Cryptek: Difference between revisions
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'''Crypteks''' are the [[Necron]]s' equivalent of [[wizard]]s, although their powers come from an extremely advanced understanding of science, rather than [[magic]] <strike>(their name comes from "crypt" + "technology"... I know it makes us sad too)</strike>. The word you are looking for here is "cryptic". | '''Crypteks''' are the [[Necron]]s' equivalent of [[wizard]]s, although their powers come from an extremely advanced understanding of science, rather than [[magic]] <strike>(their name comes from "crypt" + "technology"... I know it makes us sad too)</strike>. The word you are looking for here is "cryptic". | ||
Like wizards, they tended to isolate themselves from the affairs of their fellow Necrontyr, and this has remained the case after being upgraded into Necrons (and the feeling is mutual | Like wizards, they tended to isolate themselves from the affairs of their fellow Necrontyr, and this has remained the case after being upgraded into Necrons (and the feeling is mutual — most nobles aren't very interested in how their technology works, so they leave the Crypteks in peace). Those that do associate with others generally do so for patronage — they join the royal court of an [[Necron Overlord|Overlord]] or [[Phaeron]] and lend their powers and advice in exchange for a first pick of the spoils of war, rare technology, or other favors. Of course, while Crypteks usually don't bother with the political affairs of the noble courts, they are always busy with their own inter-academic rivalries. | ||
== Disciplines == | == Disciplines == | ||
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* '''Harbingers of the Storm''' or "ethermancers" control the air and weather, and in battle, they call down the lightning. | * '''Harbingers of the Storm''' or "ethermancers" control the air and weather, and in battle, they call down the lightning. | ||
* '''Harbingers of Transmogrification''' or "geomancers" are rather like alchemists -- they can transmute matter from one form into another, or animate it temporarily (which is good for causing earthquakes). Somehow they are able to rock your armor off, OW YEAH!!!! | * '''Harbingers of Transmogrification''' or "geomancers" are rather like alchemists -- they can transmute matter from one form into another, or animate it temporarily (which is good for causing earthquakes). Somehow they are able to rock your armor off, OW YEAH!!!! | ||
* | * '''Astromancers''' read the patterns and movement of the stars to predict the future. [[GW|Don't ask me how it works]]. | ||
* | * '''Biomancers''' are the guys who do experiments on organic races. | ||
There are other disciplines, but the first five are the only ones who go to battle on a regular basis. | There are other disciplines, but the first five are the only ones who go to battle on a regular basis. | ||
'''And then the 7th struck.''' | '''And then the 7th struck.''' | ||
Taking away this glorious collection of stuff and gear we were introduced to a the HQ that now (for some fun reason) cost the same as a 5th [[Necron Lord|lord]] with a rec orb. And fun fact: it is giving them +1 to their Reanimation. Now that would not be so bad was it not for the T4 and the 4+ save... | |||
Still as a HQ if you dont have the points to make a reclamation legion you should take this guy and just simply stick him to the most important unit (that would be Immortals or a huge group of Warriors) should keep them alive. | |||
Can take a little thing that gives you a 5++ agianst shooting. | |||
== Famous Crypteks == | == Famous Crypteks == |
Revision as of 23:52, 20 March 2016
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Crypteks are the Necrons' equivalent of wizards, although their powers come from an extremely advanced understanding of science, rather than magic (their name comes from "crypt" + "technology"... I know it makes us sad too). The word you are looking for here is "cryptic".
Like wizards, they tended to isolate themselves from the affairs of their fellow Necrontyr, and this has remained the case after being upgraded into Necrons (and the feeling is mutual — most nobles aren't very interested in how their technology works, so they leave the Crypteks in peace). Those that do associate with others generally do so for patronage — they join the royal court of an Overlord or Phaeron and lend their powers and advice in exchange for a first pick of the spoils of war, rare technology, or other favors. Of course, while Crypteks usually don't bother with the political affairs of the noble courts, they are always busy with their own inter-academic rivalries.
Disciplines
Crypteks specialize in one of several disciplines to focus their studies and gain more powerful tools.
- Harbingers of Despair or "psychomancers" are all about manipulating minds, mostly causing fear.
- Harbingers of Destruction or "plasmancers" shoot fire and light to wreck things.
- Harbingers of Eternity or "chronomancers" play tricks with time -- speeding it up, slowing it down, shifting people into or out of phase with it, or even (in the case of Orikan the Diviner) running it backwards.
- Harbingers of the Storm or "ethermancers" control the air and weather, and in battle, they call down the lightning.
- Harbingers of Transmogrification or "geomancers" are rather like alchemists -- they can transmute matter from one form into another, or animate it temporarily (which is good for causing earthquakes). Somehow they are able to rock your armor off, OW YEAH!!!!
- Astromancers read the patterns and movement of the stars to predict the future. Don't ask me how it works.
- Biomancers are the guys who do experiments on organic races.
There are other disciplines, but the first five are the only ones who go to battle on a regular basis.
And then the 7th struck. Taking away this glorious collection of stuff and gear we were introduced to a the HQ that now (for some fun reason) cost the same as a 5th lord with a rec orb. And fun fact: it is giving them +1 to their Reanimation. Now that would not be so bad was it not for the T4 and the 4+ save...
Still as a HQ if you dont have the points to make a reclamation legion you should take this guy and just simply stick him to the most important unit (that would be Immortals or a huge group of Warriors) should keep them alive.
Can take a little thing that gives you a 5++ agianst shooting.
Famous Crypteks
- Orikan the Diviner, an astromancer with some expertise in chronomancy.
- Illuminor Szeras, a spider-bodied plasmancer who has taken up vivisection as a hobby.