Nakai the Wanderer: Difference between revisions
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He will be bringing Sacred Kroxigors, Ancient Kroxigors, Razordons, and the fucking Dread Saurian to the game. | He will be bringing Sacred Kroxigors, Ancient Kroxigors, Razordons, and the fucking Dread Saurian to the game. | ||
Unfortunately for anyone that wants to capture him with a pokeball (aka confederation button) as of the current patch, he | Unfortunately for anyone that wants to capture him with a pokeball (aka confederation button) as of the current patch, he dies almost immediately in the early game just like any other horde faction (Beastmen and Chaos) and he won't ever respawn for the rest of the campaign. In fact, his AI is so stupid, it is incapable of making any diplomatic treaty and will get himself killed out of idiocy and assholery by [[heresy|randomly waging war against his Lizardmen allies (or the opposite because said vacuous crocodile did not sign a military access treaty and is trespassing, such is the way of the Wanderer)]], Blue Viper Savage Orcs, the Vampire Coast, his mega warmblood nemesis [[Markus Wulfhart]], and even-''may the Old Ones forgive me for saying this''-THE FUCKING SKAVEN. In case you were wondering, confederating his useless vassal faction doesn't allow the player to use him, so good luck until CA patches it. | ||
==Gallery== | ==Gallery== |
Revision as of 23:02, 4 November 2020
"Not all who wander are lost "
- – J.R.R Tolkien, "All That Is Gold Does Not Glitter"
Nakai the Wanderer is a Kroxigor and Lizardmen character, who spends all his time walking around the jungle, hitting things on the head when they upset him. He is described as being large even for a Kroxigor and covered in battle scars from countless battles, and some sources also say he has Albino skin but others don't (his albinism may have been dropped after the writers realized he was already very similar to Gor-Rok). He was always more of a background character and got very little in the way of actual fluff and no actual rules, but this didn't stop him from getting a little cult following.
Overview
Nakai is the oldest living Kroxigor around, being part of the first spawning of Kroxigor meaning he probably spawned around the same time as Kroq-Gar putting him at around 8,000 years old. He is from the destroyed Temple city of Tlanxla and fought in its defense during the great catastrophe when chaos spilled from the polar gates. He walked away from Tlanxla the only known survivor and he just sort of... kept walking, with no one to order him what to do he had to figure out what to do on his own.
Fortunately Nakai seems to be smarter than the average Kroxigor and can more or less figure out where he needs to go and what to do on his own, without needing a skink to poke him every few minutes to move him in the right direction. Whether this higher intelligence is unique to Nakai or if it was something all first spawning Kroxigors had, or if it was more akin to a base instinct on where to go and what to do, rather than him making the conscious decision to go "here" and do "this", we don't know. Because GW never expanded on his lore.
Regardless of the reason why, Nakai will usually show up on a battlefield just before the start or during the battle and will usually be the tipping point for the lizardmen to claim victory, in a similar way to Grombrindal or the Legion of the Damned and because of this he is revered by the Skink priests as a spirit of Lustria given form, and often give him tributes of gold whenever he shows up. As the name suggest he tends to show up for battles all over the world and it is this part of his character that makes him so well liked, as it holds an outlandish amount of kick ass for a character whos entire written fluff is less than a side of A4.
His first major tale of kick ass was during the Great Catastrophe where he defended Itza and killed so many daemons during the battle that the forces of Chaos are outright fearful of the location where he fought and actively seek to avoid it. Yes, he spilled so much Daemonic blood while fighting at Itza, daemons are not just scared of him but also the area he was fighting at as well. This act alone puts him on a level of awesome comparable to a lot characters who got actual rules and made him a reptilian equivalent of Doomguy. He also took part in the war against Clan Pestilens killing thousands of Skaven and fighting a giant plague filled rat ogre that poisoned him while they fought, nearly killing him after he ripped it in half, being put out of action by the plague until he was nursed back to health by some skink priests. In some older fluff, Nakai and Lord Mazdamundi traveled to Albion after some lost artifacts that the Old ones left behind were found there (The Old ones where apparently quite fond of Albion). They turned part of the island into a large jungle (because fuck the ecosystem all those warm-bloods who where living there first) and built a temple city called Konquata on the island as well and helped keep the island hidden from the rest of the world.
Total War Warhammer
With the Hunter and the Beast DLC for Total war warhammer 2 Nakai is being added to the game. He will be in command of the Spirit of the Jungle sub faction and in an interesting twist; it will be a horde-style faction for the Lizardmen. His main goal will be to drive Markus Wulfhart from Lustria to keep it safe from him. Gameplay wise, he will probably be a hard hitting and tough to kill beat stick while giving minor buffs to Kroxigors like Frenzy and able to get Unbreakable for himself (Nakai ain't no bitch). His starting position in regular Total Warhammer 2 is the Southwest of the creeping jungle, and his Mortal Empires starting position is Albion, which may seem weird at first, but as stated above, he does have some links to Albion. In Both the Vortex Campaign and Mortal Empires, you are able to give a vassal faction known as the Defenders of the Old Ones settlements you conquer, gaining bonuses as you give them more and more settlements and cities in the form of a temple dedicated to one of the Old Ones, such as increased income from said vassal (Which for horde factions is stupidly important) and recruit Blessed Units, Heroes and Lords at higher ranks. The more temples you dedicate to an Old One, the greater the reward and/or bonus. So instead of burning everything you run across like you would as Chaos or Beastmen, you conquer it yourself and have somebody else manage the cities.
He will be bringing Sacred Kroxigors, Ancient Kroxigors, Razordons, and the fucking Dread Saurian to the game.
Unfortunately for anyone that wants to capture him with a pokeball (aka confederation button) as of the current patch, he dies almost immediately in the early game just like any other horde faction (Beastmen and Chaos) and he won't ever respawn for the rest of the campaign. In fact, his AI is so stupid, it is incapable of making any diplomatic treaty and will get himself killed out of idiocy and assholery by randomly waging war against his Lizardmen allies (or the opposite because said vacuous crocodile did not sign a military access treaty and is trespassing, such is the way of the Wanderer), Blue Viper Savage Orcs, the Vampire Coast, his mega warmblood nemesis Markus Wulfhart, and even-may the Old Ones forgive me for saying this-THE FUCKING SKAVEN. In case you were wondering, confederating his useless vassal faction doesn't allow the player to use him, so good luck until CA patches it.
Gallery
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Nakai the Wanderer as he appears in Total Warhammer
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"Warm-bloods, BTFO!"