Hierodule: Difference between revisions

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==On the tabletop==
==On the tabletop==
'''Tyranid players, please write something about how, preferably both types of, Hierodules preform in the game.'''




They are actually surprisingly useful, if you take the Barbed Hierodule. The Scythed Hierodule can wipe the floor with most squads of Melee units, and has some absolutely devastating firepower in the way of its huge fucking flamer, which can reduce MEQs into bubbling piles of goo before they even get within firing range of it. It gets 8 attacks (9 on the charge) at Strength 10, AP2. Ouch. While this isn't much compared to how much D-strength most Super Heavies in other armies can put out, its by far the most devastating assault option you have outside of some lucky rolls for Old One Eye, a full brood of Crushing Claws carnifexes, or its bigger brother, the Hierophant. The Scythed Hierodule, while nothing to sneeze at, doesn't really have much over its Bio-Cannon toting brother. S10 AP3 Assault 6 (You get 2 of these guns per Hierodule, by the way!), is absolutely nothing to look over. While it might struggle against Termies, it will wipe out squads of MEQ with ease, and outright kill most vehicles you fight without an issue. That Imperial Knight you struggled so much to kill before? Well, it won't be looking so hot when it gets almost all of its hull points stripped in one turn of fire. The Barbed Hierodule is acually fairly well worth the points in normal scaled games of 40k, as it gives you the same guns as its bigger brother, the Hierophant, without taking up half or more of your army's total point cost. And yes, it costs more then a Wraithknight. The average Flyrant almost costs AS MUCH as a Wraithknight. (Throw on Regeneration and Hive Commander, and it literally costs more then the damn thing, for fucks sake) Wraithknights are just underpriced as all hell. Comparing a fairly balanced unit to an EXTREMELY OP unit is pretty silly.  
In eighth edition, both are fairly solid choices, however, the Scythed hierodule is arguably the better option, having a more consistent output with its more forgiving degradation profile, and extra attacks. It's arguably better output-wise then a Knight since it re-rolls 1s to hit, and since it's D6 damage per swing, and not a straight 6 (But has double the attacks), it averages at about 3.5 damage per successful wound. Assuming you are attacking a T8 vehicle (The S12 of the Chainsword only matters VS S6 targets and T12 targets, the former being uncommon and the latter nonexistent in normal games), factoring in no external buffs, the Hierodule gets about ~15 damage, and the Knight gets about 10 damage (Although, in a mechanics sense, it's more likely just 6 or 12, buuut that's not a point in its favor since it just means you're gonna be relying on whatever your attacking failing it's save more often, especially if it has invulns)  Given what you're likely attacking (Land Raiders, Russes, Tyranid Monsters, big walkers, other superheavies) That is the difference between a dead model and one that's able to swing back in CQC, or potentially back up next turn and blow your big boy into flaming shrapnel/meaty bits without you getting a chance to consolidate into the next thing you want to kill. Not to mention how much cheaper it is (32 points cheaper as of Chapter Approved).


They are also pretty strong [[Distraction Carnifex]]es, too. The initial Apocalypse reports for them mentions them soaking up Ultramarines fire for most of the game and, rather than killing things directly, allowing the smaller rush of keks to sweep up.  
Notably, it's one of your only sources of melee strength above 8 in the army that doesn't take penalties to hit (See Crushing Claws on OOE and other Carnifexes). Use this to your advantage and target things it will be wounding on a 3+ or better. If you really *need* to, it can indeed rip apart that squad of Custodes that was giving you trouble, or pop open a land raider or battlewagon equivilant to get at the sweet meats inside.  


In apocalypse though, you are probably better off with the Hierophant or Harridan, with the higher points values.
With the Barbed Hierodule, you would be better off getting more consistent weapons from your Heavy Support options, however, it's guns do have a good amount of S8 shots, which is worth considering, and it can still do pretty good in melee. HOWEVER, It's weapons are HEAVY, and it only hits on a 4+, not to mention the guns only being AP -2, and only D3 damage... why is this one the more expensive one again?. For the points, it's much better to get two Tyrannofexes if you need to bust vehicles, or two Exocrines should you need to fry heavy infantry. It does combo well, however, with the Kronos and Jormungandr adaptations, whereas the Scythed hierodule is more suited to Leviathan, Gorgon and Behemoth, since it's far less likely to stand still then it's shooty counterpart.
 
 
Both are also incredibly durable, especially if you pile on the buffs. Malanthrope nearby for a -1 to hit it, Catalyst or Leviathan's trait for a 5+ (Or 6+ with the latter) FNP, and if you don't advance or charge and have Jormungandr's trait, you count as being in cover, giving you a 2+ save... however, you're gonna want to keep moving as the Scythed hierodule, so skip Jormungandr for one of the more directly useful traits, unless you just want to use the thing as a distraction carnifex, and aren't overly concerned about it getting into CQC.


==Gallery==
==Gallery==

Revision as of 17:03, 12 March 2018

Barbed Hierodule

Hierodules are one of the largest Tyranid creatures, smaller than the Hierophant but a lot larger than the Carnifex. They are often treated as bio-titans, but they are roughly the equivalent of super-heavy tanks in both size and battlefield role. They come in two known flavours:

  • Scythed Hierodules are armed with four massive claws and armour that is up to 30cm (one foot) thick. It also has an acid-spitting organism on its back, resulting in its hunched stance.
  • Barbed Hierodules exchanges the secondary organism and one pair of claws for a pair of Biocannons

Forge World makes two Hierodule kits, one for the Scythed and one for the Barbed. Both cost £95, or about $115.

On the tabletop

In eighth edition, both are fairly solid choices, however, the Scythed hierodule is arguably the better option, having a more consistent output with its more forgiving degradation profile, and extra attacks. It's arguably better output-wise then a Knight since it re-rolls 1s to hit, and since it's D6 damage per swing, and not a straight 6 (But has double the attacks), it averages at about 3.5 damage per successful wound. Assuming you are attacking a T8 vehicle (The S12 of the Chainsword only matters VS S6 targets and T12 targets, the former being uncommon and the latter nonexistent in normal games), factoring in no external buffs, the Hierodule gets about ~15 damage, and the Knight gets about 10 damage (Although, in a mechanics sense, it's more likely just 6 or 12, buuut that's not a point in its favor since it just means you're gonna be relying on whatever your attacking failing it's save more often, especially if it has invulns) Given what you're likely attacking (Land Raiders, Russes, Tyranid Monsters, big walkers, other superheavies) That is the difference between a dead model and one that's able to swing back in CQC, or potentially back up next turn and blow your big boy into flaming shrapnel/meaty bits without you getting a chance to consolidate into the next thing you want to kill. Not to mention how much cheaper it is (32 points cheaper as of Chapter Approved).

Notably, it's one of your only sources of melee strength above 8 in the army that doesn't take penalties to hit (See Crushing Claws on OOE and other Carnifexes). Use this to your advantage and target things it will be wounding on a 3+ or better. If you really *need* to, it can indeed rip apart that squad of Custodes that was giving you trouble, or pop open a land raider or battlewagon equivilant to get at the sweet meats inside.

With the Barbed Hierodule, you would be better off getting more consistent weapons from your Heavy Support options, however, it's guns do have a good amount of S8 shots, which is worth considering, and it can still do pretty good in melee. HOWEVER, It's weapons are HEAVY, and it only hits on a 4+, not to mention the guns only being AP -2, and only D3 damage... why is this one the more expensive one again?. For the points, it's much better to get two Tyrannofexes if you need to bust vehicles, or two Exocrines should you need to fry heavy infantry. It does combo well, however, with the Kronos and Jormungandr adaptations, whereas the Scythed hierodule is more suited to Leviathan, Gorgon and Behemoth, since it's far less likely to stand still then it's shooty counterpart.


Both are also incredibly durable, especially if you pile on the buffs. Malanthrope nearby for a -1 to hit it, Catalyst or Leviathan's trait for a 5+ (Or 6+ with the latter) FNP, and if you don't advance or charge and have Jormungandr's trait, you count as being in cover, giving you a 2+ save... however, you're gonna want to keep moving as the Scythed hierodule, so skip Jormungandr for one of the more directly useful traits, unless you just want to use the thing as a distraction carnifex, and aren't overly concerned about it getting into CQC.

Gallery

Tyrannic Bio-Organisms
Leader Organisms: Broodlord - Hive Tyrant - Neurotyrant - Norn Queen - Tyranid Warrior
Small Creatures: Barbgaunt - Gargoyle - Genestealer - Hormagaunt
Neurogaunt - Ripper - Spinegaunt - Termagant
Medium Size
Creatures:
Biovore - Hive Guard - Lictor - Neurothrope - Parasite of Mortrex - Pyrovore
Ravener - Tyrant Guard - Venomthrope - Von Ryan's Leaper - Zoanthrope
Monstrous Creatures: Carnifex (Screamer-Killer - Stone Crusher - Thornback) - Dimachaeron
Exocrine - Haruspex - Malanthrope - Maleceptor - Mawloc
Psychophage - Tervigon - Toxicrene - Trygon - Tyrannofex
Gargantuan Creatures: Cerebore - Dactylis - Hierodule - Malefactor - Nautiloid - Viragon
Flying Creatures: Harpy - Harridan - Hive Crone - Mucolid Spore
Bio-Titans: Dominatrix - Hierophant - Hydraphant - Viciator
Floral Structures: Capillary Tower - Reclamation Pool
Spaceborne Creatures: Ether-Swimming Brood - Mycetic Spore - Tyrannocyte
Other Organisms: Bio-Weapons - Cortex Leech - Meiotic Spore - Neurocyte
Neuroloid - Spore Mine - Sporocyst - Zoats
Unique Creatures: Deathleaper - Laius Horror - Old One-Eye - The Red Terror - Swarmlord
Auxiliaries: Genestealer Cult