Alchemicals: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:
Alchemical exalted are the scions of the god machine [[Primordials|Autochthon]], created by combining artificial bodies with reincarnated souls. Flavor wise the Autochthonians have been cut off from creation after their god decided to peace the fuck out and take them along for the ride. Since they never went through creation's dark age (and lived in a freaking robot) their societies developed along technological lines, albeit with a strong scavenging and survivalist bent. They suffer chronic material shortages, petty state warfare, homicidal robo-cancer that wants to '''KILL ALL HU-MANS''', and a sleeping god that's constantly on the verge of breaking down for good. Basically they're a blender of [[steampunk]], [[cyberpunk]], and magitek with a side of 18th century nationalism and sprinkling of people's republic. If that sounds ridiculous to you... well welcome to [[Exalted]], you've got a lot of catching up to do.  
Alchemical exalted are the scions of the god machine [[Primordials|Autochthon]], created by combining artificial bodies with reincarnated souls. Flavor wise the Autochthonians have been cut off from creation after their god decided to peace the fuck out and take them along for the ride. Since they never went through creation's dark age (and lived in a freaking robot) their societies developed along technological lines, albeit with a strong scavenging and survivalist bent. They suffer chronic material shortages, petty state warfare, homicidal robo-cancer that wants to '''KILL ALL HU-MANS''', and a sleeping god that's constantly on the verge of breaking down for good. Basically they're a blender of [[steampunk]], [[cyberpunk]], and magitek with a side of 18th century nationalism and sprinkling of people's republic. If that sounds ridiculous to you... well welcome to [[Exalted]], you've got a lot of catching up to do.  


Mechanically Alchemicals are the extreme generalists of Exalted. They have different castes that mirror the other classes and more importantly their charms are modular. This means any Alchemical with access to a vat within Autochthon can swap out their abilities, turning at will from a suave diplomat to a gremlin smashing hate machine and back again. There are limits on this ability but in general Alchemical exalted face far fewer strictures on their actions than their creation born counterparts, and none of their curses. The flip side of this is the clarity trait. As Alchemicals grow more powerful they grow increasingly detached, until they can barely relate to the people they are serving. Players can make choices to slow this process down (forging relationships) or speed it up (becoming a giant mecha) but as their essence goes up clarity becomes an inevitability. Finally Alchemicals get the choice to install bits from the rogue AIs plaguing Autochthon called voidtech. You can gain some pretty bitching abilities with this and even ''greater'' versatility, [[sanity|but the results are always the same in the end]].
Mechanically Alchemicals are the extreme generalists of Exalted. They have different castes that mirror the other classes and more importantly their charms are modular. This means any Alchemical with access to a vat within Autochthon can swap out their abilities, turning at will from a suave diplomat to a gremlin smashing hate machine and back again. There are limits on this ability but in general Alchemical exalted face far fewer strictures on their actions than their creation born counterparts, and none of their curses. Alchemicals may get less bang for their buck than other Exalts, but they can spend more money.
 
The flip side of this is the clarity trait. As Alchemicals grow more powerful they grow increasingly detached, until they can barely relate to the people they are serving. Players can make choices to slow this process down (forging relationships) or speed it up (becoming a giant mecha) but as their essence goes up clarity becomes an inevitability. Finally Alchemicals get the choice to install bits from the rogue AIs plaguing Autochthon called voidtech. You can gain some pretty bitching abilities with this and even ''greater'' versatility, [[sanity|but the results are always the same in the end]].


{{Exalted-Classes}}
{{Exalted-Classes}}
[[Category:Exalted]]
[[Category:Exalted]]

Revision as of 05:58, 7 March 2013

Your RPG character starts out as an artificer and turns into a cyborg? That's adorable. Our characters start as cyborgs and turn into cities.

Alchemical exalted are the scions of the god machine Autochthon, created by combining artificial bodies with reincarnated souls. Flavor wise the Autochthonians have been cut off from creation after their god decided to peace the fuck out and take them along for the ride. Since they never went through creation's dark age (and lived in a freaking robot) their societies developed along technological lines, albeit with a strong scavenging and survivalist bent. They suffer chronic material shortages, petty state warfare, homicidal robo-cancer that wants to KILL ALL HU-MANS, and a sleeping god that's constantly on the verge of breaking down for good. Basically they're a blender of steampunk, cyberpunk, and magitek with a side of 18th century nationalism and sprinkling of people's republic. If that sounds ridiculous to you... well welcome to Exalted, you've got a lot of catching up to do.

Mechanically Alchemicals are the extreme generalists of Exalted. They have different castes that mirror the other classes and more importantly their charms are modular. This means any Alchemical with access to a vat within Autochthon can swap out their abilities, turning at will from a suave diplomat to a gremlin smashing hate machine and back again. There are limits on this ability but in general Alchemical exalted face far fewer strictures on their actions than their creation born counterparts, and none of their curses. Alchemicals may get less bang for their buck than other Exalts, but they can spend more money.

The flip side of this is the clarity trait. As Alchemicals grow more powerful they grow increasingly detached, until they can barely relate to the people they are serving. Players can make choices to slow this process down (forging relationships) or speed it up (becoming a giant mecha) but as their essence goes up clarity becomes an inevitability. Finally Alchemicals get the choice to install bits from the rogue AIs plaguing Autochthon called voidtech. You can gain some pretty bitching abilities with this and even greater versatility, but the results are always the same in the end.

Exalted Classes
Solars - Lunars - Sidereals - Dragon-Blooded - Infernals - Abyssals
Alchemicals - Liminal - Getimian - Exigents - Fair Folk
Jadeborn - God-Blooded - Mortals