Investigator: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>ThatOneBruvva
(Created page with "The '''Investigator''' is a Pathfinder Class found in the ''Advanced Class Guide''. It combines together the casting abilities of the Alchemist with the skillmonkeying...")
 
No edit summary
Line 1: Line 1:
The '''Investigator''' is a [[Pathfinder]] Class found in the ''Advanced Class Guide''. It combines together the casting abilities of the [[Alchemist]] with the skillmonkeying of the [[Rogue]], though both are in a basic sense.
The '''Investigator''' is a [[Pathfinder]] Class found in the ''Advanced Class Guide''. It combines together the casting abilities of the [[Alchemist]] with the skillmonkeying of the [[Rogue]], though both are in a basic sense.


As an alchemist, nothing changes mechanically with how many spells can be cast. However, the Investigator loses out any chances to use bombs or mutagens, and getting the Discoveries necessary to do things like share your concoctions come at a much slower rate than it would for an alchemist. As a rogue, the Investigator actually gets 1 more skill rank than standard and get a good lot of the skills available between both classes, but they lose all sneakiness. That said, however, Investigators do get access to both Alchemist Discoveries and Rogue Talents in addition to their own unique Talents which add to their capabilities as a utility knife.
As an alchemist, nothing changes mechanically with how many spells can be cast. However, the Investigator loses out any chances to use bombs <strike>or mutagens, and getting the Discoveries necessary to do things like share your concoctions come at a much slower rate than it would for an alchemist</strike> The investigator may take both Mutagen or Infusion discoveries at level one. The investigator gains his talents at the same rate the alchemist gainst his discoveries. As a rogue, the Investigator actually gets 1 more skill rank than standard and get a good lot of the skills available between both classes, <strike>but they lose all sneakiness</strike> with invisibility as level 2 Extract, sneak as class skill, trapfinding, inspiration to both sneak and perception as well as dependacy on dex the investigator outdoes the rogue as a party scout by miles upon miles. That said, however, Investigators do get access to both Alchemist Discoveries and Rogue Talents in addition to their own unique Talents which add to their capabilities as a utility knife.
 
What they gain as a unique feature is "Inspiration", which is a limited number of boosts that can be spent to boost up a test by d6(1d8 with Amazing Inspiration talent at lvl7 (upgrades to 2d8 at lvl20), also the inspiration die can be rerolled with Tenacious Inspiration at Lvl13) each day, with using it in combat costing double (Combat Inspiration reduces the costs) and being free on Knowledge, Spellcraft, or Linguistics if the skill's trained (May apply to a mirriad of other skills in groups like diplomacy,disable device etc with talents like "Underworld inspiration"). As they level up, the pool of free uses and the limit of how many they can use per day grows, granting them more utility, and they also gain an ability to study a target to add some extra effects to their attacks and maneuvers (like making his targets automatically sickened or blind without giving them a saving throw). Studying a target grants the investigator half of his level to Damage on attack and damage rolls that lasts up to his  Intelligence mod in rounds. The duration can be doubled with proper talents. In any case, Investigators are best utilized as a support-type with mixed utility in mundane and alchemical applications. In a more social game, however, they become even more useful with the proper talents giving them free inspiration rolls anywhere they want.
 


What they gain as a unique feature is "Inspiration", which is a limited number of boosts that can be spent to boost up a test by d6 each day, with using it in combat costing double and being free on Knowledge, Spellcraft, or Linguistics if the skill's trained. As they level up, the pool of free uses and the limit of how many they can use per day grows, making them more specialized, and they also gain an ability to study a target to add some extra effects to their attacks and maneuvers. In any case, Investigators are best utilized as a support-type with mixed utility in mundane and arcane applications. In a more social game, however, they become even more useful with the proper talents giving them free inspiration rolls anywhere they want.


{{Pathfinder-Classes}}
{{Pathfinder-Classes}}

Revision as of 09:06, 17 July 2016

The Investigator is a Pathfinder Class found in the Advanced Class Guide. It combines together the casting abilities of the Alchemist with the skillmonkeying of the Rogue, though both are in a basic sense.

As an alchemist, nothing changes mechanically with how many spells can be cast. However, the Investigator loses out any chances to use bombs or mutagens, and getting the Discoveries necessary to do things like share your concoctions come at a much slower rate than it would for an alchemist The investigator may take both Mutagen or Infusion discoveries at level one. The investigator gains his talents at the same rate the alchemist gainst his discoveries. As a rogue, the Investigator actually gets 1 more skill rank than standard and get a good lot of the skills available between both classes, but they lose all sneakiness with invisibility as level 2 Extract, sneak as class skill, trapfinding, inspiration to both sneak and perception as well as dependacy on dex the investigator outdoes the rogue as a party scout by miles upon miles. That said, however, Investigators do get access to both Alchemist Discoveries and Rogue Talents in addition to their own unique Talents which add to their capabilities as a utility knife.

What they gain as a unique feature is "Inspiration", which is a limited number of boosts that can be spent to boost up a test by d6(1d8 with Amazing Inspiration talent at lvl7 (upgrades to 2d8 at lvl20), also the inspiration die can be rerolled with Tenacious Inspiration at Lvl13) each day, with using it in combat costing double (Combat Inspiration reduces the costs) and being free on Knowledge, Spellcraft, or Linguistics if the skill's trained (May apply to a mirriad of other skills in groups like diplomacy,disable device etc with talents like "Underworld inspiration"). As they level up, the pool of free uses and the limit of how many they can use per day grows, granting them more utility, and they also gain an ability to study a target to add some extra effects to their attacks and maneuvers (like making his targets automatically sickened or blind without giving them a saving throw). Studying a target grants the investigator half of his level to Damage on attack and damage rolls that lasts up to his Intelligence mod in rounds. The duration can be doubled with proper talents. In any case, Investigators are best utilized as a support-type with mixed utility in mundane and alchemical applications. In a more social game, however, they become even more useful with the proper talents giving them free inspiration rolls anywhere they want.



The Classes of Pathfinder 1st Edition
Core Classes: Barbarian - Bard - Cleric - Druid - Fighter - Monk
Paladin - Ranger - Rogue - Sorcerer - Wizard
Advanced
Player's Guide:
Alchemist - Antipaladin - Cavalier
Inquisitor - Oracle - Summoner - Witch
Advanced
Class Guide:
Arcanist - Bloodrager - Brawler - Hunter - Investigator
Shaman - Skald - Slayer - Swashbuckler - Warpriest
Occult
Adventures:
Kineticist - Medium - Mesmerist
Occultist - Psychic - Spiritualist
Ultimate X: Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante