Damage Reduction: Difference between revisions
1d4chan>QuietBrowser (Created page with "{{dnd-stub}} '''Damage Reduction''' is a game mechanic popularized by Dungeons & Dragons, although it wasn't formally named as such until 3e. As the name probably ind...") |
1d4chan>QuietBrowser No edit summary |
||
Line 1: | Line 1: | ||
{{dnd-stub}} | {{dnd-stub}} | ||
'''Damage Reduction''' is a game mechanic popularized by [[Dungeons & Dragons]], although it wasn't formally named as such until [[3e]]. As the name probably indicates, Damage Reduction is a way of handling the various supernatural or logical toughness-related advantages that different creatures may have, resulting in a reduction of damage inflicted, unless the damage was caused by something specifically useful for hurting that creature. | '''Damage Reduction''', also known as '''Damage Resistance''', is a game mechanic popularized by [[Dungeons & Dragons]], although it wasn't formally named as such until [[3e]]. As the name probably indicates, Damage Reduction is a way of handling the various supernatural or logical toughness-related advantages that different creatures may have, resulting in a reduction of damage inflicted, unless the damage was caused by something specifically useful for hurting that creature. | ||
The two most classic examples are skeletons being resistant to non-bludgeoning physical damage and [[werewolf|werewolves]] being super resilient, if not outright immune, to any damage that isn't inflicted by a silver weapon. | The two most classic examples are skeletons being resistant to non-bludgeoning physical damage and [[werewolf|werewolves]] being super resilient, if not outright immune, to any damage that isn't inflicted by a silver weapon. |
Revision as of 23:57, 14 May 2018
Damage Reduction, also known as Damage Resistance, is a game mechanic popularized by Dungeons & Dragons, although it wasn't formally named as such until 3e. As the name probably indicates, Damage Reduction is a way of handling the various supernatural or logical toughness-related advantages that different creatures may have, resulting in a reduction of damage inflicted, unless the damage was caused by something specifically useful for hurting that creature.
The two most classic examples are skeletons being resistant to non-bludgeoning physical damage and werewolves being super resilient, if not outright immune, to any damage that isn't inflicted by a silver weapon.
Energy Reduction follows the same principle, but specifically applies to one (or, in some creatures, more than one) form of elemental damage. For example, a demon taking less damage from fire, or a yeti taking less damage from ice.