Khorne Berzerkers: Difference between revisions
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Berserkers are [[Chaos Space Marines]] who are dedicated to [[Khorne]]. They will fuck your shit up. | |||
Need a Chaos guy in here for more article. | Need a Chaos guy in here for more article. | ||
Berserkers started out as [[World Eaters]] who [[Angron]] decided should have their brains fucked with, like him. When that was done, they feel nothing but eternal [[Rage|RRRAAAAGGGGEEE]]. Apparently, it also makes them want to worship Khorne. | |||
Unlike those [[Noise Marine|pansy-ass rock star wannabes]], | Unlike those [[Noise Marine|pansy-ass rock star wannabes]], berserkers are good at only on thing: melee. Needless to say, their main tactical purpose is to get in close to the enemy and then kill, maim, and/or burn. With the Mark of Khorne, 2 weapons, and Furious Charge, they'll win most fights, and they will dominate in hand-to-hand provided they get the charge, supplying them with a major advantage of +1 S, +1 I, and +1 A. | ||
The weaknesses of the | The weaknesses of the berserkers is that they have a price tag of 21 points per model, and only have a few options, like a personal icon and a pair of plasma pistols, and the fancy wargear is accessible to the one model you upgrade to a skull champ. Not to mention that they can't fall out of the sky like a [[Night Lords|grimdark Batman]] or, say, a [[Blood Angels|vampire]] (wat?) or a goddamn [[Raven Guard|beakie]], they'll need a [[Rhino|Metal Box]] or a [[Land Raider]] to get to grips with the enemy without being shot to death if fighting a Tau gunline or a Necron phalanx. | ||
Revision as of 21:59, 14 March 2012
Berserkers are Chaos Space Marines who are dedicated to Khorne. They will fuck your shit up.
Need a Chaos guy in here for more article.
Berserkers started out as World Eaters who Angron decided should have their brains fucked with, like him. When that was done, they feel nothing but eternal RRRAAAAGGGGEEE. Apparently, it also makes them want to worship Khorne.
Unlike those pansy-ass rock star wannabes, berserkers are good at only on thing: melee. Needless to say, their main tactical purpose is to get in close to the enemy and then kill, maim, and/or burn. With the Mark of Khorne, 2 weapons, and Furious Charge, they'll win most fights, and they will dominate in hand-to-hand provided they get the charge, supplying them with a major advantage of +1 S, +1 I, and +1 A.
The weaknesses of the berserkers is that they have a price tag of 21 points per model, and only have a few options, like a personal icon and a pair of plasma pistols, and the fancy wargear is accessible to the one model you upgrade to a skull champ. Not to mention that they can't fall out of the sky like a grimdark Batman or, say, a vampire (wat?) or a goddamn beakie, they'll need a Metal Box or a Land Raider to get to grips with the enemy without being shot to death if fighting a Tau gunline or a Necron phalanx.