Magic: Difference between revisions

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''If you're looking for the card game, check [[Magic: The Gathering]]''
''If you're looking for the card game, check [[Magic: The Gathering]]''
== Magic ==


Magic is a term that encompasses mystical energies inherent in many game worlds. These allow a person who learns how to use this energy to create fantastic, supernatural effects.
Magic is a term that encompasses mystical energies inherent in many game worlds. These allow a person who learns how to use this energy to create fantastic, supernatural effects.
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Magic functions differently in many game systems, but almost all of them call upon some innate essence of the world or person.
Magic functions differently in many game systems, but almost all of them call upon some innate essence of the world or person.


Magic is most often formed into repeatable functions called Spells. Said spells perform many functions, from elemental damage in combat, healing wounds or fixing things, and making spectacular illusions.  
Magic is most often formed into repeatable functions called Spells. Said spells perform many functions, from elemental damage in combat, healing wounds or fixing things, and making spectacular illusions.


Magic in most game systems is an extremely complicated thing, requiring much study and thought to use effectively.
Magic in most game systems is an extremely complicated thing, requiring much study and thought to use effectively.


Magic is spelled magick if you are a [[gay]].
Magic is spelled magick if you are a [[gay]].
=== Magic in 3.5e ===
Magic in [[Dungeons and Dragons]] 3.5e is called the ''art'' by elves and other such nonesense by other such nonesensical creatures. It is similar to the [[weeaboo]] idea of chi/ki where magic is all around us like the force from Star Wars, like the holy gandalf in religion and the.... yeah you get the picture. Magic in 3.5e is everywhere like paedobear.
To cast spells you first need to know the spell (if it is an '''arcane''' spell) which makes sense - you can't differentiate and intergral if you don't haz mathz. '''Divine''' spell castors have it easy though, their god/diety/imaginary friend lets them cast any spell if they have enough levels and if they ask ''really'' nicely in the morning.
Casting the spell takes "lots" of effort (seriously, magic users in D&D are weak) so they can only cast a certain number of spells from a certain casting difficulty per day.
=== <strike>Magic</strike> The Warp in [[Dark Heresy]] ===
Unlike in 3.5e, where everything's colourful and cheery, trying to use ethereal powers in the 40,000 universe could get your "beautiful snowflake" soul stolen by nasty deamons you will then rape the shit out of your body and then defecate your eyeballs.
On the plus side, Psykers (as magic users are called) know very few powers (two at the start) in the game but can cast them whenever they want as long as they don't fail the casting roll.

Revision as of 14:54, 4 March 2010

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>

If you're looking for the card game, check Magic: The Gathering

Magic

Magic is a term that encompasses mystical energies inherent in many game worlds. These allow a person who learns how to use this energy to create fantastic, supernatural effects.

Magic functions differently in many game systems, but almost all of them call upon some innate essence of the world or person.

Magic is most often formed into repeatable functions called Spells. Said spells perform many functions, from elemental damage in combat, healing wounds or fixing things, and making spectacular illusions.

Magic in most game systems is an extremely complicated thing, requiring much study and thought to use effectively.

Magic is spelled magick if you are a gay.

Magic in 3.5e

Magic in Dungeons and Dragons 3.5e is called the art by elves and other such nonesense by other such nonesensical creatures. It is similar to the weeaboo idea of chi/ki where magic is all around us like the force from Star Wars, like the holy gandalf in religion and the.... yeah you get the picture. Magic in 3.5e is everywhere like paedobear.

To cast spells you first need to know the spell (if it is an arcane spell) which makes sense - you can't differentiate and intergral if you don't haz mathz. Divine spell castors have it easy though, their god/diety/imaginary friend lets them cast any spell if they have enough levels and if they ask really nicely in the morning.

Casting the spell takes "lots" of effort (seriously, magic users in D&D are weak) so they can only cast a certain number of spells from a certain casting difficulty per day.

Magic The Warp in Dark Heresy

Unlike in 3.5e, where everything's colourful and cheery, trying to use ethereal powers in the 40,000 universe could get your "beautiful snowflake" soul stolen by nasty deamons you will then rape the shit out of your body and then defecate your eyeballs.

On the plus side, Psykers (as magic users are called) know very few powers (two at the start) in the game but can cast them whenever they want as long as they don't fail the casting roll.