Cygnar: Difference between revisions
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* Markus 'Siege' Brisbane: Pities no fool as he controls the battlefield and smashes face with his favorite Lightning Hammer. | * Markus 'Siege' Brisbane: Pities no fool as he controls the battlefield and smashes face with his favorite Lightning Hammer. | ||
* Jeremiah Kraye. Likes horses and warjacks so much that his warjacks become cavalry models. | * Jeremiah Kraye. Likes horses and warjacks so much that his warjacks become cavalry models. | ||
* Constance Blaize | * Constance Blaize: Full armoured saviour of the faithful of Morrow. Can save the souls of the dead and has bitchin' armour. Can also be taken as a Mercenary if it is the LLael Resistance she is fighting for. | ||
* E. | * E. Dominic Darius: The man in the machine, this guy can repair any 'Jack on the battlefield while staying inside his metal shell. Also, his Halfjacks helpers? They are also landmines. Yeah. |
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Cygnar is one of the eponymous Iron Kingdoms and one of the five major factions of Warmachine. It is, generally speaking, the most advanced nation and the nicest to live in if its borders weren't constantly being raided.
History
Before the Iron Kingdoms the lands that would be Cygnar had a fairly long history. It was the birth lands of the twin deities Morrow and Thamar, who went to found what with be its Capital, Caspia. During the Orgoth invasion it was one of the few human cities to not be taken allowing it to be the resistances HQ. Thanks to this and the rich Midlunds Cygnar quickly became the most advanced human nation. Inventing the ancestor of the Warjack, the Colossal (not the GEN2 versions that came out later, but older versions) also helped.
Things for the past few years haven't been going so well. Their King, Vinter Raelthorne IV was not only an huge dick (like Hitler level dick) but also an utterly incompetent leader. Doing things like banning the use of magic (you know the thing that rather safe thing that is used in EVERYTHING) bring the Inquisition to Cygnar and taxing the crap out of people while driving the economy into the ground. So his brother Leto got tried of his brother's bullshit he rounded up some dudes to kick Vinter out in what's known as the Lion's Coup.
During Leto's rule everything turned around pretty quickly and was great until the start of the story were everyone attacked Cygnar at once. Khador invaded its chief ally Llael and Cygnar's northern region, the Protectorate stated to attack Caspia and Cryx stepped up its raids and Vinter's back with an army of wrist-slicing weeaboos known as the Skorne (who are pretty nasty guys).
Currently things have for the most part settled down. Khador and the Protectorate have a ceasefire and Vinter was beaten back out of their eastern borders with his Skorne, who have since abandoned him. Cryx is still a problem but Cygnar and Khador have joined forces to fight the Nightmare Empire. Aside from a chunk of their northern border (home of a lot of military industry at the time) they haven't lost too much ground with most of its army still able, ready and willing.
Crunch
Gameplay wise, Cygnar is very shooty with a lot of neat effects and tricks to represent their high-tech weaponry, but despite their dakka-worship they aren't slouches in close combat and are just fine at smashing things with hammers and swords (their thematic weapons, alongside with guns and lightning). They do sometimes have trouble with survivability without spell support, of which they have plenty - Arcane Shield and Blur both are able to buff their ARM or DEF (respectively) to rather ridiculous levels when called for it.
Cygnar's signature elemental attack is Lightning, and with it the Disruption status effect, which drops all a warjack's Focus and prevents it from being allocated Focus on the next turn; effectively frying the cortex for one round. However, despite being hilarious against warjacks (especially when you knock them down as well), Disruption does bugger-all to non-warjack models, and therefore is absolutely useless against Hordes armies.
Cygnaran warcasters usually focus on buffing the defence and ranged capacity of their models. They generally shy away from spells with negative trade-offs for their own models, and don't bring very many debuffs to the table, although most of them have at least one ranged offensive spell. Cygnar doesn't really have any pure combat monsters, but Caine and Haley work pretty well in a "super solo" style (Caine shoots everything, Haley delivers magical death).
A typical Cygnaran warjack has pretty average ARM, but makes up for it by being both (comparatively) fast and accurate at melee and range. They also have slightly higher DEF than your average warjack, but not high enough that anything's going to miss them.
Military
Unlike other forces Cygnar is all volunteer and allows non-humans. They are also the only faction to have non-character Journeymen, owing to a long-standing tradition of sending out trainee warcasters to serve under a veteran warcaster in a padawan-Jedi style arrangement. This lets Cygnar throw down up to three battlegroups once the next expansion comes out: the main warcaster, Jakes, Journeyman and Crosse for a total of 11 Focus plus whatever the Warcaster brings to the table plus at least one more thanks to Arlan's Power Booster.
- Arcane Tempest Gun Mages: Think Harry Potter but with guns for wands and some bitching outfits and nice hats.
- Tempest Blazers: As above, but on horses.
- Long Gunners: The 'face' of the Cygnar soldier, Long Gunners are armed with revolver rifles that can rapidly put shots downrange.
- Stromnouns: Lighting units that are named storm-[noun].
- Storm Knights: The heavy hitters of Cygnar's melee units.
- Stormblades: Knights with lighting swords that can hose down a target with lightning.
- Storm Gunner: Attached to Stormblades, Storm Gunners have a lightning gun to help direct the electrical wrath of their comrades.
- Stormguard: Uses halberds that hit a secondary target with electro-leaping.
- Storm Lances: Heavy cavalry with lightning-lances.
- Stormblades: Knights with lighting swords that can hose down a target with lightning.
- Stormsmiths: Wizards with Lighting Rods, can triangulate to hit targets beneath them.
- Storm Tower: Artillery version of stormsmiths.
- Storm Knights: The heavy hitters of Cygnar's melee units.
- Sword Knights: Vanilla 'dudes in armor with swords', they wouldn't look out of place in a more mundane setting (except they're trained to both fight with and take down 'jacks just as well as they can regular humanoids).
- Trenchers: Essentially WWI trench infantry, they're the toughest bastards around. Also come in Commando flavour, as well as a bevy of support units (chaingun and cannon, to be precise).
Characters
- Coleman Stryker: The posterboy of Cyngar, went to the darkside a little. Kind of a patriot.
- Allister Caine: Drunk John Woo wizard. Though it is well-known that he is killing himself with his dangerous lifestyle, that doesn't stop his superiors to throw him at the enemy. Grimdark
- Sebastian Nemo: The Not Einstein with a little Tesla in the mix creator of most of the Stromnouns. Has a fetish for lighting that is extreme even for Cygnar.
- Victoria Haley: The brain to Stryker's might, she has an amzing amount of focus at her disposal and can even control time itself.
- Kara Sloan: A sniper who believe that sniping with one gun at a time is last week, so she can make all her 'Jacks fire their guns when she fires hers.
- Markus 'Siege' Brisbane: Pities no fool as he controls the battlefield and smashes face with his favorite Lightning Hammer.
- Jeremiah Kraye. Likes horses and warjacks so much that his warjacks become cavalry models.
- Constance Blaize: Full armoured saviour of the faithful of Morrow. Can save the souls of the dead and has bitchin' armour. Can also be taken as a Mercenary if it is the LLael Resistance she is fighting for.
- E. Dominic Darius: The man in the machine, this guy can repair any 'Jack on the battlefield while staying inside his metal shell. Also, his Halfjacks helpers? They are also landmines. Yeah.