LAWBSTAR Armory: Difference between revisions
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1d4chan>RAWK LAWBSTAR |
1d4chan>RAWK LAWBSTAR |
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Line 141: | Line 141: | ||
===Assault Rifles=== | ===Assault Rifles=== | ||
===Shotguns=== | ===Shotguns=== | ||
[GENERIC 12 GAUGE PUMP ACTION SHOTGUN] | '''[GENERIC 12 GAUGE PUMP ACTION SHOTGUN]''' | ||
*Accuracy Bonus> 0 | *Accuracy Bonus> 0 | ||
*Stopping Power> 1:2 | *Stopping Power> 1:2 |
Revision as of 19:45, 9 January 2011
Rules
STEP 1: Determine Target
- Size penalty: Target's Size - 5.
- Torso, size 4.
- Center of Mass, size 3.
- Head, size 2.
- Hand, size 1.
STEP 2: Roll for Accuracy
- Firearms + Dexterity + Accuracy Bonus +/- Circumstances - Size Penalty - Range Penalty.
- Multiple Shots Penalty: Strength - (Recoil + #Shots).
- Multiple Target Penalty: Strength - (Recoil + #Targets - 1).
- Vampire's with celerity active can ignore up to their dots in the discipline in accuracy penalties when firing multiple times.
- Fully Automatic: Strength - (Automatic Fire Recoil + #Shots/10 + 1).
- Range Penalty: -1 per Range Increment.
- Double Range Penalty if using Automatic Fire without laying prone or using a mount.
- Double Range Penalty if #shots > the highest of wits or dex.
- Circumstantial Penalties
- Concealment
- Poor Lightning
- Running, -2
- High Speed Difference, -5
- Evasive Movement, -defense
- Rain
- Firing from the hip, -2
STEP 3: Apply Stopping Power
- Multiply successes from accuracy roll by the stopping power ratio.
STEP 4: Roll for Damage
- Succusses from Accuracy Roll + Damage Bonus +/- Circumstances - Armor/Cover
- Semtiautomatic Fire, Multiple Shots: #Shots + 1 Damage Bonus.
- Selective Fire Multiple Bursts: #Shots + Burst Count.
- Automatic Fire: +Automatic Fire Damage Bonus/10 shots, 9 again.
- Torso, +1 Damage.
- Center of Mass, +2 Damage Bonus, +1 Automatic Damage.
- Head, +3 Damage Bonus, +2 Automatic Damage.
- Point Blank, the damage roll gains the rote quality if the accuracy roll succeeds, if it fails, roll damage as normal.
Armory
Pistols
[GENERIC HOLD OUT]
- Accuracy Bonus> 0
- Stopping Power> 2:1
- Damage Bonus> 0
- Automatic Damage> 1
- Fire Rate> Semiautomatic
- Strength> 0
- Recoil> 1
- Range> 5 yards
- Size> 1/P
- Capacity> 6+1
- Ammunition> .22 LR, .25 ACP, .35 ACP, small caliber
- Miscellaneous> N/A
[GENERIC 9MM LUGER]
- Accuracy Bonus> 0
- Stopping Power> 1:1
- Damage Bonus> 1
- Automatic Damage> 1
- Fire Rate> Semiautomatic
- Strength> 1
- Recoil> 1
- Range> 15 yards
- Size> 1/S
- Capacity> 15+1
- Ammunition> 9x19mm
- Miscellaneous> N/A
[GENERIC .40 S&W]
- Accuracy Bonus> 1
- Stopping Power> 1:1
- Damage Bonus> 2
- Automatic Damage> 1
- Fire Rate> Semiautomatic
- Strength> 1
- Recoil> 2
- Range> 20 yards
- Size> 1/S
- Capacity> 12+1
- Ammunition> .40 S&W
- Miscellaneous> N/A
[GENERIC .45 ACP]
- Accuracy Bonus> 1
- Stopping Power> 1:1
- Damage Bonus> 2, 9 Again
- Automatic Damage> 1
- Fire Rate> Semiautomatic
- Strength> 1
- Recoil> 2
- Range> 30 yards
- Size> 1/S
- Capacity> 8+1
- Ammunition> .45 S&W
- Miscellaneous> N/A
"Glock 22"
- Accuracy Bonus> 0
- Stopping Power> 1:1
- Damage Bonus> 2, 9 Again
- Automatic Damage> 1
- Fire Rate> Semiautomatic
- Strength> 2
- Recoil> 2
- Range> 15 yards
- Size> 1/P
- Capacity> 15+1
- Ammunition> .40 S&W
- Miscellaneous> N/A
"FN Five-seveN"
- Accuracy Bonus> 1
- Stopping Power> 1:1
- Damage Bonus> 2
- Automatic Damage> 1
- Fire Rate> Semiautomatic
- Strength> 1
- Recoil> 2
- Range> 30
- Size> 1/J
- Capacity> 20+1
- Ammunition> 5.7mm FN
- Miscellaneous> Armor Piercing 2
"Luger P08"
- Accuracy Bonus> 0
- Stopping Power> 1:1
- Damage Bonus> 1
- Automatic Damage> 1
- Fire Rate> Semiautomatic
- Strength> 1
- Recoil> 1
- Range> 15 yards
- Size> 1/S
- Capacity> 8+1
- Ammunition> 9x19mm
- Miscellaneous> N/A
Revolvers
Submachine Guns
Rifles
Assault Rifles
Shotguns
[GENERIC 12 GAUGE PUMP ACTION SHOTGUN]
- Accuracy Bonus> 0
- Stopping Power> 1:2
- Damage Bonus> 4, 9 Again
- Automatic Damage> 3
- Fire Rate> Pump Actoion (dex)
- Strength> 2
- Recoil> 3
- Range> 20 yards
- Size> 3
- Capacity> 8+1
- Ammunition> 12 Gauge
- Miscellaneous>
- Within a range of 5 yards, the damage bonus gains the 8 Again property.
- Every range increment beyond the first reduce the automatic damage and bonus damage by 1.