Heavy Gear: Difference between revisions
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The animated series was awesome at the time, c'mon dude, it's a bunch of mecha fighting each other in low res computor graphics, it was savage at the time!!! The good guys where the Shadow Dragons, who face the bad guys, ironically named the Vanguards of Justice, who always cheat in the games to gain the upper hand in team rocket esque hijinks. | The animated series was awesome at the time, c'mon dude, it's a bunch of mecha fighting each other in low res computor graphics, it was savage at the time!!! The good guys where the Shadow Dragons, who face the bad guys, ironically named the Vanguards of Justice, who always cheat in the games to gain the upper hand in team rocket esque hijinks. | ||
The board game and first video game are generally considered two of the few media focussing on mechs that are not weeaboo in any fashion. I.E. TANKS WILL FUCK YOUR SHIT UP! The designers actually understand that tanks would have better armor and biggers guns by the very nature of them BEING TANKS. Seriously if you use a walker in a frontal assault against a railgun armed tank in either you are dead, no exceptions. Use of mortars, guided missles, and lots of stand-off weapons that can actually hit things make this game the anthitesis of [[weeaboofigthanmagic|ninja mecha bullshit]]. | |||
But nothing is perfect. The first videogame had ridiculously complicated and counterintuative controls(kinda like real military equipment?) The second video game fixed this issue but created others such as: [[weeaboo|mecha swords]], [[derp|lack of emphasis on cover]], and nerfing tanks horribly. It also introduces hover tanks, which negate any advantage a legs combat vehicle would give you over tanks, [[durr| yet they are still weaker than your gear?]] |
Revision as of 22:06, 8 May 2010
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Heavy Gear is a PC game that was turned into a board game, followed by a Cgi movie, which was butchered into shorter segments to make an animated series.
The animated series was awesome at the time, c'mon dude, it's a bunch of mecha fighting each other in low res computor graphics, it was savage at the time!!! The good guys where the Shadow Dragons, who face the bad guys, ironically named the Vanguards of Justice, who always cheat in the games to gain the upper hand in team rocket esque hijinks.
The board game and first video game are generally considered two of the few media focussing on mechs that are not weeaboo in any fashion. I.E. TANKS WILL FUCK YOUR SHIT UP! The designers actually understand that tanks would have better armor and biggers guns by the very nature of them BEING TANKS. Seriously if you use a walker in a frontal assault against a railgun armed tank in either you are dead, no exceptions. Use of mortars, guided missles, and lots of stand-off weapons that can actually hit things make this game the anthitesis of ninja mecha bullshit. But nothing is perfect. The first videogame had ridiculously complicated and counterintuative controls(kinda like real military equipment?) The second video game fixed this issue but created others such as: mecha swords, lack of emphasis on cover, and nerfing tanks horribly. It also introduces hover tanks, which negate any advantage a legs combat vehicle would give you over tanks, yet they are still weaker than your gear?