Dungeons & Dragons 3rd Edition races: Difference between revisions

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| Usually chaotic evil
| Usually chaotic evil
| Ranger
| Ranger
|-
|}
===Planar Handbook===
{| border="1" cellspacing="0" cellpadding="5"
! Race
! Base ECL
! LA
! RHD
! Size/Type
! Environment
! Alignment
! Favored Class
|-
| Archon, Hound
| 11
| 5
| 6
| Medium Outsider (Archon, Extraplanar, Good, Lawful)
| Celestia
| Always lawful good
| Ranger
|-
| Avoral Guardinal
| 15
| 8
| 7
| Medium Outsider (Extraplanar, Good, Guardinal)
| Elysium
| Always neutral good
| Ranger
|-
| Bariaur
| 2
| 1
| 1
| Medium Outsider (Extraplanar)
| Ysgard
| Often chaotic good
| Ranger
|-
| Boumman
| 1
| 0
| 1
| Medium Humanoid (Extraplanar)
| Astral Plane
| Usually lawful good or lawful neutral
| Monk
|-
| Devil, Chain
| 14
| 6
| 8
| Medium Outsider (Evil, Extraplanar, Lawful)
| The Nine Hells
| Always lawful evil
| Rogue, Fighter or Barbarian
|-
| Dwarf, Frost
| 2
| 1
| 1
| Medium Humanoid (Dwarf, Extraplanar)
| The Abyss
| Always chaotic evil
| Fighter
|-
| Genie, Janni
| 11
| 5
| 6
| Medium Outsider (Native)
| Warm deserts
| Usually neutral
| Rogue
|-
| Gnome, Fire
| 2
| 1
| 1
| Small Humanoid (Gnome, Extraplanar)
| Bytopia or The Plane of Fire
| Usually neutral good
| Sorcerer
|-
| Lillend
| 13
| 6
| 7
| Large Outsider (Chaotic, Extraplanar, Good)
| Ysgard
| Always chaotic good
| Bard
|-
| Mephling
| 2
| 1
| 1
| Small Humanoid (Extraplanar)
| Any elemental plane
| Usually neutral
| Bard(air), Druid(earth), Sorcerer(fire), Monk(water)
|-
|-
|}
|}


[[Category:Dungeons & Dragons]][[Category:Dungeons & Dragons Races]][[Category:Races]]
[[Category:Dungeons & Dragons]][[Category:Dungeons & Dragons Races]][[Category:Races]]

Revision as of 21:01, 1 March 2014

A list of PC races form Dungeons & Dragons 3e and 3.5.

Core Books

Player's Handbook

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Human 1 0 1 Medium Humanoid (Human) Any Any Any
Dwarf 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Elf 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic good Wizard
Gnome 1 0 1 Small Humanoid (Gnome) Temperate hills Usually neutral good Bard
Half-Elf 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic any Any
Half-Orc 1 0 1 Medium Humanoid (Orc) Temperate hills Often chaotic any Barbarian
Halfling 1 0 1 Small Humanoid (Halfling) Warm plains Usually neutral Rogue

Dungeon Master's Guide

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Dwarf, Gold 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Half-Human Elf 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic any Wizard

Monster Manual

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Archon, Hound 11 5 6 Medium Outsider (Archon, Extraplanar, Good, Lawful) Celestia Always lawful good Ranger
Azer 6 4 2 Medium Outsider (Extraplanar, Fire) Plane of Fire Always lawful neutral Fighter
Bugbear 4 1 3 Medium Humanoid (Goblinoid) Temperate mountains Usually chaotic evil Rogue
Centaur 6 2 4 Large Monstrous Humanoid Temperate forests Usually neutral good Ranger
Doppelganger 8 4 4 Medium Monstrous Humanoid (Shapechanger) Any Usually neutral Rogue
Dwarf, Deep 1 0 1 Medium Humanoid (Dwarf) Underground Usually lawful neutral of neutral Fighter
Dwarf, Duergar 2 1 1 Medium Humanoid (Dwarf) Underground Often lawful evil Fighter
Dwarf, Mountain 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Elf, Aquatic 1 0 1 Medium Humanoid (Elf, Aquatic) Temperate aquatic Usually chaotic good Fighter
Elf, Drow 3 2 1 Medium Humanoid (Elf) Underground Usually neutral evil Wizard (male) Cleric (female)
Elf, Gray 1 0 1 Medium Humanoid (Elf) Temperate mountains Usually chaotic good Wizard
Elf, Wild 1 0 1 Medium Humanoid (Elf) Warm forests Usually chaotic good Sorcerer
Elf, Wood 1 0 1 Medium Humanoid (Elf) Temperate forests Usually neutral Ranger
Gargoyle 9 5 4 Medium Monstrous Humanoid (Earth) Any Usually chaotic evil Fighter
Gargoyle, Kapoacinth 9 5 4 Medium Monstrous Humanoid (Aquatic, Earth) Any Usually chaotic evil Fighter
Genie, Janni 11 5 6 Medium Outsider (Native) Warm deserts Usually neutral Rogue
Giant, Hill 16 4 12 Large Giant Temperate hills Often chaotic evil Barbarian
Giant, Stone 18 4 14 Large Giant (Earth) Temperate mountains Usually neutral Barbarian
Giant, Stone, Elder 20 6 14 Large Giant (Earth) Temperate mountains Usually neutral Barbarian
Githyanki 3 2 1 Medium Humanoid (Extraplanar) Astral plane Usually any evil Fighter
Githzerai 3 2 1 Medium Humanoid (Extraplanar) Limbo Usually any neutral Monk
Gnoll 3 1 2 Medium Humanoid (Gnoll) Warm plains Usually chaotic evil Ranger
Gnome, Forest 1 0 1 Small Humanoid (Gnome) Temperate forests Usually neutral good Bard
Gnome, Svirfneblin 4 3 1 Small Humanoid (Gnome) Underground Usually neutral Rogue
Goblin 1 0 1 Small Humanoid (Goblinoid) Temperate plains Usually neutral evil Rogue
Grimlock 4 2 2 Medium Monstrous Humanoid Underground Often neutral evil Barbarian
Halfling, Deep 1 0 1 Small Humanoid (Halfling) Warm hills Usually neutral Rogue
Halfling, Tallfellow 1 0 1 Small Humanoid (Halfling) Warm forests Usually neutral Rogue
Hobgoblin 2 1 1 Medium Humanoid (Goblinoid) Warm hills Usually lawful evil Fighter
Kobold 1 0 1 Small Humanoid (Reptilian) Temperate forests Usually lawful evil Sorcerer
Lizardfolk 3 1 2 Medium Humanoid (Reptilian) Temperate mountains Usually neutral Druid
Mind Flayer 15 7 8 Medium Aberration Underground Usually lawful evil Wizard
Minotaur 8 2 6 Medium Monstrous Humanoid Underground Usually chaotic evil Barbarian
Ogre 6 2 4 Large Giant Temperate forests Usually chaotic evil Barbarian
Ogre, Merrow 6 2 4 Large Giant (Aquatic) Temperate aquatic Usually chaotic evil Barbarian
Ogre Mage 12 7 5 Large Giant Cold hills Usually lawful evil Sorcerer
Orc 1 0 1 Medium Humanoid (Orc) Temperate hills Often chaotic evil Barbarian
Planetouched, Aasimar 2 1 1 Medium Outsider (Native) Temperate plains Usually any good Paladin
Planetouched, Tiefling 2 1 1 Medium Outsider (Native) Temperate plains Usually any evil Rogue
Rakshasa 14 7 7 Medium Outsider (Native) Warm mountains Always lawful evil Sorcerer
Satyr 7 2 5 Medium Fey Temperate forests Usually chaotic neutral Bard
Sprite, Pixie 5/7 4/6 1 Small Fey Temperate forests Usually neutral good Sorcerer
Troglodyte 4 2 2 Medium Humanoid (Reptilian) Underground Usually chaotic evil Cleric
Troll 11 5 6 Large Giant Cold mountains Usually chaotic evil Fighter
Troll, Scrag 11 5 6 Large Giant (Aquatic) Cold aquatic Usually chaotic evil Fighter
Yuan-ti Pureblood 8 4 4 Medium Monstrous Humanoid Warm forests Usually chaotic evil Ranger

3rd Edition Supplements

Oriental Adventures

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Human 1 0 1 Medium Humanoid (Human) Any Any Any
Hengeyokai 2 1 1 Medium Shapechanger Any Usually chaotic good or chaotic evil Wu Jen
Korobokuru 1 0 1 Small Humanoid (Dwarf) Warm mountains Usually chaotic good Barbarian
Nezumi 1 0 1 Medium Humanoid (Nezumi) Shadowlands Usually chaotic neutral Rogue
Spirit Folk 1 0 1 Medium Humanoid (Spirit) Temperate and warm aquatic and forests Usually any good Any
Vanara 1 0 1 Medium Humanoid (Vanara) Temperate and warm forests and mountains Often chaotic good Shaman

Deities & Demigods

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Faun 1 0 1 Medium Fey Any forest Usually chaotic neutral Bard

Book of Vile Darkness

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Jerren 1 0 1 Small Humanoid (Halfling) Warm plains Always any evil Rogue
Vasharan 1 0 1 Medium Humanoid (Human) Any Always any evil Any

3.5 Supplements

Draconomnicon

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Dragonkin 9 2 7 Large Monstrous Humanoid (Reptilian) Warm hills Usually chaotic evil Barbarian

Uneathed Arcana

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Dwarf, Aquatic 1 0 1 Medium Humanoid (Dwarf, Aquatic) Temperate aquatic Usually lawful good Fighter
Dwarf, Arctic 1 0 1 Medium Humanoid (Dwarf) Cold mountains Often lawful good Fighter
Dwarf, Desert 1 0 1 Medium Humanoid (Dwarf) Warm deserts Usually neutral Fighter
Dwarf, Earth 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Dwarf, Jungle 1 0 1 Medium Humanoid (Dwarf) Warm forests Often neutral good Ranger
Elf, Aquatic 1 0 1 Medium Humanoid (Elf, Aquatic) Temperate aquatic Usually chaotic good Fighter
Elf, Arctic 1 0 1 Medium Humanoid (Elf) Cold forests Usually chaotic good Wizard
Elf, Desert 1 0 1 Medium Humanoid (Elf) Warm deserts Usually neutral Wizard
Elf, Fire 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic good Wizard
Elf, Jungle 1 0 1 Medium Humanoid (Elf) Warm forests Usually chaotic good Wizard
Gnome, Air 1 0 1 Small Humanoid (Gnome) Temperate hills Usually neutral good Bard
Gnome, Aquatic 1 0 1 Small Humanoid (Gnome, Aquatic) Temperate aquatic Usually neutral Bard
Gnome, Arctic 1 0 1 Small Humanoid (Gnome) Cold hills Usually neutral good Bard
Gnome, Desert 1 0 1 Small Humanoid (Gnome) Warm desert Usually neutral Bard
Gnome, Jungle 1 0 1 Small Humanoid (Gnome) Warm forest Usually chaotic good Bard
Half-Elf, Aquatic 1 0 1 Medium Humanoid (Elf, Aquatic) Temperate aquatic Any Any
Half-Elf, Arctic 1 0 1 Medium Humanoid (Elf) Cold forests Usually chaotic any Any
Half-Elf, Desert 1 0 1 Medium Humanoid (Elf) Warm desert Usually neutral Any
Half-Elf, Fire 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic any Any
Half-Elf, Jungle 1 0 1 Medium Humanoid (Elf) Warm forests Usually chaotic any Any
Half-Orc, Aquatic 1 0 1 Medium Humanoid (Orc, Aquatic) Temperate hills Usually chaotic any Barbarian
Half-Orc, Arctic 1 0 1 Medium Humanoid (Orc) Cold hills Often chaotic any Barbarian
Half-Orc, Desert 1 0 1 Medium Humanoid (Orc) Warm desert Usually neutral Barbarian
Half-Orc, Jungle 1 0 1 Medium Humanoid (Orc) Warm forests Often chaotic any Barbarian
Half-Orc, Water 1 0 1 Medium Humanoid (Orc) Temperate hills Often chaotic any Barbarian
Halfling, Aquatic 1 0 1 Small Humanoid (Halfling, Aquatic) Warm aquatic Usually neutral Rogue
Halfling, Arctic 1 0 1 Small Humanoid (Halfling) Cold plains Usually neutral Ranger
Halfling, Desert 1 0 1 Small Humanoid (Halfling) Warm desert Usually neutral Rogue
Halfling, Jungle 1 0 1 Small Humanoid (Halfling) Warm forests Usually chaotic neutral Barbarian
Halfling, Water 1 0 1 Small Humanoid (Halfling) Warm plains Usually neutral Rogue
Human, Aquatic 1 0 1 Medium Humanoid (Human, Aquatic) Any aquatic Any Any
Hobgoblin, Fire 2 1 1 Medium Humanoid (Goblinoid) Warm hills Usually lawful evil Fighter
Kobold, Aquatic 1 0 1 Small Humanoid (Reptilian, Aquatic) Temperate aquatic Usually neutral evil Sorcerer
Kobold, Arctic 1 0 1 Small Humanoid (Reptilian) Cold forests Usually lawful evil Sorcerer
Kobold, Desert 1 0 1 Small Humanoid (Reptilian) Warm deserts Usually neutral Rogue
Kobold, Earth 1 0 1 Small Humanoid (Reptilian) Temperate forests Usually lawful evil Sorcerer
Kobold, Jungle 1 0 1 Small Humanoid (Reptilian) Warm forests Usually neutral evil Sorcerer
Orc, Aquatic 1 0 1 Medium Humanoid (Orc, Aquatic) Temperate aquatic Usually chaotic evil Barbarian
Orc, Arctic 1 0 1 Medium Humanoid (Orc) Cold hills Often chaotic evil Barbarian
Orc, Desert 1 0 1 Medium Humanoid (Orc) Warm desert Usually neutral Barbarian
Orc, Jungle 1 0 1 Medium Humanoid (Orc) Warm forests Often chaotic evil Barbarian
Orc, Water 1 0 1 Medium Humanoid (Orc) Temperate hills Often chaotic evil Barbarian

Expanded Psionics

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Blue 2 1 1 Small Humanoid (Goblinoid, Psionic) Temperate plains Usually neutral evil Psion
Dromite 2 1 1 Small Monstrous Humanoid (Psionic) Underground Usually neutral Wilder
Dwarf, Duergar, Psionic 2 1 1 Medium Humanoid (Dwarf, Psionic) Underground Often lawful evil Fighter
Dwarf, Stonefire 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Wilder
Elan 1 0 1 Medium Aberration (Psionic) Any Usually neutral Psion
Elf, Illaeli 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic good Psion
Githyanki, Psionic 3 2 1 Medium Humanoid (Extraplanar, Psionic) Astral plane Usually any evil Fighter
Githzerai, Psionic 3 2 1 Medium Humanoid (Extraplanar, Psionic) Limbo Usually any neutral Monk
Half-Giant 2 1 1 Medium Giant (Psionic) Warm desert Usually neutral good Psychic Warrior
Maenad 1 0 1 Medium Humanoid (Maenad, Psionic) Warm hills Usually lawful good Wilder
Thri-Kreen, Psionic 4 2 2 Medium Monstrous Humanoid (Psionic) Warm desert Usually chaotic neutral Ranger
Unbodied 8 4 4 Medium Monstrous Humanoid (Incorporeal, Psionic) Any Any Psion (Telepath)
Xeph 1 0 1 Medium Humanoid (Psionic, Xeph) Warm forests Usually neutral Soulknife
Yuan-ti, Pureblood, Psionic 8 4 4 Medium Monstrous Humanoid (Psionic) Warm forests Usually chaotic evil Ranger

Planar Handbook

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Archon, Hound 11 5 6 Medium Outsider (Archon, Extraplanar, Good, Lawful) Celestia Always lawful good Ranger
Avoral Guardinal 15 8 7 Medium Outsider (Extraplanar, Good, Guardinal) Elysium Always neutral good Ranger
Bariaur 2 1 1 Medium Outsider (Extraplanar) Ysgard Often chaotic good Ranger
Boumman 1 0 1 Medium Humanoid (Extraplanar) Astral Plane Usually lawful good or lawful neutral Monk
Devil, Chain 14 6 8 Medium Outsider (Evil, Extraplanar, Lawful) The Nine Hells Always lawful evil Rogue, Fighter or Barbarian
Dwarf, Frost 2 1 1 Medium Humanoid (Dwarf, Extraplanar) The Abyss Always chaotic evil Fighter
Genie, Janni 11 5 6 Medium Outsider (Native) Warm deserts Usually neutral Rogue
Gnome, Fire 2 1 1 Small Humanoid (Gnome, Extraplanar) Bytopia or The Plane of Fire Usually neutral good Sorcerer
Lillend 13 6 7 Large Outsider (Chaotic, Extraplanar, Good) Ysgard Always chaotic good Bard
Mephling 2 1 1 Small Humanoid (Extraplanar) Any elemental plane Usually neutral Bard(air), Druid(earth), Sorcerer(fire), Monk(water)