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An Non Player Character is a character under the control of the [[GM]]. They are there to provide backstory and life to a campaign, and to advance plot hooks. The role of the NPC is essentially to provide external life to the game so the players have an avenue to suspend their disbelief that they are just sweaty guys in a basement with a bunch of dice. A world full of NPCs who are played well can lend credence to the reality of the world.  
[[Image:Professor_NPC.jpg|right|thumb|350px|This is how you identify imminent exposition.  Know his peaceful face well.]]
A '''Non Player Character''' is a character under the control of the [[GM]]. They are there to provide backstory to a campaign, and to advance the plot or to un-snag narrative hooks. The role of the NPC is essentially to provide and infuse life to the game, so the Players have an avenue to suspend their disbelief (and ignore the fact that they are just a horde of [[Neckbeards|sweaty guys in a basement]] with a bunch of [[dice]]). A world full of NPCs who are played well can lend credence to the reality of the world.  


Sadly, this doesn't always happen, and the NPC is abused by many a DM who either doesn't know any better, or is a raging prick.
Sadly, this doesn't always happen, and the noble NPC is abused by many a DM who either doesn't know any better, or is a raging prick.
 
 
== Types of NPCs ==
 
=== Inhabitant ===
These NPCs act as normal people would.  Going about daily lives, maybe interacting with the characters, maybe not.  They aren't spectacular in any way, but they're realistic.  This is a '''Good NPC'''.
 
=== Lackey ===
A dumb NPC that's there simply to take direction from the PCs.  No free will to speak of, and is often used as a meat shield when danger arises.  This is a '''Crap NPC'''.  However, they make up your rank-and-file soldiers in the armies of the [[Player Character]]s and the villains when campaigns become ''campaigns'', so they tend to be more acceptable then some of the other types below.
 
=== Hireling ===
Similar to a Lackey, but a bit smarter.  They get surly and won't interpose themselves between the PCs and danger willingly.  This is a '''Good NPC'''.


==Types of NPCs==
===Inhabitant===
These NPCs act as normal people would. Going about daily lives, maybe interacting with the characters, maybe not. They aren't spectacular in any way, but they're realistic. This is a Good NPC.
===Lackey===
A dumb NPC that's there simply to take direction from the PCs. No free will to speak of, and is often used as a meat shield when danger arises. This is a Crap NPC.
===Hireling===
Similar to a Lackey, but a bit smarter. They get surly and won't interpose themselves between the PCs and danger willingly. This is a Good NPC.
===Vend-O-Mat===
===Vend-O-Mat===
Usually a cleric, these NPCs act as mobile vending machines, dispensing healing spells or buffs at the push of a button. They usually have no personality. This is a Bad NPC.
Usually a cleric, these NPCs act as mobile vending machines, dispensing healing spells or buffs at the push of a button. They usually have no personality. This is a '''Bad NPC'''.
 
===Psychopath===
===Psychopath===
Fucked up for no reason. Brilliant in conversation, stupid in action. Exist solely to add 'flavor' to a DM campaign. Once in a blue moon, this NPC is tolerable. As a regular, he shifts from Crap NPC to Bad NPC.
Fucked up for no reason. Brilliant in conversation, stupid in action. Exist solely to add 'flavor' to a DM campaign. Once in a blue moon, this NPC is tolerable. As a regular, he shifts from '''Crap NPC''' to '''Bad NPC'''.  The archetype is given a free pass [[Old Man Henderson|if they are player characters]], though.
 
===DMPC===
===DMPC===
The DM really wanted to play, and so made a character up. Only now, he's in control so things tend to go the NPCs way. He will often be min-maxed, but arbitrarily so, as the abilities seem to change with the encounters as they require. This is a Bad NPC - unless he knows how to stay out of the way for most of the time, which usually doesn't happen.
The DM really wanted to play, and so made a character up. Only now, he's in control, so things tend to go the NPCs way. He will often be min-maxed, but arbitrarily so, as the abilities seem to change with the encounters as they require. This is a '''Bad NPC''' - unless he knows how to stay out of the way for most of the time, which usually doesn't happen.  Gandalf is often accused of being the only Good DMPC.


===Gary-Stu/Mary-Sue DMPC===
===Gary-Stu/Mary-Sue DMPC===
As above, but with features that resemble the DM or his girlfriend. This is what the DM wants to be in his fantasy. There usually is a wallotext dialog from the NPC explaining his backstory, even if you just asked him for directions to a brothel. This is a Horrendously Bad NPC.
As above, but with features that resemble the DM or his girlfriend. This is what the DM wants to be in his fantasy. There usually is a wall-o-text dialog from the NPC explaining his backstory, even if you just asked him for directions to a brothel. This is a '''Horrendously Bad NPC''', and players are advised to be as subtle as possible in the execution of him or her, so the DM will only [[meme|see what you did there]] after it has been done.  And trust us, you will ''ALL'' want to kill this NPC.
 


[[category:Roleplaying]]
[[category:Roleplaying]]

Revision as of 04:42, 24 September 2012

This is how you identify imminent exposition. Know his peaceful face well.

A Non Player Character is a character under the control of the GM. They are there to provide backstory to a campaign, and to advance the plot or to un-snag narrative hooks. The role of the NPC is essentially to provide and infuse life to the game, so the Players have an avenue to suspend their disbelief (and ignore the fact that they are just a horde of sweaty guys in a basement with a bunch of dice). A world full of NPCs who are played well can lend credence to the reality of the world.

Sadly, this doesn't always happen, and the noble NPC is abused by many a DM who either doesn't know any better, or is a raging prick.


Types of NPCs

Inhabitant

These NPCs act as normal people would. Going about daily lives, maybe interacting with the characters, maybe not. They aren't spectacular in any way, but they're realistic. This is a Good NPC.

Lackey

A dumb NPC that's there simply to take direction from the PCs. No free will to speak of, and is often used as a meat shield when danger arises. This is a Crap NPC. However, they make up your rank-and-file soldiers in the armies of the Player Characters and the villains when campaigns become campaigns, so they tend to be more acceptable then some of the other types below.

Hireling

Similar to a Lackey, but a bit smarter. They get surly and won't interpose themselves between the PCs and danger willingly. This is a Good NPC.

Vend-O-Mat

Usually a cleric, these NPCs act as mobile vending machines, dispensing healing spells or buffs at the push of a button. They usually have no personality. This is a Bad NPC.

Psychopath

Fucked up for no reason. Brilliant in conversation, stupid in action. Exist solely to add 'flavor' to a DM campaign. Once in a blue moon, this NPC is tolerable. As a regular, he shifts from Crap NPC to Bad NPC. The archetype is given a free pass if they are player characters, though.

DMPC

The DM really wanted to play, and so made a character up. Only now, he's in control, so things tend to go the NPCs way. He will often be min-maxed, but arbitrarily so, as the abilities seem to change with the encounters as they require. This is a Bad NPC - unless he knows how to stay out of the way for most of the time, which usually doesn't happen. Gandalf is often accused of being the only Good DMPC.

Gary-Stu/Mary-Sue DMPC

As above, but with features that resemble the DM or his girlfriend. This is what the DM wants to be in his fantasy. There usually is a wall-o-text dialog from the NPC explaining his backstory, even if you just asked him for directions to a brothel. This is a Horrendously Bad NPC, and players are advised to be as subtle as possible in the execution of him or her, so the DM will only see what you did there after it has been done. And trust us, you will ALL want to kill this NPC.