Dune Walkers: Difference between revisions

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{{Infobox Spess Mahreen Chapter
{{Infobox Spess Mahreen Chapter
|Name = Dune Walkers
|Name = Dune Walkers

Revision as of 11:08, 22 January 2021

Dune Walkers
Battle Cry We walk in the Emperor's footsteps!
Number Unknown
Founding 39th Millennium
Successors of Dark Angels
Successor Chapters None
Chapter Master Unknown
Primarch Lion El'Jonson
Homeworld Medieval desert world
Strength <500
Allegiance Imperium
Colours Desert tan, bleached bone white, desert clay red, gold accents

The Dune Walkers are another product of fat/tg/uys playing around with the Chapter Creation tables from Rites of Battle. After a lot of dice rolling, the results came in; an Arabian Nights-inspired Dark Angels successor chapter that, due to a flawed gene-seed, hallucinates in times of extreme stress. Battle-Brothers seeking answers often journey into the desert and do not return until they have triggered the stress response and seen a sign of the Emperor in the sand. Hence the name Dune Walker. Each Marine undergoes assassin training as a Scout and befriends a giant Roc native to their homeworld.

Fluffy bits

Default colour scheme of the chapter

Organisation

  • Mubarizun - The first company. Specializes in champion-hunting.
  • Mobile Guard - The chapter's equivalent of the Ravenwing
  • Djinn - Dreadnoughts and machine spirits
  • Ifrit - Flame and melta dreadnought
  • Hashashin - Specialized Marines who have undergone training with the Officio Assassinorum.
  • Thunder Maws - Devastators

Crunchy bits

Chapter History
39th Millennium Founding
Chapter Progenitor
Dark Angels
Chapter Purpose
Strategic Prognostication to combat the expansion of Tyranids
Chapter Demeanor
Suffer Not the Alien To Live
Stat Bonuses
+5 Strength, +5 Perception
Gene-Seed Purity
Flawed
Chapter Flaw
Chapter Cult
Figure of Legend
4th Company Captain
Deeds of Legend
Glorious Campaign
Number of Worlds
One
Homeworld Type
Medieval
Homeworld Terrain
Desert
Homeworld Relationship
Distant Rule
Codex Organisation
Unique Organisation
Combat Doctrine
Armoured Assault
Special Equipment
Bestial Companions (Roc companions and giant camel steeds)
Chapter Belief
Revere the Primarch
Current Status
Endangered
Chapter Ally
Officio Assassinorum
Chapter Enemy
Tyranids
Battle Cry
"We walk in the Emperor's footsteps!"

Sample 1500 list using vanilla marine codex

HQ
  • Space Marine Captain: 100 pt + relic blade(30 pt) + plasma pistol(15 pt)= 145 points
Troops
  • Tactical Squad: 90pt + five marines(80) + Flamer + Missile Launcher= 170 + Rhino: 35 pt + extra armor(15 pt)= 50 points= 220
  • Tactical Squad: 90pt + five marines(80) + Flamer + Missile Launcher= 170 + Rhino: 35 pt + extra armor(15 pt)= 50 points= 220
  • Tactical Squad: 90pt + five marines(80) + Flamer + Missile Launcher= 170 + Rhino: 35 pt + extra armor(15 pt)= 50 points= 220
Elites
  • Ironclad Dread: 135 + Hurricane Bolter + assault launchers(15 pt) = 150 pt
  • Ironclad Dread: 135 + Hurricane Bolter + assault launchers(15 pt) = 150 pt
  • Terminator Assault squad: 200 pt + two thunder hammer/storm shield pairings= 200
Fast Attack
Heavy Support
  • Land Raider Redeemer: 240 pt

45 points over 1500. The Terminators are in the Land Raider. The army is tailored against horde armies (like Tyranids).

Gallery

External Links