Elf subraces: Difference between revisions
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==The Elder Scrolls== | ==The Elder Scrolls== | ||
* Aldmer: The original elf race. Mostly wiped out, if not completely extinct by the time the Eldar Scrolls saga takes place. Not much is explained about them beyond the fact that they lived in Cyrodill and mighty set of dicks in their own right. Maybe descendents of the gods, maybe not. | * Aldmer: The original elf race. Mostly wiped out, if not completely extinct by the time the Eldar Scrolls saga takes place. Not much is explained about them beyond the fact that they lived in Cyrodill and were a mighty set of dicks in their own right. Maybe descendents of the gods, maybe not. | ||
* Dwarfs/Dwemer: Elves who lived underground | * Dwarfs/Dwemer: Elves who lived underground and built machinery. The term Dwarf was actually given to them by giants who would consider any elf or human to be tiny to them. Their most potent form of dickery was tricking the Snow Elves into eating a fungus that took away their sight so they could use them as slave labor. They tried to do SCIENCE! on the Heart of Lorkhan and discovered that doing SCIENCE! on the heart of a god made their entire race disappear from Tamriel. Whether they were obliterated or ascended to a higher plane of existence, consensus is that the world's better off without them. | ||
* Snow Elves/Falmer: Albinic elves that fought against the Nords (pretty much vikings) and lost. They sought asylum from the | * Snow Elves/Falmer: Albinic elves that fought against the Nords (pretty much vikings) and lost. They sought asylum from the Dwemer, who enslaved them and force-fed them toxic fungi that caused them to devolve into eyeless, barely sentient horrors. They currently lurk in the tunnels beneath Skyrim and have developed crude tools and weapons derived from centipede-like beasts called Chaurus. | ||
* High Elves/Altmer: Complete | * High Elves/Altmer: Complete arseholes who think they're the purest of all the elven races. Good at magic. As of the Fourth Era, they are ruled by the Thalmor, who seek to destroy the world so they'll ascend to godhood. | ||
* Wood Elves/Bosmer: A stereotypical wood elf | * Wood Elves/Bosmer: A stereotypical wood elf: stealthy, good with bows, yadda yadda yadda. The two most original aspects of them are that they all have solid black eyes and horns and that their men are short while their women are among the tallest humanoids in the series. Their religion makes them obligate carnivores, and (in fluff only) they can turn into nightmare swarms of constantly-mutating monstrosities that will wreck shit hard before devouring themselves/each other. | ||
* Orcs/Orsimer: Your typical orc | * Orcs/Orsimer: Your typical orc: big, strong, and tough. They're also very good artisans and smiths. Came into existence when the aedric god Trinimac was devoured by the daedric god Boethiah and then shat out as the daedric god Malacath. | ||
* Dark Elves/Dunmer: A splinter group that decided to worship the daedra instead of the aedra. | * Dark Elves/Dunmer: A splinter group that decided to worship the daedra instead of the aedra. They were originally called the Chimer, but after three of them made themselves into gods, they were all cursed into becoming dark-skinned and red-eyed. A bit of a middle ground between stealth, magic, and melee combat. The player character of Morrowind is supposedly a reincarnation of their heroic general Indoril Nerevar. | ||
* Wild Elves/Ayleid: An extinct race who used to worship the daedric gods and enslaved humans. Said humans with the help of good Ayleid rebelled against their masters with the help of the aedra and wiped them out. | * Wild Elves/Ayleid: An extinct race who used to worship the daedric gods and enslaved humans. Said humans, with the help of good Ayleid, rebelled against their masters with the help of the aedra and wiped them out. | ||
* Khajiit?: Maybe, maybe not. Some sources in the games say they were once Bosmer who became Khajiit by aligning themselves with the cycles of the moons. Others say that they were originally a completely distinct race. | * Khajiit?: Maybe, maybe not. Some sources in the games say they were once Bosmer who became Khajiit by aligning themselves with the cycles of the moons. Others say that they were originally a completely distinct race. | ||
Revision as of 20:43, 9 October 2014
There are lots of kinds of elves. Like everything else D&D, it started with Tolkien.
Tolkien
J. R. R. Tolkien's Lord of the Rings books (and related stories, like The Hobbit and The Silmarillion) included the following elf taxonomy:
- Quendi, aka "Elves"
- Eldar: those who left Cuivienen
- Vanyar
- Noldor
- Teleri
- Nandor (Laiquendi and Silvan Elves)
- Sindar
- Avari, who stayed at Cuivienen
- The Half-elven, which are neither a race nor common, but the name is used for only one family (most well known of them is Elrond).
- Eldar: those who left Cuivienen
Then D&D 0th edition wanted to be all "Lord of the Rings is awesome, and we want a Legolamb and an Elrond Hubbard in our games too!" So D&D elf characters were copies of the Avari, or maybe Nandor, and these fighter/magic-user multiclass with super vision and didn't sleep and had +1 when using bows and and and... They're the Mary Sue.
Then Gary was all "nuh-uh! My Mary Sue is better!" and included the first four breeds of elf from Tolkien (calling the first kind 'high elves'), and you had different stat pluses JUST FOR EACH KIND of elf. And kickass abilities even if you were half-elf/half-human. Because elves are still the Mary Sue.
Players who are NOT gay for elves were like "hey, why can't dwarves and gnomes and halflings get the same?" and TSR was like "*sigh* FINE, here have three kinds of halflings." Still, when the writers were trying to come up with stuff for Dragon magazine, and splatbooks, often they would make more subraces. Only some of those were subraces of elves, but you never heard of a half-dwarf or half-gnome, because everyone wants to have sex with elves instead.
And it got way out of fuckin' hand. See for yourself (mad props to Filby for having the patience to come up with this list), and bear in mind that any of these could be hybridized with humans (or dragons, or anything else the Book of Erotic Fantasy says can cross-breed with elves) or planetouched like tieflings, aasimar, or genasi:
- GTFO we have enough elves already.
Dungeons & Dragons
World of Greyhawk
- Avariel (winged elf)
- Drow (see Monster Manual)
- Gray elf (see MM)
- Grugach (wild elves from MM)
- High elf (see MM)
- Snow elf (tall, reclusive elves from the arctic; from Dragon Magazine 155)
- Valley elf (human-sized gray elf offshoot)
- Wood elf (see MM)
Forgotten Realms
=Tel'Quessir (The People)
- Aquatic elf ( Alu'Tel'Quessir,two cultures: Great Sea and Sea of Fallen Stars)
- Avariel (aka winged elves, Aril'Tel'Quessir, see 'Races of Faerun')
- Drow (aka dark elves, same as in Monster Manual)
- Fey'ri ( aka elven Tiefings; from races of Faerun)
- Lythari (elven werewolves)
- Marels (evil aquatic elves found in the Moonsea; from 'The Moonsea', AD&D2E)
- Moon elf (aka silver elf, Tue'Tel'Quessir, the 'high elves' of Toril)
- Poscadar elf (Native American-style elves from Anchorome, the continent north of Maztica; from 'The City of Gold')
- Celadrin (aka Surin'Tel'Quessir, elven Aasamar; from dragon mag)
- Star elf (aka mithral elf, Ruar'Tel'Quessir, mysterious elves from a demiplane in the Ethereal, from 'Unapproachable East')
- Sun elf (aka gold elf, Ar'Tel'Quessir, the 'gray elves' of Toril)
- Wild elf (aka green elf, Sy'Tel'Quessir)
- Wood elf (aka copper elf, Or'Tel'Quessir, descended from a mix of moon, sun, and wild elves)
- Zakharan elf (from the Al-Qadim campaign setting; fully integrated into 'enlightened' Zakharan society)
Dragonlance
- Armachnesti (Silvanesti offshoot found on Taladas, the northern continent)
- Cha'asii (primitive jungle-dwelling elves from Taladas)
- Dargonesti (aka Quoowahb among themselves; aquatic elves who can turn into dolphins)
- Dimernesti (aquatic elves who can turn into sea otters)
- Drow (the demoness Jialuthi from Krynn once posed as Lolth to convince many drow from different worlds to come to Krynn; she was killed and the drow were driven back to their own worlds. From 'Wild Elves')
- Elf of the Host (I only know the name. Apparently from some novel? 'Riverwind the Plainsman'? tell me if I'm wrong)
- Hulderfolk (reclusive 'wild elves' from Taladas)
- Kagonesti (the 'wild elves' of the southern continent, Ansalon)
- Lucanesti (I know virtually nothing about these elves except that they were introduced in 'Dark Queen of Krynn', a computer game?)
- Mahkwahb (evil aquatic elves who turn into sharks)
- Qualinesti (the 'high elves' of Ansalon)
- Silvanesti (the 'gray elves' of Ansalon)
- Tamirnesti (aka Hosk'i Imou Merkitsa; savage elves from Taladas)
Mystara
- Aquarendi (aquatic elves, probably from 'The Sea Peoples')
- Blacklore elf (magic-users whose culture I believe died out in ancient Blackmoor; placed in the Hollow World by the Immortals to preserve their culture)
- Blackmoor elf (from Dave Arneson's Blackmoor setting; extinct, forerunners of the Blacklore elves)
- Ee'ar (same as the avariel of other worlds)
- Eldar (mentioned in a novel?)
- Eusdrian elf (from the Viking kingdom of Eusdria on the Savage Coast)
- Forest elf (the most common subrace; essentially the equivalent of high elves)
- Gentle folk (primitive elves found in the Hollow World)
- Grunland elf (probably extinct; from the old elven homeland, destroyed in Blackmoor's fall)
- Icevale elf (primitive elves found in the Hollow World)
- Savage Coast elf (native to the western lands of the Savage Coast, fully integrated into human society)
- Proto-elf (ancestor of the modern elves. Connection to yuan-ti?)
- Robrenn elf (from the Celtic kingdom of Robrenn on the Savage Coast)
- Schattenalfen (evil shadow elf offshoot, found closer to the Hollow World than the outer surface)
- Shadow elf (pale-skinned subterranean elves with a strong aversion to sunlight; recently conquered the forest elf kingdom of Alfheim; not really evil but very xenophobic)
- Southern elf (of Glantri; migrated to the Known World from Davania)
- Sylvan Realm elf (not sure if the Sylvan Realm still exists...)
- Water elf (pale-skinned, seafaring elves with a mercantile streak; primary inhabitants of the Minthorad Guilds)
Birthright
- Sidhelien (badass immortal Tolkienesque elves)
Dark Sun
- Athasian elf (7-foot-tall desert nomads)
Spelljammer
- Avarien (no connection to avariel; native only to the Astromundi Cluster)
- Faeriespace elf (elves from Faeriespace, a strange star system that resembles a huge tree, where all its inhabitants live in harmony; from 'Crystal Spheres')
- Kule drow (with kuo-toa and illithids, one of only three sentient species on Oerth's inner moon)
- Mratzal drow (evil drow from Faeriespace, but not as aggressive as other drow because no gods are worshiped in Faeriespace, hence no Lolth (which begs the question of how they got there); from 'Crystal Spheres')
- Perianth elf (elves from the Pyre system, in 'Shadow of the Spider Moon')
- Spider Moon drow (from 'Shadow of the Spider Moon')
- Wildspace elf (any elf who's taken to life in space; usually members or affiliates of the Imperial Elven Navy)
Planescape
- Alabaster elf (apparently extinct; what product are they mentioned in?)
- Elf einheriar (from Asgard, on Ysgard's first layer)
- Planar elf (any elf who was born on the Outer Planes)
- Svartalfar (good drow native to Ysgard's lowest layer)
Ravenloft
- Darkon elf (the 'native' elves of Ravenloft; same as high elves elsewhere)
- Shadow elf (in early 2E described as Lolth-worshipping drow; now apparently Fey type creatures called 'Sidhe' in late 2E and 3E. No connection to Mystara's shadow elves)
- o Alf (small, winged elves)
- Brag (wild-eyed craftsfolk)
- Fir (tinkers and engineers)
- Muryan (aka Dancing Men; violent and aggressive warriors)
- Portune (sobre and silent healers)
- Powrie (aka Redcaps; evil and sinister assassins)
- Shee (elves of Maeve's Seelie Court)
- Sith (dark elves fascinated with death)
- Teg (feral and wild)
- Sithicus elf (descended from the qualinesti of Krynn drawn into Ravenloft when Lord Soth Laren was imprisoned)
Manual of the Planes (3e)
- Sidhe fey from the Realm of Faerie
- Seelie (celestial)
- Unseelie (fiendish)
D&D 4th Ed
- Eladrin, which are decadent aliens from the Feywild (aka weaksauce positive material plane)
- Elves, eladrin that migrated to the Prime Material a long time ago and adapted to living in normal forests
Warhammer
Warhammer Fantasy
In Warhammer Fantasy Battle, elves all live to 2500 years, their units are always less armored and faster than the human equivalents, and they have the most Mary-Sue wizards of anybody else in Warhammer.
- Asur. Known as "High Elves" because they think they are better than you. Live on an island continent that is an unsunken Atlantis for all intents and purposes. Or more exactly Melniboné, without the incestuous orgies and the mass-murdering fun.
- Asrai. The "Wood Elves," are the ones that are slumming it in the Loren Forest.
- Druchii. The "Dark Elves" that live in Naggaroth on the other continent, ready to fuck your colonist shit up. Basically, Melnibonéans, WITH the incestuous orgies and the mass-murdering fun.
Warhammer 40K
The Eldar are the setting's space elves, an alien species that has an uncanny superficial resemblance to humans, though it becomes apparent that they are pretty fucking weird after one has been strapped to a autopsy table.
- Craftworld Eldar. Vanilla High-Elf-analouges. GW's originality at its finest. They were the ones who left a the increasingly debased Eldar society that created a Chaos God of rape and hedonism due to galactic scale orgies. Will sacrifice millions of humans to save a single Eldar. Don't worry, it's not like anyone else wouldn't do this, and the Imperium doesn't give a shit about it's citizens anyway (they probably kill as many humans each day as all of the other races combined), though it does kinda make the whole Eldar's "moral superiority" stance pretty shaky at best. They live on giant world ships, and trying desperately not to die out.
- Dark Eldar. The survivors of the faction of the old Eldar empire that didn't think getting the hell outta Dodge was a great idea. You know the story how that went. Unlike the Craftworlders, they decided to continue right on from where they were interupted. They must torture each other, rape each other, torture and rape captured slaves of other species in order to avoid the aforementioned Chaos God stealing their souls (and they love it). Absolute fuckfaces. They live in a world city cleverly hidden in a tunnel in the Webway.
- Exodite Eldar. Space Wood Elves. Lost tribes of Eldar who abandoned the Eldar core worlds before they got raped. Living primitively on otherwise uninhabited worlds, though "primitively" here meaning they ride lizards while wielding laser lances, instead of riding jet bikes while wielding laser lances. Opinion is that they WILL fuck your shit up if you happen to start a colony on THEIR world, though they seem to be GW's favorite punching bag right beside the Craftworld Eldar.
- Harlequins. Crazy-ass mystic space bards who are the living history of their race, perform ritual plays and live in the webway. Killer clowns who make even the Dark Eldar shit their pants. Engaged too far into RPing and obeying to the Great GM Cegorach (a.k.a. The Laughing God) to do too much other than troll Slaanesh and the rest of Chaos on a daily basis. That, and they are by far the smallest Eldar faction, but one of the most influential. Due to their association to Cegorach, they are believed to be made of Keikaku and Dori. Pretty cool actually, since they do free shows for other species, including any Humiez who don't try to shoot them on sight. This is actually much better than it already sounds, since their plays are crazy ass, psychedelic Cirque du Soleil shit; and the average Imperial citizen's two choices to pass the time are Gregorian chant and dying horribly, so they're pretty starved for good entertainment.
- Eldar Corsairs. Space Elf Ninja Pirates. Live in naval ships and Eldar space stations away from the Craftworlds. Some Eldar rangers survive long enough to manage to gain some followers and ships, some of these become powerful enough to threaten a subsector. A notable example of the last one is Prince Yriel of Iyanden. They are essentially Craftworld Eldar only with jetpacks, moar dakka, better military training and no moral barriers left. They are probably the least mentioned Eldar faction, to the point that most players probably don't realize these guys are supposed to be an independent and serious Eldar faction.
World of Darkness
The World of Darkness had a whole line of games dedicated to just elves called Changeling, so elf races became like character classes. That wouldn't be so bad, but then came all the splatbooks with a special new kinds of elf, oh noes.
Old World of Darkness
OWoD's Changeling line was subtitled "The Dreaming".
- Boggans are dreams of hearth and home.
- Eshu are dreams of wanderlust and adventure.
- Nockers are dreams of the neverending quest for industrial creation and perfection.
- Pooka are dreams of animal curiosity and trickery.
- Redcaps are dreams of hunger.
- Satyrs are dreams of passion.
- Sidhe are dreams of beauty and nobility; many houses (read subtypes) of nobility, such as nobility in warfare, or dictatorial rule, exist.
- Sluagh are dreams of secrets and things that go bump in the night.
- Trolls are dreams of honor and duty.
- Clurichaun are Leprechauns.
- Piskies are pixie tricksters.
- Selkies are water nymphs.
- Gillhe Dhu are Celtic dryads.
- Nunnehi ae injun elves.
- Menehue are Hawaiian elves
- Adhene are extradimensional elves too good for hiding like Changelings do.
- Hsien are AZN elves.
New World of Darkness, "The Lost"
In NWoD's Changeling: The Lost, the player characters aren't elves themselves, nor elves-hiding-as-humans like the previous game, but humans who were kidnapped by elves, twisted to adapt, and then escaped back to the real world; their goal is not to sneer on mundanes or escape reality, but to rejoin it while seeking to prevent the True Fae from coming back into the universe. There are six classes of elf they could be adapted to, each with around twelve sub-species, for a total of seventy-one different kinds of elf that the escaped humans could resemble, each with their own unique appearance and abilities. In addition, there is a merit allowing a person to take a second subspecies (which did not even have to be of the main species you chose), thus upping the character setups by a combinatorial expansion. Jesus fucking Christ. Note that there wasn't a personality associated with each kind of species as well, so not all Fairest were necessarily snobbish elitists, etc.
BLAM!
- Clone tribals. Not explicitly elves, but rather a futuristic equivalent. Mostly clone-soldiers left without a purpose or an infrastructure, living in small clans around the specific clone reactor each "family" is born from. Primitive and xenophobic, some may not even be able to speak. They have access to advanced military equipment and weaponry, but their culture being a highly ritualized and superstitious parody of martial discipline, they don't really understand what they know of the City's secrets and technology, but are perfectly adapted to this environment. So, in short, yeah, they're elves from the future. Stick-up-the-ass, can use pseudo-magical stuff, and semi-wild, and are dicks. Also, they look freakishly thin and pale, even by Tsutomu Nihei's standards.
Star Trek
Star Trek had:
- Vulcans, the original space elves. Big on controlling their emotions and logic. Unlike most elves, they're BBFs with humans with most "humans suck elves are better" rants just snark between them and a human friend.
- Romulans, who split off from the Vulcans thousands of years before the "present day". Back then, Vulcans were warlike pricks and regularly had nuclear civil wars, until a guy name Surak told everyone to calm the fuck down and embrace logic. Everyone did so except for one group which told Surak to fuck off with a nuke. These "who march beneath the Raptor's wings" went out, ripped off Roman Culture and became the Romulan Star Empire. And we're not joking about that last part -- they claim that they invented every piece of technology in the past thousand years. Best know for using cloaked ship and cloak and dagger tactics.
The Elder Scrolls
- Aldmer: The original elf race. Mostly wiped out, if not completely extinct by the time the Eldar Scrolls saga takes place. Not much is explained about them beyond the fact that they lived in Cyrodill and were a mighty set of dicks in their own right. Maybe descendents of the gods, maybe not.
- Dwarfs/Dwemer: Elves who lived underground and built machinery. The term Dwarf was actually given to them by giants who would consider any elf or human to be tiny to them. Their most potent form of dickery was tricking the Snow Elves into eating a fungus that took away their sight so they could use them as slave labor. They tried to do SCIENCE! on the Heart of Lorkhan and discovered that doing SCIENCE! on the heart of a god made their entire race disappear from Tamriel. Whether they were obliterated or ascended to a higher plane of existence, consensus is that the world's better off without them.
- Snow Elves/Falmer: Albinic elves that fought against the Nords (pretty much vikings) and lost. They sought asylum from the Dwemer, who enslaved them and force-fed them toxic fungi that caused them to devolve into eyeless, barely sentient horrors. They currently lurk in the tunnels beneath Skyrim and have developed crude tools and weapons derived from centipede-like beasts called Chaurus.
- High Elves/Altmer: Complete arseholes who think they're the purest of all the elven races. Good at magic. As of the Fourth Era, they are ruled by the Thalmor, who seek to destroy the world so they'll ascend to godhood.
- Wood Elves/Bosmer: A stereotypical wood elf: stealthy, good with bows, yadda yadda yadda. The two most original aspects of them are that they all have solid black eyes and horns and that their men are short while their women are among the tallest humanoids in the series. Their religion makes them obligate carnivores, and (in fluff only) they can turn into nightmare swarms of constantly-mutating monstrosities that will wreck shit hard before devouring themselves/each other.
- Orcs/Orsimer: Your typical orc: big, strong, and tough. They're also very good artisans and smiths. Came into existence when the aedric god Trinimac was devoured by the daedric god Boethiah and then shat out as the daedric god Malacath.
- Dark Elves/Dunmer: A splinter group that decided to worship the daedra instead of the aedra. They were originally called the Chimer, but after three of them made themselves into gods, they were all cursed into becoming dark-skinned and red-eyed. A bit of a middle ground between stealth, magic, and melee combat. The player character of Morrowind is supposedly a reincarnation of their heroic general Indoril Nerevar.
- Wild Elves/Ayleid: An extinct race who used to worship the daedric gods and enslaved humans. Said humans, with the help of good Ayleid, rebelled against their masters with the help of the aedra and wiped them out.
- Khajiit?: Maybe, maybe not. Some sources in the games say they were once Bosmer who became Khajiit by aligning themselves with the cycles of the moons. Others say that they were originally a completely distinct race.
A Song of Ice and Fire
In what starts out as a dark and gritty low-fantasy setting steadily climbing the fantasy scale, there would of course be elves. Where they're different is that G.R.R. Martin took the Tolkien format, and said fuck that. He instead went with elements from mythical traditions from the real world, where elves were fey spirits that kidnapped children in the middle of the night and did other weird shit. Generally the shit made up to explain away the mysterious crap that primitive humans couldn't explain and didn't directly attribute to gods. Also they're not quite elves in the traditional sense, and are closer to distinct species, that makes Martin a dude. They are:
- The Children of the Forest: Analogous to Wood Elves. They are all Druids, both as a religion and the species default character class. They look like human kids, so long as you don't get close enough to get a good look at them. They fought Bronze Age humans until they were forced to make peace just to get along, even after having smashed a huge land bridge apart. (Humanity Fuck Yeah!) They've been known to adopt roughly one in a million humans to teach him their mysterious ways. By the time the books have taken place, they have been dying out for so long that they are thought to have been just a myth by most humans, and are down to one isolated enclave facing a slow extinction.
- The Others: Vaguely analogous to High Elves for being pretty and having a throbbing hatredboner for humanity, though the heavy fey flavor makes them closer to ice spirits. Others are really fey creatures (not gay, but fey, again like "real life" elves), mysterious and inscrutable, and entirely alien to most humans. They originate from the world's ice cap and are
gunningzombieing for the south, they haven't been seen for some thousands of years, so most folks don't know shit about them. They have crazy ice swords that shatter steel on contact, and have crazy ice armor that has stealth properties. They raise up dead members of other species to do most of their fighting for them. They might have a greater goal other than killing humanity, but maybe not. They appear to be able to be negotiated with, but maybe not. And more insights might be given to them, but maybe not (they are really fucking mysterious).