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== Victories n' Whatnot == | == Victories n' Whatnot == | ||
Necrons, though vicious aren't really great at winning. If their army is reduced to 25% they disappear. This forces players to steer away from using otherwise handy units such as Pariahs and Scarabs, | Necrons, though vicious aren't really great at winning. If their army is reduced to 25% they disappear. This forces players to steer away from using otherwise handy units such as Pariahs and Scarabs, lest they risk getting phased out within one or two turns. The Necrons are a hit-or-miss force, either outright flattening the opponent or getting steamrolled themselves. If you want to win with Necrons, be prepared to use Warriors by the dozens. | ||
==See Also== | ==See Also== |
Revision as of 14:11, 5 June 2010
Necrons are the source of all grimdark in the Warhammer 40,000 universe. They also worship (theoretical) vampires who like sucking the (tasty, gooey) living shit out of a star. Which is bizarre, but Games Workshop frequently does shit like that.
Due to the faulty perception that the Necrons had huge amounts of cheese during their initial release(Although this almost all got wiped off during the 5th edition update that nerfed the poor metal bastards back into the stone age), most people consider the Necrons a noob force. Although this coming from the Space Marine fanboys who also load up on 3+ saves and 14 armor vehicles basically renders this argument as meaningful as a debate between fans of lemons and fans of limes. Except the Necrons got nerfed in 5th edition while GW promptly pumps the Space Marines' dicks triple their original size since GW knows how to milk the cash cow. So it's like lemons and limes if the lemon had gone bad while the lime got used to make a fancy beverage.
Anybody who thought Necrons were an overpowered race probably failed probability in high school.
Birth of the Angry Goth Terminators
A long-ass time ago (even before the Spess Elfs) the Necrontyr lived on a planet blasted by radiation from their sun. Their short lives were punctuated from beginning to end with cancers and pain.
At the same time, a race of psychically-attuned forefathers called the Old Ones had built a vast civilization throughout the galaxy. They seeded many races (leaving humanity alone) and generally showed off. Oh yeah, and they are speculated to be immortal lizards.
The Necrontyr loosed a force known as the C'tan, beings of immense power over the corporeal world. The realm of the Warp, which the Old Ones used extensively, was as anathema to them, and they sought nothing less than the total separation of the real world from the Maelstrom.
The Necrontyr bargain with the Deceiver- yes, suspend your disbelief for a moment that anyone would trust a guy named the Deceiver- for eternal life. The Deceiver agrees and then rips their souls out their collective urethra, replacing the Necrontyr with the skeletal metal bodies of the Necrons.
War breaks out between the Necron and the Old Ones. The Old Ones get their asses soundly beat over and over again, creating new races (lol, Krork) to defend themselves with. Oh, and by using the Warp as a weapon, they turned it into the fun place we all know and love.
After the Old Ones strategy of cranking out race after race to be used backfired when the Enslaver Plague rolled around, the C'Tan go on a feast of galactic proportions. It isn't until they realize that the food (see: EVERYTHING!) is drying out that they decide to go to sleep for 60 million years, 'till the scrumptious morsels known as EVERYTHING regrew.
In present time, the Necron spend most of their time killing anything with a pulse and generally hating anything living, including bacteria. They're the goth craze if you dipped them in liquid hate and injected them with 400% of your daily allotment of cheese.
Moral of the story: Finish the damn war and wipe the bastards out or they WILL beat you over the head with a Deus Ex Machina.
Gameplay
The Necron have been severely nerfed in 5th Edition with the new Armor Penetration rules. While Necrons remain a competent and even dangerous force to an infantry based army, the presence of a Land Raider or Leman Russ tank could easily screw the 'Cronz over.
Necron are pretty much slower Space Marines with a 4+ Invulnerable save ("We'll Be Back!"). They have only one troop type, one vehicle (we only need one!), and are heavily orientated towards shooting.
Gauss weaponry causes automatic wounds/glancing hits on a roll of 6. Supposedly, you could take out a Land Raider with Necron Warriors in 4th Edition. The new vehicle damage table nerfs Gauss weaponry considerably, making it so you have to blow all the weapons off and immobilize the vehicle TWICE to kill it with glancing hits alone. We'll be seeing more Tomb Spyders and Pariahs for anti-vehicle support these days. Thus a Vehicle which got a glancing hit can't usually fire back. At least something.
The Monolith is probably the most recognizable unit in the Necron army. 14-round armor, a main weapon you can't disable with a "Weapon Destroyed" result, the ability to teleport your guys out of harm's way, and the only (?) skimmer not to crash when Immobilized. Although in 5th, skimmers only do that if they were moving flat out the previous turn, and the Monolith actually can't move fast enough to crash when Immobilized.
Necron infantry are generally slow moving, hard hitting, much like the space marines, if the space marines were able to never die. There is nothing, read me, NOTHING, scarier than a Necron player with almost-cheating luck.
Ex. Player one has just destroyed player two's Necron warrior squad.
Player two, A.K.A. Kenny, rolls the die.
Player one, A.K.A. Commander Numb-Nutz, is making odd sounds with his mouth, in mockery of Kenny.
Kenny, A.K.A. Rob, rolls a one. Commander Numb-Nutz promptly stops making noises with his mouth.
Kenny A.K.A. Rob puts his Necron MF back on the board, and promptly smokes Commander Numb-Nutz's ass from here to the golden Shithouse.
Victories n' Whatnot
Necrons, though vicious aren't really great at winning. If their army is reduced to 25% they disappear. This forces players to steer away from using otherwise handy units such as Pariahs and Scarabs, lest they risk getting phased out within one or two turns. The Necrons are a hit-or-miss force, either outright flattening the opponent or getting steamrolled themselves. If you want to win with Necrons, be prepared to use Warriors by the dozens.
See Also
Gallery
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Suddenly, Monoliths just got even more awesome.
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Angry Marines can really fuck your shit up.
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Necron players are well-known for their carefully planned tactics of "move-shoot-move-shoot".
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Now that's what I call a Skeleton Crew! Waka-waka.
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PIRATE NECRONS vs. NINJA BANSHEES
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Here we see the humble Lolcron, irritably drawing away.
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Lolcron and lolicron - know the difference!
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This is ten times funnier than it used to be.
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Lolcron is a lazy bum these days.
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/tg/ hates Necrons, Lolcron knows this and abuses it.