Legions of Chaos: Difference between revisions

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Okay, remember back in Warhammer Fantasy 6e, when Chaos was under the name of the [[Hordes of Chaos]]? [[Warriors of Chaos]], [[Daemon]]s and [[Beastmen]], all intended to be used together in one big horde? Well, with [[The End Times]]: [[Glottkin]] sourcebook, it's back at last, under the new name of Legions of Chaos.
Okay, remember back in Warhammer Fantasy 6e, when Chaos was under the name of the [[Hordes of Chaos]]? [[Warriors of Chaos]], [[Daemon]]s and [[Beastmen]], all intended to be used together in one big horde? Well, with [[The End Times]]: [[Glottkin]] sourcebook, it's back at last, under the new name of Legions of Chaos.


Unlike [[Forge World]]'s complicated [[Chaos Great Hosts]] approach, the Legions of Chaos are pretty simple. At their foundation, they're a plug 'n' play of characters and units from all of the other Chaos books; the biggest difference is explicitly spelling out that daemons can't get any leadership benefits from daemons who aren't of the same god, mortals & beastmen can't lead daemonic units, beastmen can get Chaos Marks again (2pts per model for units, 10pts for Heroes/Lords/Chariots/Monsters - except for the Mark of Slaanesh, which is 1pt/5pts depending), and beastmen get to roll on the Eye of the Gods too. Except beastmen can't become [[daemon prince]]s anymore, so if you roll a 12, you - no, you don't get the Divine Greatness rule automatically, you get [[Chaos Spawn|Damned By Chaos]] instead. Which, like the removal of daemon princes of [[Chaos Undivided]] is LAME!
Unlike [[Forge World]]'s complicated [[Chaos Great Hosts]] approach, the Legions of Chaos are pretty simple. At their foundation, they're a plug 'n' play of characters and units from all of the other Chaos books; the biggest difference is explicitly spelling out that Daemons can't get any Leadership benefits from Daemons who aren't of the same god. Humans and Beastmen can't lead Daemonic units, Beastmen can get Chaos Marks again (at 2pts per model for units, 10pts for Heroes/Lords/Chariots/Monsters - except for the Mark of Slaanesh, which is 1pt/5pts depending), and Beastmen get to roll on the Eye of the Gods too although they can't become [[Daemon Prince|Daemon Princes]] anymore, so if you roll a 12, you - no, you don't get the Divine Greatness rule automatically, you get [[Chaos Spawn|Damned By Chaos]] instead. Which, like the removal of Daemon Princes of [[Chaos Undivided]] is LAME!
Despite this, it's the Chaos Godsend that the Beastmen players have been wanting since 6th Edition.


[[Category: Warhammer Fantasy]] [[Category: Chaos]]
[[Category: Warhammer Fantasy]] [[Category: Chaos]] [[Category: Daemons]] [[Category: Warriors of Chaos]] [[Category: Beastmen]]

Revision as of 00:51, 9 November 2014

Okay, remember back in Warhammer Fantasy 6e, when Chaos was under the name of the Hordes of Chaos? Warriors of Chaos, Daemons and Beastmen, all intended to be used together in one big horde? Well, with The End Times: Glottkin sourcebook, it's back at last, under the new name of Legions of Chaos.

Unlike Forge World's complicated Chaos Great Hosts approach, the Legions of Chaos are pretty simple. At their foundation, they're a plug 'n' play of characters and units from all of the other Chaos books; the biggest difference is explicitly spelling out that Daemons can't get any Leadership benefits from Daemons who aren't of the same god. Humans and Beastmen can't lead Daemonic units, Beastmen can get Chaos Marks again (at 2pts per model for units, 10pts for Heroes/Lords/Chariots/Monsters - except for the Mark of Slaanesh, which is 1pt/5pts depending), and Beastmen get to roll on the Eye of the Gods too although they can't become Daemon Princes anymore, so if you roll a 12, you - no, you don't get the Divine Greatness rule automatically, you get Damned By Chaos instead. Which, like the removal of Daemon Princes of Chaos Undivided is LAME! Despite this, it's the Chaos Godsend that the Beastmen players have been wanting since 6th Edition.