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{{Infobox 30k IA
{{Infobox 30k IA
|Name = Exirus Armored Brigades
|Name = Exiran Armored Mercenaries
|Image = [[File:ExirusGuardsman.jpg|200px]]
|Image =  
|Homeworld = Exirus
|Homeworld = Exirus
|Doctrine = Combined Arms
|Doctrine = Mechanized Warfare
|Signature Equipment =  
|Signature Equipment = Rapid-Deployment-Wagon(RDW)
|Colors = Dark Blue or other colors with Gold Livery
|Colors = Dark Blue with Gold Livery
|Associated Legion =  
|Associated Legion =  
|bgcolor = #00308F
|bgcolor = #00308F
|fgcolor = #000000
|fgcolor = #FFD700
}}
}}


=Summary=
The Exiran Armored Mercenaries were a peculiar addition to the armies of the Imperium. Formed up from warriors sent through a crucible of wargames and conflict on their homeworld, the Mercenaries brought with them a odd form of rugged discipline along with plenty of mechanized support. Their Kaiser-Elect willingly surrendered his authority to [[Shakya Vardhana]] of the [[Eyes of the Emperor]]. Resentful of this, during the Heresy several Prince-Foremen joined along the side of [[Hektor Cincinnatus]] to exact revenge.
The Exirus system is a part of the Core Worlds of the Ultima SegmentumIt is renown for its Forge World production, luxury products, abundance of Abhumans and a longstanding mercenary tradition.
==History==
[[File:ExirusGuardsman.jpg|200px|left]]
'''Foundation of Exirus'''
-----
After the invention of the Gellar Field, Terra's hunger for colonization knew no bounds. In order to meet the demands of Terra early humans set out to the stars to harvest the resources to supply the homeworldA large portion of the Core Worlds were colonized at a rapid pace, providing mining facilities, agricultural worlds, and factory planets at the very heart of a growing galactic effort to expand mankind's dominion. No planet was deemed too inhospitable, no world too hostile for humanity's ambitions.  


=Geography=
The Exirus system orbits a red giant with a luminosity approaching nine times that of Sol, consisting of


=History=
Exirus was no different. Despite the lack of water, large size, and far off position from the heart of the Core Worlds it was taken by starry eyed colonists all the same. The first cities were towering spires and hab-blocks, with the more menial workforce laboring in the mountain ranges carving up metals to be shipped offworld. Then the Long Night came, seeing the cities destroyed by the fighting with the Men of Iron. The skies turned against the Exirans, leaving those who survived in the mountains to build the world back up.


==Dark Age of Technology==
Far, far into the grim darkness of the far future (but not that far), there is only colonization.  In order to meet the demands of Terra early humans set out to the stars to harvest the resources to supply the homeworld.  A large portion of the Core Worlds were colonized in time, providing mining facilities, agricultural worlds, and factory planets smack-dab in the middle of the galaxy.  Like many of the earliest settlements these worlds were protected by an [[Imperial Knight]] family, which would fight off hostile flora and fauna on these newly colonized worlds.  This age of peace and prosperity could not last.


==Age of Strife==
An upper class emerged among those who controlled the mines. Survivors who needed to tend to the harsh soil of Exirus could only subsist on the mercy of the nobility. Kingdoms popped up all over Exirus, regions being dealt out to loyal families adding Duchies and Counties of feudal rulership. It was not long till the old cities being brought back to life as the spires were partially reconstructed by centuries of toil to return them back to the way they once were with far less advanced technology. From these places arose the ''Burjar'', civilians with unseen personal freedoms compared to the field peasants.
Like the rest of the galaxy, the region of space that would become Exirus was wracked by Warp Storms, making normal warp travel impossible. Entire industrial worlds died as the deliveries of needed food were tossed through space and time, or swallowed by untold horrors.  The historical accounts of this period are the stuff of legends, but the resurgence of the Exiran subsector came when the knight Zyrrus of House Exirus managed to wage a war of conquest using sublight technologies.  Why Knight would become so tyrannical is a mystery, but what evidence we do have suggests a damaged Thrones Mechanicum.  This is supported by tales of later sucessors to the Exiran Empire becoming successively more unhinged and capricious, the typical noble instincts replaced with dictatorial ones.  Accordingly, by the time of Emperor Zyrrus the Eighth a popular uprising broke out lead by the assembled nobility and their vassals. While again the true records of events will be forever lost, it is believed that the revolt was instigated by leaders of the Forge-worlds captured by the Empire. The old Imperial Knight suits were mothballed and enshrined in the Castle of the Reichstag, as a warning of the hubris of Men and a warning against tyrants.


After the Exirus Revolution, an elective monarchy was established.  This Kaiser-elect would lead the Army in times of war and officially every Prince-Foreman owed fealty to the Kaiser.  This fealty however did not extend to fellow princes, and with the constant rediscovery of vital resources and industries within the subsector many Princes wound up at each other's throats.  To avoid the destruction of already priceless archaeo-tech, the newly elected Kaiser decreed that all disputes must be resolved on designated fields of honor away from the Hives and Factorums.  These bouts of Kriegspiel were conducted with whatever resources and soldiers the Princes could afford.  Many factories of unknown purpose would be gutted and repurposed to create arms and tanks.  Teams of infantry would gain renown for their fighting prowess and princes would bid for their services.  The handful of neglected Forgeworlders that survived on hydroponic farms were able to bring some of the less automated factories back to a fraction of their former output, and limited trade with the other Core Worlds was re-established at sublight speeds.


Members of the Adeptus Mechanicus claim that during this period they had sent out colonizing ships that established the Forge Worlds throughout the galaxy, and that therefore the prime industrial real-estate of Exirus belongs to them by way of the Treaty of Mars. While the Exiran's level of technology at the Imperium's discovery of them would suggest this, there is little to no evidence of the AdMech's presence in the Forge Worlds.  If colony ships did arrive in the Exirus subsector, they were likely destroyed or incorporated into the fledgling Empire.
War became a past time among the Exirans as Kingdoms would bring themselves into conflicts utilizing Burjar Mercenaries named ''Lantzers'' to offset the loss of peasant farmers used in their levies. The Lantzer was moderately trained, with simple equipment used from scavenged parts built by men who only knew basic weapon maintenance. The most famous of these hired bands used recovered armored tanks, which were once mining vessels meant to crawl along the gravity dense surface of Exirus.  


Despite the economic successes, military expansion of the Exiran Empire came to a near complete halt. The Princes, finding few true enemies outside of the passing WAAAGH!!!, instead chose to bicker among themselves, better laying out the rules to their wargames and honing their tactics to a fine art.
'''The Kaiser's Ascension'''
-----
In 455.M25, the secrets of industry had been rediscovered due to diligent work by the Burjars. Tanks of all kinds, with half-track support adding to the now formal and dedicated mercenary battalions emerging from the rag-tag volunteer armies. Rich Burjars could even sponsor these groups, who in turn served the interests of a noble lord as they bid for dominance over territory. King Fraknhert attempts to seize the Free City of Dazni, only to have his Burjar mercenaries turn on him en-masse. Thus begins the ''Concord of Dazni'', which becomes an unstated rule throughout Exirus. Any lord with their eyes to seize the Free Cities will suffer the wrath of the Lantzers.  


==Great Crusade==
 
The first encounters the Imperium had with citizens of Exirus were during the main thrust of Core Worlds campaign, with many of the Core Lords having hired mercenaries and rogue princes lusting for true combat. (WIP)
During the year 564.M25, Komra from the world of Rakizor descend upon Exirus. The fighting claims untold millions, with over two billion of the four living on Exirus being claimed in the conflict. Armies of the servile, engineered from human-Scab warriors lay waste to the fighting forces of Exirus. A Prince of the Richtenesser Kingdom, named Johan, makes an appeal to all those surviving after the first months of the fighting. Giving a passionate speech on the necessity for a singular, strong leader to unite the squabbling lords as a one whole he demands the Kings and Princes make a vote on a leader.
 
 
They chose him.
 
 
Though young, Johan was able to consolidate the scattered forces of Exirus into a cohesive whole. The fighting was brutal, but they were able to check the hordes of Scabs led by the seemingly unstoppable Komra. Due to tensions elsewhere in the Core Worlds, and with resistance rising, the Komra retreated with the intent to return later to the world after achieving victory over their temperate kin. But from the view of the Exirans, they had forced off the attack. After this, with the approval of the remaining lords, Johan founded the One World Empire.
 
 
Exirus grew in the years between the dawn of the Empire and the arrival of the Imperial forces. The Kingdoms in fealty to the Empire were no longer led by Kings, but Princes, as the title showed their more subservient role, and after Prince Johan's ascension became an unspoken tradition to only have Princes become Kaisers. The Princes of Exirus fielding Lantzers to fight limited wars between one another, to prove to the Empire who was more validated to be the Emperor. The position demanded a martial leader capable of bringing together all of Exirus in the case of another attack.
 
 
'''Great Crusade'''
-----
Service in the Imperial Army was a prestigious affair for both the Princes and Lantzers. The former mercenary outfits held by wealthy regal lords readily assisted in the final actions of the [[Core Worlds Campaign]] helping the [[Eyes of the Emperor]] Space Marine Legion bring a swift end to their interstellar neighbors. Afterwards, the Exirans heavily mechanized forces were in high demand by Lord Commanders across the Crusade to form an armored backbone for the Imperial Army.  


==Hektor Heresy==
==Hektor Heresy==
(WIP)
The Exiran regiments in the Imperial Army become divided in allegiance. A planned coup by the Princes against the current Kaiser, Orno Ironside, fails with the Lantzers overthrowing their noble commanders. Those regiments who survive the failure ally alongside the Traitor forces. Exirus is overwhelmed shortly into the Heresy, being directly in the path of Hektor's advance to Terra. The Kaiser is able to retreat, taking with him a few million survivors out of the four billion populace which is purged by Traitor Legionnaires. After the Heresy Orno returns to repopulate Exirus.
 
==Politics==
Pre-Imperium, the myriad territories of Exirus were subject to the rule of the Kaiser Elect, chosen from among the thousands of Prince-Foremen that own territory and oversee production throughout the Exiran worlds.  In theory, the Kaiser was responsible for defense of the Realm and setting priorities for diplomacy. In practice, the challenges of directly ruling such a vast decentralized proved too great, and many Princes would act as free agents. Each of these princes would oftentimes own precious factories, plentiful farms, or rare mines. Some larger installations being split between multiple princes. These properties would be maintained by serfs, men and women that would be born, raised, and die on the Prince's land. Every Prince considered themselves of equal rank to the others, which only heightened the competitions that sprung up between them. 
 
 
The Free Cities were merchant republics, each ruled by a council of elders. A representative of the council would vote when the time came for the choice of a new Kaiser, but beyond this very little business was done with the wider Empire. The youth of the Cities would find themselves with a decent education and a built up income allowing them to purchase a rifle and armor. Joining up in the Lantzer regiments was a common practice, paying far better than any academic position or menial labor. These young men would be subject to the games of fancy between the Princes, but were able to after a decade of service retire quietly.


=Politics=
==Culture==
Pre-Imperium, the myriad worlds of Exirus were subject to the rule of the Kaiser Elect, chosen from among the thousands of Prince-Foremen that own territory and oversee production throughout the Exiran worlds.  In theory, the Kaiser was responsible for defense of the Realm and setting priorities for diplomacy.  In practice, the challenges of directly ruling a interstellar empire at sublight speeds proved too great, and many Princes would act as free agents. Each of these princes would oftentimes own a Factorum, Farm, or Mine, with some larger installations being split between multiple princes.  These properties would be maintained by serfs, men and women that would be born, raised, and die on the Prince's land. Every Prince considered themselves of equal rank to the others, which only heightened the competitions that sprung up between them. Over time the descendants of serfs drafted into these wargames would find a form of political autonomy, going from being bought and traded between Princes to selling their own services in war.
In the regiments of the Armored Mercenaries, a opulent lifestyle is enjoyed. Due to still being paid by the Princes, these men can afford many services when not on duty. Some soldiers have even been given vacations during lulls in a campaign. A favorite commodity to purchase is yeast-produced alcohol, which is dark in coloration. The Exirans have been known to hold quite a few 'Drinking Brawls', in which they feast on nothing but alcohol inviting any other regiments in their vicinity to join in.


After being gifted to the Emperor, the political set-up is similar, but with Exirus owing allegiance to the Imperium instead of a Kaiser-elect.  Many holdings were reshuffled and conglomerated as part of Uriel Starikov's political maneuvering, which has left many dispossessed Princes and their warbands seeking work and adventure throught the newly revealed Galaxy.


=Culture=
Music is highly valued in the ranks of the Exiran regiments. Drummers, pipers, and singers are usually formed in bands to play songs for the soldiers even when entering battle. These musicians normally write their own songs, usually about the current campaign the soldiers are fighting. A few ballads have survived past their initial conception, living on to become famous tunes sung long after the men who made them have passed. Which is a rarity for Exiran music. A choice selection of Exiran songs include, "Trum, trum, the engine's hum", and "I wish I get to kiss a Terran girl".
Exxer culture is among the most distinct within the Imperium, which is unsurprising considering the nature of its annexation.  Similar to the Mechanicum, Exirans venerated a machine diety known as the "Prime Cog".  With the introduction of the Imperial Truth this worship has diminished to scattered chapels and muttered curses.  However, the Exiran view of the universe remains mostly unchanged. Rather than the worship of machines, Exirans view themselves as components in the machinery of the universe, and that the closest one comes to nirvanna is discovering your place in that machine and performing your role as well as possible.  This extends from the lowest serf to the richest prince. The "Prime Cog" provided the motion that powered the entire universe, and therefore responsible to the drive to succeed in every part of it. That said, it is widely recognized that the machinery driving the universe would be far too vast and complex for anyone to understand, and that trying to do so would be absurd (well founded, considering the vastness and complexity of the decaying Forge Worlds many Exirans found themselves in).  Better to maintain synergy with your comrades and to keep yourself running. These beliefs inform many Exxer turns of phrase, such as "mixed gears make for better torque" and "cross-purposes only make stripped teeth."


By modern standards the Exirus lifestyle is quite spartan, but to the world of the 41st millenium they might be considered grossly opulent.  Many of the luxury goods factorums within the sector have been brought back online in some capacity, and provide luxuries ranging from pocket watches to chocolates.  There is high demand for these products throughout the wider Imperium and the majority winds up being exported, but the average Exiran might even be able to afford a chocolate bar as a holiday gift on their salaries.  This prosperity combined with their outlook on life creates an uncommonly positive mood among Exirans, even going so far as to have a sense of humor.  Despite the crushing horror of the grimdark future Exxers will attempt to greet oblivion with a smile and a laugh.


The laughter helps with the suspicion directed at them from time to time.  As a result of untold generations growing up in the smoke-choked skies of the Forgeworlds, the "average" Exxer is a gaunt, pale creature with greyed skin, white hair and sunken eyes. Other adaptations include pointed teeth and ears, producing an overall vampiric appearance.  This alone would consign them to Abhuman status, but Exirus has large minorities of other Abhumans including Ogryn, Ratlings, Beastmen, and Squats among others.  Between the original Exirus Empire and immigration during the Age of the Imperium the largest population and variety of Abhumans in the galaxy.  Some of them even display the same vampiric traits as the native Exxers as a result of interbreeding.  An Exiran would tell you a mix of gears makes for a wider range of ratios, but many citizens of the Imperium view this melting pot as a disgrace and peversion of humanity.  A particularly uncharitable guardsman might call his Exiran comrade an "orkfucker" or the "bastard son of an Eldar".  The only things preventing a purge so far is the need of Exiran tanks and munitions, and no-one wants to be "that guy that called an Exterminatus on the planet with the Chocolate Factorum."
Exirans are unusually gaunt and pale due to the smog of the factories on their large world, and oddly stuntish. The average Exiran however hides an unseen strength, having grown up on big Exirus. While their muscles are thin, they can hold the same strength as average human muscles. Much debate has been had by the members of the Mechanicum on whether or not this means the Exirans should be placed under Abhuman status, but experiments are still being conducted.


When interacting with visitors an Exxer will often play to whatever rumors might be spread about them, flirting with or intimidating the newcomer with a wide, sinister grin showing their toothy maw.  This is oftentimes defused with a sincere laugh and an invitation to supper, but not everyone is charmed or disarmed by this behavior.  Soldiers especially will scope out a lone guardsmen, circling them like sharks then inviting them to a cup of cocoa.


=Military=
==Military==
While normal imperial guard units have been drafted from the Exiran worlds, their true power comes from the mercenary brigades. Exirus has a long tradition of wargames among the Prince-Foremen for territory and resources. These battles of Kriegspiel would play out on areas specially set aside for them, using real soldiers and real ammunition.  And real tanks. These competitions came to emphasize mobility and armor, ditching the mass levees of the wider Imperial Guard in favor of highly trained squad combat supporting waves of tanks and artillery. Each squad consists of a dozen men or less, trained in a specific weapon. They often work with APC support, but with the abundance of other armored vehicles these people carriers go lightly armored and nearly unarmed, focusing more on delivering troops to the field as quickly as possible.
While normal Imperial Army units have been drafted from the main Exiran populace, their true power comes from the mercenary brigades. Exirus has a long tradition of wargames among the Prince-Foremen for territory and resources. These battles of Kriegspiel would play out on areas specially set aside for them, using real soldiers, real ammunition, and real tanks. These competitions came to emphasize mobility and armor, ditching the mass levees available to the average Prince in favor of an elite core of troops. Each squad consists of a dozen men or less, trained in a specific weapon. They often work with APC support, but with the abundance of other armored vehicles these people carriers go lightly armored and nearly unarmed, focusing more on delivering troops to the field as quickly as possible.


This is a consequence of the nature of Kriegspiel, which has often blinded Princes to broader strategic implications.  There's been more than one occasion when Exxers might have taken the day if only their Prince remembered that he had air support at their disposal, or had pressed too far forward on the offensive only to be cut off from their supply lines.  And the shortlived nature of these conflicts has created logistic expectations that supporting forces cannot always fufill.  The most common complaint is running out of weekly cocoa rations.  While hot chocolate is often supplied, Commissars have successfully negotiated immediate summary execution for any soldier that asks "No marshmellows?"


Despite all these difficulties and drawbacks, when properly supplied and directed the Exirus Armored Brigades make for the finest tactical forces outside of the Space Marines.  Due to frictions with the normal Imperial Army and its command structure Princes are often allowed to command their mercenaries directly in the fieldWhile this has proven effective, it proved troublesome during the Heresy when Princes would bring their entire mercenary force (and attached tanks) to the side of the Traitor
This is a consequence of the nature of Kriegspiel, which has often blinded Princes to broader strategic implications. There's been more than one occasion when Exirans might have taken the day if only their Prince remembered that he had air support at their disposal, or had pressed too far forward on the offensive only to be cut off from their supply linesAnd the shortlived nature of these conflicts has created logistic expectations that supporting forces cannot always fulfill. 


=Gallery=


Despite these difficulties and drawbacks, when properly supplied and directed the Exirus Armored Mercenaries make for a fine tactical force. Due to frictions with the normal Imperial Army and its command structure, Princes are often allowed to command their mercenaries directly in the field. While this has proven effective, it proved troublesome during the Heresy when Princes would bring their entire mercenary force (and attached tanks) to the side of the Traitors. This nearly led to the downfall of Exirus.


{{/tg/-Heresy-IA}}
{{/tg/-Heresy-IA}}

Revision as of 01:45, 25 April 2015

This article is about an Imperial Army formation from the /tg/ Heresy project, a fan re-working of the Warhammer 40k universe.


Exiran Armored Mercenaries
Homeworld Exirus
Doctrine Mechanized Warfare
Signature Equipment Rapid-Deployment-Wagon(RDW)
Colors Dark Blue with Gold Livery


The Exiran Armored Mercenaries were a peculiar addition to the armies of the Imperium. Formed up from warriors sent through a crucible of wargames and conflict on their homeworld, the Mercenaries brought with them a odd form of rugged discipline along with plenty of mechanized support. Their Kaiser-Elect willingly surrendered his authority to Shakya Vardhana of the Eyes of the Emperor. Resentful of this, during the Heresy several Prince-Foremen joined along the side of Hektor Cincinnatus to exact revenge.

History

Foundation of Exirus


After the invention of the Gellar Field, Terra's hunger for colonization knew no bounds. In order to meet the demands of Terra early humans set out to the stars to harvest the resources to supply the homeworld. A large portion of the Core Worlds were colonized at a rapid pace, providing mining facilities, agricultural worlds, and factory planets at the very heart of a growing galactic effort to expand mankind's dominion. No planet was deemed too inhospitable, no world too hostile for humanity's ambitions.


Exirus was no different. Despite the lack of water, large size, and far off position from the heart of the Core Worlds it was taken by starry eyed colonists all the same. The first cities were towering spires and hab-blocks, with the more menial workforce laboring in the mountain ranges carving up metals to be shipped offworld. Then the Long Night came, seeing the cities destroyed by the fighting with the Men of Iron. The skies turned against the Exirans, leaving those who survived in the mountains to build the world back up.


An upper class emerged among those who controlled the mines. Survivors who needed to tend to the harsh soil of Exirus could only subsist on the mercy of the nobility. Kingdoms popped up all over Exirus, regions being dealt out to loyal families adding Duchies and Counties of feudal rulership. It was not long till the old cities being brought back to life as the spires were partially reconstructed by centuries of toil to return them back to the way they once were with far less advanced technology. From these places arose the Burjar, civilians with unseen personal freedoms compared to the field peasants.


War became a past time among the Exirans as Kingdoms would bring themselves into conflicts utilizing Burjar Mercenaries named Lantzers to offset the loss of peasant farmers used in their levies. The Lantzer was moderately trained, with simple equipment used from scavenged parts built by men who only knew basic weapon maintenance. The most famous of these hired bands used recovered armored tanks, which were once mining vessels meant to crawl along the gravity dense surface of Exirus.

The Kaiser's Ascension


In 455.M25, the secrets of industry had been rediscovered due to diligent work by the Burjars. Tanks of all kinds, with half-track support adding to the now formal and dedicated mercenary battalions emerging from the rag-tag volunteer armies. Rich Burjars could even sponsor these groups, who in turn served the interests of a noble lord as they bid for dominance over territory. King Fraknhert attempts to seize the Free City of Dazni, only to have his Burjar mercenaries turn on him en-masse. Thus begins the Concord of Dazni, which becomes an unstated rule throughout Exirus. Any lord with their eyes to seize the Free Cities will suffer the wrath of the Lantzers.


During the year 564.M25, Komra from the world of Rakizor descend upon Exirus. The fighting claims untold millions, with over two billion of the four living on Exirus being claimed in the conflict. Armies of the servile, engineered from human-Scab warriors lay waste to the fighting forces of Exirus. A Prince of the Richtenesser Kingdom, named Johan, makes an appeal to all those surviving after the first months of the fighting. Giving a passionate speech on the necessity for a singular, strong leader to unite the squabbling lords as a one whole he demands the Kings and Princes make a vote on a leader.


They chose him.


Though young, Johan was able to consolidate the scattered forces of Exirus into a cohesive whole. The fighting was brutal, but they were able to check the hordes of Scabs led by the seemingly unstoppable Komra. Due to tensions elsewhere in the Core Worlds, and with resistance rising, the Komra retreated with the intent to return later to the world after achieving victory over their temperate kin. But from the view of the Exirans, they had forced off the attack. After this, with the approval of the remaining lords, Johan founded the One World Empire.


Exirus grew in the years between the dawn of the Empire and the arrival of the Imperial forces. The Kingdoms in fealty to the Empire were no longer led by Kings, but Princes, as the title showed their more subservient role, and after Prince Johan's ascension became an unspoken tradition to only have Princes become Kaisers. The Princes of Exirus fielding Lantzers to fight limited wars between one another, to prove to the Empire who was more validated to be the Emperor. The position demanded a martial leader capable of bringing together all of Exirus in the case of another attack.


Great Crusade


Service in the Imperial Army was a prestigious affair for both the Princes and Lantzers. The former mercenary outfits held by wealthy regal lords readily assisted in the final actions of the Core Worlds Campaign helping the Eyes of the Emperor Space Marine Legion bring a swift end to their interstellar neighbors. Afterwards, the Exirans heavily mechanized forces were in high demand by Lord Commanders across the Crusade to form an armored backbone for the Imperial Army.

Hektor Heresy

The Exiran regiments in the Imperial Army become divided in allegiance. A planned coup by the Princes against the current Kaiser, Orno Ironside, fails with the Lantzers overthrowing their noble commanders. Those regiments who survive the failure ally alongside the Traitor forces. Exirus is overwhelmed shortly into the Heresy, being directly in the path of Hektor's advance to Terra. The Kaiser is able to retreat, taking with him a few million survivors out of the four billion populace which is purged by Traitor Legionnaires. After the Heresy Orno returns to repopulate Exirus.

Politics

Pre-Imperium, the myriad territories of Exirus were subject to the rule of the Kaiser Elect, chosen from among the thousands of Prince-Foremen that own territory and oversee production throughout the Exiran worlds. In theory, the Kaiser was responsible for defense of the Realm and setting priorities for diplomacy. In practice, the challenges of directly ruling such a vast decentralized proved too great, and many Princes would act as free agents. Each of these princes would oftentimes own precious factories, plentiful farms, or rare mines. Some larger installations being split between multiple princes. These properties would be maintained by serfs, men and women that would be born, raised, and die on the Prince's land. Every Prince considered themselves of equal rank to the others, which only heightened the competitions that sprung up between them.


The Free Cities were merchant republics, each ruled by a council of elders. A representative of the council would vote when the time came for the choice of a new Kaiser, but beyond this very little business was done with the wider Empire. The youth of the Cities would find themselves with a decent education and a built up income allowing them to purchase a rifle and armor. Joining up in the Lantzer regiments was a common practice, paying far better than any academic position or menial labor. These young men would be subject to the games of fancy between the Princes, but were able to after a decade of service retire quietly.

Culture

In the regiments of the Armored Mercenaries, a opulent lifestyle is enjoyed. Due to still being paid by the Princes, these men can afford many services when not on duty. Some soldiers have even been given vacations during lulls in a campaign. A favorite commodity to purchase is yeast-produced alcohol, which is dark in coloration. The Exirans have been known to hold quite a few 'Drinking Brawls', in which they feast on nothing but alcohol inviting any other regiments in their vicinity to join in.


Music is highly valued in the ranks of the Exiran regiments. Drummers, pipers, and singers are usually formed in bands to play songs for the soldiers even when entering battle. These musicians normally write their own songs, usually about the current campaign the soldiers are fighting. A few ballads have survived past their initial conception, living on to become famous tunes sung long after the men who made them have passed. Which is a rarity for Exiran music. A choice selection of Exiran songs include, "Trum, trum, the engine's hum", and "I wish I get to kiss a Terran girl".


Exirans are unusually gaunt and pale due to the smog of the factories on their large world, and oddly stuntish. The average Exiran however hides an unseen strength, having grown up on big Exirus. While their muscles are thin, they can hold the same strength as average human muscles. Much debate has been had by the members of the Mechanicum on whether or not this means the Exirans should be placed under Abhuman status, but experiments are still being conducted.


Military

While normal Imperial Army units have been drafted from the main Exiran populace, their true power comes from the mercenary brigades. Exirus has a long tradition of wargames among the Prince-Foremen for territory and resources. These battles of Kriegspiel would play out on areas specially set aside for them, using real soldiers, real ammunition, and real tanks. These competitions came to emphasize mobility and armor, ditching the mass levees available to the average Prince in favor of an elite core of troops. Each squad consists of a dozen men or less, trained in a specific weapon. They often work with APC support, but with the abundance of other armored vehicles these people carriers go lightly armored and nearly unarmed, focusing more on delivering troops to the field as quickly as possible.


This is a consequence of the nature of Kriegspiel, which has often blinded Princes to broader strategic implications. There's been more than one occasion when Exirans might have taken the day if only their Prince remembered that he had air support at their disposal, or had pressed too far forward on the offensive only to be cut off from their supply lines. And the shortlived nature of these conflicts has created logistic expectations that supporting forces cannot always fulfill.


Despite these difficulties and drawbacks, when properly supplied and directed the Exirus Armored Mercenaries make for a fine tactical force. Due to frictions with the normal Imperial Army and its command structure, Princes are often allowed to command their mercenaries directly in the field. While this has proven effective, it proved troublesome during the Heresy when Princes would bring their entire mercenary force (and attached tanks) to the side of the Traitors. This nearly led to the downfall of Exirus.

Imperial Army Formations of the /tg/ Heresy
Ardito Highwatch - Auron Infantries - Carlisian Shock Troops - Chelob Hammerers
Ciban Chasseurs - Dolsene Rifles - Elsinor Favored Sons - Exirans - Fischetti Numeri
Gethsemane Regiments - Glasgan Fatalis - Haeltoth Starguard - Kondrus Aeroguard
Markian Corps - Motroit Enforcers - Narakan "Scumdogs" - Rosskan Strelky
Skoptsi Redeemers - Vaartes Fated