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'''Gremlins''' are a kind of monster originating from Britain "neo-mythology", having been concocted by members of the British Royal Air Force within the 1920s as a [[goblin]]-like creature that loves mechanical devices and tinkering - or, more accurately, breaking things, especially to get people hurt. [[Jermlaine]] filled that niche in [[Advanced Dungeons & Dragons]], perhaps from the French. | '''Gremlins''' are a kind of monster originating from Britain "neo-mythology", having been concocted by members of the British Royal Air Force within the 1920s as a [[goblin]]-like creature that loves mechanical devices and tinkering - or, more accurately, breaking things, especially to get people hurt. [[Jermlaine]] filled that niche in [[Advanced Dungeons & Dragons]], perhaps from the French. Gremlins by that name became famous again in the 1980s, that cultural wasteland, because of a disgustingly bad Stephen Spielberg movie, so of course various roleplaying games had to catch up and include them somewhere. For [[Dungeons & Dragons]] they got into the Companion rules where, as usual, they appear out of alphabetic order. | ||
Gremlins most commonly appear in [[dieselpunk]] or urban fantasy settings, where their status as magical creatures that love to meddle with machines makes most sense. In more fantasy settings, like [[Dungeons & Dragons]] and [[Pathfinder]], they are typically portrayed as a particularly nasty goblin or faerie creature with a particular knack for traps. | Gremlins most commonly appear in [[dieselpunk]] or urban fantasy settings, where their status as magical creatures that love to meddle with machines makes most sense. In more fantasy settings, like [[Dungeons & Dragons]] and [[Pathfinder]], they are typically portrayed as a particularly nasty goblin or faerie creature with a particular knack for traps. |
Revision as of 17:07, 27 November 2020
Gremlins are a kind of monster originating from Britain "neo-mythology", having been concocted by members of the British Royal Air Force within the 1920s as a goblin-like creature that loves mechanical devices and tinkering - or, more accurately, breaking things, especially to get people hurt. Jermlaine filled that niche in Advanced Dungeons & Dragons, perhaps from the French. Gremlins by that name became famous again in the 1980s, that cultural wasteland, because of a disgustingly bad Stephen Spielberg movie, so of course various roleplaying games had to catch up and include them somewhere. For Dungeons & Dragons they got into the Companion rules where, as usual, they appear out of alphabetic order.
Gremlins most commonly appear in dieselpunk or urban fantasy settings, where their status as magical creatures that love to meddle with machines makes most sense. In more fantasy settings, like Dungeons & Dragons and Pathfinder, they are typically portrayed as a particularly nasty goblin or faerie creature with a particular knack for traps.
Various gremlinkind feature in the Pathfinder adventure path Legacy of Fire, at least for its opening act Howl of the Carrion King - and indeed, in the desert you do not want to meet up with them. They also infest the Darklands.