Dune Walkers: Difference between revisions
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{{Infobox Spess Mahreen Chapter | {{Infobox Spess Mahreen Chapter | ||
|Name = Dune Walkers | |Name = Dune Walkers |
Revision as of 11:08, 22 January 2021
Dune Walkers | ||
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Battle Cry | We walk in the Emperor's footsteps! | |
Number | Unknown | |
Founding | 39th Millennium | |
Successors of | Dark Angels | |
Successor Chapters | None | |
Chapter Master | Unknown | |
Primarch | Lion El'Jonson | |
Homeworld | Medieval desert world | |
Strength | <500 | |
Allegiance | Imperium | |
Colours | Desert tan, bleached bone white, desert clay red, gold accents |
The Dune Walkers are another product of fat/tg/uys playing around with the Chapter Creation tables from Rites of Battle. After a lot of dice rolling, the results came in; an Arabian Nights-inspired Dark Angels successor chapter that, due to a flawed gene-seed, hallucinates in times of extreme stress. Battle-Brothers seeking answers often journey into the desert and do not return until they have triggered the stress response and seen a sign of the Emperor in the sand. Hence the name Dune Walker. Each Marine undergoes assassin training as a Scout and befriends a giant Roc native to their homeworld.
Fluffy bits
Organisation
- Mubarizun - The first company. Specializes in champion-hunting.
- Mobile Guard - The chapter's equivalent of the Ravenwing
- Djinn - Dreadnoughts and machine spirits
- Ifrit - Flame and melta dreadnought
- Hashashin - Specialized Marines who have undergone training with the Officio Assassinorum.
- Thunder Maws - Devastators
Crunchy bits
- Chapter History
- 39th Millennium Founding
- Chapter Progenitor
- Dark Angels
- Chapter Purpose
- Strategic Prognostication to combat the expansion of Tyranids
- Chapter Demeanor
- Suffer Not the Alien To Live
- Stat Bonuses
- +5 Strength, +5 Perception
- Gene-Seed Purity
- Flawed
- Chapter Flaw
- Chapter Cult
- Figure of Legend
- 4th Company Captain
- Deeds of Legend
- Glorious Campaign
- Number of Worlds
- One
- Homeworld Type
- Medieval
- Homeworld Terrain
- Desert
- Homeworld Relationship
- Distant Rule
- Codex Organisation
- Unique Organisation
- Combat Doctrine
- Armoured Assault
- Special Equipment
- Bestial Companions (Roc companions and giant camel steeds)
- Chapter Belief
- Revere the Primarch
- Current Status
- Endangered
- Chapter Ally
- Officio Assassinorum
- Chapter Enemy
- Tyranids
- Battle Cry
- "We walk in the Emperor's footsteps!"
Sample 1500 list using vanilla marine codex
- HQ
- Space Marine Captain: 100 pt + relic blade(30 pt) + plasma pistol(15 pt)= 145 points
- Troops
- Tactical Squad: 90pt + five marines(80) + Flamer + Missile Launcher= 170 + Rhino: 35 pt + extra armor(15 pt)= 50 points= 220
- Tactical Squad: 90pt + five marines(80) + Flamer + Missile Launcher= 170 + Rhino: 35 pt + extra armor(15 pt)= 50 points= 220
- Tactical Squad: 90pt + five marines(80) + Flamer + Missile Launcher= 170 + Rhino: 35 pt + extra armor(15 pt)= 50 points= 220
- Elites
- Ironclad Dread: 135 + Hurricane Bolter + assault launchers(15 pt) = 150 pt
- Ironclad Dread: 135 + Hurricane Bolter + assault launchers(15 pt) = 150 pt
- Terminator Assault squad: 200 pt + two thunder hammer/storm shield pairings= 200
- Fast Attack
- Heavy Support
- Land Raider Redeemer: 240 pt
45 points over 1500. The Terminators are in the Land Raider. The army is tailored against horde armies (like Tyranids).
Gallery
-
Early rendition of a Librarian and standard Marine of the chapter.
-
In-progress image of an anonymous Dune Walker on pilgrimage in the desert of his homeworld.
-
External Links
- Original Thread: http://suptg.thisisnotatrueending.com/archive/19932044/
- Second Thread: http://suptg.thisisnotatrueending.com/archive/19944722/
- Fourth Thread: http://suptg.thisisnotatrueending.com/archive/19973408/