Grimdark Future/Tactics/Custodian Brothers: Difference between revisions
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The Custodians are the most elite of the battle brothers. While they are very few in number, These guys are even more slabs of meat than any equivalent army. Opposite them are the sisters, all capable of blocking psychic spells and more mobile but at the cost of being as fragile as HDF veterans. | The Custodians are the most elite of the battle brothers. While they are very few in number, These guys are even more slabs of meat than any equivalent army. Opposite them are the sisters, all capable of blocking psychic spells and more mobile but at the cost of being as fragile as HDF veterans. | ||
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===Pros=== | ===Pros=== | ||
*Incredibly tanky, with both good defense and Tough | *Incredibly tanky, with both good defense and Tough |
Revision as of 13:50, 25 October 2020
Why Play Custodian Brothers?
The Custodians are the most elite of the battle brothers. While they are very few in number, These guys are even more slabs of meat than any equivalent army. Opposite them are the sisters, all capable of blocking psychic spells and more mobile but at the cost of being as fragile as HDF veterans.
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Pros
- Incredibly tanky, with both good defense and Tough
- Sisters give you a means of anti-psychic shenanigans
- Universal Fearless
Cons
- Absurdly expensive
- Sisters are fragile by comparison
- Low model count
Rules
- Anti-Psychic: Your sisters can all buy the option to block psychic powers despite not casting. It's a very advisable buy if you want to take down a psychic-heavy army. In most cases, even one might be advisable.
Units
Heroes
- Custodian Captain: A very durable hero on with a legit Tough 6. You can also grab a shield for extra defense or a jetbike for mobility and another source of Impact. On top of these is the option of Warden for a pricey means of Regeneration. Be wary that this all comes at the cost of being able to actually synergize with your other forces, so you need to make sure they won't be relying on anything while in the thick of battle.
- Weapons: The captain is equipped with a dual-purpose spear-rifle that's more effective than a mere CCW and pistol. If that's not your style you can instead grab a sword-rifle for shorter-range shooting but Rending melee, an axe-rifle for poisoned melee attacks or an energy lance for pure melee with Impact 1.
- Destroyer Captain: Over 70 points over the base captain, but Tough 9 is absolutely not something to mess with, though the lack of Ambush stings. Other than this, your captain is otherwise identical, but you can only buy a shield with bikes and Warden being unavailable.
- Great Sister: A flimsier hero, but more than capable of synergizing where the Custodian Captain cannot. However, she also has to dedicate between melee with her energy sword (which makes Furious a desirable buy) or shooting with either flamethrower of prosecution rifle with a CCW (thus making Relentless a good pick). In either case, you can instead grab Scout for advance movement instead of Relentless or Furious. On top of that, you can also buy for a unit bonus of +1 to either melee attacks or shooting attacks...or buy both at the appropriate price.
Infantry
- Custodian Brothers: Incredibly expensive, but very durable as each custodian has Tough 3. The unit also has the option of spear-rifles, sword-rifles or axe-rifles like the Captain, and can grab shields for protection and a battle standard for Fear on top of your really strong weapons. You can also grab Wardens to make Regeneration a thing, making them even tougher - and you'll need it because these guys do not come cheap.
- Custodian Destroyers: Custodians in destroyer armor make them obscenely expensive, but Tough 6 is not something you often come by. While your options are similar to your stock custodians, do beware that buying Wardens or shields is even more costly than before. You absolutely want to make use of Ambush so you can get right into the mix with your fabulous weapons.
- Custodian Jetbikers: These bikes have strider, and are therefore better than most bikes available. However, you're trapped with only energy lances unless you pony up for assault rifle arrays (which can become fusion missiles for even more points). You'll be wanting to make use of the combined impact values if you decide to spring for bone stock.
- Vigilant Sisters: All come armed with energy swords, and therefore are Furious. Don't let them get hit, toss them into an APC.
- Prosecution Sisters: Sisters with Prosecution rifles and Relentless. Don't keep on the front lines, especially without cover.
- Hunter Sisters: These sisters have flamethrowers and Scouts, so you want them to make sure their flamethrowers hit the enemy at the worst possible time.
Vehicles
- Custodian Walker: A Tough 12 walker with heavy minigun and fist, putting it on par with your light walker. Sadly, the only thing you can do is make that minigun into a heavy fusion rifle, which makes buying this suspect when you can just take a light walker for cheaper or slap your anti-armor on tanks.
- Custodian Heavy Battle Tank: Your lone transport is also your most expensive model by far. With Tough 18, it absolutely won't be going anywhere fast unless up against a titan, but at that point you should be fielding plenty of other measures (including a few Titan Lords of your own). It already equipped with the most dangerous things it can handle, a twin machinegun for the hordes and two twin laser cannons to blow up tanks. If you feel like you need more options, all you can take are the shorter-ranged storm rifle and the potent hunter missiles.
Army Building
Starter Armies
General Advice
Tactics
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Pros
- Incredibly tanky, with both good defense and Tough
- Sisters give you a means of anti-psychic shenanigans
- Universal Fearless
Cons
- Absurdly expensive
- Sisters are fragile by comparison
- Very low model count. Any losses here will be a major setback.
Rules
- Anti-Psychic: Your sisters can all buy the option to block psychic powers despite not casting. It's a very advisable buy if you want to take down a psychic-heavy army.
Units
- Custodian Captain: A very durable hero on with a legit Tough 6. You can also grab a shield for extra defense or a jetbike for mobility and another source of Impact. On top of these is the option of Warden for a pricey means of Regeneration. Be wary that this all comes at the cost of being able to actually synergize with your other forces, so you need to make sure they won't be relying on anything while in the thick of battle.
- Weapons: The captain is equipped with a dual-purpose spear-rifle that's more effective than a mere CCW and pistol. If that's not your style you can instead grab a sword-rifle for shorter-range shooting but Rending melee, an axe-rifle for poisoned melee attacks or an energy lance for pure melee with Impact 1.
- Destroyer Captain: Over 70 points over the base captain, but Tough 9 is absolutely not something to mess with, though the lack of Ambush stings. Other than this, your captain is otherwise identical, but you can only buy a shield with bikes and Warden being unavailable.
- Great Sister: A flimsier hero, but more than capable of synergizing where the Custodian Captain cannot. However, she also has to dedicate between melee with her energy sword (which makes Furious a desirable buy) or shooting with either flamethrower of prosecution rifle with a CCW (thus making Relentless a good pick). In either case, you can instead grab Scout for advance movement instead of Relentless or Furious. On top of that, you can also buy for a unit bonus of +1 to either melee attacks or shooting attacks...or buy both at the appropriate price.
- Custodian Brother: Incredibly expensive, but very durable. The guy also has the option of spear-rifles, sword-rifles or axe-rifles like the Captain, and can grab shields for protection and a battle standard for Fear on top of your really strong weapons. Wardens is also a viable option, providing Regeneration.
- Custodian Destroyer: Custodians in destroyer armor make them obscenely expensive, but Tough 6 is a not easy to refuse. Your loadout's otherwise quite similar to the base custodian, but beware how much more expensive shields and Wardens becomes for you. You absolutely want to make use of Ambush so you can get right into the mix with your fabulous weapons.
- Custodian Jetbiker: These bikes have strider, and are therefore better with movement. However, you're trapped with only energy lances unless you pony up for assault rifle arrays (which can become fusion missiles for even more points). You'll be wanting to make use of the combined impact values if you decide to spring for bone stock.
- Vigilant Sister: All this sister has to her name is an energy sword and Furious. You absolutely do not want her on the front lines, but to support your tougher guys.
- Prosecution Sister: Sisters with Prosecution rifles and Relentless. Don't keep on the front lines, especially without cover.
- Hunter Sister: A sister with flamethrower and Scout, so you want her to make sure that flamethrower hits the enemy at the worst possible time.
Army Building
Starter Armies
General Advice
Tactics
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