Erathis: Difference between revisions
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*Tame the wilderness to make it fit for habitation, and defend the light of civilization against darkness. | *Tame the wilderness to make it fit for habitation, and defend the light of civilization against darkness. | ||
*Seek out new ideas, inventions, lands and wilderness. Build machines, cities and empires. | *Seek out new ideas, inventions, lands and wilderness. Build machines, cities and empires. | ||
{{D&D4e-Deities}} |
Revision as of 10:06, 17 February 2016
Erathis is the unaligned god of civilization, inventions and law. Rulers, judges, pioneers and devoted citizens worship her, and her temples are present in most major cities of the world. She is the patron of the minotaurs after having defeated the primordial Baphomet. She lives with Pelor in Hestavar, where they are known as "the King and Queen of Light" and rule the city.
She is said to be in a relationship with Pelor and is allied with Moradin and Ioun. She is perhaps the only god on cordial terms with Asmodeus, King of the Nine Hells, as tyranny and dystopia are forms of civilization. Her antithesis is Melora, the unaligned goddess of wilderness, nature and the sea.
Erathis commands her devoted followers with three of her many laws:
- Work with others to achieve your goals. Community and order are always stronger than individuals.
- Tame the wilderness to make it fit for habitation, and defend the light of civilization against darkness.
- Seek out new ideas, inventions, lands and wilderness. Build machines, cities and empires.
The Deities of Dungeons & Dragons 4th Edition | |||
---|---|---|---|
Lawful | Neutral | Chaotic | |
Good | Bahamut • Haramathur • Moradin | Amoth • Lakal • Nusemnee • Pelor | Avandra • Corellon • Sehanine |
Neutral | Erathis • Raven Queen • Sagawehn | Aurom • Io • Ioun • Melora | Gorellik • Kord • Laeris |
Evil | Asmodeus • Bane • Tiamat | Nerull • Torog • Vecna | Gruumsh • Khala • Lolth • Tharizdun • Zehir |