Kings of War/Tactics/The Herd: Difference between revisions

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(→‎Army Special Rules: Added special rules in newest update)
(→‎Unit Analysis: Added large infantry and war engines)
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===Large Infantry===
===Large Infantry===
*'''Guardian Brutes:'''  
*'''Guardian Brutes:''' Intended to represent minotaurs and owl bear type creatures. This variation of your large infantry has Crushing Strength (1), Fury, and Thunderous Charge (2). They hit on a point better than Lycans, but they also have one point worse defense. They're cheaper as well, but are a lot slower. On the plus side, given their better melee rating and bonuses to wound rolls, they hit a lot harder. These are intended for more straight forward attacking vice being better at screening, so use them appropriately.


*'''Lycans:'''  
*'''Lycans:''' Intended to represent natural werewolves. They come with Crushing Strength (1) and Nimble, in addition to 9 speed, making them far more maneuverable than Guardian Brutes. Their defense is better too, so use them for screening vice just as head-on brawlers. Do note they lack Lifeleech, like the undead version, so while they're more survivable than Guardian Brutes, they aren't quite as tough as undead werewolves.


===Cavalry===
===Cavalry===
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===War Engines===
===War Engines===
*'''Great Battle Totem:'''  
*'''Great Battle Totem:''' An unique war engine, so you can only have one in the army. It also restricts your base size to 75 mm x 75 mm, specifically noting you cannot take advantage of the exceptional base size rule for this unit. For 80 points you get a war engine with no attacks and no speed. So what does it do? It comes with Advanced Deployment, Bane Chant (2), Omniscient, Unstoppable, and Very Inspiring. What this adds up to is a forward deployable source of an 18" inspiring bubble that can also cast Bane Chant in any direction. For that cost, this thing is a must-have with any Herd army.


==Tactics==
==Tactics==

Revision as of 20:39, 4 October 2015

Why Play The Herd

Why indeed?

Army Special Rules

  • Advanced Deployment: Units with this special rule are deployed immediately after sides are chosen, before units on either side without this special rule. These units can be deployed anywhere on the table as long as it is at least 3" from any objective or loot marker.
  • Creatures of Nature: All units in this army have Pathfinder unless otherwise noted.
  • Hunting Animals: Units with this special rule gain a once per game shooting attack. Roll 5 dice that hit on a 4+. Roll to wound as normal, re-rolling dice that fail to wound if used against a unit with the Fly special rule. Once damage has been assigned, roll that many dice and repeat this process until you fail to wound the unit.
  • Omniscient: Units with this special rule may fire with their ranged attacks in any arc, not just the front arc of the unit.
  • Unstoppable: Units with this special rule cannot be disordered.

Unit Analysis

Hero

  • Avatar:
  • Centaur Chief:
  • Guardian Champion:
  • Lycan Alpha:
  • Shaman:
  • Shaman on Sacred Beast:
  • Tracker:
  • Tribal Cheiftan:
  • Tribal Chieftan on Chariot:
  • Tribal Totem Bearer:

Infantry

  • Harpies:
  • Tribal Berserkers:
  • Tribal Hunters:
  • Tribal Longhorns:
  • Tribal Spearmen:
  • Tribal Warriors:

Large Infantry

  • Guardian Brutes: Intended to represent minotaurs and owl bear type creatures. This variation of your large infantry has Crushing Strength (1), Fury, and Thunderous Charge (2). They hit on a point better than Lycans, but they also have one point worse defense. They're cheaper as well, but are a lot slower. On the plus side, given their better melee rating and bonuses to wound rolls, they hit a lot harder. These are intended for more straight forward attacking vice being better at screening, so use them appropriately.
  • Lycans: Intended to represent natural werewolves. They come with Crushing Strength (1) and Nimble, in addition to 9 speed, making them far more maneuverable than Guardian Brutes. Their defense is better too, so use them for screening vice just as head-on brawlers. Do note they lack Lifeleech, like the undead version, so while they're more survivable than Guardian Brutes, they aren't quite as tough as undead werewolves.

Cavalry

  • Beast Pack:
  • Centaur Bray-Hunters:
  • Centaur Bray-Striders:
  • Centaur Long-Manes:

Large Cavalry

  • Giant Eagles:
  • Stampede:
  • Tribal Chariots:

Monsters

  • Brutox:
  • Chimera:

War Engines

  • Great Battle Totem: An unique war engine, so you can only have one in the army. It also restricts your base size to 75 mm x 75 mm, specifically noting you cannot take advantage of the exceptional base size rule for this unit. For 80 points you get a war engine with no attacks and no speed. So what does it do? It comes with Advanced Deployment, Bane Chant (2), Omniscient, Unstoppable, and Very Inspiring. What this adds up to is a forward deployable source of an 18" inspiring bubble that can also cast Bane Chant in any direction. For that cost, this thing is a must-have with any Herd army.

Tactics

Tactica here.