Goliath: Difference between revisions
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Goliaths are borderline savage nomads who live for sport and fighting and live up in the mountains. They're excellent at three things: climbing, killing and taking a beating. For this reason, they're excellent for pure combat builds - those bonuses to STR and CON have "Tank" written all over them. They also, for some reason, have natural skin patterns that look like camo body paint. Finally, your dream of building Cammy from Street Fighter as a [[Monk]] can come true! Also, these guys get all the benefits of being large (bigger weapon dice sizes, more reach, grapple bonuses,) with none of the penalties (attack penalties, ac penalties, being easier to surround) so they're for cheesemongers. If you see one of these guys using spiked chains and getting spring attack and combat expertise, run. | |||
The downside is, they revere nature, like a hippie. Good luck playing one in an urban campaign. They're pretty much the 'one true race' for [[Warden]], give one a 2h weapon and the [[Fighter]] becomes somewhat obsolete, power creep ftw! | |||
{{D&D4e-Races}} | |||
{{D&D5e-Races}} | |||
[[Category:Dungeons & Dragons Races]] |
Revision as of 06:40, 17 September 2015
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Goliaths are borderline savage nomads who live for sport and fighting and live up in the mountains. They're excellent at three things: climbing, killing and taking a beating. For this reason, they're excellent for pure combat builds - those bonuses to STR and CON have "Tank" written all over them. They also, for some reason, have natural skin patterns that look like camo body paint. Finally, your dream of building Cammy from Street Fighter as a Monk can come true! Also, these guys get all the benefits of being large (bigger weapon dice sizes, more reach, grapple bonuses,) with none of the penalties (attack penalties, ac penalties, being easier to surround) so they're for cheesemongers. If you see one of these guys using spiked chains and getting spring attack and combat expertise, run.
The downside is, they revere nature, like a hippie. Good luck playing one in an urban campaign. They're pretty much the 'one true race' for Warden, give one a 2h weapon and the Fighter becomes somewhat obsolete, power creep ftw!
Dungeons & Dragons 4th Edition Races | |
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Player's Handbook 1 | Dragonborn • Dwarf • Eladrin • Elf • Half-Elf • Halfling • Human • Tiefling |
Player's Handbook 2 | Deva • Gnome • Goliath • Half-Orc • Shifter |
Player's Handbook 3 | Githzerai • Minotaur • Shardmind • Wilden |
Monster Manual 1: | Bugbear • Doppelganger • Githyanki • Goblin • Hobgoblin • Kobold • Orc |
Monster Manual 2 | Bullywug • Duergar • Kenku |
Dragon Magazine | Gnoll • Shadar-kai |
Heroes of Shadow | Revenant • Shade • Vryloka |
Heroes of the Feywild | Hamadryad • Pixie • Satyr |
Eberron's Player's Guide | Changeling • Kalashtar • Warforged |
The Manual of the Planes | Bladeling |
Dark Sun Campaign Setting | Mul • Thri-kreen |
Forgotten Realms Player's Guide | Drow • Genasi |