Heldrake: Difference between revisions

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* It has the It Will Not Die USR, meaning it can regenerate one hull point per turn on a 5+.
* It has the It Will Not Die USR, meaning it can regenerate one hull point per turn on a 5+.
* It can Vector Strike one unit it flies over, dealing D3+1 S7 AP3 hits with Ignores Cover, meaning it could tear apart enemy flyers (or anything else with worse then AV13/Sv2+) and burn down some infantry on the same turn.  Or it can attack an infantry unit with both the Vector Strike ''and'' its flamer, which will reliably wipe out a ten-man MEQ unit or weaker.
* It can Vector Strike one unit it flies over, dealing D3+1 S7 AP3 hits with Ignores Cover, meaning it could tear apart enemy flyers (or anything else with worse then AV13/Sv2+) and burn down some infantry on the same turn.  Or it can attack an infantry unit with both the Vector Strike ''and'' its flamer, which will reliably wipe out a ten-man MEQ unit or weaker.
* It has AV 12 on the front and sides, making it completely invulnerable to small-arms fire and nearly-invulnerable to S6 and S7 fire; in other words, if you wanna take one down, start looking at [[lascannon]]s. Not an Imperial army or Tau? Welp.
* It has AV 12 on the front and sides, making it completely invulnerable to small-arms fire and nearly-invulnerable to S6 and S7 fire; in other words, if you wanna take one down, start looking at [[lascannon]]s. Not an Imperial army or Tau? <strike>Welp.</strike> DARK LANCES BITCHES!
* It has Daemonic Possession, meaning Crew Stunned and Crew Shaken results for penetration won't do much to it.
* It has Daemonic Possession, meaning Crew Stunned and Crew Shaken results for penetration won't do much to it.
* It has Daemonforge, meaning that, for one turn, it gets to reroll all failed To Wound rolls.
* It has Daemonforge, meaning that, for one turn, it gets to reroll all failed To Wound rolls.

Revision as of 09:07, 21 August 2013

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Heldrakes are a type of Daemon Engine utilized by the Chaos Space Marines in Warhammer 40,000, and it's deliciously skubtastic.

For one thing, the Heldrake is a giant, metallic, fire-breathing, Chaos dragon/jetfighter. They used to be Space Marines' aricrafts, but then they took an arrow into the engine*BLAM* but they've been warped by the power of the Immaterium, and the pilot remained trapped inside, only to have his body consumed and his soul bound to the daemonic machine. They travel trough the Warp clinging to their warband's ship, so there are no shields protecting them from the Daemons.

The model itself has a FATAL-size anal hole. Many fa/tg/uys find this absolutely silly, although it is based on an old Epic 40,000 model, so...

Crunch-wise, Heldrakes are hilariously overpowered, in a book that is generally pretty weak. In fact, Heldrakes are considered pretty much the only thing keeping Chaos Marines competitive nowadays. Fielding more than one (sometimes even only one) Heldrake in a game is the fastest way to have your opponent bitch about the only thing in your Codex that can keep you on the board and have him ragequit. If you field three or more you automatically are That Guy.

Why the Heldrake is Overpowered

  • It has a flamer weapon, so it ignores cover.
    • Said flamer weapon has AP3, so it ignores most armor.
    • Said flamer is also a Torrent weapon and turret-mounted, meaning it ignores positioning (which is especially important, as the Heldrake is a flyer).
    • Said flamer also has a ridiculous range, in part because of the flamer template's basic size (8"), in part because of the Torrent USR (the template can be 12" from the Heldrake), and in part because of the natural speed of the Heldrake.
    • Said flamer is S6, meaning it causes Instant Death for GEQ and wounds on a 2+ for MEQ.
  • It's a flyer, meaning most guns only hit it on a 6+.
  • Because it starts off the board and can attack as soon as it comes on, it is guaranteed at least one attack with impunity unless the opponent has Interceptor weapons (which are quite scarce).
  • It has the Daemon USR, therefore possesses a 5++ without the need to jink.
  • It has the It Will Not Die USR, meaning it can regenerate one hull point per turn on a 5+.
  • It can Vector Strike one unit it flies over, dealing D3+1 S7 AP3 hits with Ignores Cover, meaning it could tear apart enemy flyers (or anything else with worse then AV13/Sv2+) and burn down some infantry on the same turn. Or it can attack an infantry unit with both the Vector Strike and its flamer, which will reliably wipe out a ten-man MEQ unit or weaker.
  • It has AV 12 on the front and sides, making it completely invulnerable to small-arms fire and nearly-invulnerable to S6 and S7 fire; in other words, if you wanna take one down, start looking at lascannons. Not an Imperial army or Tau? Welp. DARK LANCES BITCHES!
  • It has Daemonic Possession, meaning Crew Stunned and Crew Shaken results for penetration won't do much to it.
  • It has Daemonforge, meaning that, for one turn, it gets to reroll all failed To Wound rolls.