Doomsday Ark: Difference between revisions
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It is a very good model to have on the deep end of the table, but if the enemy Deep Strikes anything dangerous too close to it, you better run away and let your troops do the clean-up - Don't let the supposed defensive Quantum Shielding fool you, it will go down if targeted properly. | It is a very good model to have on the deep end of the table, but if the enemy Deep Strikes anything dangerous too close to it, you better run away and let your troops do the clean-up - Don't let the supposed defensive Quantum Shielding fool you, it will go down if targeted properly. | ||
Which brings us to one of the main problems of the Doomsday Ark; if it moves (or Jinks), it cannot benefit from the full power of the Doomsday Cannon. The other problem is that, while AV13 is durable, like all Necron-Skimmers it is also Open-Topped meaning AP1 weaponry can force the vehicle to explode on a 4+ or penetrate it and lose its Quantum Shielding. Still, if the deep striking fleshlings don't explode it in one shot this has 4HP to take hits for you. | Which brings us to one of the main problems of the Doomsday Ark; if it moves (or Jinks), it cannot benefit from the full power of the Doomsday Cannon, though even so it's still nothing to sneeze at. The other problem is that, while AV13 is durable, like all Necron-Skimmers it is also Open-Topped meaning AP1 weaponry can force the vehicle to explode on a 4+ or penetrate it and lose its Quantum Shielding. Still, if the deep striking fleshlings don't explode it in one shot this has 4HP to take hits for you. | ||
In the old codex you could combine with a [[Triarch Stalker]] to fuck anything that you don't like (Granting twin-linking for the fucking thing), but the Stalker only benefits infantry now. Should its target survive just bring in the Doom Scythes or rush it with [[Canoptek Wraith|Canoptek Wraiths]]. Anything can pick up the mess of what's left of the enemy after this thing is done. | In the old codex you could combine with a [[Triarch Stalker]] to fuck anything that you don't like (Granting twin-linking for the fucking thing), but the Stalker only benefits infantry now. Should its target survive just bring in the Doom Scythes or rush it with [[Canoptek Wraith|Canoptek Wraiths]]. Anything can pick up the mess of what's left of the enemy after this thing is done. |
Revision as of 16:17, 21 December 2016
Basically a Ghost Ark with a huge cannon underslung beneath it. The Doomsday Ark kind of got its idea of some Necron Lord or higher ups who thought that killing the primitive's tanks with their floating boats was so hilarious that it would be even better to modify said floating boats into a Necron self-propelled gun that can immolate their largest Titans. Just for the kicks.
According to our #1 Machine Molesters. Doomsday Arks are powerful enough to bring down an Adeptus Munitorum-standard M.39 “Scutum” prefabricated bunker in a single bombardment, a Doomsday Ark, when encountered, must be dealt with before it can move into firing position; for a single salvo can leave an entire army in ruins. Whatever personal eccentricities they might individually favor, all Necron Overlords hold an absolute belief in victory through overwhelming firepower. Some of the Necron‘s bitterest enemies have claimed this is simply due to the Necron’s android forms being somewhat less than impressive in swirling melee. However, the truth of the matter is that as flesh and as machine, the Necrons have ever won their wars through the unrelenting application of superior technology. As such victories are invariably won at a distance, all Necron battle codicils emphasise ranged superiority. Nowhere is this more evident in the Doomsday Ark; amongst the most feared of all weapons In the Necron arsenal.
On tabletop Doomsday Arks deals out big steaming helpings of FUCK YOU! in the form of S 10 AP 1 large blasts with 72in. range when it stays still or a S 8 AP 3 blast with 24 in. range if it moved, which is still nothing to sneeze at. Can reliably eat MEQS, TEQ and armoured vehicles for breakfast (when the scatter dice hits successfully)
It is a very good model to have on the deep end of the table, but if the enemy Deep Strikes anything dangerous too close to it, you better run away and let your troops do the clean-up - Don't let the supposed defensive Quantum Shielding fool you, it will go down if targeted properly.
Which brings us to one of the main problems of the Doomsday Ark; if it moves (or Jinks), it cannot benefit from the full power of the Doomsday Cannon, though even so it's still nothing to sneeze at. The other problem is that, while AV13 is durable, like all Necron-Skimmers it is also Open-Topped meaning AP1 weaponry can force the vehicle to explode on a 4+ or penetrate it and lose its Quantum Shielding. Still, if the deep striking fleshlings don't explode it in one shot this has 4HP to take hits for you.
In the old codex you could combine with a Triarch Stalker to fuck anything that you don't like (Granting twin-linking for the fucking thing), but the Stalker only benefits infantry now. Should its target survive just bring in the Doom Scythes or rush it with Canoptek Wraiths. Anything can pick up the mess of what's left of the enemy after this thing is done.