Grimdark Future/Tactics: Difference between revisions
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==Playing the Game== | |||
Grimdark Future is run via alternating activations, so one unit from your side is chosen to go, then the other side uses a unit and so on and so forth, with the first to go being a matter of who finishes first. Your actions are pretty much as follows. | |||
*''Hold:'' Stand and shoot | |||
*''Advance:'' Move up to 6" and shoot. Generally nothing is troubled by this unless they're Indirect. | |||
*''Rush:'' Move up to 12" but you can't shoot | |||
*''Charge:'' As above, but your unit is now in melee range. | |||
==Rules== | |||
[[Category:Grimdark Future Tactics]] | |||
{{Grimdark_Future_Tactics}} |
Revision as of 10:25, 12 July 2020
Playing the Game
Grimdark Future is run via alternating activations, so one unit from your side is chosen to go, then the other side uses a unit and so on and so forth, with the first to go being a matter of who finishes first. Your actions are pretty much as follows.
- Hold: Stand and shoot
- Advance: Move up to 6" and shoot. Generally nothing is troubled by this unless they're Indirect.
- Rush: Move up to 12" but you can't shoot
- Charge: As above, but your unit is now in melee range.
Rules
Grimdark Future Tactics Articles | |
---|---|
General: | General Tactics |
Alien Hives: | Alien Hives - Soul-Snatcher Cults |
Aliens: | Dwarf Guilds - Eternal Dynasty - Jackals - Orc Marauders Robot Legions - Saurian Starhost - TAO Coalition |
Battle Brothers: | Battle Brothers - Custodian Brothers - Prime Brothers |
Elves: | Dark Elf Raiders - Elven Jesters - High Elf Fleets |
Havoc: | Havoc Brothers - Machine Cult Defilers - Wormhole Daemons |
Humans: | Battle Sisters - Feudal Guard - Gangs of Hive City Human Defense Force - Human Inquisition - Infected Colonies Machine Cult - Titan Lords - Rebel Guerillas |
Ratmen: | Ratmen Clans - Vile Rattus Cult |