Dwarf Fortress: Difference between revisions
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==Gnomoria== | ==Gnomoria== | ||
There is another game that is a complete ripoff of Dwarf Fortress, called Gnomoria. While many long-time Dwarf Fortress player despise Gnomoria for stealing a dragon's-hoard-worth of features from Dwarf Fortress and subsequently departing from the Roguelike genre, it | There is another game that is a complete ripoff of Dwarf Fortress, called Gnomoria. While many long-time Dwarf Fortress player despise Gnomoria for stealing a dragon's-hoard-worth of features from Dwarf Fortress and subsequently departing from the Roguelike genre, it does have redeeming qualities. Namely as a Dwarf Fortress lite. It has a point-and-click interface (more so than DF), an isometric view, full-color GUI, a (relatively) simpler economy and production system, in-game explanations for several gameplay elements, and less options in general. However, there is a project ongoing to give dwarf fortress isometric graphics. | ||
It costs about 8 bucks on Steam currently, so it isn't free, but that's the price you have to pay for being a namby-pamby prissy little princess who needs training wheels on their Dwarven experience the first few go-arounds. | It costs about 8 bucks on Steam currently, so it isn't free, but that's the price you have to pay for being a namby-pamby prissy little princess who needs training wheels on their Dwarven experience the first few go-arounds. |
Revision as of 20:33, 15 April 2016
Dorf Fortress (AKA Dwarf Ortress, Dorf Ortress, Dor Fortress, Dwar Fortress, Door Fortress, Dwar Ortress, Dor Ortress, Dorf Fort, Dwarf Fort, Dorf Ort, Dwarf Ort, Dor Fort, Dor Ort or Dwarf Fortress) is the best game in the world. It was created in the dawn of time by Toady One. The ostensible objective of the game is to manage a dwarven fortress, but the usual result of playing the game is hilarious failure.
Unlike most sane games, Dwarf Fortress does not actually have a winning condition. Every fortress, no matter how successful, is doomed to a hideous death at some point - in fact, in older versions of the game, the simple act of mining a certain extremely deep and rare ore would start a hidden timer condemning your fortress to certain destruction at the hands of a balrog standin, with the game sadly informing you that your dwarves dug too deep, but keeping your fort going long enough to strike that ore was an achievement in and of itself. This inevitability has lead to the fan base's rallying cry: "Losing is Fun!" In fact, in discussions on the topic, the word 'Fun' (especially with capital 'F') is entirely synonymous with 'Hideous Demise' and the things that are likely to cause it, with 'Hidden Fun Stuff' used to refer to the demonic late-game enemies and Hell itself.
The gameplay has an exceptional and frankly obsessive depth of detail. Despite being (by default) ASCII-based and extremely obtuse, like the old roguelikes from which it draws inspiration, huge amounts of information are tracked and considered for just about every aspect of the game - down to minute details such as the exact location and severity of injuries (first joint on left little finger slightly bruised, for example). Combat is complex and messy - a typical dwarven battlefield will be full of bloody stains, severed limbs, discarded weapons and crossbow bolts, and the vomit of the unforunate recipients of abdominal injuries. After-action combat reports give detailed and often hilarious or epic blow-by-blow accounts of the fights that take place, and the player even has the option of entering adventurer mode to explore their world and get in fights themselves, presuming they enjoy being shot by archers off the edge of the visible area.
Dwarf Fortress is still in alpha and under development, kept going solely by donations from fans. The official game's ASCII-based display of inscrutable letters and symbols confuses the shit out of fucking casuals, but fortunately an unofficial tile graphics version is available here. However, it does have a few minor quirks since the actual game does not yet fully support tile graphics.
Posting a Dwarf Fortress thread on /tg/ is a great way to effortlessly troll a few people, confuse others, and cause multiple, simultaneous and devastating orgasms in neckbeards.
Creatures of Dwarf Fortress
Dorfs
Dorfs (singular: Dorf) are awesome short beardy guys that like to dig.
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Dwarfs are known to come in packs. In packs of FUCKING USELESS
VAGRANTSMIGRANTS! -
Sometimes a proficient macedwarf is able to handle a Bronze Colossus single-handedly. Bronze Colossuses are actually ~7 times taller than dwarves and do not bleed.
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Female dwarfs are the manliest females known to exist.
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Dwarfs are able to use surrounding items as improvised weapons. Btw, where did you get this floodgate? AHHH IT BURNS!
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Standard dwarven hermit.
Nobles
Nobles are the bane of the land. They require ridiculously luxurious apartments and develop the weirdest fetishes possible, then require you to make items out of materials neither you nor merchants can provide. And they jail the most skilled workers for not fulfilling their every desire.
Killing nobles in the most spectacular way possible is one of the most well-known and lulziest entertainments in Dwarf Fortress.
Artifacts
Dwarves get so called "Strange Moods" once in a while. When in this state, they will claim a workshop for the job they are most proficient in, get some (often obscure) materials and start working on them.
If a dwarf does not get the materials he needs in time, he goes mad and starts biting. If he does, he will create some hilariously described items.
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The cup menaces with the spikes of steel!
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Fire Cults
Dwarves have strong affection to fire, magma and generally anything that burns. The hotter it is, the better.
The only rational reason behind it can be some suicide fire worshiping sect.
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Drown the world with magma. Its the only way to be sure.
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Dwarf loev magma.
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Urist, what do your dwarf eyes see?
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Those pants are going to make a valuable addition to my Pants On Fire collection!
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Dwarfs don't know that fire burns, so they pick up burning items and bring them to the stockpiles.
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A dwarf on fire. Completely unrealistic, in that the dwarf has noticed.
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He would put out that fire. But he's on break.
Elves
Elves (singular: elf) are gay, cannibal treehuggers whose only use is elven bone bolts. You must open your magma death trap and kill them all or you will be EAT BY ELFS.
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Elves send diplomats...
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...to ensure you don't cut down too many trees.
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Ha-ha.
Cats
Cats are the bane of your existence. You must slaughter all of them before they outbreed you and cause you to suffocate since all the air is filled with cats (catsphyxiation?).
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Trust your feelings, you know it to be the only solution.
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Artist's rendition of a "catsplosion;" from beginning to devastating end.
Forgotten Beasts
Forgotten Beasts are badass motherfuckers. Some of them would make a Tarrasque look like a crying little girl. Their main prey is Dwarves. If any dwarf draws near a cavern, they are immediately at risk of being consumed by the horror. If you see Forgotten Beasts, WALL OFF ALL OF THEM IMMEDIATELY OR SUFFER THE CONSEQUENCES.
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Getting fishdwarfs lost to carp can bring the fortress down in one huge outburst of violence.
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Magma is the answer. Magma is always the answer.
Elephants
Elephants used to be demonic creatures of the plains. They mercilessly killed your Dwarves and then killed the Dwarves that rush out of the fortress to loot the body of their fallen comrade. Elephants never slept or forgot. They spent every moment of every day plotting the downfall of your fortress.
Eventually elephants were turned into much more peaceful beings in the newer versions of the game, so now you can settle near savanna and have your revenge. The vacant place of dwarf-murderer was taken by the vicious carp.
In a strange turn of events thanks to the latest update, Elephants have fallen from the noble title of "bane of dwarves" to a creature that literally starves to death while eating 24/7, thanks to some coding...flaws. Ironically, despite the game making them more peaceful, real-life Elephants are most like the original "train of pachyderm death" portrayal (particularly the African elephants, which are bigger, more aggressive and have longer tusks than the Indian ones).
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That's how it all happens.
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Fortress Walls are engraved with this kind of pictures.
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Skeletal Elephant. Deadly death of death.
Giant Sponges
A recent addition to Dwarf Fortress, the giant sponge has become more feared than even the carp. A giant sponge can easily wipe out an entire army of dwarves with a single charge, which is rather peculiar as they are completely immobile. And they're virtually invincible, as their lack of any organs or blood allows them to harmlessly absorb blows that would kill anything else several times over. How they are able to kill anything with their soft, squishy bodies is a mystery nobody is willing to risk trying to solve. Unfortunately, the most recent update led to the slaying of a giant sponge via crushing it with a maul.
While common Giant Sponges can "drown" out of water, undead Giant Sponges are fucking immortal. Setting it on fire will just create a giant torch of undead death. If you see one, say your last farewells to your crazy stupid brave dorfs.
The good news is now giant sponges are now hilariously vulnerable to getting flattened by mundane attacks. They're still just as lethal, so they're glass cannons now. And since undead are now vulnerable only to getting pulped instead of randomly dying after enough hits, undead giant sponges are basically normal sponges, only amphibious.
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Without a nervous system, the only thing it can feel is ANGER!
Gnomoria
There is another game that is a complete ripoff of Dwarf Fortress, called Gnomoria. While many long-time Dwarf Fortress player despise Gnomoria for stealing a dragon's-hoard-worth of features from Dwarf Fortress and subsequently departing from the Roguelike genre, it does have redeeming qualities. Namely as a Dwarf Fortress lite. It has a point-and-click interface (more so than DF), an isometric view, full-color GUI, a (relatively) simpler economy and production system, in-game explanations for several gameplay elements, and less options in general. However, there is a project ongoing to give dwarf fortress isometric graphics.
It costs about 8 bucks on Steam currently, so it isn't free, but that's the price you have to pay for being a namby-pamby prissy little princess who needs training wheels on their Dwarven experience the first few go-arounds.
See Also
- The legend of Boatmurdered.
- Kobold Camp
- Goblin Garrison
- Space Station 13, which is kind of like this, but IN SPAAAACE, and you play as one of the dwarfs.
- Minecraft, because that game is so similar.
- Unified_Setting/Dwarf for how /tg/ can summarize the little beardy buggers.
- Some old journal written by a dorfan explorer.
External Links
- Official
You can find instructions on using it in the recent releases on the Discussion page of this article.
- Improvements
- Download the unofficial graphical tileset here
- An version with a graphical tileset already installed
- Sagas
Gallery
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Boatmurdered is the most famous dwarf fortress ever to exist.
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Dwarfs are known to engrave weirdest things imaginable on the walls of the fortress.
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Say, like this.
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They also embrace animals during parties they throw instead of working.
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Dwarf press.
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If the squad leader is on break, then the squad is on break as well.
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That's what you get for digging too deep.
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How the hell did that even happen?
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There's casual, there's hardcore, then there's DF.
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And can you believe that this is just the start?