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{{dnd-stub}}
{{dnd-stub}}
[[File:Lords' Alliance 5e png.png|thumb|right|150px]]
[[File:Lords' Alliance 5e png.png|thumb|right|150px]]
'''The Lords' Alliance''', also known as '''the Council of Lords''', are a Lawful Good partnership of merchant cities founded in 1325 DR. Its members are from the Sword Coast, the North and Western Heartlands, including Waterdeep, Silverymoon, Baldur's Gate, and Neverwinter, as well as other free cities and towns in the region, which made up the bulk of the organization. It was formed to oppose the growing influence of the Black Network in the North, as well as the Shadow Thieves of Amn.
'''The Lords' Alliance''', also known as '''the Council of Lords''', are a Lawful Good partnership of merchant cities founded in 1325 DR. Its members are from the Sword Coast, the North and Western Heartlands, including [[Waterdeep]], [[Silverymoon]], [[Baldur's Gate]], and [[Neverwinter]], as well as other free cities and towns in the region, which made up the bulk of the organization. It was formed to oppose the growing influence of the Black Network in the North, as well as the Shadow Thieves of Amn.


The alliance usually hires adventurers to work for them, with tasks ranging from gathering information, to raids against Zhentarim strongholds. Adventurers could quickly gain prestige, as well as powerful friends, by helping the alliance (and just as easily make enemies of the sinister Zhentarim.) Members of the Lords' Alliance are typically guarded by knights of The Order of Tye, and they could be easily identified by the knight's colors of  ''azure'' blue.
The alliance usually hires adventurers to work for them, with tasks ranging from gathering information, to raids against [[Zhentarim]] strongholds. Adventurers could quickly gain prestige, as well as powerful friends, by helping the alliance (and just as easily make enemies of the sinister Zhentarim.) Members of the Lords' Alliance are typically guarded by knights of The [[Order of Tye]], and they could be easily identified by the knight's colors of  ''azure'' blue.
   
   
During the Cult of the Dragon's plot to release Tiamat in Faerûn, the Alliance was one of the many factions who rose up to oppose the dragon goddess attempt at freedom.
During the [[Cult of the Dragon]]'s plot to release [[Tiamat]] in Faerûn, the Alliance was one of the many factions who rose up to oppose the dragon goddess attempt at freedom.


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Revision as of 10:35, 28 September 2022

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The Lords' Alliance, also known as the Council of Lords, are a Lawful Good partnership of merchant cities founded in 1325 DR. Its members are from the Sword Coast, the North and Western Heartlands, including Waterdeep, Silverymoon, Baldur's Gate, and Neverwinter, as well as other free cities and towns in the region, which made up the bulk of the organization. It was formed to oppose the growing influence of the Black Network in the North, as well as the Shadow Thieves of Amn.

The alliance usually hires adventurers to work for them, with tasks ranging from gathering information, to raids against Zhentarim strongholds. Adventurers could quickly gain prestige, as well as powerful friends, by helping the alliance (and just as easily make enemies of the sinister Zhentarim.) Members of the Lords' Alliance are typically guarded by knights of The Order of Tye, and they could be easily identified by the knight's colors of azure blue.

During the Cult of the Dragon's plot to release Tiamat in Faerûn, the Alliance was one of the many factions who rose up to oppose the dragon goddess attempt at freedom.