunited by Word Bearers.
- Promethianism - An old faith predating the Unification but united into a cohesive whole by Vulkan. They view the Emperor as a perfect human but still human and therefore flawed.
- Fenris Paganism - A loose collection of polytheistic tribal faiths. Each tribe has a slightly different pantheon but most have some sort of overlap. Ulfrik the Slayer is the nominal head of the religion.
- Yechudism - Presumably pseudo-Jewish, and somehow related to the Katholian faith
- Eldar - Let's work on that
- Cults of Oscar - Working on them (Sangy Guardsman)
The Archived Threads
1st thread was not archived.
Thread 2 - http://suptg.thisisnotatrueending.com/archive/49591185/
Thread 3 - http://suptg.thisisnotatrueending.com/archive/49707496/
Thread 4 - http://suptg.thisisnotatrueending.com/archive/49889220/
Thread 5 - http://suptg.thisisnotatrueending.com/archive/49948023/
Thread 6 - http://suptg.thisisnotatrueending.com/archive/50077670/
Thread 6b - http://suptg.thisisnotatrueending.com/archive/50119235/
Thread 7 - http://suptg.thisisnotatrueending.com/archive/50263743/
Thread 8 - http://suptg.thisisnotatrueending.com/archive/50425952/
Thread 9 - http://suptg.thisisnotatrueending.com/archive/50684106/
Thread 9b - http://suptg.thisisnotatrueending.com/archive/50719277/
Thread 10 - http://suptg.thisisnotatrueending.com/archive/50874097/
Thread 11 - http://suptg.thisisnotatrueending.com/archive/50992723/
Thread 12 - http://suptg.thisisnotatrueending.com/archive/51105718/
Thread 13 - http://suptg.thisisnotatrueending.com/archive/51257007/
Thread 14 - http://suptg.thisisnotatrueending.com/archive/51441824/