Deep Rock Galactic: Difference between revisions
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: This is the lad who's going to dig most of the time. He's literally made for it. You'll see him making passage-ways, digging ores and bringing them to Mollie, or usually pestering Mission Control by doing only Grimnir knows what by drilling up that weird tunnel he's been doing for the past few minutes. Drillers are some of the most important people on a mission. Not that the others can't dig, but he's the best at it. | : This is the lad who's going to dig most of the time. He's literally made for it. You'll see him making passage-ways, digging ores and bringing them to Mollie,<s>blowing up Scout</s>, or usually pestering Mission Control by doing only Grimnir knows what by drilling up that weird tunnel he's been doing for the past few minutes. Drillers are some of the most important people on a mission. Not that the others can't dig, but he's the best at it. | ||
;Scout | ;Scout | ||
: The flanker. He's usually seen moving out in advance to discover points of interest before anyone else. Usually the one pointing things with his pointer. He gets killed, sometimes, but he's capable of defending himself and gathering sources that are too far away to be collected (or those your personal robots can't be bothered to get). Scouts can drop like flies, but they are the ones doing the small jobs that no one else dares to do. | : The flanker. He's usually seen moving out in advance to discover points of interest before anyone else. Usually the one pointing things with his pointer. He gets killed, sometimes, but he's capable of defending himself and gathering sources that are too far away to be collected (or those your personal robots can't be bothered to get). Scouts can drop like flies, but they are the ones doing the small jobs that no one else dares to do. |
Revision as of 08:59, 3 May 2023
This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it. |
"Rock and stone!"
- – The dwarves, all the time.
"Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things."
- –
J.R.R. TolkienManagement warning you of your upcoming doom.
Deep Rock Galatic, also known as Space-mining simulator or Work-for-a-big-corporation game N° 345 is more than just a game. It's an experience. Have you always dreamed of being a part of the workforce, but the optics of having elven colleagues and dwarf comrades just aren't applicable to real life? No worries, this game got you covered. Because in this very game, you play as one of four dwarves who just got the chance of becoming a greenbeard for the DRG company! This means he got the greatest job offer a member of his specie could ever hope for; working 24h a day with no-weekends on a barren planet with lots of Fun! and Welcoming! bugs that want to Hug! them. And for what? For ores and metals. And MUSHROOMS!.
This game is as close as you'll get to play a Warhammer 40k game with the old Squats fighting Tyranids over shit that is probably so unstable a normal human could get cancer just touching those things.
/tg/ relevance
Just like another game where the main focus was on managing dwarves in a dangerous environment, Deep Rock Galatic became a hit on release amongst Neckbeards and nerds alike. Its success was such that even /tg/ was affected by it. Plus, do you really expect us to not cover a game that is so dwarvish it practically oozes with awesomeness. No seriously, you play a game where your job is literally to get drunk, kill shit, gather ore and mine shit with a massive driller and hang out with your hairy companions. And you get your own pet robots. What else could you ask for? Seriously?
It also should be noted that /tg/ also made a bunch of homebrews and threw game ideas around taking the concept of DRG to make TTRPGs. Because of course.
Gameplay
The Main Game
"We're rich!"
- – Mushroom!
"mUsHrOoM! MuShRoOm! SHUT IT! Get back to work!"
The game, like ogres, has layers. There are two types of activities you can do in DRG; Missions and Deep-Dives. Missions are selected on the map at the Mission Selection board in the hub. They are single objective short rounds set in one specific cavern layer. They're not very impressive on their own, and they may give you some amount of rewards once completed (said amount of money largely depending on what difficulty you were playing on). These missions can be spiced up with assignments, which are secondary objectives you can optionnally complete to win even more rewards. Those rewards usually are experience and performance points, crafting ressources and credits. Deep-Dives are harder and longer missions that reward you with a lot more of stuff, but they are so difficult they require some form of planning and great coordination with your team, which is why they're not available until you're promoted to higher ranks.
Meet the Team
You've got four classes DWARVES to chose from. Each more unique than the other, but all are extremely important in regards to the survival of your team. Matter of fact, no Deep-Dive without each player playing each class.
- Driller
- This is the lad who's going to dig most of the time. He's literally made for it. You'll see him making passage-ways, digging ores and bringing them to Mollie,
blowing up Scout, or usually pestering Mission Control by doing only Grimnir knows what by drilling up that weird tunnel he's been doing for the past few minutes. Drillers are some of the most important people on a mission. Not that the others can't dig, but he's the best at it. - Scout
- The flanker. He's usually seen moving out in advance to discover points of interest before anyone else. Usually the one pointing things with his pointer. He gets killed, sometimes, but he's capable of defending himself and gathering sources that are too far away to be collected (or those your personal robots can't be bothered to get). Scouts can drop like flies, but they are the ones doing the small jobs that no one else dares to do.
- Gunner
- And this is his weapon. You better respect that. He's usually seen as the guy who's in charge of defending the entire team, or the dude who chews out all of his ammo in less than a minute. If someone double-dips, that sure as hell would be the gunner. Although don't let his reputation fool you, he IS the tankiest dwarf of the bunch and get deal a hefty ton of damage to those darn bugs pestering the company.
- Engineer
- He does everything. Creating platforms for your Scouts to ascend? Check. Putting on rails to move around faster? Check. Protecting the team? Check. Putting on dispensers and capping the point? Wrong game. He has a plethora of tools to assist your team and can pretty much solidify the workflow of the entire mission. He's good, but needs defending from time to time.