Eberron: Difference between revisions
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[[Image:Eberronlogo.gif|center]] | |||
[[Image:Airship - Eberron.jpg|thumb|400px|An Elemental-powered airship]] | |||
A setting for [[D&D|Dungeons and Dragons]]. | |||
Eberron is the [[campaign setting]] [[Wizards of the Coast]] wish they could make; they can't (as evidenced by the poor "original" setting in [[Dungeons & Dragons 4th Edition|4E]]) so they had to launch a competition for freelance writers to come up with something good. A dude called Keith Baker sent them Eberron and won. Unlike the [[Forgotten Realms]], which is known for its distorted canon, Eberron's timeline will never progress and none of the novels are considered setting canon. This is a welcome change due to the ridiculousness that ensued due to the [[Drizzt]] novels among others. | |||
The setting tries to steer away or at least subvert many of the D&D (and fantasy in general) stereotypes. It features dinosaur-riding [[halflings]], jungle dwelling [[Drow]] who look like saints compared to their other counterparts, non-evil [[Orc]]s, a fantasy equivalent of World Wars I & II, magic-powered trains and a more pulp, Indiana-Jones-esque approach to high fantasy adventuring. It also focuses heavily on intrigue, which is usually based around either the nations that survived the Last War or the Dragonmarked houses. The Last War was initially caused by a succession dispute that eventually erupted into a century long conflict which devastated the continent, broke up the Kingdom of Galifar, and obliterated the Kingdom of Cyre. The Dragonmarked houses are organizations that control various aspects of life in Ebberon due to the magical nature of the specific dragonmark that manifests on an individual. | |||
Also a lot of tech is powered by enslaved elementals, like that airship. | |||
TL;DR: Halflings on dinosaurs. Pulpy Action. Fantasy Indiana Jones. Politics. Lots of awesome. | |||
Also has a [[loli]] as [[Lolipope|the pope]] of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/CrystalDragonJesus Church of the Silver Flame]. | |||
The birth-setting of the [[Shifter]], the [[Changelings|Changeling]], the [[Kalashtar]], and (most famously) the [[Warforged]] PC races. | |||
==History== | |||
===Dhakaan=== | |||
Dhakaan was an ancient goblinoid empire that dominated the continent of Khorvaire, until the coming of the extraplanar Daelkyr 16,000 years ago. The Dhakaani goblinoids could not stand against the might and madness of the alien invasion. By the time the Gatekeeper druids bound the Daelkyr and their servants in the depths of Khyber, the empire was a shadow of its former glory. Over the course of millennia it collapsed into savagery, and by the time humanity arrived on Khorvaire, all that was left of the empire was ruins and several clans trying to preserve the remains of the ancient lore and dreaming about the reestablishment of the Empire. | |||
Recently some of the Dhakaani clans have begun to vie for control of Darguun with another goblinoid clan that currently holds control of that territory, the Ghaal'dar clan, which have wrestled the territory of Darguun from Cyre during the Last War. | |||
Most of the Dhakaani clans reside near the Seawall Mountains. They are divided into Kech Volaar and Kech Shaarat clans. | |||
===The Last War=== | |||
The most recent significant event in the Eberron Campaign Setting is an event called the Last War, so-called because the people of Khorvaire believed that after the war was over everybody would grow tired of war . Coincidentally, the Last War ended on the 11th Day of Aryth. It refers to a series of conflicts in Khorvaire over 102 years that began with a dispute over the throne of the Kingdom of Galifar and the ruling of the Five Nations. | |||
Two years prior to the end of the Last War, the nation of Cyre was destroyed in an incident known as the Day of Mourning. (The Eberron Campaign Setting does not give an official cause for this disaster, but it had a similar effect to the atomic bombings that ended World War II. Even a magical "radiation" mutates flora and fauna alike, similar to stereotypical but inaccurate depictions of the results of the nuclear radiation.) This event helped expedite the end of the Last War. Now, the region that was once Cyre is referred to as the Mournland and is the home of living spells, preserved dead bodies, and a militant sect of warforged led by one called the Lord of Blades whose avowed goal is the total domination of the continent by the warforged at the expense of all "flesh and blood" humanoids. Those in the Mournland do not heal naturally, and magical healing has no effect. For all these reasons, few people enter the region. | |||
The Last War officially ended two years prior to the start of the campaign, with the Treaty of Thronehold, as each of the Five Nations and most of the nations that broke off during the war officially became independent | |||
==Gallery== | |||
<gallery> | |||
Image:Lesbian warforged.jpg|Shifters and Warforged, two of the races Eberron added to D&D | |||
File:Drow scouts by jonhodgson.jpg|Welcome to the jungle, where you can play a Drow however you want | |||
</gallery> | |||
{{Template:D&D-Settings}} |
Revision as of 06:03, 17 September 2015
This article contains PROMOTIONS! Don't say we didn't warn you. |
A setting for Dungeons and Dragons.
Eberron is the campaign setting Wizards of the Coast wish they could make; they can't (as evidenced by the poor "original" setting in 4E) so they had to launch a competition for freelance writers to come up with something good. A dude called Keith Baker sent them Eberron and won. Unlike the Forgotten Realms, which is known for its distorted canon, Eberron's timeline will never progress and none of the novels are considered setting canon. This is a welcome change due to the ridiculousness that ensued due to the Drizzt novels among others.
The setting tries to steer away or at least subvert many of the D&D (and fantasy in general) stereotypes. It features dinosaur-riding halflings, jungle dwelling Drow who look like saints compared to their other counterparts, non-evil Orcs, a fantasy equivalent of World Wars I & II, magic-powered trains and a more pulp, Indiana-Jones-esque approach to high fantasy adventuring. It also focuses heavily on intrigue, which is usually based around either the nations that survived the Last War or the Dragonmarked houses. The Last War was initially caused by a succession dispute that eventually erupted into a century long conflict which devastated the continent, broke up the Kingdom of Galifar, and obliterated the Kingdom of Cyre. The Dragonmarked houses are organizations that control various aspects of life in Ebberon due to the magical nature of the specific dragonmark that manifests on an individual.
Also a lot of tech is powered by enslaved elementals, like that airship.
TL;DR: Halflings on dinosaurs. Pulpy Action. Fantasy Indiana Jones. Politics. Lots of awesome.
Also has a loli as the pope of the Church of the Silver Flame.
The birth-setting of the Shifter, the Changeling, the Kalashtar, and (most famously) the Warforged PC races.
History
Dhakaan
Dhakaan was an ancient goblinoid empire that dominated the continent of Khorvaire, until the coming of the extraplanar Daelkyr 16,000 years ago. The Dhakaani goblinoids could not stand against the might and madness of the alien invasion. By the time the Gatekeeper druids bound the Daelkyr and their servants in the depths of Khyber, the empire was a shadow of its former glory. Over the course of millennia it collapsed into savagery, and by the time humanity arrived on Khorvaire, all that was left of the empire was ruins and several clans trying to preserve the remains of the ancient lore and dreaming about the reestablishment of the Empire.
Recently some of the Dhakaani clans have begun to vie for control of Darguun with another goblinoid clan that currently holds control of that territory, the Ghaal'dar clan, which have wrestled the territory of Darguun from Cyre during the Last War.
Most of the Dhakaani clans reside near the Seawall Mountains. They are divided into Kech Volaar and Kech Shaarat clans.
The Last War
The most recent significant event in the Eberron Campaign Setting is an event called the Last War, so-called because the people of Khorvaire believed that after the war was over everybody would grow tired of war . Coincidentally, the Last War ended on the 11th Day of Aryth. It refers to a series of conflicts in Khorvaire over 102 years that began with a dispute over the throne of the Kingdom of Galifar and the ruling of the Five Nations.
Two years prior to the end of the Last War, the nation of Cyre was destroyed in an incident known as the Day of Mourning. (The Eberron Campaign Setting does not give an official cause for this disaster, but it had a similar effect to the atomic bombings that ended World War II. Even a magical "radiation" mutates flora and fauna alike, similar to stereotypical but inaccurate depictions of the results of the nuclear radiation.) This event helped expedite the end of the Last War. Now, the region that was once Cyre is referred to as the Mournland and is the home of living spells, preserved dead bodies, and a militant sect of warforged led by one called the Lord of Blades whose avowed goal is the total domination of the continent by the warforged at the expense of all "flesh and blood" humanoids. Those in the Mournland do not heal naturally, and magical healing has no effect. For all these reasons, few people enter the region.
The Last War officially ended two years prior to the start of the campaign, with the Treaty of Thronehold, as each of the Five Nations and most of the nations that broke off during the war officially became independent
Gallery
-
Shifters and Warforged, two of the races Eberron added to D&D
-
Welcome to the jungle, where you can play a Drow however you want
Dungeons & Dragons Campaign Settings | |
---|---|
Basic D&D | Mystara (Blackmoor) • Pelinore • Red Sonja |
AD&D | Birthright • Council of Wyrms • Dark Sun • Diablo • Dragonlance • Forgotten Realms (Al-Qadim • The Horde • Icewind Dale • Kara-Tur • Malatra • Maztica) • Greyhawk • Jakandor • Mystara (Hollow World • Red Steel • Savage Coast) • Planescape • Ravenloft (Masque of the Red Death) • Spelljammer |
3rd/3.5 Edition | Blackmoor • Diablo • Dragonlance • Dragon Fist • Eberron • Forgotten Realms • Ghostwalk • Greyhawk (Sundered Empire) • Ravenloft (Masque of the Red Death) • Rokugan |
4th Edition | Blackmoor • Dark Sun • Eberron • Forgotten Realms • Nentir Vale |
5th Edition | Dragonlance • Eberron • Exandria • Forgotten Realms • Greyhawk • Ravenloft • Ravnica • Theros • Spelljammer • Strixhaven • Radiant Citadel |