House Dimir: Difference between revisions
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== Guild Mechanics == | == Guild Mechanics == | ||
== Mill == | === Mill === | ||
The main mechanic of dimir is Mill, a strategy which involves taking chunks off the top of an opponents library, and sending them straight to the graveyard. This is done so that the opponent's library will eventually run out of cards and they die from not being able to draw. A classic strategy, that sadly hasn't seen much competitive relevancy, but remains the scourge of commander and whatnot. | The main mechanic of dimir is Mill, a strategy which involves taking chunks off the top of an opponents library, and sending them straight to the graveyard. This is done so that the opponent's library will eventually run out of cards and they die from not being able to draw. A classic strategy, that sadly hasn't seen much competitive relevancy, but remains the scourge of commander and whatnot. | ||
== Transmute == | === Transmute === | ||
Mechanic where instead of casting a spell, you instead pay the spells Transmute cost, discard it and search up another card with the same CMC. Essentially think a built in tutor option for when you dont need the spell. | Mechanic where instead of casting a spell, you instead pay the spells Transmute cost, discard it and search up another card with the same CMC. Essentially think a built in tutor option for when you dont need the spell. | ||
== Grinding == | === Grinding === | ||
a subtype of milling where the opponent reveals cards off the top of their library until they reveal a land, then puts the revealed cards into their graveyard. a great example of this is on consuming abberation (A hillarious card.) | a subtype of milling where the opponent reveals cards off the top of their library until they reveal a land, then puts the revealed cards into their graveyard. a great example of this is on consuming abberation (A hillarious card.) | ||
[[File:Consuming abberation.jpeg|frame|Dimirs mascot creature and a hillarious commander card. try that out in a Storm deck :)]] | [[File:Consuming abberation.jpeg|frame|Dimirs mascot creature and a hillarious commander card. try that out in a Storm deck :)]] | ||
==Cipher== | ===Cipher=== | ||
Mechanic where when you cast a spell, you can exile it "encoded" on a creature of your choice. When that creature deals combat damage to a player, you then get to cast the cipher'd card without paying its mana cost. | Mechanic where when you cast a spell, you can exile it "encoded" on a creature of your choice. When that creature deals combat damage to a player, you then get to cast the cipher'd card without paying its mana cost. | ||
==Surveil== | ===Surveil=== | ||
Very similar to scry, allowing the player to look at X cards from the top of their deck, and place any number back on top in any order, and the rest into the graveyard. | Very similar to scry, allowing the player to look at X cards from the top of their deck, and place any number back on top in any order, and the rest into the graveyard. | ||
Revision as of 15:57, 1 October 2018
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"I fear that as we scurry after phantoms, the Dimir pull nine puppet strings."
- Ral Zarek
The guild of secrecy, deception, and Just as planned. house dimir are collectively feared by the entirety of Ravnica (when they actually believe in them.) also known as the Tenth guild, or the Unseen, they are a guild of Assasins, Mind mages, thieves, spies, rogues, Mercenaries and a dash of Necromancy, and they manipulate all of Ravnica to their own ends.
History of House Dimir
House dimir was founded by a vampire named Szadek, one of the 10 paruns that signed the Guildpact. one of the highlighted clauses of the guildpact was that No one, not even Szadek was allowed to reveal dimirs existence to the Public. this created a flaw in the guildpacts structure that would allow it to be eventually broken. "Officially, the guild does not exist. The Ravnican people generally believe that there are only nine guilds and that if there ever was a tenth, it dissolved thousands of years ago. The name Dimir is not known by most people and those that do know it believe it to be a myth, children's story or a paranoid conspiracy theory. This misinformation is actively propagated by the Dimir themselves as a method for avoiding suspicion."
Structure
Dimirs structure an is extremely complex and intricate system. Most guild members dont even know who they are working for. The guild functions on a strictly need to know basis. The guild leader (currently Lazav, a shapeshifter) knows all and sees all. Beneath him are the necrosages, who oversee everything the guild's activities from duskmantle, the guilds hidden base of operations. The necrosages manipulate all the knowledge in ravnica, keeping the guild informed and making sure everyone remains ignorant. This is done so by a network of middlemen who inform the guilds agents on what to do. Agents who work at the very bottom only meet a mysterious individual in a back alley that gives them some basic information on their target and nothing else before vanishing into the shadow's. The guild also utilises undead such as zombies, skeletons and ghosts, which are great considering they are uninterrogatable and usually blamed on the Golgari Swarm.
Guild members
- Szadek: the guilds vampire founder.
- Lazav: the guilds current leader, a shapeshifter.
Guild agents
The guild publically didnt exist, but technically they do. The guild members publically are things like couriers, librarians, historians, archivists. In reality, they are torturers/interrogators, spies, thieves, assasins, necromancers and mind mages.
Things house Dimir has done
Things the Guild does
Dimir loves to gather knowledge, and ultimately the guild plans to conquer all of ravnica by manipulating the other guilds for a secret hidden plan.
Guild Mechanics
Mill
The main mechanic of dimir is Mill, a strategy which involves taking chunks off the top of an opponents library, and sending them straight to the graveyard. This is done so that the opponent's library will eventually run out of cards and they die from not being able to draw. A classic strategy, that sadly hasn't seen much competitive relevancy, but remains the scourge of commander and whatnot.
Transmute
Mechanic where instead of casting a spell, you instead pay the spells Transmute cost, discard it and search up another card with the same CMC. Essentially think a built in tutor option for when you dont need the spell.
Grinding
a subtype of milling where the opponent reveals cards off the top of their library until they reveal a land, then puts the revealed cards into their graveyard. a great example of this is on consuming abberation (A hillarious card.)
Cipher
Mechanic where when you cast a spell, you can exile it "encoded" on a creature of your choice. When that creature deals combat damage to a player, you then get to cast the cipher'd card without paying its mana cost.
Surveil
Very similar to scry, allowing the player to look at X cards from the top of their deck, and place any number back on top in any order, and the rest into the graveyard.
The truth of House Dimir
(REDACTED)
Gallery
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"An emblem of a secret guild, the Dimir insignia is only seen by its own members — and the doomed." — Dimir Signet
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The logo of house dimir
Guilds of Ravnica | ||||
---|---|---|---|---|
Azorius Senate |
Orzhov Syndicate |
House Dimir |
Izzet League |
Cult of Rakdos |
Golgari Swarm |
Gruul Clans |
Boros Legion |
Selesnya Conclave |
Simic Combine |