MI-24 Hind: Difference between revisions

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==In Team Yankee==
==In Team Yankee==
[[File:Hind Stat Card.jpg|300px|left|thumb|The Stat Card]]
[[File:Hind Stat Card.jpg|300px|left|thumb|The Stat Card]]
Just like in real life the hind is an interesting beast.  While it is not quite as good at anti-armor operations as the US [[AH-1 Cobra Attack Helicoper|Cobra]], the Hind is no slouch either. Mounting the AT-6 Spiral missile, the Hind can abuse NATO armor with a AT 21, FP 3+ missile that can strike targets up to 20" away. The AT-6 is also Guided and HEAT so don't worry about the penalties of using it at range.  
Just like in real life the Hind is an interesting beast.  While it is not quite as good at anti-armor operations as the US [[AH-1 Cobra Attack Helicoper|Cobra]], the Hind is no slouch either. Mounting the AT-6 Spiral missile, the Hind can abuse NATO armor with a AT 21, FP 3+ missile that can strike targets up to 20" away. The AT-6 is also Guided and HEAT so don't worry about the penalties of using it at range.  


As for the infantry that just crawled out of their smoldering transport (or a Attack Chopper wanting to dogfight like its 1915 or something) the Hind has the 12.7mm Yak-B Gatling Gun. A ROF 3, AT 5 Machine gun that stands an decent chance of dug in infantry with its 5+ Fire Power.  
As for the infantry that just crawled out of their smoldering transport (or a Attack Chopper wanting to dogfight like its 1915 or something) the Hind has the 12.7mm Yak-B Gatling Gun. A ROF 3, AT 5 Machine gun that stands an decent chance of dug in infantry with its 5+ Fire Power.  
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You can Field Hinds as part of your Soviet or East German armies at 5 points per pair of choppers, from a minimum of 2 Hinds to a max of 6.
You can Field Hinds as part of your Soviet or East German armies at 5 points per pair of choppers, from a minimum of 2 Hinds to a max of 6.


==IRL==
==IRL==

Revision as of 20:12, 22 February 2018

“A Hind D?!”

Called the Krokodil (Crocodile) by its crews, the Mi-24 Hind is an unusual aircraft in that it combined the roles of transport and attack helicopter, which had never been fully replicated before or since. Thus the Mi-24 is more like a flying Infantry Fighting Vehicle than a attack helicopter (More like Infantry FLYING Vehicle AMIRIGHT!?!)

The Hind is also as armored as a friggin' tank. Any thing smaller than a 23mm round will have a hard time even scratching the paint on this thing.

In Team Yankee

The Stat Card

Just like in real life the Hind is an interesting beast. While it is not quite as good at anti-armor operations as the US Cobra, the Hind is no slouch either. Mounting the AT-6 Spiral missile, the Hind can abuse NATO armor with a AT 21, FP 3+ missile that can strike targets up to 20" away. The AT-6 is also Guided and HEAT so don't worry about the penalties of using it at range.

As for the infantry that just crawled out of their smoldering transport (or a Attack Chopper wanting to dogfight like its 1915 or something) the Hind has the 12.7mm Yak-B Gatling Gun. A ROF 3, AT 5 Machine gun that stands an decent chance of dug in infantry with its 5+ Fire Power.

Also, if the Capitalists start to mimic you and use human wave tactics, once per game your Hinds can let loose a massive salvo template with the UB-32 Rocket launcher. Though it only has a FP of 6, these rockets will still royally screw infantry in the open, so don't be afraid to use it when you get the opportunity.

In addition the copious amount of fire power the Hind can carry 2 infantry teams in its belly. While it might not seem like much, these sons of the motherland can surprise unsuspecting NATO players given how mobile the are. You can easily set up an ambushes and sneakily secure objectives from under their capitalist noses. However your helicopter must start its turn on the ground for the onboard infantry to jump out, meaning that you must land the previous turn, then endure at least one turn of enemy shooting (if you land in the open) before you can drop of your gopniks. So really think hard before you try to take out opposing artillery and take a 155mm Direct Fire Shell to the face.

You can Field Hinds as part of your Soviet or East German armies at 5 points per pair of choppers, from a minimum of 2 Hinds to a max of 6.

IRL

A Polish Hind

These helicopters were infamous during the Soviet-Afghan war for sending the Muhajadeen on the run, at least until they were supplied with Stinger missiles by the good ol’ US of A. Eventually a large number of Hinds will be replaced by the Mil Mi-28 Havoc and Kamov Ka-50 (the former for the army, latter for special forces), designs that dispense with the need to carry troops. Export variants of the Hind are still used by many third world countries, including a modernized version called the SuperHind made in South Africa. While the old Hind itself is being used as a testbed for high speed helicopter technology.

The most famous version is the Hind-D, featuring the iconic double-bubble cockpit. The earlier Hind-A (as seen in the classic film "Red Dawn") featured a more conventional flat windows cockpit.

Soviet Forces in Team Yankee
Tanks: T55AM2 - T-62M - T-64 - T-72 - T-80 - T-72B - T-64BV
Transports: BTR-60 - BMP-1 - BMP-2 - BMP-3 -BMD-1 - BMD-2 - BTR-D
Troops: Motor Rifle Company - Hind Assault Landing Company - Afghansty Air Assault Company - BMP Shock Motor Rifle Company - BMD Air Assault Company - Afghansty BMD Air Assault Platoon
Artillery: 2S1 Carnation - 2S3 Acacia - BM-21 Hail - TOS-1 Buratino - BM-27 Uragan - 2S9 Nona - BM-37 82mm mortar platoon
Anti-Aircraft: ZSU 23-4 Shilka - SA-13 Gopher - SA-9 Gaskin - SA-8 Gecko - 2S6 Tunguska - BTR-ZD
Tank Hunters: Spandrel - Storm - BTR-RD - ASU-85
Recon: BMP-1 OP - BRDM-2
Aircraft: SU-22 Fitter - SU-25 Frogfoot - MI-24 Hind