Goblin Quest: Difference between revisions
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''Goblin Quest'' is a rules-light, optionally GM-less comedy RPG written by Grant Howitt. | ''Goblin Quest'' is a rules-light, optionally GM-less comedy RPG written by Grant Howitt. | ||
Players take on the role of groups of goblins trying to accomplish a simple task as a team, with d6 results contributing to lowering a difficulty score, and additional complications being added further down the line. The term "groups" is used here because inevitably, the goblin a player is currently controlling is going to succumb to its naturally bad luck and die in some capacity. As such, the game's appeal lies in both its simplicity and the various ways a seemingly simple task can escalate into something insurmountable and herculean. | Players take on the role of groups of goblins trying to accomplish a simple task as a team, with d6 results contributing to lowering a difficulty score, and additional complications being added further down the line. The term "groups" is used here because inevitably, the goblin a player is currently controlling is going to succumb to its naturally bad luck and die in some capacity, necessitating a replacement to take their place. As such, the game's appeal lies in both its simplicity and the various ways a seemingly simple task can escalate into something insurmountable and herculean. | ||
==Rule Hacks== | ==Rule Hacks== |
Revision as of 09:48, 15 June 2020
Goblin Quest is a rules-light, optionally GM-less comedy RPG written by Grant Howitt.
Players take on the role of groups of goblins trying to accomplish a simple task as a team, with d6 results contributing to lowering a difficulty score, and additional complications being added further down the line. The term "groups" is used here because inevitably, the goblin a player is currently controlling is going to succumb to its naturally bad luck and die in some capacity, necessitating a replacement to take their place. As such, the game's appeal lies in both its simplicity and the various ways a seemingly simple task can escalate into something insurmountable and herculean.
Rule Hacks
Naturally, given the simplistic nature of the rules, the book includes a number of rule hacks:
- Kobold Quest: Same basic idea as vanilla Goblin Quest, with the specific stipulation of groups of kobolds building a complicated contraption to accomplish their goals.
- My Name is Inigo Montoya Jr.: Action-oriented setting about pulp heroes (ideally swordfighters) seeking revenge.
- Sean Bean Quest: Players play several occurrences of the oft-killed dimensional entity we know as Sean Bean, all trying to end their curse of being constantly killed everywhere and finally die on their own terms.
- The Cthulhu Files: Non-comedic setting which applies the same basic "investigate/discover/go insane" structure of Call of Cthulhu to Goblin Quest's rules, playing off of the idea of inevitable failure. Requires a GM.
- Neither Super Nor Heroic: Modern day setting where players play a group of either dangerous and/or incompetent superheroes. Requires a GM.
- Space Interns: Players take on the role of Redshirts. Requires a GM.