Imperial Ordnance: Difference between revisions

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(A little fluff and crunch added for each gun.)
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That's how the saying goes. And it's true. Without the big guns you are doomed to be [[Ork|murdered gruesomely for the lulz of it]], [[Tyranids|get eaten]] or [[Chaos|have your soul used as a condom]] for all eternity. The Imperium knows this and has devised a truly staggering amount of heavy guns dedicated to ruining your shit into next Sunday from anywhere in between half a mile to half a continent away.
That's how the saying goes. And it's true. Without the big guns you are doomed to be [[Ork|murdered gruesomely for the lulz of it]], [[Tyranids|get eaten]] or [[Chaos|have your soul used as a condom]] for all eternity. The Imperium knows this and has devised a truly staggering amount of heavy guns dedicated to ruining your shit into next Sunday from anywhere in between half a mile to half a continent away.


==Leman Russ==
=={{anchor|Leman Russ}} Tank Guns ==
As the main battle tank of the [[Imperial Guard]], the [[Leman Russ Battle Tank]] has nearly a dozen different designs based on it. It was to be expected that over half of these weapons are some form of ordnance.
 
These guns are too large to be carried by infantry (excluding "heavy" weapons such as [[lascannon]]s and [[autocannon]]s), but are still small enough that a heavy vehicle, like the [[Leman Russ Battle Tank]], can carry and fire them while in the thick of battle.


===Battle Cannon===
===Battle Cannon===
The primary weapon of the Leman Russ Battle Tank, it is the most common and used variation of the tank. For good reason: the Battle Cannon can pull double duty as both an anti-tank and anti-infantry weapon thanks to its considerable range, strength and explosion size.
The primary weapon of the [[Leman Russ Battle Tank]], it is the most commonly used tank gun for good reason: the Battle Cannon can pull double duty as both an anti-tank and anti-infantry weapon thanks to its considerable range (72"), strength (S8 AP3 = instant death to [[MEQ]]s and capable of damaging any vehicle) and explosion size (5" blast = blob-killer). The cannon proved so popular that it was made the primary armament of the [[Macharius (tank)|Macharius]] and [[Malcador (tank)|Malcador]] super-heavy tanks, and has been forked into several versions by the [[Adeptus Mechanicus]]:


===Conqueror Cannon===
===={{anchor|Conqueror Cannon}} Conqueror Battle Cannon====
Fitted to the Leman Russ Conqueror, this is essentially a lighter and smaller version of the Battle Cannon. Its lower range and destruction power are more than compensated by the reduced recoil and higher rate of fire, allowing for an even greater damage output than a Battle Cannon.
Fitted to the [[Leman Russ Conqueror]], this is essentially a lighter and smaller version of the Battle Cannon. Its shorter range and smaller blast radius is more than compensated by the reduced recoil and higher rate of fire, allowing for an even greater damage output than a Battle Cannon.  On the tabletop, it's a "Heavy" weapon, as opposed to "Ordnance", which allows the carrying vehicle to fire its sponson weapons at full ballistic skill (though, since the Conqueror is not a heavy tank, that only applies if it holds still...).
 
==== Macharius Battle Cannon ====
 
The [[Macharius Heavy Tank]] has a twin-barreled variant of the Battle Cannon, because it has a bigger turret and because two barrels are better than one.  It used to actually fire two shots, but that's been changed to a single massive (7") blast in more recent publications.
 
===={{anchor|Vanquisher Cannon}} Vanquisher Battle Cannon====
Huge gun, huge range, huge barrel, huge damage. The Leman Russ Vanquisher has its weapon tooled for only one purpose: to fuck enemy tanks and monsters hard using huge shells.  It sacrifices its blast radius for an improved capacity for armor penetration (AP2, S8 + 2d6 = 10-20 with an average of 15 = roll for the [[anal circumference|circumference]] of the hole that is about to get punched through your armor).  The [[Macharius (tank)|Macharius]] can carry twin-linked Vanquisher cannons, and has enough internal space that it can also fire high-explosive shells like the regular Macharius Battle Cannon, so it's like two tanks in one -- and it costs about as much as regular Russ and a Vanquisher put together.
 
The only problem is that the [[Adeptus Mechanicus]] lost Tigrus, the only [[Forge World]] that made Vanquisher cannons, to the [[Orks]] in M35, so the only way to make new Vanquisher tanks is to take the cannons off of tanks that have been immobilized -- not a simple feat, given that the cannon is so dangerous to armor and stands out as a priority target for enemies.  Two other Forge Worlds, Stygies VIII and Gryphonne IV have stepped up to try and match the old cannons (read: [[Forge World]], the company, has produced two alternate turrets for [[Leman Russ Vanquisher]]s), but they're just not quite there (though it makes no difference on the tabletop, of course); .


===Demolisher Cannon===
===Demolisher Cannon===
The Big One. Fitted onto the Leman Russ Demolisher and packing enough heat to turn [[Terminator|Terminators]] and [[Baneblade|heavy]] [[Land_Raider|vehicles]] inside-out with a single shell, the Demolisher Cannon's short range is the only thing that stops it from being a truly amazing weapon. Even then it can cause considerable damage and is one of the few ordnance weapons used by the [[Space Marines]], on the [[Vindicator]], and [[Land Raider|Land Raider Ares]].
The Big One. Fitted onto the [[Leman Russ Demolisher]] and packing enough heat to turn [[Terminator|Terminators]] and heavy and super-heavy vehicles inside-out with a single shell, the Demolisher Cannon's short range (24" -- shorter than some infantry weapons) is the only thing that stops it from being a truly amazing weapon. Even then, it can cause considerable damage (S10 AP2 Large Blast = kiss your everything goodbye) and because it is smaller than the other cannons, is one of the few ordnance weapons used by the [[Space Marines]], mounted on the [[Vindicator]] and [[Land Raider Ares]], and it is used as secondary armament on certain super-heavy tanks, like [[Baneblade]]s and the [[Malcador (tank)|Malcador]].


===Nova Cannon===
==={{anchor|Nova Cannon}} Eradicator Nova Cannon===
Most ordnance weapons are designed to damage the enemy despite them using cover. The Leman Russ Eradicator's Nova Cannon gives the middle finger to any fortification in the way and flattens infantry and cover alike in a single massive burst.


===Vanquisher Cannon===
The Eradicator Nova Cannon fires shells with an unstable "sub-atomic" core (yes, this just might be a tank cannon that fires ''mini-nukes'').  These shells are somewhat hazardous to the tank and crew, as they have a non-zero probability of exploding if they get jostled while loading, so most [[Imperial Guard Regiment|regiments]] that use [[Leman Russ Eradicator]]s have a margin for crew losses.  They keep using the Nova cannon, though, because the shell's massive blast completely flattens any cover, so unless the targets are power armored, there's no escape for them (S6 AP4 = Instant Death for most standard infantry; less effective for beefier troops).
Huge gun, huge range, huge barrel, huge damage. the Leman Russ Vanquisher has its weapon tooled for only one purpose: to fuck enemy tanks and monsters hard using huge shells.


==Baneblade==
== {{anchor|Baneblade}} Super-Heavy Tank Guns ==
The [[Baneblade]] is a huge tank. Therefor it needs huge [[RIP_AND_TEAR|<s>guts</s>]] guns. Luckily the Imperial Guard has access to these weapons.
 
Technically, these guns can be carried and fired by a vehicle in direct combat, but because that vehicle has to be the size of a [[Baneblade]], they deserve a category of their own.
 
===Accelerator Cannon===
The main gun of the Fellblade. It fired armor-piercing explosive ''self-guided'' "darts" via either magnetic acceleration or gravity impellers.  It was also twin-linked, though the Fellblade had severely limited ammunition for it, relying mostly on its other weapons until a suitable target presented itself.  It was made on the [[Forge World]] of Tigrus (home of the original Vanquisher cannon -- which resembles the Accelerator Cannon quite closely, with the long barrel and large muzzle brake). It can fire high-explosive shells comparable to a super-charged Battle Cannon (S8 AP3 7" Blast) or armor-piercing shells comparable to what would later become the Vanquisher battle cannon (S9 AP2 3" Blast, rolling 2d6 for armor penetration).


===Baneblade Cannon===
===Baneblade Cannon===
An upsized version of the Leman Russ Battle Cannon, the Baneblade Cannon is a weapon that will simply destroy any vehicle or tank that it hits.
The [[Baneblade]]'s primary cannon is an upscaled Battle Cannon, improved in strength, armor penetration, and blast radius (S9 AP2 10" blast = 10" wide [[lascannon]] pie-plate).  Its special shells are not propelled by an explosion, but are rather miniature rockets -- a feature that "counterfeit" Baneblades produced on other [[Forge World]]s are unable to reproduce, and so they substitute standard battle cannon rounds for them.
 
===Dreadhammer Cannon===
Back in the [[Great Crusade]], [[Perturabo]] asked the [[Adeptus Mechanicus]] to build him a new cannon that could level buildings with a single shell and be carried at a reasonable speed.  Because the [[Horus Heresy]] hadn't happened yet, and they were thus still feeling like innovating now and then, the tech-priests agreed, and built him the Dreadhammer.  It fires shells that weigh several tons, and experiences so much recoil that even the super-heavy [[Typhon Heavy Siege Tank]] has to limit the propellant used (and thus the range) if it wants to fire on the move.  At first, people made fun of Perturabo for asking for (and getting) a super-Demolisher, but it has a bigger blast radius and, if the Typhon stays still, a longer range, and it really does shake buildings to their foundations.  The appearance, name, and firepower of the Dreadhammer cannon suggest some connection with the [[Baneblade]]-mounted [[#Hellhammer Cannon|Hellhammer cannon]].


===Hellhammer Cannon===
===Hellhammer Cannon===
Fitted to the Hellhammer-pattern Baneblade its weapon was named after, the Hellhammer Cannon fires extremely high caliber shells that cause untold destruction over a relatively small area. It might ruin your day, but only if you're too close.
The Hellhammer Cannon fires massive shells with a building-busting sub-atomic charge (like the Eradicator Nova Cannon); at over 180 kilograms, they are too big to be launched by a simple charge, and so are rocket-propelled.  The tremendous concussive explosion (S10 AP1 10" Blast) is enough to collapse a building in one shot (Ignores Cover), so crews are trained to fire at the ground floors of structures that need to come down. Unfortunately, the [[Adeptus Mechanicus]] never considered that crews might want to fire at things other than ground floors of nearby buildings, so the cannon cannot elevate very far (though, if it did elevate too far, the recoil might just rip off the turret) and so has a very short range (a measly 36").  As such, the Hellhammer cannon is only used on tanks that are built for urban combat, like the [[Hellhammer]] and [[Stormsword]] super-heavy tanks.


===Quake Cannon===
===Quake Cannon===
Also fitted to the massive [[Warlord Battle Titan]], the Banesword can use its Quake Cannon both as a direct fire weapon capable of tearing through anything it hits and as an indirect siege weapon that allows the Banesword to deal massive damage without being at risk itself.
The Quake Cannon is an odd beast; its firepower is not unusual for a weapon of its size (S9 AP3 10" Blast), but it has a longer range than any other tank gun (180", only exceeded by the Earthshaker and Colossus cannons), and is normally an arm weapon for [[Warlord Battle Titan]]s.  It is occasionally mounted on a Baneblade chassis to make the [[Banesword]], essentially a super-heavy self-propelled artillery piece, primarily employed against fortifications.
 
===Stormsword Cannon===
The primary weapon of its namesake, the Stormsword Cannon is a short-ranged behemoth capable of uprooting entire fields and leveling city blocks with a single shell. The weapon and its tank are ideal for city fighting and other terrain where things might stand in the way, for the Stormsword does not give a fuck.


===Tremor Cannon===
===Tremor Cannon===
Most other shells are designed to explode on impact. Not the Banehammer's Tremor Cannon: after landing it buries into the ground before it detonates, launching large amounts of soil into the air which rains downs on the enemy and slows them down, together with the generated shockwave. If the massive shell did not destroy them first of course.
Most cannons launch shells that are fuzed to explode on or shortly before impact. Not the [[Banehammer]]'s Tremor Cannon: after landing it buries into the ground before it detonates.  This muffles the blast (S8 AP3 is actually the lowest-strength and worst AP of all the super-heavy tank guns), but it sends a tremendous shockwave through the earth that leaves enemies not caught in the blast stumbling and slowed.
 
===Accelerator Cannon===
The main gun of the Fellblade.  It fired armor-piercing explosive ''self-guided'' "darts" via either magnetic acceleration or gravity impellers.  It was also twin-linked, though the Fellblade had severely limited ammunition for it, relying mostly on it's other weapons until a suitable target presented itself.


==Artillery==
==Artillery==
Most of the aforementioned vehicles are tanks designed for frontline combat. This is not the total of all heavy weapons the Imperial Guard employs: [[Imperial_Ordnance_Pieces|a small number of them are designed to fight far away from the front lines and rain death from a distance.]]


===Earthshaker Cannon===
Sometimes, the Imperial Guard can't get in range to use tanks, or could, but only at a cost that even the [[Departmento Munitorum]] would find staggering, like when they are attacking enemy fortresses.  To overcome such obstacles, the [[Adeptus Mechanicus]] had a brilliant idea: make even bigger guns with a longer range. These guns are so big that they cannot be fired on the move; they are often built into static defensive positions, or for [[Imperial Guard Regiment|regiments]] that need to be more mobile, they may have guns placed on towed platforms, or on self-propelled chassis (see [[Imperial Ordnance Pieces]] for more information).
Fitted to the [[Basilisk]], the Earthshaker Cannon is the Battle Cannon of artillery pieces: common, highly recognizable and very lethal. It can launch its shells over extreme distances to bring death to foes that are unaware that a Basilisk is even present.


===Colossus Siege Mortar===
===Colossus Siege Mortar===
Huge, cumbersome and highly destructive, this weapon is so large it has to be fitted onto a Leman Russ chassis to be able to fire or move. Firing massive concussive rounds that will turn its target to paste, the man-sized shells have to be loaded by a specific loading arm because they are too heavy to do so by hand.
Huge, cumbersome and highly destructive, this weapon is so large it can only be carried by a Leman Russ or heavier. Firing massive concussive rounds that will turn its target to paste (as long as it's a human wearing something less than powered armor -- S6 AP3 is good against infantry blobs, not so much for harder targets), even if they are hiding in cover, the man-sized shells have to be loaded by a special loading arm because they are too heavy to be lifted by hand.  Because one cannon wasn't enouxgh, the Imperium built the Dominus Armored Siege Bombard, a variant of the [[Crassus Armored Assault Transport]] that carries an automated ''trio'' of Colossus cannons (though the Dominus only costs as much as two [[Colossus Bombard|Colossi]]...).


===Medusa Siege Cannon===
===Earthshaker Cannon===
Firing in a more direct trajectory, the Medusa's siege cannon has its niche in destroying enemy fortifications. The weapon can be loaded with either regular siege shells that deliver a large explosion or dedicated bastion-breachers that will flatten a fortification in a single shot with similar potency to the aforementioned demolisher cannon.
The Earthshaker Cannon is the [[#Battle Cannon|Battle Cannon]] of artillery pieces: common, highly recognizable and very lethal (S9 AP3 5" Blast anywhere within twenty feet).  It fires its shots further than any weapon except for the [[Manticore Launcher Tank]] and [[Deathstrike Missile Launcher]].


===Griffon Heavy Mortar===
===Griffon Heavy Mortar===
A simple yet effective weapon: the Griffon Heavy Mortar has a high rate of fire and a surprising accuracy because of its small shells, allowing huge damage to be dealt to a target in a short amount of time.
The Griffon Heavy Mortar is the smallest and lightest of the artillery guns.  Its firepower is not impressive (it's S6 AP4 like the Colossus or Eradicator, but doesn't ignore cover), and its range is also relatively short (48"), but because it is so small and light, it can sustain higher rates of fire than other guns and, when carried in the heavy chassis of a [[Griffon Heavy Mortar Carrier]], it can be fired with more accuracy (i.e. re-roll scatter dice).


===Dreadhammer Cannon===
===Medusa Siege Cannon===
Mounted on the Typhon Superheavy Tank.
The Medusa Siege Cannon is the shortest-ranged of the Imperium's artillery weapons (at 36", only the Demolisher is shorter-ranged, though bastion breachers go 48"), but it is not meant to launch munitions over fortified walls; rather, it is meant to shoot fortifications directly and destroy them (which it certainly does, at S10 AP2 5" Blast) -- and when regular shells aren't enough, they can fire special "bastion-breacher" shells that sacrifice blast radius for even better armor penetration (AP1, S10+2d6).


{{Template:40k-Imperial-Weapons}}
{{Template:40k-Imperial-Weapons}}
[[Category:Warhammer_40,000]][[Category:Imperial]]
[[Category:Warhammer_40,000]][[Category:Imperial]]

Revision as of 19:39, 15 March 2013

Infantry win firefights, tanks win battles, artillery wins wars.

That's how the saying goes. And it's true. Without the big guns you are doomed to be murdered gruesomely for the lulz of it, get eaten or have your soul used as a condom for all eternity. The Imperium knows this and has devised a truly staggering amount of heavy guns dedicated to ruining your shit into next Sunday from anywhere in between half a mile to half a continent away.

Tank Guns

These guns are too large to be carried by infantry (excluding "heavy" weapons such as lascannons and autocannons), but are still small enough that a heavy vehicle, like the Leman Russ Battle Tank, can carry and fire them while in the thick of battle.

Battle Cannon

The primary weapon of the Leman Russ Battle Tank, it is the most commonly used tank gun for good reason: the Battle Cannon can pull double duty as both an anti-tank and anti-infantry weapon thanks to its considerable range (72"), strength (S8 AP3 = instant death to MEQs and capable of damaging any vehicle) and explosion size (5" blast = blob-killer). The cannon proved so popular that it was made the primary armament of the Macharius and Malcador super-heavy tanks, and has been forked into several versions by the Adeptus Mechanicus:

Conqueror Battle Cannon

Fitted to the Leman Russ Conqueror, this is essentially a lighter and smaller version of the Battle Cannon. Its shorter range and smaller blast radius is more than compensated by the reduced recoil and higher rate of fire, allowing for an even greater damage output than a Battle Cannon. On the tabletop, it's a "Heavy" weapon, as opposed to "Ordnance", which allows the carrying vehicle to fire its sponson weapons at full ballistic skill (though, since the Conqueror is not a heavy tank, that only applies if it holds still...).

Macharius Battle Cannon

The Macharius Heavy Tank has a twin-barreled variant of the Battle Cannon, because it has a bigger turret and because two barrels are better than one. It used to actually fire two shots, but that's been changed to a single massive (7") blast in more recent publications.

Vanquisher Battle Cannon

Huge gun, huge range, huge barrel, huge damage. The Leman Russ Vanquisher has its weapon tooled for only one purpose: to fuck enemy tanks and monsters hard using huge shells. It sacrifices its blast radius for an improved capacity for armor penetration (AP2, S8 + 2d6 = 10-20 with an average of 15 = roll for the circumference of the hole that is about to get punched through your armor). The Macharius can carry twin-linked Vanquisher cannons, and has enough internal space that it can also fire high-explosive shells like the regular Macharius Battle Cannon, so it's like two tanks in one -- and it costs about as much as regular Russ and a Vanquisher put together.

The only problem is that the Adeptus Mechanicus lost Tigrus, the only Forge World that made Vanquisher cannons, to the Orks in M35, so the only way to make new Vanquisher tanks is to take the cannons off of tanks that have been immobilized -- not a simple feat, given that the cannon is so dangerous to armor and stands out as a priority target for enemies. Two other Forge Worlds, Stygies VIII and Gryphonne IV have stepped up to try and match the old cannons (read: Forge World, the company, has produced two alternate turrets for Leman Russ Vanquishers), but they're just not quite there (though it makes no difference on the tabletop, of course); .

Demolisher Cannon

The Big One. Fitted onto the Leman Russ Demolisher and packing enough heat to turn Terminators and heavy and super-heavy vehicles inside-out with a single shell, the Demolisher Cannon's short range (24" -- shorter than some infantry weapons) is the only thing that stops it from being a truly amazing weapon. Even then, it can cause considerable damage (S10 AP2 Large Blast = kiss your everything goodbye) and because it is smaller than the other cannons, is one of the few ordnance weapons used by the Space Marines, mounted on the Vindicator and Land Raider Ares, and it is used as secondary armament on certain super-heavy tanks, like Baneblades and the Malcador.

Eradicator Nova Cannon

The Eradicator Nova Cannon fires shells with an unstable "sub-atomic" core (yes, this just might be a tank cannon that fires mini-nukes). These shells are somewhat hazardous to the tank and crew, as they have a non-zero probability of exploding if they get jostled while loading, so most regiments that use Leman Russ Eradicators have a margin for crew losses. They keep using the Nova cannon, though, because the shell's massive blast completely flattens any cover, so unless the targets are power armored, there's no escape for them (S6 AP4 = Instant Death for most standard infantry; less effective for beefier troops).

Super-Heavy Tank Guns

Technically, these guns can be carried and fired by a vehicle in direct combat, but because that vehicle has to be the size of a Baneblade, they deserve a category of their own.

Accelerator Cannon

The main gun of the Fellblade. It fired armor-piercing explosive self-guided "darts" via either magnetic acceleration or gravity impellers. It was also twin-linked, though the Fellblade had severely limited ammunition for it, relying mostly on its other weapons until a suitable target presented itself. It was made on the Forge World of Tigrus (home of the original Vanquisher cannon -- which resembles the Accelerator Cannon quite closely, with the long barrel and large muzzle brake). It can fire high-explosive shells comparable to a super-charged Battle Cannon (S8 AP3 7" Blast) or armor-piercing shells comparable to what would later become the Vanquisher battle cannon (S9 AP2 3" Blast, rolling 2d6 for armor penetration).

Baneblade Cannon

The Baneblade's primary cannon is an upscaled Battle Cannon, improved in strength, armor penetration, and blast radius (S9 AP2 10" blast = 10" wide lascannon pie-plate). Its special shells are not propelled by an explosion, but are rather miniature rockets -- a feature that "counterfeit" Baneblades produced on other Forge Worlds are unable to reproduce, and so they substitute standard battle cannon rounds for them.

Dreadhammer Cannon

Back in the Great Crusade, Perturabo asked the Adeptus Mechanicus to build him a new cannon that could level buildings with a single shell and be carried at a reasonable speed. Because the Horus Heresy hadn't happened yet, and they were thus still feeling like innovating now and then, the tech-priests agreed, and built him the Dreadhammer. It fires shells that weigh several tons, and experiences so much recoil that even the super-heavy Typhon Heavy Siege Tank has to limit the propellant used (and thus the range) if it wants to fire on the move. At first, people made fun of Perturabo for asking for (and getting) a super-Demolisher, but it has a bigger blast radius and, if the Typhon stays still, a longer range, and it really does shake buildings to their foundations. The appearance, name, and firepower of the Dreadhammer cannon suggest some connection with the Baneblade-mounted Hellhammer cannon.

Hellhammer Cannon

The Hellhammer Cannon fires massive shells with a building-busting sub-atomic charge (like the Eradicator Nova Cannon); at over 180 kilograms, they are too big to be launched by a simple charge, and so are rocket-propelled. The tremendous concussive explosion (S10 AP1 10" Blast) is enough to collapse a building in one shot (Ignores Cover), so crews are trained to fire at the ground floors of structures that need to come down. Unfortunately, the Adeptus Mechanicus never considered that crews might want to fire at things other than ground floors of nearby buildings, so the cannon cannot elevate very far (though, if it did elevate too far, the recoil might just rip off the turret) and so has a very short range (a measly 36"). As such, the Hellhammer cannon is only used on tanks that are built for urban combat, like the Hellhammer and Stormsword super-heavy tanks.

Quake Cannon

The Quake Cannon is an odd beast; its firepower is not unusual for a weapon of its size (S9 AP3 10" Blast), but it has a longer range than any other tank gun (180", only exceeded by the Earthshaker and Colossus cannons), and is normally an arm weapon for Warlord Battle Titans. It is occasionally mounted on a Baneblade chassis to make the Banesword, essentially a super-heavy self-propelled artillery piece, primarily employed against fortifications.

Tremor Cannon

Most cannons launch shells that are fuzed to explode on or shortly before impact. Not the Banehammer's Tremor Cannon: after landing it buries into the ground before it detonates. This muffles the blast (S8 AP3 is actually the lowest-strength and worst AP of all the super-heavy tank guns), but it sends a tremendous shockwave through the earth that leaves enemies not caught in the blast stumbling and slowed.

Artillery

Sometimes, the Imperial Guard can't get in range to use tanks, or could, but only at a cost that even the Departmento Munitorum would find staggering, like when they are attacking enemy fortresses. To overcome such obstacles, the Adeptus Mechanicus had a brilliant idea: make even bigger guns with a longer range. These guns are so big that they cannot be fired on the move; they are often built into static defensive positions, or for regiments that need to be more mobile, they may have guns placed on towed platforms, or on self-propelled chassis (see Imperial Ordnance Pieces for more information).

Colossus Siege Mortar

Huge, cumbersome and highly destructive, this weapon is so large it can only be carried by a Leman Russ or heavier. Firing massive concussive rounds that will turn its target to paste (as long as it's a human wearing something less than powered armor -- S6 AP3 is good against infantry blobs, not so much for harder targets), even if they are hiding in cover, the man-sized shells have to be loaded by a special loading arm because they are too heavy to be lifted by hand. Because one cannon wasn't enouxgh, the Imperium built the Dominus Armored Siege Bombard, a variant of the Crassus Armored Assault Transport that carries an automated trio of Colossus cannons (though the Dominus only costs as much as two Colossi...).

Earthshaker Cannon

The Earthshaker Cannon is the Battle Cannon of artillery pieces: common, highly recognizable and very lethal (S9 AP3 5" Blast anywhere within twenty feet). It fires its shots further than any weapon except for the Manticore Launcher Tank and Deathstrike Missile Launcher.

Griffon Heavy Mortar

The Griffon Heavy Mortar is the smallest and lightest of the artillery guns. Its firepower is not impressive (it's S6 AP4 like the Colossus or Eradicator, but doesn't ignore cover), and its range is also relatively short (48"), but because it is so small and light, it can sustain higher rates of fire than other guns and, when carried in the heavy chassis of a Griffon Heavy Mortar Carrier, it can be fired with more accuracy (i.e. re-roll scatter dice).

Medusa Siege Cannon

The Medusa Siege Cannon is the shortest-ranged of the Imperium's artillery weapons (at 36", only the Demolisher is shorter-ranged, though bastion breachers go 48"), but it is not meant to launch munitions over fortified walls; rather, it is meant to shoot fortifications directly and destroy them (which it certainly does, at S10 AP2 5" Blast) -- and when regular shells aren't enough, they can fire special "bastion-breacher" shells that sacrifice blast radius for even better armor penetration (AP1, S10+2d6).

Weapons of the Imperium of Man
Sidearms:
Ballistics: Absolvor Bolt Pistol - Archaeotech Repeater - Archeotech Revolver - Assault Grenade Launcher - Autopistol
Belasco Galvian Needler - Bolter Cane - Bolt Launcher - Bolt Pistol - Condemnor Stakethrower - Exitus Pistol
Flechette Blaster - Flechette Pistol - Flintlock Pistol - Grenade Discharger - Handbow - Hand Cannon - Heavy Bolt Pistol
Kinetic Destroyer - Needle Pistol - Radium Pistol - Radium Serpenta - Ripper Pistol - Sawn-Off Shotgun - Shotgun Pistol
Stub Gun
Directed-Energy: Arc Pistol - Blast Pistol - Digital Weapons - Disintegration Pistol - Electrostatic Gauntlet - Gamma Pistol
Helfrost Pistol - Hellpistol - Hotshot Laspistol - Inferno Pistol - Laspistol - Neo-Volkite Pistol - Photon Gauntlet
Bale Eye - Eradication Pistol - Plasma-Caster - Plasma Cutter - Plasma Pistol - Rad Beamer - Voltaic Blaster
Volkite Serpenta
Incendiary: Exterminator - Hand Flamer - Phosphor Blast Pistol - Phosphor Pistol - Phosphor Serpenta - Sulphur Breath
Chemical: Alchem Pistol
Gravitational: Grav-Pistol
Other: Chimera Pistol Sword - Grapnel Launcher - Neural Shredder - Reductor Pistol - Snare Gun - Web Pistol - Web Spinner
Basic Weapons:
Ballistics: Angelus Bolt Carbine - Autogun - Astartes Assault Shotgun - Bolter - Bow - Combat Shotgun - Crossbow
Gun Axe - Galvanic Carbine - Pump-Action Shotgun - Radium Carbine - Storm Bolter - Stubber - Musket
Blunderbuss - Stub Cannon - Stub Rifle - Longrifle - Macrostubber - Bolt Carbine - Imperial Boltgun
Stubcarbine - Sling - Solo Boltgun - Sororitas Boltgun - Special Issue Boltgun - Bolt Rifle - Concussion Carbine
Directed-Energy: Arc Rifle - Blast Rifle - Lascutter - Hellgun - Lasgun (Lasgun Patterns) - Phased Plasma-Fusil - Plasma Blaster
Plasma Incinerator - Suppression Laser - Hotshot Lasgun - Hotshot Volley Gun - Mining Laser - Lascarbine
Laser Gauntlet - Auxilia Lasrifle - Las-Lock - Mitralock - Rad Gun
Incendiary: Assault Flamer - Flamer - Pyreblaster
Gravitational: Grav-gun
Other: Webber
Special Weapons:
Ballistics: Assault Bolter - Grenade Launcher - Flechette Carbine - Needle Sniper Rifle - Radium Jezzail
Sniper Rifle - Transuranic Arquebus - Mole Mortar - Galvanic Caster - Galvanic Rifle - Forge Bolter
Magnarail Lance - Vengeance Grenade Launcher - Purgatus Crossbow - Stake Crossbow
Exitus Rifle - Light Mortar - Mark IX Sniper Rifle - Guardian Bolter - Balistus Grenade Launcher
Lastrum Storm Bolter - Mk.III Shrike Pattern Bolt Sniper Rifle - Krumper Rivet Cannon - Nemesis Bolter
Executioner Shotgun
Directed-Energy: Conversion Beamer - Long-Las - Meltagun - Plasma Caliver - Plasma Gun - Adrathic Destructor
Plasma Repeater - Volkite Charger - Photon Thruster - Melta Rifle - Plasma Talon - Plasma Exterminator
Las-Fusil - Lightning Gun - Proteus Plasma Projector - Volkite Incinerator - Plasma Burner - Arc Lance
Eradication Ray
Incendiary: Incinerator - Phosphor Blast Carbine - Phosphor Torch - Immolation Rifle - Balefire Gun
Chemical: Alchem Flamer - Chem-Thrower
Sonic: Transonic Cannon
Gravitational: Grav-Amp
Warpcraft: Animus Speculum - Psilencer - Psycannon
Combi-Weapons: Magna-Needle Mk.X Pattern Pistol - Ultra-Needle Mk.IX Pattern Pistol - Stub Gun-Plasma Combi-Pistol
Combi-Flamer - Combi-Melta - Combi-Grenade Launcher - Combi-Plasma - Combi-Grav - Combi-Volkite
Infernus Heavy Bolter - Adrastus Bolt Caliver - Disintegration Combi-Gun - Combi-Needler
Condemner Boltgun - Executioner Pistol - Needlespine Blaster
Other: Chaff Launcher - Crozius Arkanos - Infernum Halo Launcher
SLHG Pattern Assault Ram - Stormcaller Stave - Tarantula Sentry Gun
Heavy Weapons:
Ballistics: Autocannon - Assault Cannon - Scatterbolt Launcher - Harpoon Gun - Heavy Bolter - Heavy Stubber - Missile Launcher
Rotor Cannon - Heavy Mortar - Heavy Shotgun - Storm-Welder - Heavy Crossbow - Harpoon Launcher - Scatter Cannon
Ripper Gun - Rad Missile Launcher - Boltstorm Gauntlet - Maxim Bolter - Grenadier Gauntlet - Tempest Bolter
Mole Launcher - Salvo Launcher - Mauler Bolt Cannon - Cyclone Missile Launcher - Typhoon Missile Launcher
Skyhammer Missile Launcher - Grenade Harness - Cerberus Launcher - Rocket Propelled Grenade Launcher
Deathwatch Frag Cannon - Auto-Launcher - Ravenwing Grenade Launcher - Thunderfire Cannon - Icarus Rocket Pod
Ironhail Heavy Stubber - Lucius Pattern Heavy Quad-Launcher - Tempest Salvo Launcher - Bombast Field Gun
Castellan Launcher (Superfrag Rocket Launcher - Superkrak Rocket Launcher - Vengor Launcher) - Charge Caster
Concussion Cannon - Malleus Rocket Launcher - Rad Grenade Launcher
Directed-Energy: Heavy Arc Rifle - Helfrost Cannon - Lascannon - Rad Cannon - Multi-Melta - Multi-laser
Plasma Cannon - Volkite Caliver - Volkite Culverin - Darkfire Cannon - Melta Destroyer
Las-Ripper - Irradiation Projector - Volkite Blaster - Plasma Culverin - Heavy Mining Laser
Volkite Cavitor - Volkite Falconet Battery - Corve Las-Pulser - Vultarax Arc Blaster
Heavy Lascannon
Incendiary: Atalan Incinerator - Heavy Flamer - Phosphor Blaster
Flamestorm Gauntlet - Incendine Combustor
Pyroclast Flame Projector - Infernus Firepike
Chemical: Alchem Heavy Flamer - Death Cloud Projector
Sonic: Seismic Cannon
Gravitational: Grav-Cannon - Heavy Grav-Cannon - Graviton Pulsar - Graviton Ram
Other: Firestrike Servo-Turret - Heavy Webber - Mancatcher - Sabre Weapons Battery - Torsion Cannon
Daemon Weapons:
Ballistics: Hellrifle
Vehicle-mounted
Weapons:
Ballistics: Anvilus Autocannon Battery - Anvilus Snub Autocannon - Battle Cannon - Conqueror Cannon - Demolisher Cannon
Hellstrike Missile - Hydra Autocannon - Eradicator Nova Cannon - Punisher Gatling Cannon - Punisher Rotary Cannon
Vanquisher Cannon - Ironhail Skytalon Array - Ferrumite Cannon - Onslaught Gatling Cannon - Heavy Onslaught Gatling Cannon
Icarus Stormcannon Array - Siegebreaker Cannon - Skyreaper Battery - Avenger Bolt Cannon - Iliastus Accelerator Cannon
Hurricane Bolter - Lastrum Bolt Cannon - Multiple Rocket Pod - Blackstar Rocket Launcher - Deathwind Missile Launcher
Hunter-Killer Missile - Bellicatus Missile Array - Hammerstrike Missile Launcher - Sabre Missile Launcher
Disruptor Missile Launcher - Frag Cannon - Hellfury Missile - Skystrike Missile - Stormstrike Missile Launcher
Aiolos Missile Launcher - Scorpius Launcher - Hyperios Missile Launcher - Hammerfall Missile Launcher
Ironclad Assault Launcher - Boreas Air Defence Missile - Skyspear Missile Launcher - Fragstorm Grenade Launcher
Arcus Launcher - Krakstorm Grenade Launcher - Blackstar Cluster Launcher - Macharius Battle Cannon - Taurox Battle Cannon
Taurox Gatling Cannon - Leviathan Storm Cannon - Vengeance Launcher - Xiphon Rotary Missile Launcher - Kratos Battlecannon
Hellion Pattern Heavy Cannon Array - Terrebrax Rocket Battery - Castigator Gatling Cannon - Pulveriser Cannon
Ballistus Missile Launcher - Oppressor Cannon
Directed-Energy: Helfrost Destructor - Magma Cannon - Pulsar-Fusil - Volcano Cannon - Volkite Saker - Adrathic Devastator - Eradication Beamer
Las-Talon - Macro Plasma Incinerator - Volkite Demi-Culverin - Melta-Cutter - Siege Melta Array - Plasma Eradicator
Magna-Melta - Plasma Destroyer - Volkite Sentinel - Cyclonic Melta Lance - Plasma Storm Battery - Heavy Conversion Beamer
Thermal Spear - Hellfire Plasma Cannonade - Neutron Laser Projector - Neutron Laser - Arachnus Blaze Cannon
Arachnus Heavy Blaze Cannon - Arachnus Heavy Lascannon Battery - Arachnus Storm Cannon - Laser Destroyer Array
Laser Destroyer - Heavy Laser Destroyer - Omega Plasma Array - Sabre Neutron Blaster - Solex Heavy Lascannon
Melta Blastgun - Volkite Cardanelle
Incendiary: Heavy Phosphor Blaster - Incendium Cannon - Inferno Cannon - Flamestorm Cannon - Clearance Incinerator
Infernus Incinerator - Heavy Incinerator
Chemical: Chem Cannon
Sonic: Heavy Seismic Cannon - Laud Hailer
Warpcraft: Gatling Psilencer - Heavy Psycannon - Rift Cannon
Combi-Weapons: Cerastus Shock Lance
Ordnance:
Ballistics: Apocalypse Missile Launcher - Basilisk Magnus - Colossus Siege Mortar - Deathstrike Cannon - Deathstrike Missile
Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar - Manticore Missile - Medusa Siege Cannon
Quake Cannon - Spicula Rocket System - Stormshard Mortar - Stormsword Siege Cannon - Tremor Cannon
Nemesis Quake Cannon - Doomsday Cannon - Exorcist Multiple Missile Launcher - Taurox Missile Launcher
Ironstorm Missile Pod - Stormspear Rocket Pod - Spiculus Bolt Launcher - Karacnos Mortar Battery
Praetor Multiple Missile Launcher - Morbus Heavy Bombard - Dominus Triple Bombard - Behemoth Cannon
Whirlwind Multiple Missile Launcher
Directed-Energy: Belleros Energy Cannon - Hellex Plasma Mortar
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Warpcraft: Vortex Missile
Super-Heavy
Weapons:
Ballistics: Accelerator Autocannon - Ardex Defensor Mega-Bolter - Avenger Gatling Cannon - Doomstrike Missile Launcher
Gatling Blaster - Thunderhawk Cannon - Vulcan Mega Bolter - Trident - Thundercoil Harpoon - Castigator Bolt Cannon
Shieldbreaker Missile - Helios Defense Missile Pod - Hellion Missile - Accelerator Cannon - Baneblade Cannon
Stormhammer Cannon - Hellhammer Cannon - Macro-Accelerator Cannon - Revelator Missile Launcher
Cruciator Gatling Array
Directed-Energy: Atrapos Lascutter - Hellstorm Cannon - Lightning Cannon - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Turbo-Laser Destructor
Vengeance Cannon - Arachnus Magna-Blaze Cannon - Thermal Cannon - Plasma Decimator
Volkite Veuglaire - Las-Impulsor - Volcano Lance - Volkite Chieorovile - Volkite Carronade
Defense Laser - Lightning Lock - Conversion Beam Cannon - Volkite Eradicator - Volkite Destructor
Conversion Beam Dissolutor - Extirpator Cannon
Incendiary: Acheron Flame Cannon - Conflagration Cannon - Inferno Gun
Sonic: Sonic Destructor
Gravitational: Graviton Destructor - Graviton Imploder - Graviton Ruinator
Graviton Singularity Cannon - Krius Grav Imploder
Warpcraft: Warp Missile - Warp Missile Rack - Psi-Cannon
Ship Weapons:
Ballistics: Annihilator Cannon - Bombardment Cannon - Doomstorm Missile
Hellfire Missile - Macro Cannon - Nova Cannon - Torpedo
Directed-Energy: Lance Weapon
Sonic: Sonic Disruptor
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - C'tan Phase Weapons - Daemonblade - Force Weapons - Power Weapons - Arc Close Combat Weapons
Transonic Weapons - Basic Close Combat Weapons - Imperial Miscellaneous Weapons - Grav Close Combat Weapons
Grenades & Explosives: Arc Grenade - Blind Grenade - Choke Gas Bomb - Colossus Bomb - Demolition Charge - Frag Grenade - Gunk Bomb
Haywire Mine - Heavy Bomb - Incendiary Charge - Krak Grenade - Melta Bomb - Mindscrambler Grenade - Phosphex Bomb
Poison Globe Grenade - Smoke Grenade - Shock Grenade - Stasis Bomb - Stasis Grenade - Psyk-Out Grenade - Rad Grenade
Tectomagnic Munitions - Vortex Grenade