Nicassar: Difference between revisions
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They only appear in the game [[Battlefleet Gothic]], specifically Dhow space craft. | They only appear in the game [[Battlefleet Gothic]], specifically Dhow space craft. | ||
Dhows are small yet elegant yachts propelled by the psychic powers of the | Dhows are small yet elegant yachts propelled by the psychic powers of the Nicassar. Nicassar have psychic powers, mostly telekinesis. Their ships have no interstellar capacity, and the are reliant on the Tau for this. Alternatively, they will travel slowly for centuries while in hibernation. Often for a longer journeys a Nicassar family will join together to form a larger community, with crew alternating between hibernation. They have limited mobility and are unsuited to ground combat, so serve the Greater Good by providing ships to the Tau Fleet, primarily for scouting and exploring. They were first outside race to join the Tau Empire. | ||
The Nicassar are driven by an insatiable curiosity to explore and travel, becoming semi-nomadic and most content only when traveling | |||
They are very slow to act, but very wise. Much like [[The_Lord_of_the_Rings|Ents]], the running gag is that the Nicassar are so slow to act that they where conquered before they even realised the Tau had turned up. Though models of there ships are available, no models or official artwork of the race has been produced, though [[Jervis Johnson]] described them as thin, flat round polar bears. That float. Which is certainly different. | They are very slow to act, but very wise. Much like [[The_Lord_of_the_Rings|Ents]], the running gag is that the Nicassar are so slow to act that they where conquered before they even realised the Tau had turned up. Though models of there ships are available, no models or official artwork of the race has been produced, though [[Jervis Johnson]] described them as thin, flat round polar bears. That float. Which is certainly different. | ||
They do not look like mother fucking [[Call of Cthulhu|squid]]. | They do not look like mother fucking [[Call of Cthulhu|squid]]. |
Revision as of 21:14, 22 November 2011
An alien race from the Warhammer 40k setting. They are an ally/slave race of the Tau Empire. They only appear in the game Battlefleet Gothic, specifically Dhow space craft.
Dhows are small yet elegant yachts propelled by the psychic powers of the Nicassar. Nicassar have psychic powers, mostly telekinesis. Their ships have no interstellar capacity, and the are reliant on the Tau for this. Alternatively, they will travel slowly for centuries while in hibernation. Often for a longer journeys a Nicassar family will join together to form a larger community, with crew alternating between hibernation. They have limited mobility and are unsuited to ground combat, so serve the Greater Good by providing ships to the Tau Fleet, primarily for scouting and exploring. They were first outside race to join the Tau Empire.
The Nicassar are driven by an insatiable curiosity to explore and travel, becoming semi-nomadic and most content only when traveling
They are very slow to act, but very wise. Much like Ents, the running gag is that the Nicassar are so slow to act that they where conquered before they even realised the Tau had turned up. Though models of there ships are available, no models or official artwork of the race has been produced, though Jervis Johnson described them as thin, flat round polar bears. That float. Which is certainly different.
They do not look like mother fucking squid.