Multiclassing: Difference between revisions

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A character may add new classes as he or she progresses in level,
A character may add new classes as he or she progresses in level,
thus becoming a multiclass character. The class abilities from a
thus becoming a multiclass character. The class abilities from a
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wizard level 3 + fighter level 5 = character level 8
'''example: wizard level 3 + fighter level 5 = character level 8'''


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the book of Unearthed Arcana has several VARIANT CHARACTER CLASSES that are similar to a Multiclass characters
the book of Unearthed Arcana has several VARIANT CHARACTER CLASSES that are similar to a Multiclass characters


BARBARIAN + DRUID= TOTEM BARBARIAN
BARBARIAN + DRUID= [[TOTEM BARBARIAN]]


BARBARIAN + BARD = SAVAGE BARD
BARBARIAN + BARD = [[SAVAGE BARD]]
 
BARD + CLERIC = [[DIVINE BARD]]
 
BARD + WIZARD = [[BARDIC SAGE]]
CLERIC + WIZARD = [[CLOISTERED CLERIC]]
 
DRUID + BARBARIAN = [[DRUIDIC AVENGER]]
FIGHTER + BARBARIAN = [[THUG]]


BARD + CLERIC = DIVINE BARD
RANGER + ROGUE = [[URBAN RANGER]]


ROGUE + RANGER = [[WILDERNESS ROGUE]] 


SORCERER +FIGHTER = [[BATTLE SORCERER]]


{{Template:D&D3-Classes}}
{{Template:D&D3-Classes}}
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 20:06, 25 August 2014

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A character may add new classes as he or she progresses in level, thus becoming a multiclass character. The class abilities from a character’s different classes combine to determine a multiclass character’s overall abilities. Multiclassing improves a character’s versatility at the expense of focus.

ALL Prestige_classes are Multiclassing characters


example: wizard level 3 + fighter level 5 = character level 8


When a character with one class gains a level, he or she may choose to increase the level of his or her current class or pick up a new class at 1st level. (A character can’t gain 1st level in the same class more than once, even if this would allow him or her to select different class features, such as a different set of domains for a cleric.) The DM may restrict the choices available based on the way he or she handles classes, skills, experience, and training. For instance, the character may need to find a tutor to teach him or her the ways of the new class. Additionally, the DM may require the player to declare what class the character is “working on” before he or she makes the jump to the next level, so the character has time to practice new skills.


Imagine the desert knife fighter, a fighter with a limited weapon selection but early specialization with a knife. Or a fire mage, a wizard with particularly potent fire spells but no access to any spell involving water, air, or earth. Or a warrior-priest who functions like a cleric, but with a fighter’s weapon selection and attack bonus, fewer spells per day, and no access to healing spells. If you’re like most DMs, the character classes in the Player ’s Handbook are flexible and varied enough to fit most any niche or need, particularly with the possibilities of multiclassing, the variety of feats and skills, and facets such as school specialization for wizards and domain selection for clerics. If you want to create a campaign rich with religion and divine influence, where just about everyone has deity-granted powers, you don’t have to overhaul all the existing classes. Instead, you can just say everyone (or most everyone) in that society multiclasses so that each individual has at least one level of cleric. You can rule that in such a world, the cleric class has no XP penalties for multiclassing.


1. Look to see which standard class seems to be most like the end result that you want to create.

2. Look to see if another class has special abilities that can be swapped in exchange for something that this class has in order to create what you want.

3. Look to all the other classes and match the newly modified class against each one, taking into account the following factors.

• Hit Dice

• Base attack bonus progression

• Base save bonus progressions

• Skill points


Class skill list

• Weapon and armor proficiency

• Spells per day

• Spell list selection

• Special class features

No class should excel beyond another one overall. Pay particular

attention to special class features and spells.


the book of Unearthed Arcana has several VARIANT CHARACTER CLASSES that are similar to a Multiclass characters

BARBARIAN + DRUID= TOTEM BARBARIAN

BARBARIAN + BARD = SAVAGE BARD

BARD + CLERIC = DIVINE BARD

BARD + WIZARD = BARDIC SAGE

CLERIC + WIZARD = CLOISTERED CLERIC

DRUID + BARBARIAN = DRUIDIC AVENGER

FIGHTER + BARBARIAN = THUG

RANGER + ROGUE = URBAN RANGER

ROGUE + RANGER = WILDERNESS ROGUE

SORCERER +FIGHTER = BATTLE SORCERER

Dungeons & Dragons 3rd Edition classes
Player's Handbook BarbarianBardClericDruidFighterMonkPaladinRangerRogueSorcererWizard
Player's Handbook II BeguilerDragon ShamanDuskbladeKnight
Complete Adventurer ExemplarNinjaScoutSpellthief
Complete Arcane WarlockWarmageWu jen
Complete Divine Favored SoulShugenjaSpirit Shaman
Complete Psionic ArdentDivine MindEruditeLurk
Complete Warrior HexbladeSamuraiSwashbuckler
Dragon Compendium Battle DancerDeath MasterJesterMountebankSavantSha'irUrban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror ArchivistDread Necromancer
Magic of Incarnum IncarnateSoulbornTotemist
Miniatures Handbook Favored SoulHealerMarshalWarmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures SamuraiShamanShugenjaSoheiWu Jen
Psionics Handbook PsionPsychic WarriorSoulknifeWilder
Tome of Battle CrusaderSwordsageWarblade
Tome of Magic BinderShadowcasterTruenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes AdeptAristocratCommonerExpertMagewrightWarrior
Second Party MarinerMysticNobleProphet
Class-related things Epic LevelsFavored ClassGestalt characterMulticlassingPrestige ClassRacial Paragon ClassTier SystemVariant Class