God Stat: Difference between revisions
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God Stat is a slang term for a character stat with a particularly unbalanced effect compared to the rest. Its opposite is a [[Dump_Stat|dump stat]]. God stats can be created by a [[Gamemaster]] or be endemic to the system. In combat-related games with point-based [[character]] generation, for example [[Inquisitor]] (a [[warhammer_40k|40k]] RPG and [[skirmish-level]] [[wargame]]), it is often a stat that governs the number of attacks or actions-per-round the character is allowed (in this case, Speed, a [[Derived_stat|stat derived]] from Initiative). | God Stat is a slang term for a character stat with a particularly unbalanced effect compared to the rest. Its opposite is a [[Dump_Stat|dump stat]]. God stats can be created by a [[Gamemaster]] or be endemic to the system. In combat-related games with point-based [[character]] generation, for example [[Inquisitor]] (a [[warhammer_40k|40k]] RPG and [[skirmish-level]] [[wargame]]), it is often a stat that governs the number of attacks or actions-per-round the character is allowed (in this case, Speed, a [[Derived_stat|stat derived]] from Initiative). | ||
Dexterity is the most common God Stat, often allowing one to hit more, be hit less, and move faster. | |||
[[category:game mechanics]] | [[category:game mechanics]] |
Revision as of 15:29, 4 September 2008
God Stat is a slang term for a character stat with a particularly unbalanced effect compared to the rest. Its opposite is a dump stat. God stats can be created by a Gamemaster or be endemic to the system. In combat-related games with point-based character generation, for example Inquisitor (a 40k RPG and skirmish-level wargame), it is often a stat that governs the number of attacks or actions-per-round the character is allowed (in this case, Speed, a stat derived from Initiative).
Dexterity is the most common God Stat, often allowing one to hit more, be hit less, and move faster.