Alpha Centauri: Difference between revisions
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The game was very-well received because the [[Dwarf Fortress|physics, economy]] and diplomacy of the game were staggering even today. There were no mountains to speak of, what mattered was the terrain soil consistency, and its perfectly sculpted 3-D elevation: what was a 1-square mountain in Civilization series (even today), was a very large set of rocky squares forming into a mountain. Army units were modular, defining every stat with an individual component (gun(offense), armor (defense), power source(cost/HP), and movement module -foot/wheel/track/jet engine- for speed)which miraculously was well handled by the AI. Last but not least, the diplomacy system was near perfect, its properties began being used in Civilization 6 even now. Oh, and individual resource satellites(like moon miners, orbital solar pods and orbital farming greenhouses) could be built to boost EVERY city. | The game was very-well received because the [[Dwarf Fortress|physics, economy]] and diplomacy of the game were staggering even today. There were no mountains to speak of, what mattered was the terrain soil consistency, and its perfectly sculpted 3-D elevation: what was a 1-square mountain in Civilization series (even today), was a very large set of rocky squares forming into a mountain. Army units were modular, defining every stat with an individual component (gun(offense), armor (defense), power source(cost/HP), and movement module -foot/wheel/track/jet engine- for speed)which miraculously was well handled by the AI. Last but not least, the diplomacy system was near perfect, its properties began being used in Civilization 6 even now. Oh, and individual resource satellites(like moon miners, orbital solar pods and orbital farming greenhouses) could be built to boost EVERY city. | ||
The expansion pack brought some nuance to the game's [[Fluff]], but fucked the [[Crunch]] in the ass: The Progenitors who cultivated the planet are in a civil war, and two colony ships fight and disable each other before crashing. What we had were two [[Mary Sue|BULLSHIT-grade overpowered]] alien races who start with [[Cheese|a free expensive improvement in every new city, tech to make level 3 armor and have a 25% offense *or* defense bonus]]. If they drop next to human players, restart the game. If not, research nerve gas and apply it liberally. Oh, the worms' strength is boosted to hell; they now land in massive raiding parties and apply spore launcher artillery to annihilate your improvements and snipe noncombatants a-la-commando, falling back to fungal tower buildings to heal up. Don't even think of playing single player with the old factions in the expansion, they will slowly be whittled away by the [[Tyranids|well-organized worm army]]. | |||
Needless to say, neckbeards still cream over the game even today. | Needless to say, neckbeards still cream over the game even today. | ||
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:Leader: Lady Deirdre Skye (Scottish) | :Leader: Lady Deirdre Skye (Scottish) | ||
:Pacifist, Explorers, Green agenda, hates Free Market | :Pacifist, Explorers, Green agenda, hates Free Market | ||
:Hippy-dippy freak. Wants to integrate with the existing biology, including the mind-raping local fauna. Still hot. Will mostly leave you alone, so long as you've got a Green economy and don't mind her running her mind-worm boils over your lawn. Probably the canonical winner, since her name's on the game-winning tech. | :Hippy-dippy freak. Wants to integrate with the existing biology, including the mind-raping local fauna. Still hot. Will mostly leave you alone, so long as you've got a Green economy and don't mind her running her mind-worm boils over your lawn. Probably the canonical winner, since her name's on the game-winning tech. Not surprising, as her faction is overpowered as fuck. +2 efficiency and +1 Planet with fungus bonus from the start can make her blob if not kept in check. | ||
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:Leader: Commissioner Pravin Lal (Indian) | :Leader: Commissioner Pravin Lal (Indian) | ||
:Erratic, no specialists, Democracy agenda, hates Police State | :Erratic, no specialists, Democracy agenda, hates Police State | ||
:When role-playing in a thread, Pravin will usually say something about "why don't we come to some sort of agreement" and everyone else will agree that Pravin should shut the fuck up. He's a limp-dicked peacenik and thus usually the first to get wiped out, but he's tied with Deidere in being the overall fairest to his people, and he's one of the few leaders whose opinion can't be bought - this motherfucker furiously wanks over the UN Charter and ''will'' uphold it, even if you offer him almost everything you have or press an impact rifle up against his braincase. When the worst that can be said of you is that you want to try to clone your dead wife so that the whole "death" thing won't permanently destroy your marriage, you're still the most ethical leader on Planet. Has few real strengths or weaknesses, so his faction is good for beginners to learn the ropes with, though victory with him will ultimately rely on the skill and talent of the player rather than the powers and bonuses of the faction to carry the day. That, and a large population base to win U.N elections as well as rapid regaining of comm lines to other leaders. If you can settle a fertile valley and boom your people into high numbers, your vote at the reconvened U.N will be a Damocles' sword. | :When role-playing in a thread, Pravin will usually say something about "why don't we come to some sort of agreement" and everyone else will agree that Pravin should shut the fuck up. He's a limp-dicked peacenik and thus usually the first to get wiped out, but he's tied with Deidere in being the overall fairest to his people, and he's one of the few leaders whose opinion can't be bought - this motherfucker furiously wanks over the UN Charter and ''will'' uphold it, even if you offer him almost everything you have or press an impact rifle up against his braincase. When the worst that can be said of you is that you want to try to clone your dead wife so that the whole "death" thing won't permanently destroy your marriage, you're still the most ethical leader on Planet. Has few real strengths or weaknesses, so his faction is good for beginners to learn the ropes with, though victory with him will ultimately rely on the skill and talent of the player rather than the powers and bonuses of the faction to carry the day, such as allying with Deidre and Zakharov, who are natural allies when Lal goes Green Economy, Knowledge Valued and Democratic. That, and a large population base to win U.N elections as well as rapid regaining of comm lines to other leaders. If you can settle a fertile valley and boom your people into high numbers, your vote at the reconvened U.N will be a Damocles' sword. | ||
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:Leader: Academician Prokhor Zakharov (Russian) | :Leader: Academician Prokhor Zakharov (Russian) | ||
:Erratic, Researchers, Knowledge-seeking agenda, hates Fundamentalists | :Erratic, Researchers, Knowledge-seeking agenda, hates Fundamentalists | ||
:[[Adeptus Mechanicus|Techno-fetish nerd]] with all the toys (all of them), thus beloved of the denizens of /tg/ and /v/. He and Miriam fight like cats and dogs -- if only they'd finally get a room and fuck, but she's an ugly bitch and he's a unwashed dweeb, so it'll never work out. Prone to ranting about misconceptions of SCIENCE! and the evils of brain-rotting superstition while indulging in the occasional horrifyingly-unethical live vivisection. Particularly vulnerable to backdoor probing until he gets his secret security project Hunter Seeker | :[[Adeptus Mechanicus|Techno-fetish nerd]] with all the toys (all of them), thus beloved of the denizens of /tg/ and /v/. He and Miriam fight like cats and dogs -- if only they'd finally get a room and fuck, but she's an ugly bitch and he's a unwashed dweeb, so it'll never work out. Prone to ranting about misconceptions of SCIENCE! and the evils of brain-rotting superstition while indulging in the occasional horrifyingly-unethical live vivisection. Particularly vulnerable to backdoor probing until he gets his secret security project Hunter Seeker Algorithm, and then those pesky probe teams will <s>cry</s> need retrofitting with an expensive part to continue spying. | ||
|} | |} | ||
The expansion pack Alien Crossfire upped the ante by adding new factions so criminally unbalanced they made the others obsolete. | The expansion pack Alien Crossfire upped the ante by adding new factions so criminally unbalanced they made the others obsolete. Even so, the supercharged Mind Worm attacks in the expansion can eat these up just as well. | ||
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Revision as of 09:31, 12 August 2018
This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it. |
This article contains PROMOTIONS! Don't say we didn't warn you. |
Centauri α is the brightest star in the constellation of Centaurus. It is a binary star system, the third brightest star in the night sky, and the extrasolar star closest to our own besides Proxima Centauri (which may or may not be gravitationally bound to Alpha Centauri). In 2012 an Earth sized planet was discovered in the system.
It's a popular destination in near-future space RPGs.
But you're here because of the vidya gaem "Sid Meier's Alpha Centauri" (SMAC), which is not only a strategy game accepted and welcome on /tg/, but the faction leaders in the game are also a meme used in mild role-playing shitposting
The Video Game
It's the spiritual successor to Civilization 2, and direct predecessor to Civilization 3 since it shares much of of the same dev team. One of the possible ending conditions of the Civilization games is to launch the first colony ship into space -- destination Alpha Centauri. Once they find a habitable planet, the team leaders suffer a political breakdown, culminating in the assassination of the colony ship's captain. Each team leader takes a part of the colony ship and some of the colonists in hibernation, and make planetfall. The game starts with your faction arriving, reviving the colonists for labour, and exploring the new world.
The game was very-well received because the physics, economy and diplomacy of the game were staggering even today. There were no mountains to speak of, what mattered was the terrain soil consistency, and its perfectly sculpted 3-D elevation: what was a 1-square mountain in Civilization series (even today), was a very large set of rocky squares forming into a mountain. Army units were modular, defining every stat with an individual component (gun(offense), armor (defense), power source(cost/HP), and movement module -foot/wheel/track/jet engine- for speed)which miraculously was well handled by the AI. Last but not least, the diplomacy system was near perfect, its properties began being used in Civilization 6 even now. Oh, and individual resource satellites(like moon miners, orbital solar pods and orbital farming greenhouses) could be built to boost EVERY city.
The expansion pack brought some nuance to the game's Fluff, but fucked the Crunch in the ass: The Progenitors who cultivated the planet are in a civil war, and two colony ships fight and disable each other before crashing. What we had were two BULLSHIT-grade overpowered alien races who start with a free expensive improvement in every new city, tech to make level 3 armor and have a 25% offense *or* defense bonus. If they drop next to human players, restart the game. If not, research nerve gas and apply it liberally. Oh, the worms' strength is boosted to hell; they now land in massive raiding parties and apply spore launcher artillery to annihilate your improvements and snipe noncombatants a-la-commando, falling back to fungal tower buildings to heal up. Don't even think of playing single player with the old factions in the expansion, they will slowly be whittled away by the well-organized worm army.
Needless to say, neckbeards still cream over the game even today.
There will never be a sequel to Alpha Centauri because the intellectual property rights are a clusterfuck. But if you really want a spacey 4x game, there's still Galactic Civilizations 2, although unlike SMAC, GC2 is way, way, way the hell soft scifi and doesn't take itself seriously even for a moment (3 specific types of armor which only work for one weapon attack each, and space systems being completely intertwined in terms of distance-Failing Physics and Distance Forever). On this subject, SMAC is noted for adhering to science, or at least throwing around sciencey sounding terms quite well. Everything in the setting is just fudging with (then) current understanding of physics to do nifty things. Yes, even the psychic death worms who lay eggs in your brain. Because you can drill to Aquifer and make elaborate giant rivers to boost trade after raising a fuckhuge mountain, or make a series of hills and use the winds and the rotation of the planet to make natural rainforests. Or fuck it, build mega-sized rain condensers and echelon mirrors to channel rain and sunlight over the whole fucking continent to boost solar energy.
Alternatively, there's Civilization: Beyond Earth, which is, if not a sequel, than at least a game built with the same creative DNA with some of the same concepts, minus the government civics, plus D.I.Y civ properties(from start to endgame, choose your own bonuses to adapt on the go). Unfortunately, it's just a watered-down version of Civ V with all traces of character or complexity utterly stripped away. It is a topic of heated discussion whether the new Noblebright setting is as fun as the Grimdark/Nobledark setting of Alpha Centauri.
There's also Pandora: First Contact, which was quite good and let you shoot black holes at people, but which never really attracted much of a fan base.
The Roleplaying Game
Steve Jackson Games made a GURPS sourcebook for Sid Meier's Alpha Centauri. The cover has a white border, which is unusual for GURPS splatbooks. You can usually find a scan of this book in 4chan's rapidshares catalog.
Some parts are pretty awesome, some are a little... meh. (The Spartans are generally crazier than they are even in the games.) It actually offers several suggestions for running a game set on Alpha Centauri, including ways to tweak the setting so that multi-faction parties are possible, though its attempts to integrate the "tech-levels" of the game into an overall narrative are a little... over the top.
The Factions
The elegan/tg/entlefolk, fa/tg/uys and ca/tg/irls will sometimes post to a thread with one of the faction leader portraits and respond in-character for that faction leader. This should help you understand what the fuck they're on about.
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The expansion pack Alien Crossfire upped the ante by adding new factions so criminally unbalanced they made the others obsolete. Even so, the supercharged Mind Worm attacks in the expansion can eat these up just as well.
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Gallery
Links
You know how you said that there wouldn't be a second? Think aga- its Noblebright and meh: http://www.youtube.com/watch?v=SKew81njs5w