Infinity/N4 Tactics/Haqqislam: Difference between revisions

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===Medium Infantry===
===Medium Infantry===
*'''Djanbazan Tactical Group:'''
*'''Hakims, Special Medical Assistance Team:'''
*'''Hassassin Govads:'''
*'''Hassassin Muyibs:'''
*'''Hassassin Ragiks:'''
*'''Saladin, =-12 Liaison Officer:'''
*'''Sekban, Naval Special Unit:'''
*'''Yara Haddad, Intel Ops Mutafawiq Officer:'''
*'''Zhayedan Intervention Troops:'''
====Mercenaries====
*'''Armand 'Le Muet,' Freelance Killer:''' Dude is a relentlessly aggressive trooper that beats down any enemy at any range and even has an extra wound to do. While poor old Armand cannot remember which side he's  truly on; he still is an irritating ARO piece because of his -6 Mimetism. He also comes with the option of either a shock minelayer to protect himself, or a MSV1. But that aside, if you're not planning on having a core-linkes sniper for that sweet +3BS Armand is great for an aggressive area-denying troop who does well in both active turn and ARO.
*'''Druze Shock Teams:''' Your standard Druze packs a combi-rifle, chain colt, an X Visor, and a viral pistol with Veteran and BS Attack (+1 Dam). Druze options include a paramedic, a lieutenant, a panzerfaust, a normal hacker, or a killer hacker. They can also take a HMG or a MULTI-sniper with -3 mimetism, but the spiciest profile adds a normal grenade launcher as well as an E/M grenade launcher. The EM/Regular Grenade launcher when combined with the X Visor allows you to roll the dice and potentially cause your opponent to have a very bad time (tm). Druze Shock Teams have a dizzying array of options, but they carry a heavy price due to the amount of weapons they bring with them.
*'''KTS, Kaplan Security Units:''' Kaplans come with a of WIP 14, making their specialist profiles very appealing. They also bring a few extra weapon options to the faction, but overall they don't appeal too much in Haqqislam due the strong competition for their role.


===Heavy Infantry===
===Heavy Infantry===

Revision as of 05:18, 23 August 2021

The unit overview and tactics for generic Haqqislam.

What Is Haqqislam

Haqqislam (from the Arabic “Haqq Islam”: New Islam) is a faction in Infinity founded on a philosophical revision of modern Islamic culture and faith. The faction rejects dogmatic, fundamental, religious concerns and instead focuses on the ‘Search for Knowledge’ and humanism. Haqqislam society is interested in wisdom and the value of the individual rather than old traditions.

The story of Haqqislam starts in the late 21st century with its creator Farhad Khadivar. His proposition was to create a branch of Islamic thinking that prioritised rationality, and rejected authoritarian religious scholars and fanaticism. His vision was to return Islam to a golden age in which individuals could focus on the exploration of science, mathematics, and philosophy. He thought this could be achieved through religious reform.

Farhad attracted many followers, particularly due to his gift for communicating with the rich and powerful. Influential individuals such as the PR expert Hamid al-Din al-Hamdani joined the cause. This ensured that Khadivar’s message spread globally. However, traditional Islamic nations persecuted Haqqislamites, and other democracies viewed them with suspicion. The ideas behind Haqqislam met fierce resistance on Earth.

The answer to Haqqislam’s problems lay in space. A collaboration between Haqqislamite astronomers and NASA resulted in the discovery of the planet Bourak. Unfortunately, this planet, Bourak, orbited too close to its nearby star, resulting in extremely high temperatures. Undeterred, scientists and geologists quickly set to work terraforming the planet and faithful Haqqislamites began ariving in droves, finding the atmosphere not too dissimlar from many Middle Eastern nations we are familiar with today.

Since the discovery of Bourak, Haqqislam has become a predominant power in the Human Sphere (the Human Sphere refers to mankind in its entirety – including the various planets that are now inhabited). One reason for this is its monopoly on the trade of Silk, which is a pharmaceutical substance that is essential to the process of resurrection and other advanced medical procedures. This monopoly, along with Haqqislam’s innovative mercantile tendencies, have enabled the faction to quickly develop and see great success.

Haqqislam is considered a nation of scholars, merchants, healers, and great thinkers. Their hospitals and spas are recognised as being at the cutting-edge of the healthcare industry. Haqqislamite caravansaries can be found across the Human Sphere. These caravansaries act as places to stay and do business for travelling merchants. Haqqislam both profits from and supports free trade across the breadth of human civilization. Their exports of luxury, semi-luxury, and medicinal products are highly sought after and some are absolutely essential for the day-to-day runnings of humanity.

Supporting Haqqislam’s economic activity is a well organised military, which consists of forces from across the various regions of Bourak. Due to the wide-ranging regions they represent, the Haqqislamite military contains a disparate mixture of units each with a different approach to combat. This grants Haqqislamite commanders a wealth of tactical options. However, in accordance with Bourak’s desert climate, light troops are favoured for their rapid deployment and maneuverability.

Haqqislam’s standing force is recognised as the most numerous in the Human Sphere and these brave men and women are ultimately responsible for the safety of the citizens and trade routes that continue to define the faction.

(Taken from the Haqqislam blog UnderBouraksSun)

Why Play Haqqislam

Haqqislam has the widest and most versatile range of Light Infantry. Many of their troops are lightly armoured but have amazing super-human abilities such as regeneration or enhanced mobility.

Their troopers have the highest average willpower - WIP - value (essentially how good they are at technical actions) compared to any other faction making their Doctors, Engineers, and Hackers very potent in their profession and in ITS missions.

Haqqislam also has a wide variety of design aesthetics and styles from the rugged Djanbazans, to outlaw Kum biker gangs, mysterious masked Hassassins, and even a scorpion TAG.

Faction Features

Special Skills

  • Doctor [+3] and Doctor [2W]: Haqqislam are the masters of medicine. Their doctors are the finest in the Human Sphere. Every Trooper native to the Haqqislam faction with the Doctor skill also gets either [+3] or [2W] (mercenary troops like Kaplans are not native Haqqislam troopers). Doctor [+3] gives an automatic +3MOD to the user's WIP roll to heal a fallen trooper. Doctor [2W] will heal two wounds on an unmodified WIP roll, useful for bringing your Heavy Infantry back to full strength from unconscious state.
  • Bioengineering: Due to their advances in medicine, Haqqislam also has a high number of enhanced troopers with Regeneration or Super Jump as well as BioImmunity. Super Jump lets you use the Jump skill as a short move order instead of taking a full order. Regeneration allows you to do a PH roll in the states phase to recover 1 wound if you succeed or lose 1 wound if you fail. BioImmunity allows you to choose whether you use your BTS or ARM as your state for saving against an attack, so you can pick which ever one is higher or avoid AP effects by using your BTS instead of ARM.

Weapons and Equipment

  • "The Shotgun Tax" Almost every Rifle comes with an underslung Light Shotgun adding more versatility to the trooper. The shotgun has the incredible +6 short range which deters enemy camo units from getting too close. In N4, this has gotten even better, providing most troops in Haqqislam with a burst 2(!!!) direct template, good for Intuitive Attacks and ruining the days of mimetism troops.
  • Viral Weapons: Being the frontrunner of biomedicine in the Human Sphere, Haqqislam has a decent collection of Viral ammunition from the Rifle and Snipers of the Lasiqs, the Ayyar's Viral Pistols, and even Viral Mines from Muyibs.
  • Holoprojectors and Impersonation: Haqqislam has more Holoprojectors than most and is one of the two factions with access to Impersonation, the other being CA. Both are incredibly useful tools with fewer counters than the more common Camo.

Units

Light Infantry

  • Bashi Bazouks:Bashi Bazouks have Holoprojector, Holomask, and Parachutist, which make for an incredible combination. They can be a great disruption unit, if you have some leftover points. However, they do requires some foresight since they are dirt cheap irregulars. - troopers that are a low investment that have the added bonus that losing them does not hurt your order pool. Popular profiles include the SMG+Chain Colt, Combi+E/M Mines, and the Specialist Operative with an AP-Rifle and Light Shotgun.
  • Daylami Infantry The profile with single use camouflage and a panzerfaust is a very common inclusion in Haqq lists. The camouflage gives the troop a layer of protection, whilst the panzerfaust is an extremely potent weapon. This 8 point profile can punch well above its weight, and demands respect from your opponent. Sometimes it will achieve little, but sometimes it could take out the centrepiece of your opponent's list. And for 8 points that's a very inexpensive gamble to take.
  • Ghulam Infantry: The Ghulam Infantry is the basic trooper of the Haqqislam nation. However, compared to most other factions, the Ghulam have a wide selection of loadouts including multiple Lieutenant options. The most notable are the Doctor Plus and the Forward Observer. Both are WIP14 specialists. The Doctor can confidently patch up unconscious troopers on a WIP17, and the Forward Observer can fire his Flash Pulse at WIP14.
  • Hafza Unit:
  • Hassassin Barids: Barids are exceptional cut-price hackers. Each profile carries pitchers which let you project your hacking threat across the board. This, combined with their WIP score of 14 and a BTS score of 3, make the Barid a very cost-effective solution if you want to play the hacking game.
  • Hassassin Husam Yasbir:
    • Husam Operative Leila Sharif:
  • Hassassin Lasiqs:
  • Hassassin Nadhir: The Hassassin Nadhir is quickly rising to prominence in Haqqislam lists despite being a new profile because it combines some extremely powerful rules. The 24 point profile with the flammenspeer and the 26 point profile with the panzerfaust are both noteworthy for carrying weapons that are well-suited for AROs (burst 1 with high damage potential). The Nadhir also boasts hidden deployment which means no model is placed when you deploy it (you write a note describing where it is and reveal it as a surprise). Therefore the Nadhir can take extremely lethal surprise AROs, which might unravel your opponent's plans. A very good reactive piece.
  • Khawarijs:
    • Tarik Mansuri, Khawarij Amir:
  • Medical Specialist Rahman Rouhani:
  • Mukhtar Active Response Unit: Among the pinnacles of Haqqislam bioscience is the Mukhtar. These light infantry are exceptionally tough and mobile for their cost. The No Wound Incapacitation rule means that they can take a hit and still keep on fighting, whilst their 6" first movement value means that you get to move slightly further before shooting. BS13 combined with mimetism-3 is also really solid. All of the profiles are well loved, but the doctor is slightly less useful due to its close range weapon. The specialists benefit from forward deployment and the more aggressive profiles thrive off the Mukhtars higher BS value and mimetism.
  • Muttawi'ah: Not the monster they once were, N4 split its profile up along different lines. Still good, but they're a tighter profile in N4 now that orders are limited to 15 and you'll be running a slightly more elite list. You won't be taking 4 anymore. The 5 point profile with smoke grenades is a staple if you just want a way to avoid irritating ARO pieces. The 6 point profile with the jammer gives you good zone control because that weapon does not need line of fire to shoot. And finally the 9 point profile with the e/marat is popular because its nasty template can take out very expensive heavy infantry and TAGs.
  • Naffatûn:
  • Nahab Aeromobile Team:
  • Najjarun Engineers:
  • Namurr Experimental Operative Group:
  • Odasliques:

Mercenaries

  • Authorized Bounty Hunters: They've got Booty (ReRoll), also stealth can be quite neat in certain situations, but mostly they are a niche unit who can be nice to have if you want to bring something specific to your list you can't have on another unit for some reason.
    • Miranda Ashcroft: Gets a bit more versatility and a general boost over the regular Bounty Hunter, but for her price she doesn't bring a lot to Aleph.
  • Aida Swanson, Submondo Smuggler: As a smuggler Booty is an obvious flavor thing, but still very nice from time to time. Forward deployment, MA L2 and Viral Mines, aswell as her SMG make her role of defending/taking the midfield obvious- she's not the cheapest choice for this role, but a competent one, especially if going first.
  • Cube Jäger: Irregular parachutists, both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.
  • Knauf, Outlaw Sniper: While MSV1 snipers weren't that attractive in N3 the Outrage poster boy turned a whole lot hotter. BS (+1B) and Shock is nasty, and MIM (-3) makes using him a bit safer. Besides that he's not doing much, but that trait also keeps him at an affordable price.
  • Krakot Renegades, Morat Fugitives: It’s weird that Krakot is typed as LI, as they are a straight up Warband unit. His purpose is to get up into the opponents face, kill as much as it can and die heroically, in a true Morat fashion. Worth considering for an Alpha Strike, if you can get one.
  • Libertos Freedom Fighters: Are the highly popular irregular roadbump unit, coming with either a SMG or a light shotgun plus shock mines. They also get Camouflage and Forward Deployment (8"), dodge on a 16 and have Dogged!
  • Monstruckers: SPAAAACEEE TRUUUCKIIING! Monstruckers are cheap irregular engineers with Climbing Plus and a bunch of nice weapon options. The cheapest loadout comes with an SMG and Drop Bears, making it ideal to push a button and turn their position into a foxhole afterwards. The other two loadouts are also quite useful, just pick the one supplementing your lists loadout the most.
  • Oktavia Grimsdóttir, Icebreaker's Harpooner: A mercenary character with BS (+1B), Sixth Sense and Dogged. Whith a Missile Launcher and a Contender her role is as an ARO piece, but since she's expensive and barely filling any holes anywhere the main reason to bring her is the cool sculpts she got.
  • REM-Racers, Mercenary Hacker-Pilots: These mercenaries bring quite the fun mechanic into the game: With REM-Driver they can buff a remote in the list depending on which loadout you pick! There's also a hacker profile, but Aleph probably has a better use for their pts and SWC.
  • Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
  • Wild Bill, Legendary Gunslinger: He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he's got a positive rangeband from 0-12", which overall makes him an unpleasant close-range fighter.

Medium Infantry

  • Djanbazan Tactical Group:
  • Hakims, Special Medical Assistance Team:
  • Hassassin Govads:
  • Hassassin Muyibs:
  • Hassassin Ragiks:
  • Saladin, =-12 Liaison Officer:
  • Sekban, Naval Special Unit:
  • Yara Haddad, Intel Ops Mutafawiq Officer:
  • Zhayedan Intervention Troops:

Mercenaries

  • Armand 'Le Muet,' Freelance Killer: Dude is a relentlessly aggressive trooper that beats down any enemy at any range and even has an extra wound to do. While poor old Armand cannot remember which side he's truly on; he still is an irritating ARO piece because of his -6 Mimetism. He also comes with the option of either a shock minelayer to protect himself, or a MSV1. But that aside, if you're not planning on having a core-linkes sniper for that sweet +3BS Armand is great for an aggressive area-denying troop who does well in both active turn and ARO.
  • Druze Shock Teams: Your standard Druze packs a combi-rifle, chain colt, an X Visor, and a viral pistol with Veteran and BS Attack (+1 Dam). Druze options include a paramedic, a lieutenant, a panzerfaust, a normal hacker, or a killer hacker. They can also take a HMG or a MULTI-sniper with -3 mimetism, but the spiciest profile adds a normal grenade launcher as well as an E/M grenade launcher. The EM/Regular Grenade launcher when combined with the X Visor allows you to roll the dice and potentially cause your opponent to have a very bad time (tm). Druze Shock Teams have a dizzying array of options, but they carry a heavy price due to the amount of weapons they bring with them.
  • KTS, Kaplan Security Units: Kaplans come with a of WIP 14, making their specialist profiles very appealing. They also bring a few extra weapon options to the faction, but overall they don't appeal too much in Haqqislam due the strong competition for their role.

Heavy Infantry

TAGS

Yes. TAGs plural. Welcome to N4 - let's meet your two options.

  • Maghariba Guard: The old standby. She got more expensive, but for very good reason. Her 360 visor is now base, but she costs a lot less than any of her old 360 Visor profiles. She comes with options for either mine dispensers and flamethrowers, or Heavy Rocket Launchers and Grenade Launchers. Either you're dropping templates left and right, or you're filling the board with mines. It remains to be confirmed, but her Baggage implies the mine dispenser can reload off of herself - and Mine Dispensers are Burst 2 thanks to the double shot trait. Judge for yourself.
  • Shakush Light Armored Unit: A cheap, standard, light TAG. No frills for a TAG. 60pts - serviceable, cheap, and straightforward. A diet N3 Maggie - people seem to like them.

Skirmishers

  • Al Hawwa' Unit: Regular infiltrating specialists with a great WIP14. You can pick between FO, Minelayer (with a Sniper) and a Hacker. Great for having an efficient button pusher.
  • Hunzakuts: Just as important as ever, especially now that Ghazi have been (reasonably) nerfed. Of note is the forward observer profile. Does objectives, lays mines, puts down a deployable repeater, shotguns dopes. Take one, probably two.

Sectorials

Sectorial Links

Ramah Taskforce


Hassassin Bahram


Qapu Khalqi

Sectorial Unit Identifiers

Below are some community created Unit ID Sheets for the Haqqislam Sectorials

  • Ramah Taskforce:

  • Hassassin Bahram:

  • Qapu Khalqi:

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